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New World Daily Active Players Down More Than 90% on Steam from Record High in September | MMORPG.co

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  • [Deleted User][Deleted User] Posts: 0
    edited January 2022
    The user and all related content has been deleted.
  • klash2defklash2def Member EpicPosts: 1,949
    Scorchien
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


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  • IselinIselin Member LegendaryPosts: 18,719
    tzervo said:
    Wargfoot said:
    I had to giggle when reading complaints on the official forums about rich companies buying up all the resources in the AH, doubling the price, and relisting.

    Yeah, you stupid $%#%!, some of us didn't want a joined auction house for that very reason.
    How would local AH's change that? All it would do is these guys having to do that 5 times and on different/local price points instead of one. Or do I miss something?

    (that's not a blanket dis on local AH's, I also prefer local economies as I find them more interesting and enabling better trade gameplay for those that want it)
    Yeah. The same type of market manipulation was happening when each city had its own AH since it was always possible to see the prices at all AHs from the one location anyway. The only thing consolidating them did was cut-out the required travel.

    Having said that, the game's economy is a mess because the gap between rich and poor,  that is, between players in guilds that own and hold the most popular hub cities and those who just play the game is much larger than what you see in other MMOs. Gold is not easy to come by when you just play the game but you get buckets of it if you control Everfall from the hefty taxes on everything from using the crafting stations to using that towns AH to housing taxes.

    That's the real economic problem in the game, not whether the AH is local or not.

    It wasn't as obvious a problem for the first few weeks because the wealth extremes needed some time to develop so maybe some think the market manipulations that are very common now had something to do with merging AHs but that was just coincidental timing for a problem that will keep getting worse over time.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Iselin said:
    tzervo said:
    Wargfoot said:
    I had to giggle when reading complaints on the official forums about rich companies buying up all the resources in the AH, doubling the price, and relisting.

    Yeah, you stupid $%#%!, some of us didn't want a joined auction house for that very reason.
    How would local AH's change that? All it would do is these guys having to do that 5 times and on different/local price points instead of one. Or do I miss something?

    (that's not a blanket dis on local AH's, I also prefer local economies as I find them more interesting and enabling better trade gameplay for those that want it)
    Yeah. The same type of market manipulation was happening when each city had its own AH since it was always possible to see the prices at all AHs from the one location anyway. The only thing consolidating them did was cut-out the required travel.

    Having said that, the game's economy is a mess because the gap between rich and poor,  that is, between players in guilds that own and hold the most popular hub cities and those who just play the game is much larger than what you see in other MMOs. Gold is not easy to come by when you just play the game but you get buckets of it if you control Everfall from the hefty taxes on everything from using the crafting stations to using that towns AH to housing taxes.

    That's the real economic problem in the game, not whether the AH is local or not.

    It wasn't as obvious a problem for the first few weeks because the wealth extremes needed some time to develop so maybe some think the market manipulations that are very common now had something to do with merging AHs but that was just coincidental timing for a problem that will keep getting worse over time.
    Now, imagine this system, except some gamers who spent thousands start out so far ahead they're wealthy to the extreme basically from the get go.

    Helloooooo half the MMORPGs in crowdfunding development! *cough* Star Citizen *cough*  that economy is gonna be garbage AF.
    IselinKyleran
  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    tzervo said:
    Wargfoot said:
    I had to giggle when reading complaints on the official forums about rich companies buying up all the resources in the AH, doubling the price, and relisting.

    Yeah, you stupid $%#%!, some of us didn't want a joined auction house for that very reason.
    How would local AH's change that? All it would do is these guys having to do that 5 times and on different/local price points instead of one. Or do I miss something?

    (that's not a blanket dis on local AH's, I also prefer local economies as I find them more interesting and enabling better trade gameplay for those that want it)
    Yeah. The same type of market manipulation was happening when each city had its own AH since it was always possible to see the prices at all AHs from the one location anyway. The only thing consolidating them did was cut-out the required travel.

    Having said that, the game's economy is a mess because the gap between rich and poor,  that is, between players in guilds that own and hold the most popular hub cities and those who just play the game is much larger than what you see in other MMOs. Gold is not easy to come by when you just play the game but you get buckets of it if you control Everfall from the hefty taxes on everything from using the crafting stations to using that towns AH to housing taxes.

    That's the real economic problem in the game, not whether the AH is local or not.

    It wasn't as obvious a problem for the first few weeks because the wealth extremes needed some time to develop so maybe some think the market manipulations that are very common now had something to do with merging AHs but that was just coincidental timing for a problem that will keep getting worse over time.
    Now, imagine this system, except some gamers who spent thousands start out so far ahead they're wealthy to the extreme basically from the get go.

    Helloooooo half the MMORPGs in crowdfunding development! *cough* Star Citizen *cough*  that economy is gonna be garbage AF.
    Yeah. I got tired of pointing out just how P2W all of those crowdfunded games with their donor VIP tiers are, The cultists always jumped in to explain to me how it would all be magically course corrected after launch.
    TheDalaiBombaKyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited January 2022
    tzervo said:
    Now, imagine this system, except some gamers who spent thousands start out so far ahead they're wealthy to the extreme basically from the get go.

    Helloooooo half the MMORPGs in crowdfunding development! *cough* Star Citizen *cough*  that economy is gonna be garbage AF.
    This same argument can be applied to long-living MMORPG's. I once also thought this way but then I saw gamers going in after years and finding strategies that put them to top spots (wealth/gear-wise) within months in games like EVE, WoW, GW2 and BDO and realized that, even though older players have advantages and a good head start, knowledge of a game (also a priviledge of older players but available to anyone willing to learn it) and smart play trumps everything else. People should not be going in games with defeatist mentalities.
    Not about that.  In a game where groups of players can tax others to use city resources, allowing a group of gamers to get a headstart is just poor design.

    Imagine someone utilizing that same knowledge you describe (because it won't be a secret with the internet), except they *also* start out with exponentially more resources at their disposal to game the market. 
    [Deleted User]Kyleran
  • RungarRungar Member RarePosts: 1,132
    Sometimes an idea i principle sounds ok but you need to factor in the gangster factor and apathy factor. 

    the gangster factor is simple. Players form gangs and try to excert control with that gang. Some gangs are also real gangs and their lootings get translated to the real world. Dont ever put anything in a game that promotes gangsters. 

    the apathy factor is more subtle. Players will never continually grind for long to hold onto something. Things like in-game monthly costs will result in failure. 

    i don't know the ins and outs of New World's tax scheme but it seems to violate both these principles. 
    .05 of a second to midnight
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  • SKurjSKurj Member UncommonPosts: 162
    i didn't get very far, maybe mid 30's .. and primarily a pve player, who doesn't clan up.  While most of the changes I saw during my time in game didn't affect me directly, i still walked away.  I left because of all the changes being made, with the pendulum swinging one way and then the other ..  i decided i would walk away until the game offered some stability. 
    I want to have some sort of a clue what i am playing and how the game works but with all the changes and errors being made, it isn't there yet, and likely won't be for awhile.
    Kyleran
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