Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I know I am unique in this but I hated the skill tree in POE. It was an illusion of choice hidden in an overly complicated design. Sure you get lots of points to spend but at the end of the day you spend a lot of points for something that could be easily reduced to much less. "Let me spend a whole skill point and gain 4% casting speed or +20 mana." How about reduce the miniscule choices and make it one choice for 40% casting speed or +100 mana?
PoE's skill tree has always been a sort of mini-game for me: Step 1, choose the key skill that will determine your playstyle in the endgame. Step 2, find a path to the key skill that gives you enough flexibility to survive in the endgame.
Yet .. no one has managed to reach this milestone. Why?
Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons.
despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real?
then you have weird things like the 100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.
I know I am unique in this but I hated the skill tree in POE. It was an illusion of choice hidden in an overly complicated design. Sure you get lots of points to spend but at the end of the day you spend a lot of points for something that could be easily reduced to much less. "Let me spend a whole skill point and gain 4% casting speed or +20 mana." How about reduce the miniscule choices and make it one choice for 40% casting speed or +100 mana?
PoE's skill tree has always been a sort of mini-game for me: Step 1, choose the key skill that will determine your playstyle in the endgame. Step 2, find a path to the key skill that gives you enough flexibility to survive in the endgame.
Step 1, look up popular streamer for next season's FOTM skill tree(s), modify to taste. Step 2, play through content for next few months
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Lost Ark just /slap on the industry, especially on those who were saying that MMO genre is dead.
This is a clear message to all the companies, that if you are doing a good job developing a MMO, you will be rewarded by the community. Else, well .. see WoW and many others who did a terrible job creating and launching a MMO.
I did a post on Steam before Headstart and Launch, and I was right about the numbers. I said 500k+ Headstart and 1mil + on the Launch Day. It was obviously from my point of view.
Now, bring Lancer, Amazon, so I can spend my Pass Ticket, as Lancer is one of the greatest class in Lost Ark.
Minus the part where World of Warcraft is literally the most successful MMO of all the time and basically brought the genre to the masses. WoW's peak of success is unattainable. I'd be surprised if it's ever topped.
Lost Ark is another generic flavor of the month MMO. Low effort, boring, has nothing of value going for it outside of being new. It wasn't so long ago that New World had nearly 1 million players logging in and playing that game. Look where it's at now. Lost Ark isn't a hold out game. It will only get worse here on out.
My bad! I meant "See WoW latest 2 Expansions".
Is funny how today I speak about WoW being a bad game and it sounds like the entire game was like this. It wasn't. As you said, WoW was the best ever hands down.
Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online? And no, it isn't because "it's new". Is not new. People are playing it because many others have already played it on Korea and Russia ( my self included ) and I know what to expect from this game.
Calling Lost Ark "another generic MMO" is just hate. Bless Online was a generic MMO. SOLO is a generic MMO and so on. Yet .. no one has managed to reach this milestone. Why?
Yeah I'd agree that it's not a generic MMO. For generic MMOs in the style of LA just look at Devilian and Mu Legends and hell even my beloved Marvel Heroes Online.
The leveling is on rails but I've burned out on the typical way which revolves around constantly going to and from a single quest hub. This game just pushes you along.
Yet .. no one has managed to reach this milestone. Why?
Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons.
despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real?
then you have weird things like the 100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.
there is a lot of weirdness.
Actually my son told me to reduce the basic attack clicks, I think that is the right mouse. It is inefficient. He said to cycle round the mobs and wait for the actually skills to pop up again and hit those. So the players familiar with the combat and tricks will not hit the basic attack at all relying on the skills itself for damage and CC.
I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
regular players will click the button if they are playing. 100 clicks is nothing in this game. Cant see anyone getting out of the first area without doing this. By the time they figure out the controls they might be 1000 clicks in.
hence they download the game but dont play. Similarly only 40% actually made it far enough to select a subclass. You cant play the game without selecting a subclass. Its like the first thing you do.
steam achievements can tell you alot about people.
regular players will click the button of they are playing. 100 clicks is nothing in this game. Cant see anyone getting out of the first area without doing this. By the time they figure out the controls they might be 1000 clicks in.
hence they download the game but dont play. Similarly only 40% actually made is far enough to select a subclass. You cant play the game without selecting a subclass. Its like the first thing you do.
It took me a few hours to pick a class. I kept trying them in the training room over and over and changing my mind but I doubt people are like me. I am a terribly indecisive person by nature. I just was not sure I could play the class and kept summoning mobs and bosses to get the hang of it before I settled on one class.
Yet .. no one has managed to reach this milestone. Why?
Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons.
despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real?
then you have weird things like the 100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.
there is a lot of weirdness.
Actually my son told me to reduce the basic attack clicks, I think that is the right mouse. It is inefficient. He said to cycle round the mobs and wait for the actually skills to pop up again and hit those. So the players familiar with the combat and tricks will not hit the basic attack at all relying on the skills itself for damage and CC.
I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
AA (or case basic attack clicks) are not a damage source and at best for doing damage they'd act as a filler. But, in PvE, you'd use it to crowd the mobs, and in PvP you'd use it to stagger enemy players.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Yet .. no one has managed to reach this milestone. Why?
Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons.
despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real?
then you have weird things like the 100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.
there is a lot of weirdness.
Actually my son told me to reduce the basic attack clicks, I think that is the right mouse. It is inefficient. He said to cycle round the mobs and wait for the actually skills to pop up again and hit those. So the players familiar with the combat and tricks will not hit the basic attack at all relying on the skills itself for damage and CC.
I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
AA (or case basic attack clicks) are not a damage source and at best for doing damage they'd act as a filler. But, in PvE, you'd use it to crowd the mobs, and in PvP you'd use it to stagger enemy players.
Then I guess people have downloaded and not played but it is possible that people have no patience for a queue either. I know I don't. I stopped playing waiting for things to clam down before I go back.
its linear just like WoW was, until you hit end of game, then you could do what you wanted too. As for the MMO part, it's just like any other MMO, has cities and group dungeons, just like WoW does. it has a lot more than WoW does when it comes to content, i.e. Rapport, your own house (stronghold) which you can customize, it has all the gathering like WoW, it has boating, control your own ship and upgrade them, it has a lot than WoW will ever have when it comes to content.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Games like this and New World just show that people are starving for new multiplayer games....They dont even have to be great..just build it and they will come.
Games like this and New World just show that people are starving for new multiplayer games....They dont even have to be great..just build it and they will come.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Games like this and New World just show that people are starving for new multiplayer games....They dont even have to be great..just build it and they will come.
Yet...Crowfall, and MO2....
Design and quality matters.
At the very least, the developer needs to ensure the initial honeymoon period is amazing. New World being a particularly drastic disparity between the initial honeymoon period compared to everything after it, but that was probably enough for them to at least financially win given that the game was buy-to-play. Not so much a reputational win, of course.
(Although a good honeymoon period is important even to F2P games, given that a lot of the spending in these games tends to be frontloaded, which is part of where the concept of founders packs for f2p games is derived from. F2P probably do need a bit more focus on player retention though compared to B2P)
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real?
then you have weird things like the 100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.
there is a lot of weirdness.
Step 2, play through content for next few months
No need to do extra work.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The leveling is on rails but I've burned out on the typical way which revolves around constantly going to and from a single quest hub. This game just pushes you along.
I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
hence they download the game but dont play. Similarly only 40% actually made it far enough to select a subclass. You cant play the game without selecting a subclass. Its like the first thing you do.
steam achievements can tell you alot about people.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Design and quality matters.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
(Although a good honeymoon period is important even to F2P games, given that a lot of the spending in these games tends to be frontloaded, which is part of where the concept of founders packs for f2p games is derived from. F2P probably do need a bit more focus on player retention though compared to B2P)