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Lost Ark Hits 1.3 Million Players - Becomes Second Most Concurrent Players in Steam History | MMORPG

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  • KyleranKyleran Member LegendaryPosts: 44,069
    nurso said:
    IceAge said:
    Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online?
    New World.

    IceAge said:
    Yet .. no one has managed to reach this milestone. Why?
    Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers?

    nursoThe_KorriganKidRisk

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    man that download took awhile. at least he uninstall was fast.
    eoloe[Deleted User]ScotKyleranMachkeznho
  • The user and all related content has been deleted.
  • nursonurso Member UncommonPosts: 327
    templarga said:
    I know I am unique in this but I hated the skill tree in POE. It was an illusion of choice hidden in an overly complicated design. Sure you get lots of points to spend  but at the end of the day you spend a lot of points for something that could be easily reduced to much less. "Let me spend a whole skill point and gain 4% casting speed or +20 mana." How about reduce the miniscule choices and make it one choice for 40% casting speed or +100 mana?

    PoE's skill tree has always been a sort of mini-game for me: Step 1, choose the key skill that will determine your playstyle in the endgame. Step 2, find a path to the key skill that gives you enough flexibility to survive in the endgame.

    [Deleted User]
  • RungarRungar Member RarePosts: 1,132
    edited February 2022
    nurso said:
    IceAge said:
    Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online?
    New World.

    IceAge said:
    Yet .. no one has managed to reach this milestone. Why?
    Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
    popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons. 

    despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real? 

    then you have weird things like the  100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.  

    there is a lot of weirdness.  
    nurso
    .05 of a second to midnight
  • KyleranKyleran Member LegendaryPosts: 44,069
    nurso said:
    templarga said:
    I know I am unique in this but I hated the skill tree in POE. It was an illusion of choice hidden in an overly complicated design. Sure you get lots of points to spend  but at the end of the day you spend a lot of points for something that could be easily reduced to much less. "Let me spend a whole skill point and gain 4% casting speed or +20 mana." How about reduce the miniscule choices and make it one choice for 40% casting speed or +100 mana?

    PoE's skill tree has always been a sort of mini-game for me: Step 1, choose the key skill that will determine your playstyle in the endgame. Step 2, find a path to the key skill that gives you enough flexibility to survive in the endgame.

    Step 1, look up popular streamer for next season's FOTM skill tree(s), modify to taste.
    Step 2, play through content for next few months
    Step 3, see Step 1.

    No need to do extra work. ;)


    ConstantineMerus[Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    IceAge said:

    Ridrith said:



    IceAge said:


    Lost Ark just /slap on the industry, especially on those who were saying that MMO genre is dead.





    This is a clear message to all the companies, that if you are doing a good job developing a MMO, you will be rewarded by the community. Else, well .. see WoW and many others who did a terrible job creating and launching a MMO.





    I did a post on Steam before Headstart and Launch, and I was right about the numbers. I said 500k+ Headstart and 1mil + on the Launch Day. It was obviously from my point of view.





    Now, bring Lancer, Amazon, so I can spend my Pass Ticket, as Lancer is one of the greatest class in Lost Ark.








    Minus the part where World of Warcraft is literally the most successful MMO of all the time and basically brought the genre to the masses. WoW's peak of success is unattainable. I'd be surprised if it's ever topped.



    Lost Ark is another generic flavor of the month MMO. Low effort, boring, has nothing of value going for it outside of being new. It wasn't so long ago that New World had nearly 1 million players logging in and playing that game. Look where it's at now. Lost Ark isn't a hold out game. It will only get worse here on out.



    My bad! I meant "See WoW latest 2 Expansions".

    Is funny how today I speak about WoW being a bad game and it sounds like the entire game was like this. It wasn't. As you said, WoW was the best ever hands down.

    Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online? And no, it isn't because "it's new". Is not new. People are playing it because many others have already played it on Korea and Russia ( my self included ) and I know what to expect from this game.

    Calling Lost Ark "another generic MMO" is just hate. Bless Online was a generic MMO. SOLO is a generic MMO and so on. Yet .. no one has managed to reach this milestone. Why?
    Yeah I'd agree that it's not a generic MMO.  For generic MMOs in the style of LA just look at Devilian and Mu Legends and hell even my beloved Marvel Heroes Online.

    The leveling is on rails but I've burned out on the typical way which revolves around constantly going to and from a single quest hub.  This game just pushes you along.


    Kyleran
  • cheyanecheyane Member LegendaryPosts: 9,407
    edited February 2022
    Rungar said:
    nurso said:
    IceAge said:
    Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online?
    New World.

    IceAge said:
    Yet .. no one has managed to reach this milestone. Why?
    Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
    popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons. 

    despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real? 

    then you have weird things like the  100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.  

    there is a lot of weirdness.  
    Actually my son told me to reduce the basic attack clicks, I think that is the right mouse. It is inefficient. He said to cycle round the mobs and wait for the actually skills to pop up again and hit those. So the players familiar with the combat and tricks will not hit the basic attack at all relying on the skills itself for damage and CC. 

    I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
    Kyleran
    Garrus Signature
  • RungarRungar Member RarePosts: 1,132
    edited February 2022
    regular players will click the button if they are playing. 100 clicks is nothing in this game. Cant see anyone getting out of the first area without doing this. By the time they figure out the controls they might be 1000 clicks in. 

    hence they download the game but dont play. Similarly only 40% actually made it far enough to select a subclass. You cant play the game without selecting a subclass. Its like the first thing you do. 

    steam achievements can tell you alot about people. 
    [Deleted User]
    .05 of a second to midnight
  • cheyanecheyane Member LegendaryPosts: 9,407
    Rungar said:
    regular players will click the button of they are playing. 100 clicks is nothing in this game. Cant see anyone getting out of the first area without doing this. By the time they figure out the controls they might be 1000 clicks in. 

    hence they download the game but dont play. Similarly only 40% actually made is far enough to select a subclass. You cant play the game without selecting a subclass. Its like the first thing you do. 
    It took me a few hours to pick a class. I kept trying them in the training room over and over and changing my mind but I doubt people are like me. I am a terribly indecisive person by nature. I just was not sure I could play the class and kept summoning mobs and bosses to get the hang of it before I settled on one class.
    Garrus Signature
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    cheyane said:
    Rungar said:
    nurso said:
    IceAge said:
    Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online?
    New World.

    IceAge said:
    Yet .. no one has managed to reach this milestone. Why?
    Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
    popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons. 

    despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real? 

    then you have weird things like the  100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.  

    there is a lot of weirdness.  
    Actually my son told me to reduce the basic attack clicks, I think that is the right mouse. It is inefficient. He said to cycle round the mobs and wait for the actually skills to pop up again and hit those. So the players familiar with the combat and tricks will not hit the basic attack at all relying on the skills itself for damage and CC. 

    I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
    AA (or case basic attack clicks) are not a damage source and at best for doing damage they'd act as a filler. But, in PvE, you'd use it to crowd the mobs, and in PvP you'd use it to stagger enemy players.
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • cheyanecheyane Member LegendaryPosts: 9,407
    cheyane said:
    Rungar said:
    nurso said:
    IceAge said:
    Having said that, Lost Ark isn't another generic MMO ...of the month. How many other..generic MMOs has reach this many players online?
    New World.

    IceAge said:
    Yet .. no one has managed to reach this milestone. Why?
    Because Amazon owns Twitch. Do you really think it's a coincidence that Amazon's two games have such incredible player numbers at launch?
    popularity does not necessarily equate to good games. As you say there are other factors now. I mean look at a game like eso which arguably has the most next generation features in it already. Yet it never topped 50k concurrent on steam. You would think it would be more popular as the single player experience is pretty polished with lots of content. You dont really see the cracks until you raid/pvp or do the vet dungeons. 

    despite their ideas it never really got traction. Yet a junkbox like New World can get a million players without a problem. Of course it couldn't keep them. Were they ever real? 

    then you have weird things like the  100 basic attacks achievement for Lost Ark. 18% of people have this achievement on steam which means that 82% haven't actually played the game because its improbable to play for any amount of time and not press that button 100 times.  

    there is a lot of weirdness.  
    Actually my son told me to reduce the basic attack clicks, I think that is the right mouse. It is inefficient. He said to cycle round the mobs and wait for the actually skills to pop up again and hit those. So the players familiar with the combat and tricks will not hit the basic attack at all relying on the skills itself for damage and CC. 

    I found the travelling salesman that only 8% of the population has found because people are speeding through the zones and missing stuff.
    AA (or case basic attack clicks) are not a damage source and at best for doing damage they'd act as a filler. But, in PvE, you'd use it to crowd the mobs, and in PvP you'd use it to stagger enemy players.
    Then I guess people have downloaded and not played but it is possible that people have no patience for a queue either. I know I don't. I stopped playing waiting for things to clam  down before I go back.
    [Deleted User]
    Garrus Signature
  • nursonurso Member UncommonPosts: 327
    Kyleran said:
    No need to do extra work. ;)
    Tbh, what you call "extra work" is IMO part of the gameplay. And a fun one.

    [Deleted User]
  • hydronotshydronots Member UncommonPosts: 1
    its linear just like WoW was, until you hit end of game, then you could do what you wanted too. As for the MMO part, it's just like any other MMO, has cities and group dungeons, just like WoW does. it has a lot more than WoW does when it comes to content, i.e. Rapport, your own house (stronghold) which you can customize, it has all the gathering like WoW, it has boating, control your own ship and upgrade them, it has a lot than WoW will ever have when it comes to content.
    ConstantineMerus
  • KyleranKyleran Member LegendaryPosts: 44,069
    nurso said:
    Kyleran said:
    No need to do extra work. ;)
    Tbh, what you call "extra work" is IMO part of the gameplay. And a fun one.

    Never take up a sport like base jumping and try to learn it all on your own ..Google a few videos at least.

    ;)


    nurso

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • mike59mike59 Newbie CommonPosts: 1
    watch the last video on lost ark, it is incredible https://shrinke.me/jkGW
    ConstantineMerus
  • TheocritusTheocritus Member LegendaryPosts: 10,021
    Games like this and New World just show that people are starving for new multiplayer games....They dont even have to be great..just build it and they will come.
    Mendel
  • KyleranKyleran Member LegendaryPosts: 44,069
    Games like this and New World just show that people are starving for new multiplayer games....They dont even have to be great..just build it and they will come.
    Yet...Crowfall, and MO2....

    Design and quality matters.
    [Deleted User]ConstantineMeruskitaradThe_Korrigan

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Kyleran said:
    Games like this and New World just show that people are starving for new multiplayer games....They dont even have to be great..just build it and they will come.
    Yet...Crowfall, and MO2....

    Design and quality matters.
    At the very least, the developer needs to ensure the initial honeymoon period is amazing.  New World being a particularly drastic disparity between the initial honeymoon period compared to everything after it, but that was probably enough for them to at least financially win given that the game was buy-to-play.  Not so much a reputational win, of course.

    (Although a good honeymoon period is important even to F2P games, given that a lot of the spending in these games tends to be frontloaded, which is part of where the concept of founders packs for f2p games is derived from.  F2P probably do need a bit more focus on player retention though compared to B2P)
    [Deleted User]
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