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no one wants care bear

delete5230delete5230 Member EpicPosts: 7,081
I just looked up a definition of care bear "a nice person who is against violence and disputes".

No one at all wants that !

Everyone Wants hard games, much harder than any crap we've been handed in the past 15 years, especially in an mmorpg.

I've been fighting all of you for years now, because your all under the delusion that this is what is wanted all because developers THINK THEY KNOW BETTER.

It's a delusion by developer that think this attract the largest crowed......Well their all wrong, and to prove it "look at us, we have nothing but crap".
Then what happens ?........ you all beleave it !  



We need a cross between EQ1, and Vanguard!!..... But Keep Sony, Daybreak games, Visionary Realms out of it because they suck, if you think about it, none of them can program games. (they were the first)


Developers don't know crap, so stop following their lead !



KyleranWhiteLanternKidRiskMadBomber13ChampieeoloeBrainyHatefull
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Comments

  • ParaknoxiaParaknoxia Member UncommonPosts: 10
    Then get funding and make it?
    The_KorriganKidRiskChampieLynxJSAXarko
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited April 2022
    Ahh, it's throw down Tuesday again, awesome.

    Carebear is normally a term associated with gamers who eschew PVP, particularly the FFA , full loot kind.

    Gankers love Carebears, is their preferred prey in fact, rare is the day you'll find a group of predators feeding on each other.

    ;)


    The_KorriganTheocritusKidRiskScot[Deleted User]SandmanjwBrainy

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  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Being a care bear is about avoiding risks / punishment / general unpleasantness, it has nothing to do with challenge.



    As for the difficulty arguement, the absolute truth is that we all want "an achievable challenge". Plenty of psychological studies have shown that we get the most satisfaction and fun when we are challenged......but we still win.


    Naturally, designing a game full of achievable challenges when your have a diverse playerbase with different abilities is exceptionally difficult, especially when you consider that each of us will get better over time. How do you design a game which challenges both the complete noob and the 20 year mmo veteran?
    KyleranSensaiKidRiskAmarantharBrainy
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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited April 2022

    Developers don't know crap, so stop following their lead !

    How many successful games have you created yet, that we don't know about, since you seem to know better than professional developers ? Please share, we all want to play those hidden gems.

    And reminder... your favorite MMORPG, vanilla WoW, is totally carebear...

    Kyleran said:
    Ahh, it's throw down Tuesday again, awesome.
    More like throw up Tuesday I think...



    KyleranKidRisk
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    Yes, they are back !

  • ScorchienScorchien Member LegendaryPosts: 8,914
    I just looked up a definition of care bear "a nice person who is against violence and disputes".

    No one at all wants that !

    Everyone Wants hard games, much harder than any crap we've been handed in the past 15 years, especially in an mmorpg.

    I've been fighting all of you for years now, because your all under the delusion that this is what is wanted all because developers THINK THEY KNOW BETTER.

    It's a delusion by developer that think this attract the largest crowed......Well their all wrong, and to prove it "look at us, we have nothing but crap".
    Then what happens ?........ you all beleave it !  



    We need a cross between EQ1, and Vanguard!!..... But Keep Sony, Daybreak games, Visionary Realms out of it because they suck, if you think about it, none of them can program games. (they were the first)


    Developers don't know crap, so stop following their lead !



    Ironically,  IMO EQ and Vanguard were very carebear and your screaming for them ..
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    I dunno... they sold millions of units. I think lots of people want Care Bears.  I've always preferred Grumpy Bear myself.


    TheocritusKyleranKidRisk[Deleted User]Sandmanjw

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    I dunno... they sold millions of units. I think lots of people want Care Bears.  I've always preferred Grumpy Bear myself.



    Dang, you managed to get a photo of @Kyleran ? :D
    KyleranKidRisk[Deleted User]
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • MendelMendel Member LegendaryPosts: 5,609
    I dunno... they sold millions of units. I think lots of people want Care Bears.  I've always preferred Grumpy Bear myself.



    At least, it's not a Gummi.  Those things are more invasive than weeds.



    Logic, my dear, merely enables one to be wrong with great authority.

  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    Delete, nothing that you wrote after the first sentence has anything to do with the first sentence. 
    The_Korrigan[Deleted User]

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Mmmmmm gummi bears......
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • SovrathSovrath Member LegendaryPosts: 32,933


    Developers don't know crap, so stop following their lead !




    Oddly enough, I knew it was a delete post just by reading the title before clicking on it.

    And sure enough, it's a delete post through and through with all of your "logic."

    Glad to have you back delete.

    Still don't agree with anything you say.

    Should I add an obligatory "if you can do better by all means please do" or should we just leave this at armchair developing.
    Champie[Deleted User]WhiteLanternThe_Korrigan
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  • IselinIselin Member LegendaryPosts: 18,719
    Your "we" is a lot smaller than you think it is judging by the piles of money casual friendly games, especially on mobile, make.
    SovrathChampieSandmanjw
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  • MadBomber13MadBomber13 Member UncommonPosts: 133
    Please don't assume you speak for me or others. Entitled tantrum Tuesday indeed... 
    Champie
  • ChampieChampie Member UncommonPosts: 191
    Wargfoot said:
    You may need a new hobby.
    I'm considering an exit myself.
    ah, the sweet release from decades of pain. Deserves Consideration.
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  • ChampieChampie Member UncommonPosts: 191
    Delete, nothing that you wrote after the first sentence has anything to do with the first sentence. 
    roflmao. I wouldn't worry too much about it. Next week we will get another amusingly disjointed and unproductive rant from good ole' delete. When delete leaves for good, I'm outta here as well.
  • McCordRMMcCordRM Member UncommonPosts: 9
    Your rant would have been fine if you had spoken for yourself. Where you went wrong was assuming you speak for everyone-- you don't. 

    Some people love Stardew Valley and would love a full-blown MMO version of that. Here's a tip for you: that's perfectly acceptable. Other people get to enjoy what makes THEM happy, and you have absolutely no say in the matter.

    As for folks joining a game (and especially choosing to pay a monthly fee to be a part of it) while whining about how "the game sucks" are just pointless couch potatoes with absolutely no life, determined to ruin someone else's fun due to their own lack of joy in life. My advice: pay them no mind. You are not obligated to make someone else's misery your own.

    The bottom line: if something brings you joy without having to steal that joy from someone else, then you're doing it right... regardless of what you're doing: playing games, reading books, watching TV, whatever.
    MadBomber13KidRisk
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  • DattelisDattelis Member EpicPosts: 1,675
    edited April 2022
    There are a lot of caveats as to why things in general succeed, but usually the biggest one is competition. I understand that people like to tout WoW as the biggest mmorpg in history at any point in time (I believe WotLK was the peak at 12M but someone can correct me if I am wrong). When taking a deeper dive and seeing who they were up against, its not really surprising. As many have elluded to in the past, the wow of then could not be the wow in this day and time, with a large part of that being there's just too many things tugging at people but the one constant being that there's no more than 24 hours in a day. I'd like to think that as many people get older, their time gets more focused on what they want to do with it since they have less of it.
  • delete5230delete5230 Member EpicPosts: 7,081
    Glad you all get my point and agree  :p
    KidRiskMendelcameltosisKyleranTheocritusChampie
  • ScotScot Member LegendaryPosts: 24,423
    edited April 2022
    One thing we need to consider Delete, is how many gamers are left in gaming. Our hobbies demographic has radically changed and why is that?

    The population of "gamers" has ballooned, 1.99 Billion in 2015, 2.95 Billion in 2022. Where have all these players come from? Does anyone think that a 20 year old in 2015 had never heard of gaming and now he is 27 he suddenly wants to play?

    No, the population has increased by appealing to the widest possible demographic and by appealing to a platform not designed for games, the mobile market. So how many real gamers are left, ones that want something harder, more in depth, a world not a dip in pastime?

    Well before Dead Souls the only diehards left were nearly all in FPS and not all of them, Destiny is not a proper shooter, BF is. DS gave me hope there were players out there who wanted more, but are enough out there that want to play the sort of MMORPG we are talking about? Yes, if it is a small affair, but if it needs a large player base even a AA could struggle to get the player base it needs, as for AAA forget it.
    Post edited by Scot on
    KyleranKidRisk
  • olepiolepi Member EpicPosts: 3,053
    Should developers make a game according to their vision? Even if it isn't aimed at the biggest market?

    Or should they try to make a game that will appeal to the largest audience, and therefore make the most money?

    All artists have the same dilemma. Should the band keep writing songs that are popular? Or should they grow into new areas even if the new music isn't as popular?
    KyleranKidRiskMendelScotHatefull

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  • jdnycjdnyc Member UncommonPosts: 1,643
    edited April 2022
    ...
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