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Camelot Unchained, FS:R, let the death watch begin?

135

Comments

  • LuidenLuiden Member RarePosts: 337
    Kyleran said:

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    I played DAOC live blue servers over 2 yrs, never observed coordinated cross teaming like you described, Mythic would ban if they even caught a whiff of it.

    No voice chat permitted, all done by text, but then you probably were a filthy Hib or Mid, so not surprised. ;)

    (Probably on the Euro servers, again, not surprised.)  ;)

    I moved on to Dred for another 2.5 years and we routinely worked with other guilds to dislodge the big dogs or defend our turf, Shadowklan for life.


    Not sure what DAOC you played but there was massive politics in it and drama, it’s what made it so fun.  During the left axe days I can remember hibs teaming up with Albion a number of times against Midgard.  Relic steals and all sorts of tactics were used, I don’t ever recall Mythic banning anybody for it. Heck they had their hands full trying to stop radar users.

    AlBQuirky
  • user298user298 Member UncommonPosts: 152
    Luiden said:  Heck they had their hands full trying to stop radar users.

    Oh yea, I remember that time. If I remember correctly, they tried to do things like changing packet encryption process to deter some of the radar programs, but that still didn't work well and there were still plenty of people who used it. Some got temp bans for like a day or so when people reported them, many didn't get any bans at all even after multiple reports.
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    AlBQuirky said:
    I don't follow this one. That's sad to hear, but not unexpected.

    Scot said:
    I know some posters will think it is what we need, but if CU goes down, CF MMO's will hardly be a contender any more. Even with all the negatives against it, CF MMOs offer a chance at diversity of gameplay and theme in the MMO market which is badly needed.
    Why do "we need" crowd funded MMOs?

    Companies established such that they don't need crowd funding are generally risk adverse, They are an unlikely source of innovation and thus anything groundbreaking. Crowd funded MMORPGs are the most likely to lead to genre advancement.

    AlBQuirky
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    It makes a HUGE difference...
    Fake stuff?  WTH are you even talking about?

    In DAoC You might have 2 Realms attacking the keeps of one realm... but very rarely was it the SAME keep and NEVER was it in the same warband... for obvious reasons... the mechanics did you let you group together.

    That is QUITE different from literally joining a single group with 2 factions mixed in NW.. likely all on the same Discord...  attacking a single faction.

    Nobody is making that it.  It's simple facts.  You like it.. great for you... but I have ALWAYS thought cross-faction teaming was sad... and actually all joining the same group to attack the same target as a combined force... is even WORSE.

    I guarantee you that if CU ever launches (doubtful) that you will not be able to join warbands with other factions.
    KyleranAlBQuirky

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScotScot Member LegendaryPosts: 24,429
    edited July 2022

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    It makes a HUGE difference...
    Fake stuff?  WTH are you even talking about?

    In DAoC You might have 2 Realms attacking the keeps of one realm... but very rarely was it the SAME keep and NEVER was it in the same warband... for obvious reasons... the mechanics did you let you group together.

    That is QUITE different from literally joining a single group with 2 factions mixed in NW.. likely all on the same Discord...  attacking a single faction.

    Nobody is making that it.  It's simple facts.  You like it.. great for you... but I have ALWAYS thought cross-faction teaming was sad... and actually all joining the same group to attack the same target as a combined force... is even WORSE.

    I guarantee you that if CU ever launches (doubtful) that you will not be able to join warbands with other factions.
    I took part in many a cross play Alb and Hib battle against the Mids. It was quite problematic, but not so much that it was badly hampered. I remember crowd controllers, players with aoe naturally having the most issues.

    The way it is described in NW sounds better but maybe that gives a joint team too much advantage. The PS2 solution seems better to me, different maps so if one side is overwhelming here, we will make our mark there. Rather tricky to implement that in a domain MMO mind you, so it seems likely NW has the right approach.

    I think a lot of this is down to what MMO you are talking about and what guild you were in. If you weren't in a guild I doubt you would even know this was going on back in the day.
    AlBQuirky
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Scot said:

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    It makes a HUGE difference...
    Fake stuff?  WTH are you even talking about?

    In DAoC You might have 2 Realms attacking the keeps of one realm... but very rarely was it the SAME keep and NEVER was it in the same warband... for obvious reasons... the mechanics did you let you group together.

    That is QUITE different from literally joining a single group with 2 factions mixed in NW.. likely all on the same Discord...  attacking a single faction.

    Nobody is making that it.  It's simple facts.  You like it.. great for you... but I have ALWAYS thought cross-faction teaming was sad... and actually all joining the same group to attack the same target as a combined force... is even WORSE.

    I guarantee you that if CU ever launches (doubtful) that you will not be able to join warbands with other factions.
    I took part in many a cross play Alb and Hib battle against the Mids. It was quite problematic, but not so much that it was badly hampered. I remember crowd controllers, players with aoe naturally having the most issues.

    The way it is described in NW sounds better but maybe that gives a joint team too much advantage. The PS2 solution seems better to me, different maps so if one side is overwhelming here, we will make our mark there. Rather tricky to implement that in a domain MMO mind you, so it seems likely NW has the right approach.

    I think a lot of this is down to what MMO you are talking about and what guild you were in. If you weren't in a guild I doubt you would even know this was going on back in the day.
    Very different things.  As you pointed out... if Albs and Mids joined together to fight Hibs... their AoEs and CC would hit each other.  There was no communication in game.  There was no grouping in game.  There was no situational awareness in game.

    The cross-teamers were obviously working AGAINST the mechanics of the game.

    On my server (Palomides), it was almost unheard of to hit the same keep.  Realms A and B might both hit C but 99.99999999% they were different keeps. On Relic Raids we might hit a keep or take advantage of the distracted defenders in order to weaken a realm that have a lot of relics.

    As Kyleran said... they other realms were "filthy".  The whole idea of "grouping" and attacking the other faction as a single unit is revolting..


    And to bring it back to CU... (with the same "if it launches" caveat).. it would NEVER, EVER have mechanics to support 2 realms joining the same warband.  As a matter of fact, one of their 15 Foundational Principles says that you can never have a character of an opposing Realm on the same server, and to get certain benefits you can never have a character of an opposing Realm on ANY server...  Mark HATED cross-teaming of any kind and its one of the reasons I loved DAoC so much and still haven't cancelled CU even though its a shit-show.  Sure you can't stop technology... people will try to skirt the rules etc... just like people will use the equivalent of "Odins Eye' to hack the game and get an edge... but at least the intention aligns with mine.. so I still wait... and wait... and wait.
     
     

    KyleranScotUwakionnaAlBQuirkycameltosisYashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Kyleran said:

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    I played DAOC live blue servers over 2 yrs, never observed coordinated cross teaming like you described, Mythic would ban if they even caught a whiff of it.

    No voice chat permitted, all done by text, but then you probably were a filthy Hib or Mid, so not surprised. ;)

    (Probably on the Euro servers, again, not surprised.)  ;)

    I moved on to Dred for another 2.5 years and we routinely worked with other guilds to dislodge the big dogs or defend our turf, Shadowklan for life.


    I remember the idea of a player being a spy on Guienevere was a serious accusation.  Players would refuse to invite you to RvR groups if they thought you had friends in the other realms.



    It continues to shock and dismay me, how easily people go from "This is bad and should be against the rules" to "Ahh who cares, everyone always did it anyways."  I know it's a naturally human tendency, though.

    We see it with NFTs too: people always bought and sold gold/items/accounts, why are you mad about the idea of them buying and selling them with NFTs??
    Slapshot1188KyleranAlBQuirky
  • ScotScot Member LegendaryPosts: 24,429
    Scot said:

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    It makes a HUGE difference...
    Fake stuff?  WTH are you even talking about?

    In DAoC You might have 2 Realms attacking the keeps of one realm... but very rarely was it the SAME keep and NEVER was it in the same warband... for obvious reasons... the mechanics did you let you group together.

    That is QUITE different from literally joining a single group with 2 factions mixed in NW.. likely all on the same Discord...  attacking a single faction.

    Nobody is making that it.  It's simple facts.  You like it.. great for you... but I have ALWAYS thought cross-faction teaming was sad... and actually all joining the same group to attack the same target as a combined force... is even WORSE.

    I guarantee you that if CU ever launches (doubtful) that you will not be able to join warbands with other factions.
    I took part in many a cross play Alb and Hib battle against the Mids. It was quite problematic, but not so much that it was badly hampered. I remember crowd controllers, players with aoe naturally having the most issues.

    The way it is described in NW sounds better but maybe that gives a joint team too much advantage. The PS2 solution seems better to me, different maps so if one side is overwhelming here, we will make our mark there. Rather tricky to implement that in a domain MMO mind you, so it seems likely NW has the right approach.

    I think a lot of this is down to what MMO you are talking about and what guild you were in. If you weren't in a guild I doubt you would even know this was going on back in the day.
    Very different things.  As you pointed out... if Albs and Mids joined together to fight Hibs... their AoEs and CC would hit each other.  There was no communication in game.  There was no grouping in game.  There was no situational awareness in game.

    The cross-teamers were obviously working AGAINST the mechanics of the game.

    On my server (Palomides), it was almost unheard of to hit the same keep.  Realms A and B might both hit C but 99.99999999% they were different keeps. On Relic Raids we might hit a keep or take advantage of the distracted defenders in order to weaken a realm that have a lot of relics.

    As Kyleran said... they other realms were "filthy".  The whole idea of "grouping" and attacking the other faction as a single unit is revolting..


    And to bring it back to CU... (with the same "if it launches" caveat).. it would NEVER, EVER have mechanics to support 2 realms joining the same warband.  As a matter of fact, one of their 15 Foundational Principles says that you can never have a character of an opposing Realm on the same server, and to get certain benefits you can never have a character of an opposing Realm on ANY server...  Mark HATED cross-teaming of any kind and its one of the reasons I loved DAoC so much and still haven't cancelled CU even though its a shit-show.  Sure you can't stop technology... people will try to skirt the rules etc... just like people will use the equivalent of "Odins Eye' to hack the game and get an edge... but at least the intention aligns with mine.. so I still wait... and wait... and wait.
    I certainly think we should move on from the old DAOC way, not certain NW has the right approach but I see nothing else that would be easy to implement. However using that old system would not stop me playing CU if it gets rescued from cardiac arrest.
    AlBQuirky
  • MendelMendel Member LegendaryPosts: 5,609
    AlBQuirky said:
    I don't follow this one. That's sad to hear, but not unexpected.

    Scot said:
    I know some posters will think it is what we need, but if CU goes down, CF MMO's will hardly be a contender any more. Even with all the negatives against it, CF MMOs offer a chance at diversity of gameplay and theme in the MMO market which is badly needed.
    Why do "we need" crowd funded MMOs?

    Companies established such that they don't need crowd funding are generally risk adverse, They are an unlikely source of innovation and thus anything groundbreaking. Crowd funded MMORPGs are the most likely to lead to genre advancement.


    I look at this differently.  The crowdfunded developer is under near-constant money pressure.  Running on a budget isn't likely to produce any significant innovation (like complex character AI or dynamically generated content); innovation requires money and talent, things that most crowdfunded efforts tend to struggle with.

    But with mainstream developers apparently turning their back on the MMORPG genre, who is left with the ability, inspiration, and perseverance (especially at the management level) to actually do something evolutionary in a game we like?



    KyleranAlBQuirkyCogohiYashaX

    Logic, my dear, merely enables one to be wrong with great authority.

  • cheyanecheyane Member LegendaryPosts: 9,404
    Kyleran said:

    I'm Marauder, and tonight, we're going to help some Covenant dudes to take over a city managed by a syndicate guild which doesn't care at all and let's all the installations rot.

    We won ;)
    I hate cross-teaming.


    It's part of the politics in NW.
    You had the same in DAoC with the three factions.
    Not exactly.  In New World what you did was literally combine green and yellow into a single group to attack purple.  In DAOC you might have Albs and Hibs both hit Mid keeps at the same time but certainly not in the same group.

    I hate it.  

    Like that makes a big difference. They were communicating anyway.
    Jeez, do you guys really insist to post fake stuff about games I have actually played ?
    The 3 factions politics was something all DAoC players actually loved.
    I played DAOC live blue servers over 2 yrs, never observed coordinated cross teaming like you described, Mythic would ban if they even caught a whiff of it.

    No voice chat permitted, all done by text, but then you probably were a filthy Hib or Mid, so not surprised. ;)

    (Probably on the Euro servers, again, not surprised.)  ;)

    I moved on to Dred for another 2.5 years and we routinely worked with other guilds to dislodge the big dogs or defend our turf, Shadowklan for life.


    I remember the idea of a player being a spy on Guienevere was a serious accusation.  Players would refuse to invite you to RvR groups if they thought you had friends in the other realms.



    It continues to shock and dismay me, how easily people go from "This is bad and should be against the rules" to "Ahh who cares, everyone always did it anyways."  I know it's a naturally human tendency, though.

    We see it with NFTs too: people always bought and sold gold/items/accounts, why are you mad about the idea of them buying and selling them with NFTs??
    No matter how common those things were it wasn't accepted and people who bought them were considered losers. Now you introduce them to the game from the ground up which means they are part of the game world, legitimizing it. I don't like how it cheapens the game it is in.
    AlBQuirkyTheDalaiBomba
    Garrus Signature
  • UwakionnaUwakionna Member RarePosts: 1,139
    Can't say I ever participated in cross-faction politics on DAoC's Kay server either, was generally shunned. Taking advantage of active conflicts? Yeah sure strike while the iron is hot and all that. But making a coordinated assault with another faction? Not so much.

    Though that could be because I was Midgard. No reason to stoop to cross faction shenanigans when you're just better.
    KyleranIselinAlBQuirky
  • IselinIselin Member LegendaryPosts: 18,719
    Uwakionna said:
    Can't say I ever participated in cross-faction politics on DAoC's Kay server either, was generally shunned. Taking advantage of active conflicts? Yeah sure strike while the iron is hot and all that. But making a coordinated assault with another faction? Not so much.

    Though that could be because I was Midgard. No reason to stoop to cross faction shenanigans when you're just better.
    You mean you were Stungard right?

    I also never saw organized coordination between realms on Guinevere, Sure, when we noticed that Mids or Hibs were making a push against each other somewhere we took advantage of the fact that they were busy to make our own push against one or the other.

    I'm sure whichever of the two we decided to pick on thought that we might be in cahoots with the other realm but we weren't. Heck it was hard coordinating our own alliances to agree to do something together. I don't know anyone who wanted the additional headache of trying to get the mutants or barbarians to join us in our plans.
    Slapshot1188UwakionnaAlBQuirkyKyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Mendel said:
    AlBQuirky said:
    I don't follow this one. That's sad to hear, but not unexpected.

    Scot said:
    I know some posters will think it is what we need, but if CU goes down, CF MMO's will hardly be a contender any more. Even with all the negatives against it, CF MMOs offer a chance at diversity of gameplay and theme in the MMO market which is badly needed.
    Why do "we need" crowd funded MMOs?

    Companies established such that they don't need crowd funding are generally risk adverse, They are an unlikely source of innovation and thus anything groundbreaking. Crowd funded MMORPGs are the most likely to lead to genre advancement.


    I look at this differently.  The crowdfunded developer is under near-constant money pressure.  Running on a budget isn't likely to produce any significant innovation (like complex character AI or dynamically generated content); innovation requires money and talent, things that most crowdfunded efforts tend to struggle with.

    But with mainstream developers apparently turning their back on the MMORPG genre, who is left with the ability, inspiration, and perseverance (especially at the management level) to actually do something evolutionary in a game we like?




    Innovation when crowdfunding is difficult. Innovation by the established is impossible when they won't even try. Any chance no matter how slim is better than none.

    Crowdfunding remains the most likely source of innovation from those two.

    Otherwise we will have to wait for lighting to strike again and hope those it hits are able to deliver that unlikely to come in the absence of.
    AlBQuirky
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    AlBQuirkySlapshot1188
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • ScotScot Member LegendaryPosts: 24,429
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    AlBQuirky
  • KyleranKyleran Member LegendaryPosts: 44,059
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    AlBQuirky

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    Go back and read the WHOLE post.  It talks about how the game mechanics were designed to hamper any cross teaming.

    You can take one line and post it out if context all you want.  Doesn’t change reality.  
    KyleranAlBQuirky

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I actually joined my current group when DAOC launched and we used Microsoft voice.. it was the one with the puck that let extra people join.

    I had played voice games before (Fireteam) but this was probably the reason why many of us are still together today. Just being able to bullshit while sitting the the same spot farming mobs… or for PvP .

    I’ll say it one more time though:

    Crossteaming is sad and I lose all respect for any that resort to it.  CU would/will similarly frown on it.  Realm Pride!  The other guys are the ENEMY!

    KyleranScotYashaXAlBQuirky

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I actually joined my current group when DAOC launched and we used Microsoft voice.. it was the one with the puck that let extra people join.

    I had played voice games before (Fireteam) but this was probably the reason why many of us are still together today. Just being able to bullshit while sitting the the same spot farming mobs… or for PvP .

    I’ll say it one more time though:

    Crossteaming is sad and I lose all respect for any that resort to it.  CU would/will similarly frown on it.  Realm Pride!  The other guys are the ENEMY!

    Win, by any means necessary.

    1. Hate them
    2. infiltrate them
    3. Bait them
    4. Annihilate them

    Pride means nothing when you are dancing on your enemies’ corpses.

    /s just in case

    /Cheers,
    Lahnmir
    KyleranAlBQuirky
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited July 2022
    Iselin said:
    Uwakionna said:
    Can't say I ever participated in cross-faction politics on DAoC's Kay server either, was generally shunned. Taking advantage of active conflicts? Yeah sure strike while the iron is hot and all that. But making a coordinated assault with another faction? Not so much.

    Though that could be because I was Midgard. No reason to stoop to cross faction shenanigans when you're just better.
    You mean you were Stungard right?

    I also never saw organized coordination between realms on Guinevere, Sure, when we noticed that Mids or Hibs were making a push against each other somewhere we took advantage of the fact that they were busy to make our own push against one or the other.

    I'm sure whichever of the two we decided to pick on thought that we might be in cahoots with the other realm but we weren't. Heck it was hard coordinating our own alliances to agree to do something together. I don't know anyone who wanted the additional headache of trying to get the mutants or barbarians to join us in our plans.
    We called is assjamming (sorry for any virgin ears)- spotting Hibs and Mids in engaged, then ambushung one side or the other from behind while they're preoccupied with each other.

    It wasn't coordinated between realms, it was just an opportunity taken.
    Slapshot1188KyleranAlBQuirky
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    It would be if a solid quarter of gamers didn't take the opportunity presented by voice chat to abuse everyone's ears with nonsense.

    When you can find chat groups without those folks, it is still a lot of fun.
    AlBQuirky
  • ScotScot Member LegendaryPosts: 24,429
    edited July 2022
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I think we were communicating on IRC, I said it was problematic.
    It might have been another chat prog, its about 20 years ago now. If anyone who was born with a smartphone in their mouth is reading, this is what we had to do! :)



    KyleranAlBQuirky
  • KyleranKyleran Member LegendaryPosts: 44,059
    Scot said:
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I think we were communicating on IRC, I said it was problematic.
    It might have been another chat prog, its about 20 years ago now. If anyone who was born with a smartphone in their mouth is reading, this is what we had to do! :)



    Yeah, I couldn't remember what that was called and some guild's cross talked on it during RVR but I refused to look into it seeing it violated the game's rules. (Or spirit of at least)

    lahnmir said:
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I actually joined my current group when DAOC launched and we used Microsoft voice.. it was the one with the puck that let extra people join.

    I had played voice games before (Fireteam) but this was probably the reason why many of us are still together today. Just being able to bullshit while sitting the the same spot farming mobs… or for PvP .

    I’ll say it one more time though:

    Crossteaming is sad and I lose all respect for any that resort to it.  CU would/will similarly frown on it.  Realm Pride!  The other guys are the ENEMY!

    Win, by any means necessary.

    1. Hate them
    2. infiltrate them
    3. Bait them
    4. Annihilate them

    Pride means nothing when you are dancing on your enemies’ corpses.

    /s just in case

    /Cheers,
    Lahnmir
    Found the EVE player.

    ;)
    Slapshot1188ScotAlBQuirky

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,429
    Kyleran said:
    Scot said:
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I think we were communicating on IRC, I said it was problematic.
    It might have been another chat prog, its about 20 years ago now. If anyone who was born with a smartphone in their mouth is reading, this is what we had to do! :)



    Yeah, I couldn't remember what that was called and some guild's cross talked on it during RVR but I refused to look into it seeing it violated the game's rules. (Or spirit of at least)

    lahnmir said:
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I actually joined my current group when DAOC launched and we used Microsoft voice.. it was the one with the puck that let extra people join.

    I had played voice games before (Fireteam) but this was probably the reason why many of us are still together today. Just being able to bullshit while sitting the the same spot farming mobs… or for PvP .

    I’ll say it one more time though:

    Crossteaming is sad and I lose all respect for any that resort to it.  CU would/will similarly frown on it.  Realm Pride!  The other guys are the ENEMY!

    Win, by any means necessary.

    1. Hate them
    2. infiltrate them
    3. Bait them
    4. Annihilate them

    Pride means nothing when you are dancing on your enemies’ corpses.

    /s just in case

    /Cheers,
    Lahnmir
    Found the EVE player.

    ;)
    I had big issues with it myself, the excuse used was something like "the devs had not realised the 3 faction war could get so lopsided." I really didn't believe that, but the guild officers made the decision to join in and I accepted under the principle of collective responsibility. 
    AlBQuirky
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Scot said:
    Kyleran said:
    Scot said:
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I think we were communicating on IRC, I said it was problematic.
    It might have been another chat prog, its about 20 years ago now. If anyone who was born with a smartphone in their mouth is reading, this is what we had to do! :)



    Yeah, I couldn't remember what that was called and some guild's cross talked on it during RVR but I refused to look into it seeing it violated the game's rules. (Or spirit of at least)

    lahnmir said:
    Kyleran said:
    Scot said:
     There was no communication in game.


    Except all the people on Teamspeak and later Ventrilo, of course.
    Yeah, voice chat existed way before Discord...
    There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
    I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.

    WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.

    It was not an improvement to the overall gaming experience in my book.

    I actually joined my current group when DAOC launched and we used Microsoft voice.. it was the one with the puck that let extra people join.

    I had played voice games before (Fireteam) but this was probably the reason why many of us are still together today. Just being able to bullshit while sitting the the same spot farming mobs… or for PvP .

    I’ll say it one more time though:

    Crossteaming is sad and I lose all respect for any that resort to it.  CU would/will similarly frown on it.  Realm Pride!  The other guys are the ENEMY!

    Win, by any means necessary.

    1. Hate them
    2. infiltrate them
    3. Bait them
    4. Annihilate them

    Pride means nothing when you are dancing on your enemies’ corpses.

    /s just in case

    /Cheers,
    Lahnmir
    Found the EVE player.

    ;)
    I had big issues with it myself, the excuse used was something like "the devs had not realised the 3 faction war could get so lopsided." I really didn't believe that, but the guild officers made the decision to join in and I accepted under the principle of collective responsibility. 
    You must have been a dirty Alb…
    AlBQuirky

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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