In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
What dont you get? If a product is launched then players have expectations of quality and they cant hide behind "its a alpha" anymore where people are literally just paying for hope. Post Launch they will have to stand by their product and have rigorous processes in place for such things as refunds.
Its 8 years past its launch date and they keep adding more feature creep to push launch into the never never because as of right now Roberts and his family are making bank, Blizzard has to split all its cash with its investors.
This will never be launched, every year that passes more stuff is added and the infrastructure ages which then needs replacing which postpones the launch further. The only thing which would force a launch is if stupid people stopped throwing money at them for ships in a game which has no launch cycle but that doesnt seem likely.
Nothing but Vaporware.
Should go research that word "Vaporware" because you can buy and play this software even if it is buggy. Even released games this day and age get day 1 patches and bug fixes after "release"
I cannot play one single minute of Squadron 42 which is why I backed the project man many years ago
What you can play is just a tiny snippet of what the game is supposed to be.
That said, they let people try what is in game for free, so anyone who gives them money now, at least knows what exists and doesn't exist.
but you aren't replying to a SQ42 post you are replying to a Star Citizen post hence why your post is confusing.
Well sandworms at the time were just made for the tech demo of the new planet tech but since I think they confirmed they intent to add them to the game.
But these whales are not a "mob", they're pretty much a floating moving map you are to be able to land on, space whales are the ones who been actively in dev for a while now.
You, along with the rest of the SC faithful, will be an industry punchline before it's all said and done.
Yeah, tell that to the current NFT scams, like the SC-wannabe Star Atlas, or PC ports of mobile MMOs, the genre is on such an amazing state for you to be making such sensationalist statements lol
People will keep throwing money at it for as long as it is the main prospect of a space sim MMO to happen, which is still the reality a decade later.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
What dont you get? If a product is launched then players have expectations of quality and they cant hide behind "its a alpha" anymore where people are literally just paying for hope. Post Launch they will have to stand by their product and have rigorous processes in place for such things as refunds.
Its 8 years past its launch date and they keep adding more feature creep to push launch into the never never because as of right now Roberts and his family are making bank, Blizzard has to split all its cash with its investors.
This will never be launched, every year that passes more stuff is added and the infrastructure ages which then needs replacing which postpones the launch further. The only thing which would force a launch is if stupid people stopped throwing money at them for ships in a game which has no launch cycle but that doesnt seem likely.
Nothing but Vaporware.
Should go research that word "Vaporware" because you can buy and play this software even if it is buggy. Even released games this day and age get day 1 patches and bug fixes after "release"
I cannot play one single minute of Squadron 42 which is why I backed the project man many years ago
What you can play is just a tiny snippet of what the game is supposed to be.
That said, they let people try what is in game for free, so anyone who gives them money now, at least knows what exists and doesn't exist.
but you aren't replying to a SQ42 post you are replying to a Star Citizen post hence why your post is confusing.
My package was for Star Citizen, which also contains Squadron 42. It was only years later that they split it off into its own project, hence why you are confused.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Lots of discussion going on here for a game everyone hates lol. It's kind of like looking into the sun; they so don't do it but some just can't help themselves.
With that said; what are you supposed to do with this plushie? Are plushie fights a new mechanic they will take 3 years of development time to work on?
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
What dont you get? If a product is launched then players have expectations of quality and they cant hide behind "its a alpha" anymore where people are literally just paying for hope. Post Launch they will have to stand by their product and have rigorous processes in place for such things as refunds.
Its 8 years past its launch date and they keep adding more feature creep to push launch into the never never because as of right now Roberts and his family are making bank, Blizzard has to split all its cash with its investors.
This will never be launched, every year that passes more stuff is added and the infrastructure ages which then needs replacing which postpones the launch further. The only thing which would force a launch is if stupid people stopped throwing money at them for ships in a game which has no launch cycle but that doesnt seem likely.
Nothing but Vaporware.
Should go research that word "Vaporware" because you can buy and play this software even if it is buggy. Even released games this day and age get day 1 patches and bug fixes after "release"
I cannot play one single minute of Squadron 42 which is why I backed the project man many years ago
What you can play is just a tiny snippet of what the game is supposed to be.
That said, they let people try what is in game for free, so anyone who gives them money now, at least knows what exists and doesn't exist.
but you aren't replying to a SQ42 post you are replying to a Star Citizen post hence why your post is confusing.
Is there also an SQ42con? When is it?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
What dont you get? If a product is launched then players have expectations of quality and they cant hide behind "its a alpha" anymore where people are literally just paying for hope. Post Launch they will have to stand by their product and have rigorous processes in place for such things as refunds.
Its 8 years past its launch date and they keep adding more feature creep to push launch into the never never because as of right now Roberts and his family are making bank, Blizzard has to split all its cash with its investors.
This will never be launched, every year that passes more stuff is added and the infrastructure ages which then needs replacing which postpones the launch further. The only thing which would force a launch is if stupid people stopped throwing money at them for ships in a game which has no launch cycle but that doesnt seem likely.
Nothing but Vaporware.
Should go research that word "Vaporware" because you can buy and play this software even if it is buggy. Even released games this day and age get day 1 patches and bug fixes after "release"
I cannot play one single minute of Squadron 42 which is why I backed the project man many years ago
What you can play is just a tiny snippet of what the game is supposed to be.
That said, they let people try what is in game for free, so anyone who gives them money now, at least knows what exists and doesn't exist.
but you aren't replying to a SQ42 post you are replying to a Star Citizen post hence why your post is confusing.
Is there also an SQ42con? When is it?
No there isn't there is only one for Star Citizen. That's a weird and stupid question.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
Well sandworms at the time were just made for the tech demo of the new planet tech but since I think they confirmed they intent to add them to the game.
But these whales are not a "mob", they're pretty much a floating moving map you are to be able to land on, space whales are the ones who been actively in dev for a while now.
You, along with the rest of the SC faithful, will be an industry punchline before it's all said and done.
Yeah, tell that to the current NFT scams, like the SC-wannabe Star Atlas, or PC ports of mobile MMOs, the genre is on such an amazing state for you to be making such sensationalist statements lol
People will keep throwing money at it for as long as it is the main prospect of a space sim MMO to happen, which is still the reality a decade later.
You can whatabout all you like, but if CIG doesn't release a truly groundbreaking game, folks will be referencing this project for years after it's done. That's reality. And it won't be nice or lighthearted. It will be savage and insulting. And it will be much, much worse and much, much more prevalent at that time than any "hate" the game or the faithful are getting at the moment.
Well sandworms at the time were just made for the tech demo of the new planet tech but since I think they confirmed they intent to add them to the game.
But these whales are not a "mob", they're pretty much a floating moving map you are to be able to land on, space whales are the ones who been actively in dev for a while now.
You, along with the rest of the SC faithful, will be an industry punchline before it's all said and done.
Yeah, tell that to the current NFT scams, like the SC-wannabe Star Atlas, or PC ports of mobile MMOs, the genre is on such an amazing state for you to be making such sensationalist statements lol
People will keep throwing money at it for as long as it is the main prospect of a space sim MMO to happen, which is still the reality a decade later.
You can whatabout all you like, but if CIG doesn't release a truly groundbreaking game, folks will be referencing this project for years after it's done. That's reality. And it won't be nice or lighthearted. It will be savage and insulting. And it will be much, much worse and much, much more prevalent at that time than any "hate" the game or the faithful are getting at the moment.
Amen. CIG has to hit a homerun with this, otherwise major hate. When the cultists turn, that's when it will get really bad. Harsh financial reality will turn many away.
Logic, my dear, merely enables one to be wrong with great authority.
Most people who yell "burger flipper!" are the ones who couldn't work the job for an hour without breaking down, the type of sociopath who refers to people they don't know as "NPCs."
Classic SC fan.
Agreeed! Anybody who works with competence and pride deserves RESPECT for their work, whatever it is (as long as it is legitimate).
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Maybe, or not.
Their current approach is a proven winner for them while leaving them free of the scrutiny that comes with the release of what has been a rather hyped game.
Release comes with the risk it may not be as well received as hoped and the next time the gravy train reaches the station people may no longer be inclined to get on.
You can whatabout all you like, but if CIG doesn't release a truly groundbreaking game, folks will be referencing this project for years after it's done. That's reality. And it won't be nice or lighthearted. It will be savage and insulting. And it will be much, much worse and much, much more prevalent at that time than any "hate" the game or the faithful are getting at the moment.
Imagine games not being as good as their marketing pitch, shocking. It never is, everyone knows it and they still buy and have fun with them.
I think you're rather going bananas about what the generality of backers are expecting and want from the game, which is not this hyperbole narrative of "everything or nothing".
SC as what it is on its core, is an unique game, especially achieving the MMO structure wanted, that is exactly what keeps people around. There be obvious reason naysayers constantly come up with games that are not even on the same genre or type of play to compare against SC.
You can whatabout all you like, but if CIG doesn't release a truly groundbreaking game, folks will be referencing this project for years after it's done. That's reality. And it won't be nice or lighthearted. It will be savage and insulting. And it will be much, much worse and much, much more prevalent at that time than any "hate" the game or the faithful are getting at the moment.
Imagine games not being as good as their marketing pitch, shocking. It never is, everyone knows it and they still buy and have fun with them.
I think you're rather going bananas about what the generality of backers are expecting and want from the game, which is not this hyperbole narrative of "everything or nothing".
SC as what it is on its core, is an unique game, especially achieving the MMO structure wanted, that is exactly what keeps people around. There be obvious reason naysayers constantly come up with games that are not even on the same genre or type of play to compare against SC.
SC at its core is a game that doesn't work. No persistence, inability to fit several of its larger ships in the same space, tons of missing core game loops that have been touted from the get go, the issues of the game devs not delivering on their own promises, an unnecessarily MIA single player game; all this along with tons of time and money to actually get a working product out.
Hope and cult marketing keep the money rolling in. Hopefully, some sad sack contracts with the institutional investors might force some movement forward, at least on SQ42. But if they're comfortably slouching along at a snail's pace on their ongoing boondoogle, there is not much reason to change.
People compare other games' production history and issues, because of SC's history and issues.
'Unique' does not always mean a good idea that's well implemented.
If you are holding out for the perfect game, the only game you play will be the waiting one.
SC at its core is a game that doesn't work. No persistence, inability to fit several of its larger ships in the same space, tons of missing core game loops that have been touted from the get go, the issues of the game devs not delivering on their own promises, an unnecessarily MIA single player game; all this along with tons of time and money to actually get a working product out.
Hope and cult marketing keep the money rolling in. Hopefully, some sad sack contracts with the institutional investors might force some movement forward, at least on SQ42. But if they're comfortably slouching along at a snail's pace on their ongoing boondoogle, there is not much reason to change.
People compare other games' production history and issues, because of SC's history and issues.
'Unique' does not always mean a good idea that's well implemented.
"No persistence" - Yes there is persistence, the persistence pitch for SC is quite beyond the normal MMO persistence as they want to persist everything on the game-world up to small objects, hidden storage containers, etc. Such is not the standard MMO persistence.
"inability to fit several of its larger ships in the same space" - With up to 150 players per instance there already is even footage around crewed capitals with docked fighters jumping on events with other players. This is not the planned MP density yet it already allows for this, and yes the biggest ships have huge crews but as well they already plan to account for player characters and ships as their own balance, both do obviously represent different simulation costs to a server.
'Unique' does not always mean a good idea that's well implemented.
It's unique enough that makes it remain attractive. Which is what apparently some people apparently you included are unable to get your heads around, that you always have to come up with the cult talk instead of admitting that this is a legit early access game, with legit players, together with its legit problems, but no it has to be some bigger meaning psychological type of talk that just makes me sigh.
"the dogs bark as the caravan passes by" is the saying that SC proven right, it's been so many years of drama and scam/cult/whatever talk which has translated to nothing but noise.
SC at its core is a game that doesn't work. No persistence, inability to fit several of its larger ships in the same space, tons of missing core game loops that have been touted from the get go, the issues of the game devs not delivering on their own promises, an unnecessarily MIA single player game; all this along with tons of time and money to actually get a working product out.
Hope and cult marketing keep the money rolling in. Hopefully, some sad sack contracts with the institutional investors might force some movement forward, at least on SQ42. But if they're comfortably slouching along at a snail's pace on their ongoing boondoogle, there is not much reason to change.
People compare other games' production history and issues, because of SC's history and issues.
'Unique' does not always mean a good idea that's well implemented.
"No persistence" - Yes there is persistence, the persistence pitch for SC is quite beyond the normal MMO persistence as they want to persist everything on the game-world up to small objects, hidden storage containers, etc. Such is not the standard MMO persistence.
"inability to fit several of its larger ships in the same space" - With up to 150 players per instance there already is even footage around crewed capitals with docked fighters jumping on events with other players. This is not the planned MP density yet it already allows for this, and yes the biggest ships have huge crews but as well they already plan to account for player characters and ships as their own balance, both do obviously represent different simulation costs to a server.
'Unique' does not always mean a good idea that's well implemented.
It's unique enough that makes it remain attractive. Which is what apparently some people apparently you included are unable to get your heads around, that you always have to come up with the cult talk instead of admitting that this is a legit early access game, with legit players, together with its legit problems, but no it has to be some bigger meaning psychological type of talk that just makes me sigh.
"the dogs bark as the caravan passes by" is the saying that SC proven right, it's been so many years of drama and scam/cult/whatever talk which has translated to nothing but noise.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
but you aren't replying to a SQ42 post you are replying to a Star Citizen post hence why your post is confusing.
But these whales are not a "mob", they're pretty much a floating moving map you are to be able to land on, space whales are the ones who been actively in dev for a while now.
Yeah, tell that to the current NFT scams, like the SC-wannabe Star Atlas, or PC ports of mobile MMOs, the genre is on such an amazing state for you to be making such sensationalist statements lol
People will keep throwing money at it for as long as it is the main prospect of a space sim MMO to happen, which is still the reality a decade later.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
With that said; what are you supposed to do with this plushie? Are plushie fights a new mechanic they will take 3 years of development time to work on?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
Logic, my dear, merely enables one to be wrong with great authority.
Maybe, or not.
Their current approach is a proven winner for them while leaving them free of the scrutiny that comes with the release of what has been a rather hyped game.
Release comes with the risk it may not be as well received as hoped and the next time the gravy train reaches the station people may no longer be inclined to get on.
Imagine games not being as good as their marketing pitch, shocking. It never is, everyone knows it and they still buy and have fun with them.
I think you're rather going bananas about what the generality of backers are expecting and want from the game, which is not this hyperbole narrative of "everything or nothing".
SC as what it is on its core, is an unique game, especially achieving the MMO structure wanted, that is exactly what keeps people around. There be obvious reason naysayers constantly come up with games that are not even on the same genre or type of play to compare against SC.
Hope and cult marketing keep the money rolling in. Hopefully, some sad sack contracts with the institutional investors might force some movement forward, at least on SQ42. But if they're comfortably slouching along at a snail's pace on their ongoing boondoogle, there is not much reason to change.
People compare other games' production history and issues, because of SC's history and issues.
'Unique' does not always mean a good idea that's well implemented.
If you are holding out for the perfect game, the only game you play will be the waiting one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Some whales probably think it's a good investment for their children....
If you are holding out for the perfect game, the only game you play will be the waiting one.
"No persistence" - Yes there is persistence, the persistence pitch for SC is quite beyond the normal MMO persistence as they want to persist everything on the game-world up to small objects, hidden storage containers, etc. Such is not the standard MMO persistence.
"inability to fit several of its larger ships in the same space" - With up to 150 players per instance there already is even footage around crewed capitals with docked fighters jumping on events with other players. This is not the planned MP density yet it already allows for this, and yes the biggest ships have huge crews but as well they already plan to account for player characters and ships as their own balance, both do obviously represent different simulation costs to a server.
"the dogs bark as the caravan passes by" is the saying that SC proven right, it's been so many years of drama and scam/cult/whatever talk which has translated to nothing but noise.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
sigh.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018