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Reasons as to why you dont play the big MMOs

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  • ScotScot Member LegendaryPosts: 24,423
    Ungood said:
    Scot said:
    kitarad said:
    I think that making these sweeping generalisations of people's lives and how they live them is very hypocritical. I've to say I don't enjoy window shopping or spending hours just gossiping with my girlfriends but I don't go around judging their lives as worthless because they do it. Nor is a housewife who spends hours watching dramas after doing the daily chores a wasted life. People enjoy their life as best as they can if they enjoy doing so in a video game I would not be so fast as to condemn them.

    If you're not actively hurting someone else with your hobbies I think it is a fine pastime.

    There are people who can organise and spend limited amount of time a week doing raids but because others do not have the ability to be so focused for a few hours they assume that this person does nothing else. If you do not know where they spend the other 16-19 hours out of the game I do not think you can decide that they are not doing anything else. It is a fallacy that is perpetuated when you attach your own limitations to other people's capabilities.

    Lot of people I know manage their time and daily routines far better than I do and even in university I had friends who did very well in spite of my assumptions that they did not have any time to study. I just sucked at managing my daily life in comparison.
    This is where players get the wrong end of the stick, we had parents with kids in my guilds, you organize raids so that everyone can join in sometime, so typically at least two evenings a week. The idea is the guilders get to join in, that's the whole fun of being in a guild. Maybe that amount of time is still too much for you, well what about doing a three man raid? They are shorter and so on. It is about getting the players in the guild to do as much as they can, not pushing them to do more.
    Alright.. you won some internets.. what is a 3 man raid?

    In every MMO I have ever played, we call that a dungeon, not a raid.
    I was rather stretching the point there (I know, impossible right? :) ). But some of those two and three mans can feel like a raid, tactics need reviewing and you need you avatar up to scratch. 
  • UngoodUngood Member LegendaryPosts: 7,534
    When was the last time we had a "big mmorpg"?
    If Developers did a good job of keeping their Existing MMO up to date, and adding in viable content, we would not need New MMO's, the vast majority of MMO players would be content with the existing ones growing in a direction that makes them more enjoyable for us

    The biggest problem with making a New MMO, is that unless you have some untapped market you are targeting the ever living fuck out of, everyone you're trying to pull in has already invested perhaps years, if not over a decade, into the game they are currently playing, and really has no motive to start all that shit all over again with some New MMO, and really the only way you are going to pull them away, is if they are fed up with their existing MMO, so making one just like it, is not going to pull them in, which is why all these "WoW Killers" failed so hard.

    I mean, really, not a hard concept to grasp, but people keep screwing this idea up, You cannot kill WoW by copying WoW, If people wanted to play something like WoW, they would just go fucking play WoW.

    Personally, I think people looking at every new shiny MMO, are mainly not the people that MMO developers should be targeting, they are butterflies, they will go off to whatever the next new thing is.

    For an MMO to succeed it needs to target the players that are looking to put the next 5 or more years of their life into it, and have a team, or at least a director, that has a vision of where they want their game to be in the next 5 years to keep those players happy, and still playing.

    This is why a lot of MMO's shit the bed, because everyone is treating them like a single player online game where they can win and move on to something else.

    This is also why EQ was so successful, they had 3 years of content already planned and at least partially designed ready to go down the pipe before the game even launched. This is why as the game updated, and expansions hit, they worked well, up till around Planes of Power at least

    The thing is, we have so many MMO Developers and Directors that have very short sighted goals, and very reactionary design as opposed to thinking ahead, "what can we do next to build on what we have to make this game even better", they have this mindset where they are like "Alright, so what can we make that sells big and fast?"

    We don't need New MMO's we need better people at the helm of the existing ones.
    cheyanepantaroTheocritusWargfoot
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • HengistHengist Member RarePosts: 1,315
    Ungood said:
    When was the last time we had a "big mmorpg"?


    We don't need New MMO's we need better people at the helm of the existing ones.


    There is something about that statement that feels true.


    I'm not sure any MMORPG will captivate me, and I'll invest the time that I once did in them. These days, it seems to feel like I enjoy trips down some fun memories from time to time. Every few years I'll re-sub to WoW or SWTOR and spend a month or so going thru old and favorite haunts, doing some content that I enjoyed, but that takes me out of the mainstream, because I'm not committing to the big time sinks, like raiding.

    These days, after taking quite awhile off, back in ESO, and I'll stick around, check out the new expansion, fool around with a few old characters (I always end up rolling one new character for an expansion) and I don't know that I'll be there for a month or two, and unfortunately that's about all I can expect, unless I'm going to commit more time, which I just don't feel the urge to do.

    There are some good ideas out there, there are things that we all liked, or enjoyed, and as much as we have changed the genre has as well, but in a lot of cases it's not a match anymore. In some cases, I'd like to see people take charge that know when to continue what works, and limit the evolution, because you always know what you get. Mix that with others who have to evolve, but are helmed by people who "know" what to keep, and build on, and what to explore beyond.
    UngoodKyleran
  • mekheremekhere Member UncommonPosts: 273
    Ungood said:
    When was the last time we had a "big mmorpg"?
    If Developers did a good job of keeping their Existing MMO up to date, and adding in viable content, we would not need New MMO's, the vast majority of MMO players would be content with the existing ones growing in a direction that makes them more enjoyable for us

    The biggest problem with making a New MMO, is that unless you have some untapped market you are targeting the ever living fuck out of, everyone you're trying to pull in has already invested perhaps years, if not over a decade, into the game they are currently playing, and really has no motive to start all that shit all over again with some New MMO, and really the only way you are going to pull them away, is if they are fed up with their existing MMO, so making one just like it, is not going to pull them in, which is why all these "WoW Killers" failed so hard.

    I mean, really, not a hard concept to grasp, but people keep screwing this idea up, You cannot kill WoW by copying WoW, If people wanted to play something like WoW, they would just go fucking play WoW.

    Personally, I think people looking at every new shiny MMO, are mainly not the people that MMO developers should be targeting, they are butterflies, they will go off to whatever the next new thing is.

    For an MMO to succeed it needs to target the players that are looking to put the next 5 or more years of their life into it, and have a team, or at least a director, that has a vision of where they want their game to be in the next 5 years to keep those players happy, and still playing.

    This is why a lot of MMO's shit the bed, because everyone is treating them like a single player online game where they can win and move on to something else.

    This is also why EQ was so successful, they had 3 years of content already planned and at least partially designed ready to go down the pipe before the game even launched. This is why as the game updated, and expansions hit, they worked well, up till around Planes of Power at least

    The thing is, we have so many MMO Developers and Directors that have very short sighted goals, and very reactionary design as opposed to thinking ahead, "what can we do next to build on what we have to make this game even better", they have this mindset where they are like "Alright, so what can we make that sells big and fast?"

    We don't need New MMO's we need better people at the helm of the existing ones.
    It's not about grabbing a player base anymore. The shareholders and investors make legal policies that state they have to sell the games they invest in for a certain time period. Shareholders aren't looking for WoW killers. There looking for hardcore WoW clones because they are milking players for money. Game design isn't about the players desires like it was back in 2005. It's about the shareholders desires. The real game is convincing the shareholder your idea is better than the game everyone else is cloning.

    The next new MMO is going to be AI based with a new engine. This will bring a host of new problems that haven't been tested yet. Your ideas are correct. If future developers could find a compromise between your ideas and AI, we would have a perfect 20+ year open world investment.

    People do get bored though in the same environment. We saw this happen when people got bored with COD. I think making it easier to level and allowing them to win more, will keep casual players in the game. Hopefully AI will finally find that sweet PvP balance we have all been seeking. Instead of bringing back the dark ages, we can usher in the balanced ages. Fair and equitable fights will finally be achieved.
    Kyleran
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  • DattelisDattelis Member EpicPosts: 1,675
    Sometimes I wonder if the people playing the 'big mmos' are actually 'playing' them themselves. A lot of these people just use mmos as vehicles to either make money, get clicks, or both.
  • mekheremekhere Member UncommonPosts: 273
    Dattelis said:
    Sometimes I wonder if the people playing the 'big mmos' are actually 'playing' them themselves. A lot of these people just use mmos as vehicles to either make money, get clicks, or both.
    Define who, "they" is? Back in the day, the developers who played their own games would nerf character classes for their friends and themselves to win. They got caught and fired for the abuse of imbalance in their favor. Are you sure you want them to play their own games? As a customer you must demand fair and equitable service from your developer. Of course, they play them. They answer to their shareholders and not you. If you're looking for a bromance between yerself and the developer, look to an indie title. They don't answer to shareholders, and you can go back to feeling loved by your creator.
    Shareholders sponsor those vehicles. They create bots for clicks. It's easy money for an investor. 
    Champie
    This user is a registered flex offender. 
    Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
    Always be the guy that paints the house in the dark.  
    Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end. 

  • UngoodUngood Member LegendaryPosts: 7,534
    mekhere said:
    Ungood said:
    When was the last time we had a "big mmorpg"?
    If Developers did a good job of keeping their Existing MMO up to date, and adding in viable content, we would not need New MMO's, the vast majority of MMO players would be content with the existing ones growing in a direction that makes them more enjoyable for us

    The biggest problem with making a New MMO, is that unless you have some untapped market you are targeting the ever living fuck out of, everyone you're trying to pull in has already invested perhaps years, if not over a decade, into the game they are currently playing, and really has no motive to start all that shit all over again with some New MMO, and really the only way you are going to pull them away, is if they are fed up with their existing MMO, so making one just like it, is not going to pull them in, which is why all these "WoW Killers" failed so hard.

    I mean, really, not a hard concept to grasp, but people keep screwing this idea up, You cannot kill WoW by copying WoW, If people wanted to play something like WoW, they would just go fucking play WoW.

    Personally, I think people looking at every new shiny MMO, are mainly not the people that MMO developers should be targeting, they are butterflies, they will go off to whatever the next new thing is.

    For an MMO to succeed it needs to target the players that are looking to put the next 5 or more years of their life into it, and have a team, or at least a director, that has a vision of where they want their game to be in the next 5 years to keep those players happy, and still playing.

    This is why a lot of MMO's shit the bed, because everyone is treating them like a single player online game where they can win and move on to something else.

    This is also why EQ was so successful, they had 3 years of content already planned and at least partially designed ready to go down the pipe before the game even launched. This is why as the game updated, and expansions hit, they worked well, up till around Planes of Power at least

    The thing is, we have so many MMO Developers and Directors that have very short sighted goals, and very reactionary design as opposed to thinking ahead, "what can we do next to build on what we have to make this game even better", they have this mindset where they are like "Alright, so what can we make that sells big and fast?"

    We don't need New MMO's we need better people at the helm of the existing ones.
    It's not about grabbing a player base anymore. The shareholders and investors make legal policies that state they have to sell the games they invest in for a certain time period. Shareholders aren't looking for WoW killers. There looking for hardcore WoW clones because they are milking players for money. Game design isn't about the players desires like it was back in 2005. It's about the shareholders desires. The real game is convincing the shareholder your idea is better than the game everyone else is cloning.
    Ummmm Not really.

    Shareholders have no say in the how the Product is made, Sold, Distributed, or even what the Product is, or how the company is run on a day to day activity. This was settled back in 1919, with Ford vs Dodge. The company has a fiscal obligation to try and make their shareholders money, nothing more.

    Case in point , if you think owning stock in NCSoft entitles you to any authority to tell them how to develop Linage2 or what features and designs they have to put in or take out, get ready to be laughed at by the administrative assistant

    The people looking for "hardcore WoW clones" are the Directors and Heads of the Game Company itself

    Which goes back to my statement.

    We don't need New MMO's we need better people at the helm of the existing ones.
    Sovrath
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • mekheremekhere Member UncommonPosts: 273
    edited November 2023
    Ungood said:
    mekhere said:
    Ungood said:
    When was the last time we had a "big mmorpg"?
    If Developers did a good job of keeping their Existing MMO up to date, and adding in viable content, we would not need New MMO's, the vast majority of MMO players would be content with the existing ones growing in a direction that makes them more enjoyable for us

    The biggest problem with making a New MMO, is that unless you have some untapped market you are targeting the ever living fuck out of, everyone you're trying to pull in has already invested perhaps years, if not over a decade, into the game they are currently playing, and really has no motive to start all that shit all over again with some New MMO, and really the only way you are going to pull them away, is if they are fed up with their existing MMO, so making one just like it, is not going to pull them in, which is why all these "WoW Killers" failed so hard.

    I mean, really, not a hard concept to grasp, but people keep screwing this idea up, You cannot kill WoW by copying WoW, If people wanted to play something like WoW, they would just go fucking play WoW.

    Personally, I think people looking at every new shiny MMO, are mainly not the people that MMO developers should be targeting, they are butterflies, they will go off to whatever the next new thing is.

    For an MMO to succeed it needs to target the players that are looking to put the next 5 or more years of their life into it, and have a team, or at least a director, that has a vision of where they want their game to be in the next 5 years to keep those players happy, and still playing.

    This is why a lot of MMO's shit the bed, because everyone is treating them like a single player online game where they can win and move on to something else.

    This is also why EQ was so successful, they had 3 years of content already planned and at least partially designed ready to go down the pipe before the game even launched. This is why as the game updated, and expansions hit, they worked well, up till around Planes of Power at least

    The thing is, we have so many MMO Developers and Directors that have very short sighted goals, and very reactionary design as opposed to thinking ahead, "what can we do next to build on what we have to make this game even better", they have this mindset where they are like "Alright, so what can we make that sells big and fast?"

    We don't need New MMO's we need better people at the helm of the existing ones.
    It's not about grabbing a player base anymore. The shareholders and investors make legal policies that state they have to sell the games they invest in for a certain time period. Shareholders aren't looking for WoW killers. There looking for hardcore WoW clones because they are milking players for money. Game design isn't about the players desires like it was back in 2005. It's about the shareholders desires. The real game is convincing the shareholder your idea is better than the game everyone else is cloning.
    Ummmm Not really.

    Shareholders have no say in the how the Product is made, Sold, Distributed, or even what the Product is, or how the company is run on a day to day activity. This was settled back in 1919, with Ford vs Dodge. The company has a fiscal obligation to try and make their shareholders money, nothing more.

    Case in point , if you think owning stock in NCSoft entitles you to any authority to tell them how to develop Linage2 or what features and designs they have to put in or take out, get ready to be laughed at by the administrative assistant

    The people looking for "hardcore WoW clones" are the Directors and Heads of the Game Company itself

    Which goes back to my statement.

    We don't need New MMO's we need better people at the helm of the existing ones.

    Everything about Game Industry Investors and Funding (rocketbrush.com)

    " While investors can provide the funding necessary to get a new business off the ground, they also expect a return on their investment. This can pressure game developers to produce hit games that generate a lot of revenue. If developers cannot meet these expectations, they may find themselves out of video game funding.

    Moreover, the pressure could result in the game development company releasing games before they are ready."

    "When investors exit a project, they typically sell their shares back to the development team or another investor. In some cases, investors may also agree to keep their stake in the company and receive royalties from future game sales."

    Shareholders are individuals or entities that own a portion of a company’s stock. They have the right to vote on certain company decisions, such as electing board members and approving mergers and acquisitions. However, they do not have the power to dictate the creative direction of a game company. That responsibility lies with the company’s management team, which includes the CEO, creative directors, and other key personnel. The management team is responsible for developing the company’s vision and strategy, as well as overseeing the development of new games and franchises.

    That being said, shareholders can influence a company’s direction by voting on proposals that align with their interests. For example, if a shareholder believes that a company should focus on developing mobile games instead of console games, they can propose a resolution to that effect. If the resolution is approved by a majority of shareholders, the company’s management team may be compelled to take action.

    In summary, while shareholders do not have the power to dictate the creative direction of a game company, they can influence the company’s direction through the voting process. Ultimately, it is up to the company’s management team to decide which games to create and how to allocate resources.

    "Back in 1919, with Ford vs Dodge. The company has a fiscal obligation to try and make their shareholders money, nothing more."  This is still true today, but there are so many different investors and different ways to invest. It's not black and white anymore. Shareholders are publishers, angels, and investor funds. There not just defined as a stock investor anymore.

    "Which goes back to my statement.
    We don't need New MMO's we need better people at the helm of the existing ones."

    Never going to happen as long as money drives business.

    This user is a registered flex offender. 
    Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
    Always be the guy that paints the house in the dark.  
    Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end. 

  • UngoodUngood Member LegendaryPosts: 7,534
    mekhere said:
    Ungood said:

    We don't need New MMO's we need better people at the helm of the existing ones.

    Everything about Game Industry Investors and Funding (rocketbrush.com)

    " While investors can provide the funding necessary to get a new business off the ground, they also expect a return on their investment. This can pressure game developers to produce hit games that generate a lot of revenue. If developers cannot meet these expectations, they may find themselves out of video game funding.

    Moreover, the pressure could result in the game development company releasing games before they are ready."

    "When investors exit a project, they typically sell their shares back to the development team or another investor. In some cases, investors may also agree to keep their stake in the company and receive royalties from future game sales."

    Shareholders are individuals or entities that own a portion of a company’s stock. They have the right to vote on certain company decisions, such as electing board members and approving mergers and acquisitions. However, they do not have the power to dictate the creative direction of a game company. That responsibility lies with the company’s management team, which includes the CEO, creative directors, and other key personnel. The management team is responsible for developing the company’s vision and strategy, as well as overseeing the development of new games and franchises.

    That being said, shareholders can influence a company’s direction by voting on proposals that align with their interests. For example, if a shareholder believes that a company should focus on developing mobile games instead of console games, they can propose a resolution to that effect. If the resolution is approved by a majority of shareholders, the company’s management team may be compelled to take action.

    In summary, while shareholders do not have the power to dictate the creative direction of a game company, they can influence the company’s direction through the voting process. Ultimately, it is up to the company’s management team to decide which games to create and how to allocate resources.

    "Back in 1919, with Ford vs Dodge. The company has a fiscal obligation to try and make their shareholders money, nothing more."  This is still true today, but there are so many different investors and different ways to invest. It's not black and white anymore. Shareholders are publishers, angels, and investor funds. There not just defined as a stock investor anymore.

    "Which goes back to my statement.
    We don't need New MMO's we need better people at the helm of the existing ones."

    Never going to happen as long as money drives business.


    Here is what that really says, Investors, that is people with a LOT of money that have given the company want amounts to a direct personal loan, can make requests of the company to TRY to make them a lot of money, but at the end of the Day, the CEO/Directors can tell them to fuck right off

    While the Investors might pull their funding after being told to fuck right off, they still cannot force the company to do a damn thing the Company/Directors don't want to do

    Shareholders, can cast a vote, often at best voting on a new CEO, which lets be honest unless you have bought a shit ton or stock, rivaling the Board of Directors and CEO, who often hold the majority of the stock, or at least enough to sway any vote, means all the little shits that bought some stock can also fuck right off

    In the end, the person running the company, runs the company, investors and shareholders are only owed the companies best efforts to make them money, not a damn thing more, and they do not get any real say how the company is run

    This is exactly what happened between Ford and Dodge, when it came to running the Company, Ford told the Dodge Brothers to fuck right off, and when Dodge built their own Car Company to spite Ford, Ford bought Stock in Dodge, just go give them shit and tell them to make him more money bitches!

    In case anyone wants to enjoy that small bit of history.
    cheyaneSovrath
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • mekheremekhere Member UncommonPosts: 273
    Ungood stated, "at the end of the Day, the CEO/Directors can tell them to fuck right off."

    My point is, when have they ever told the investors to FK Off? For 5+ years after the 3rd call of duty was released there was a COD clone every 6 months being released. The hardcore gamers ate content in 6 weeks. They were timing how fast they got to end to end game and conquered the PvP, Zombies and capture the flags. There were no FKs given to any investor. The money was happily taken by easy game clones. 

    Ungood stated, "Shareholders, can cast a vote, often at best voting on a new CEO, which lets be honest unless you have bought a shit ton or stock, rivaling the Board of Directors and CEO, who often hold the majority of the stock, or at least enough to sway any vote, means all the little shits that bought some stock can also fuck right off."

    Do you realize the game developers are programmers and have pumped enough crypto and turned it into real money that they can persuade any board by bribing them? They have the golden keys to wealth to own every board of directors. They can buy enough power to make any indie company obey there every command. The reality that there is probably an abuse of investor power no one is really talking about.

    Ford and Dodge never had a blockchain to pump out money to become more powerful and wealthy than most kingdoms. If they did, I'm sure Henry Ford would have had a much different outlook towards his rivals.
    Kyleran
    This user is a registered flex offender. 
    Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
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  • KyleranKyleran Member LegendaryPosts: 44,056
    Ungoodcheyane

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • AmarantharAmaranthar Member EpicPosts: 5,852
    WOW and such im not playing coz i dont like middleaged and witchcraft and swords and such type of game.
    SWTOR i stop playing it coz they remove achievement points and they removed rare items and add them after years to earn them with an easy way. They dont blame themselves for their mistakes they made. They never punish cheaters. generally EA is banned from me.

    ____________________________________________________________________

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    I agree on especially rare items. Games tend to take rare things and make them for everyone, thus meaningless. 
    On achievements, I wish that games would have some in-game token for them. An example would be a personal banner that you can pin medals on, and display boxes, both of which could be displayed in a house. Regardless, though, such things are valuable to many players, and can keep them interested in a game. 

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  • UngoodUngood Member LegendaryPosts: 7,534
    mekhere said:
    Do you realize the game developers are programmers and have pumped enough crypto and turned it into real money that they can persuade any board by bribing them? They have the golden keys to wealth to own every board of directors. They can buy enough power to make any indie company obey there every command. The reality that there is probably an abuse of investor power no one is really talking about.
    If there was any shred of truth to this, every game developer would gladly tell their investors and shareholders to fuck right off, several times daily, sideways with a donkey dildo

    Just saying. 
    Kyleran
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • BrainyBrainy Member EpicPosts: 2,206
    Ungood said:

    In the end, the person running the company, runs the company, investors and shareholders are only owed the companies best efforts to make them money, not a damn thing more, and they do not get any real say how the company is run


    A majority of investors shareholders can easily replace the board (see OpenAI).  The board can easily replace the CEO.  Boards set overall policy and direction of a company and CEO's execute that policy.

    It makes no sense for a CEO to tell investors off unless they own 50%+ of the company, even then if they ever need emergency loans etc... these people are influencial in those areas as well.

    Even people that have a minor stake in a company can have a large voice, this happens all the time.
    Ungood
  • UngoodUngood Member LegendaryPosts: 7,534
    edited November 2023
    Brainy said:
    Ungood said:

    In the end, the person running the company, runs the company, investors and shareholders are only owed the companies best efforts to make them money, not a damn thing more, and they do not get any real say how the company is run


    A majority of investors shareholders can easily replace the board (see OpenAI).  The board can easily replace the CEO.  Boards set overall policy and direction of a company and CEO's execute that policy.

    It makes no sense for a CEO to tell investors off unless they own 50%+ of the company, even then if they ever need emergency loans etc... these people are influencial in those areas as well.

    Even people that have a minor stake in a company can have a large voice, this happens all the time.
    Be that as it may, it's still the Choice of the CEO/Directors to listen to them

    They have the influence their money provides them, nothing more.

    As far as OpenAI goes, no doubt that was due to the fact that Sam Altman is young and inexperienced how to deal with the barbarians at the gate, as it were.

    On the flip side of that Elon Musk does not seem to have any restraint to tell anyone to fuck right off if they don't like the way he is running his companies
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KyleranKyleran Member LegendaryPosts: 44,056
    Ungood said:
    Brainy said:
    Ungood said:

    In the end, the person running the company, runs the company, investors and shareholders are only owed the companies best efforts to make them money, not a damn thing more, and they do not get any real say how the company is run


    A majority of investors shareholders can easily replace the board (see OpenAI).  The board can easily replace the CEO.  Boards set overall policy and direction of a company and CEO's execute that policy.

    It makes no sense for a CEO to tell investors off unless they own 50%+ of the company, even then if they ever need emergency loans etc... these people are influencial in those areas as well.

    Even people that have a minor stake in a company can have a large voice, this happens all the time.
    Be that as it may, it's still the Choice of the CEO/Directors to listen to them

    They have the influence their money provides them, nothing more.

    As far as OpenAI goes, no doubt that was due to the fact that Sam Altman is young and inexperienced how to deal with the barbarians at the gate, as it were.

    On the flip side of that Elon Musk does not seem to have any restraint to tell anyone to fuck right off if they don't like the way he is running his companies
    Elon tends to be the largest majority stockholder or even own outright most of the companies he's involved with.

    As he is often mentioned as being the world's richest man I guess he can tell everyone else to fk off.

    Other CEO's usually aren't quite so firmly in command of their destinies.

    https://www.nasdaq.com/articles/how-much-tesla-stock-does-elon-musk-own-and-what-other-companies-does-he-control
    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • mekheremekhere Member UncommonPosts: 273
    Ungood said:
    mekhere said:
    Do you realize the game developers are programmers and have pumped enough crypto and turned it into real money that they can persuade any board by bribing them? They have the golden keys to wealth to own every board of directors. They can buy enough power to make any indie company obey there every command. The reality that there is probably an abuse of investor power no one is really talking about.
    If there was any shred of truth to this, every game developer would gladly tell their investors and shareholders to fuck right off, several times daily, sideways with a donkey dildo

    Just saying. 
    You made me laugh so hard you hurt my face. I needed that. Thank you. /holiday cheers and spirits and all that jazz!  The posters though above me proved my point. The man with the most money and power wins. Elon Musk cashed out enough crypto to embarrass the Saudi royal family and now no one really challenges him. They manipulate him to attack himself through media because he can buy or bribe his way out of anything. Since the WoW and COD clones haven't come to an end just yet, not one game developer has told one investor to fk right off. AI is the only weapon a developer has right now to tell an investor to fk off. 
    Ungood
    This user is a registered flex offender. 
    Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
    Always be the guy that paints the house in the dark.  
    Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end. 

  • UngoodUngood Member LegendaryPosts: 7,534
    Kyleran said:
    Brainy said:
    You both do realize that this discussion is:

    Ungood Said: Shit Goes Down like Situation B !

    Brainy Said: Well Ungood, I am making a post that sounds like I am disagreeing with you, but in reality I am just going to affirm that it goes down like Situation B

    Kyleran Said: Have you taken some thought in realizing that, It really goes down like Situation B


    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    edited November 2023
    mekhere said:
    Ungood said:
    mekhere said:
    Do you realize the game developers are programmers and have pumped enough crypto and turned it into real money that they can persuade any board by bribing them? They have the golden keys to wealth to own every board of directors. They can buy enough power to make any indie company obey there every command. The reality that there is probably an abuse of investor power no one is really talking about.
    If there was any shred of truth to this, every game developer would gladly tell their investors and shareholders to fuck right off, several times daily, sideways with a donkey dildo

    Just saying. 
    You made me laugh so hard you hurt my face. I needed that. Thank you. /holiday cheers and spirits and all that jazz!  The posters though above me proved my point. The man with the most money and power wins. Elon Musk cashed out enough crypto to embarrass the Saudi royal family and now no one really challenges him. They manipulate him to attack himself through media because he can buy or bribe his way out of anything. Since the WoW and COD clones haven't come to an end just yet, not one game developer has told one investor to fk right off. AI is the only weapon a developer has right now to tell an investor to fk off. 
    LOL, You have a real fixation with Crypto. 
    Kyleran
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • WargfootWargfoot Member EpicPosts: 1,458
    Ungood said:

    We don't need New MMO's we need better people at the helm of the existing ones.
    A good illustration of this is the UO private shards that continue to add to the game while the public servers languish.   By now the entire UO engine should have been rewritten and a complete graphics overhall.
    KyleranUngood
  • KyleranKyleran Member LegendaryPosts: 44,056
    Wargfoot said:
    Ungood said:

    We don't need New MMO's we need better people at the helm of the existing ones.
    A good illustration of this is the UO private shards that continue to add to the game while the public servers languish.   By now the entire UO engine should have been rewritten and a complete graphics overhall.
    My guess is there really aren't any visionaries working on UO these days, just a solid group of "maintenance developers" to maintain the status quo.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UngoodUngood Member LegendaryPosts: 7,534
    Wargfoot said:
    Ungood said:

    We don't need New MMO's we need better people at the helm of the existing ones.
    A good illustration of this is the UO private shards that continue to add to the game while the public servers languish.   By now the entire UO engine should have been rewritten and a complete graphics overhall.
    This! So much this! 

    They made UO and then, had no idea where to go with it. They could have kept it growing, expanding, updating it, but they didn't. They made it, played around with some ideas and then just left it to rot and allow the players that want to keep spending money on it, to do so

    In contrast to say a game like EverQuest, that just hit something like 22 Expansions, and while I have no idea what the hell is going on with that game anymore as I stopped playing a long time ago, it's still going at it!

    Same for WoW, for all the shit it gets, they are still going at it, they are still keeping at keeping that game up to date and in continual development.

    That is what MMO's should be like! 

    and while I may not care of Smedly or Bobby, they both have done right by their player base to keep development of their MMO's ongoing.

    But far too many of them are not.

    Case in Point GW1, They made this great game that players loved, and after 3 years where like fuck this shit, let's make something better

    Reality is, We don't need new games, we need better people at the helm of the games we already have.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KyleranKyleran Member LegendaryPosts: 44,056
    edited November 2023
    Ungood said:
    Wargfoot said:
    Ungood said:

    We don't need New MMO's we need better people at the helm of the existing ones.
    A good illustration of this is the UO private shards that continue to add to the game while the public servers languish.   By now the entire UO engine should have been rewritten and a complete graphics overhall.
    This! So much this! 

    They made UO and then, had no idea where to go with it. They could have kept it growing, expanding, updating it, but they didn't. They made it, played around with some ideas and then just left it to rot and allow the players that want to keep spending money on it, to do so

    In contrast to say a game like EverQuest, that just hit something like 22 Expansions, and while I have no idea what the hell is going on with that game anymore as I stopped playing a long time ago, it's still going at it!

    Same for WoW, for all the shit it gets, they are still going at it, they are still keeping at keeping that game up to date and in continual development.

    That is what MMO's should be like! 

    and while I may not care of Smedly or Bobby, they both have done right by their player base to keep development of their MMO's ongoing.

    But far too many of them are not.

    Case in Point GW1, They made this great game that players loved, and after 3 years where like fuck this shit, let's make something better

    Reality is, We don't need new games, we need better people at the helm of the games we already have.
    Point of order, though long in coming Broadsword announced their New Legacy Shard, though appears to be delayed in releasing?

    https://uo.com/ultima-online-new-legacy/

    They also appear to have 116 plus "publishes", perhaps not on the same scale as EQ but still looks like Broadsword is updating UO legacy servers regularly.


    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • mekheremekhere Member UncommonPosts: 273
    Ungood said, "Reality is, we don't need new games, we need better people at the helm of the games we already have."


    Ok smarty pants, how exactly is a small game studio going to pay for better people? These game developers expect a 6-figure salary to work on elite gaming titles. How does Mythic Entertainment who currently owns Broadsword, fund this hiring spree? Take into consideration that Camelot Unchained has been in development for 10+ years.
    Kyleran
    This user is a registered flex offender. 
    Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
    Always be the guy that paints the house in the dark.  
    Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end. 

  • UngoodUngood Member LegendaryPosts: 7,534
    mekhere said:
    Ungood said, "Reality is, we don't need new games, we need better people at the helm of the games we already have."


    Ok smarty pants, how exactly is a small game studio going to pay for better people? These game developers expect a 6-figure salary to work on elite gaming titles. How does Mythic Entertainment who currently owns Broadsword, fund this hiring spree? Take into consideration that Camelot Unchained has been in development for 10+ years.
    I know! 

    In fact, you already posted the solution!

    mekhere said:
    Do you realize the game developers are programmers and have pumped enough crypto and turned it into real money that they can persuade any board by bribing them? They have the golden keys to wealth to own every board of directors. They can buy enough power to make any indie company obey there every command. The reality that there is probably an abuse of investor power no one is really talking about.
    Developers with Crypo have fucktons of money! To fund all this shit, and make a maintain good game! 
    mekhere
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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