Originally posted by iamsomeguy I understand why there is such animosity towards buying in-game items with money. Because those that are against it feel it gives the purchasers an "advantage". I've seen a number of quesitonable arguments ranging from it's a conflict of interest for SOE to profit (odd, since it's thier product....) to it's cheating by those that buy the item (again odd since the'yre not using an exploit to do so).
Actually most gold sellers are the ones doing the cheating if they use bots and such, to support gold sellers is in essence condoning thier cheating.
...but my opinion on the excuse that people don't want to spend hours grinding is odd because it seems to me the point of a MMORPG is to build up your character, not have everything handed to you. It's sorta like reading only the end of the book just because you don't have time to read the rest.
Originally posted by iamsomeguy I understand why there is such animosity towards buying in-game items with money. Because those that are against it feel it gives the purchasers an "advantage". I've seen a number of quesitonable arguments ranging from it's a conflict of interest for SOE to profit (odd, since it's thier product....) to it's cheating by those that buy the item (again odd since the'yre not using an exploit to do so).
Actually most gold sellers are the ones doing the cheating if they use bots and such, to support gold sellers is in essence condoning thier cheating.
...but my opinion on the excuse that people don't want to spend hours grinding is odd because it seems to me the point of a MMORPG is to build up your character, not have everything handed to you. It's sorta like reading only the end of the book just because you don't have time to read the rest.
Yup Ive said it 1000 times, its the fault of the devs for not stopping this problem at its source and that is the bot farmers. I would say less than 5% of the gold on ebay is got by genuine players...
As for the "grind" well it looks like some players have lost the plot too..... ITS NOT MEANT TO BE A GRIND ITS A GAME ITS MEANT TO BE FUN!!
Geeez Louise doesnt anyone remember FUN ???
If the devs made games that werent a mindless grind fest there would be no pharming, there would be no out of game sales etc etc etc yada yada yada.... If it was fun to play and level up people would of course prefer to do that..... FUG people its not rocket surgery...
Grinding game system = players wanting to bypass the grind = out of game sales
Fun game system = players wanting to play = dramatically reduced market for out of game sales
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
I do not think that this can be separated. The "feel" of having a really powerfull character on a server where its perfectly legal to buy anything you want in-game for real cash is not the same as having one where its not allowed and less people dare to do it becouse of scams. A powerfull character on a Non-station exchange server would be more valueable to me than one on a station exchange server i.e.
But i have left Mmorpgs alltogether, it all sounds so far from reality. It IS possible for SOE to make 58413905849130854903158 plat on those servers by only snapping their fingers or something. Think about that
This thread is a good example why group minds and indipendent minds can't get along. Group minds insist doing things precisely as they are told, and define their self-worth by comparing themselves to others within the context of those directives. Instead of questioning authority, they actively seek authority figures to obey, and only pick on their inferiors, according to the rules handed from above. No solution will help because, in the end, all their arguments come down to bragging rights. True, we could prevent inflation by making games fun enough to play and perhaps setting base prices for the most basic items; but it doesn't help, because that is not why group minds play these games. I said it once, and I say it again: they play to extend their penis.
Originally posted by Jade6 This thread is a good example why group minds and indipendent minds can't get along. Group minds insist doing things precisely as they are told, and define their self-worth by comparing themselves to others within the context of those directives. Instead of questioning authority, they actively seek authority figures to obey, and only pick on their inferiors, according to the rules handed from above. No solution will help because, in the end, all their arguments come down to bragging rights. True, we could prevent inflation by making games fun enough to play and perhaps setting base prices for the most basic items; but it doesn't help, because that is not why group minds play these games. I said it once, and I say it again: they play to extend their penis.
Hmmmm.... based on this statement I don't think that you read all the arguments Jade6, or least failed to comprehend them. My arguement against the sale of virtual items for real-life cash is, and always has been, that it promotes bad behaviour by people playing to make a fast buck rather than playing for the enjoyment of the game. These people do nothing to enrich the online community and in fact harm the community by their anti-social behaviour in game because to them the enjoyment of the other players around them is of no consequence compared to the lure of $$$$. I find that disappointing and therefore do not support anything which encourages such behaviour!
Originally posted by sumo_koten Hmmmm.... based on this statement I don't think that you read all the arguments Jade6, or least failed to comprehend them. My arguement against the sale of virtual items for real-life cash is, and always has been, that it promotes bad behaviour by people playing to make a fast buck rather than playing for the enjoyment of the game.
Some arguments are more valid than others but one has to consider things in context. Regardless of policies for or against the sale of in-game items, most people you meet will be obnoxious assholes in any case. What difference does it make whether they harvest money, or corpse camp you for 2 hours straight? Personally, I prefer the former, since I can just ignore them if the game uses instancing (as every online game should).
If the sale of in-game items is allowed, farmers camp spawn points. If it isn't, spawn points will be camped just as rudely by the same braggers who declare moral outrage when some poor chinese person does it for a living. Favoring one of these groups over the other is not how you solve the actual problem, in my view at least.
I mean, if you really want to improve the game's community, the number one solution is to remove PvP.
Comments
Actually most gold sellers are the ones doing the cheating if they use bots and such, to support gold sellers is in essence condoning thier cheating.
...but my opinion on the excuse that people don't want to spend hours grinding is odd because it seems to me the point of a MMORPG is to build up your character, not have everything handed to you. It's sorta like reading only the end of the book just because you don't have time to read the rest.
Actually most gold sellers are the ones doing the cheating if they use bots and such, to support gold sellers is in essence condoning thier cheating.
...but my opinion on the excuse that people don't want to spend hours grinding is odd because it seems to me the point of a MMORPG is to build up your character, not have everything handed to you. It's sorta like reading only the end of the book just because you don't have time to read the rest.
Yup Ive said it 1000 times, its the fault of the devs for not stopping this problem at its source and that is the bot farmers. I would say less than 5% of the gold on ebay is got by genuine players...
As for the "grind" well it looks like some players have lost the plot too..... ITS NOT MEANT TO BE A GRIND ITS A GAME ITS MEANT TO BE FUN!!
Geeez Louise doesnt anyone remember FUN ???
If the devs made games that werent a mindless grind fest there would be no pharming, there would be no out of game sales etc etc etc yada yada yada.... If it was fun to play and level up people would of course prefer to do that..... FUG people its not rocket surgery...
Grinding game system = players wanting to bypass the grind = out of game sales
Fun game system = players wanting to play = dramatically reduced market for out of game sales
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
I do not think that this can be separated. The "feel" of having a really powerfull character on a server where its perfectly legal to buy anything you want in-game for real cash is not the same as having one where its not allowed and less people dare to do it becouse of scams. A powerfull character on a Non-station exchange server would be more valueable to me than one on a station exchange server i.e.
But i have left Mmorpgs alltogether, it all sounds so far from reality. It IS possible for SOE to make 58413905849130854903158 plat on those servers by only snapping their fingers or something. Think about that
This thread is a good example why group minds and indipendent minds can't get along. Group minds insist doing things precisely as they are told, and define their self-worth by comparing themselves to others within the context of those directives. Instead of questioning authority, they actively seek authority figures to obey, and only pick on their inferiors, according to the rules handed from above. No solution will help because, in the end, all their arguments come down to bragging rights. True, we could prevent inflation by making games fun enough to play and perhaps setting base prices for the most basic items; but it doesn't help, because that is not why group minds play these games. I said it once, and I say it again: they play to extend their penis.
Hmmmm.... based on this statement I don't think that you read all the arguments Jade6, or least failed to comprehend them. My arguement against the sale of virtual items for real-life cash is, and always has been, that it promotes bad behaviour by people playing to make a fast buck rather than playing for the enjoyment of the game. These people do nothing to enrich the online community and in fact harm the community by their anti-social behaviour in game because to them the enjoyment of the other players around them is of no consequence compared to the lure of $$$$. I find that disappointing and therefore do not support anything which encourages such behaviour!
Nothing to do with bragging at all.
Some arguments are more valid than others but one has to consider things in context. Regardless of policies for or against the sale of in-game items, most people you meet will be obnoxious assholes in any case. What difference does it make whether they harvest money, or corpse camp you for 2 hours straight? Personally, I prefer the former, since I can just ignore them if the game uses instancing (as every online game should).
If the sale of in-game items is allowed, farmers camp spawn points. If it isn't, spawn points will be camped just as rudely by the same braggers who declare moral outrage when some poor chinese person does it for a living. Favoring one of these groups over the other is not how you solve the actual problem, in my view at least.
I mean, if you really want to improve the game's community, the number one solution is to remove PvP.