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Diablo IV Takes in $666 Million, Reveals Player Stats and Sets Dev 'Campfire Chat' This Friday | MMO

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  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited June 2023
    Archandes said:
    Again, still kicking 45++ enemy left and right with 500 gear level over here. Also, my legendary weapon is actually a yellow one that got rerolled for willpower (no Helltide material needed) then imprinted for better effect.

    I guess each people has their own problem, none of my clan or even my brother who barely woke up when playing the game since he got job + side job throughout the week  encounter any problem with this game scaling system.
    Again, lucky you...........plenty of unlucky me's out there (just have a look at their forums. Rest my case). My weapons on both my Druid and Barbarian are in the late 30's level. I have had no level40+ drops on weapons AT ALL!
    Only blue and yellow weapons in 34-39 range and some legendary drops that were even lower. Complete joke!

    And just to make something perfectly clear!  I don't need easy mode! I like a challenge ( I was always pushing difficulty Tiers as much as I was allowed to/able to in D3 and had a blast) and even with my current crappy, too low level gear I can still clear dungeons, legion events, Strongholds, world events, etc in Tier 2 without dying!
    Just that is has become a struggle, a real slogfest! I am just starting to burn out from this. It's become boring and frustrating!
    instead of becoming better and more powerful, both my characters have become weaker and weaker with each level up!

    So take it for what you will. We can discuss this at no end, but I have said my thing and I am done.

    I am just parking D4 for now (just getting burned out, grinding for nothing) and keep an eye out on the community and patch notes.

    Plenty of other games to play at the moment, with FFXVI releasing next week. I played the demo last week and it was awesome.
    Post edited by JeroKane on
  • ValdemarJValdemarJ Member RarePosts: 1,419
    My single biggest gripe right now is that I've had some network performance issues in the last few days. I'd had a network disconnect twice now in the middle of a boss fight that left me with the "account locked" error for about 5 minutes or so. Then the game client has locked a few times when entering a dungeon.

    This wouldn't be so bad, but it resets my quest progress. I got through the Ghuulran fight with the cult leader and was reset halfway across the map. Later on when fighting the demon it set me back a ways as well.

    My opinion is they need to up how often savepoints are made like MMOs and make it realtime. Reset progress is a huge demotivator.
    Iselin
    Bring back the Naked Chicken Chalupa!
  • IselinIselin Member LegendaryPosts: 18,719
    ValdemarJ said:
    My single biggest gripe right now is that I've had some network performance issues in the last few days. I'd had a network disconnect twice now in the middle of a boss fight that left me with the "account locked" error for about 5 minutes or so. Then the game client has locked a few times when entering a dungeon.

    This wouldn't be so bad, but it resets my quest progress. I got through the Ghuulran fight with the cult leader and was reset halfway across the map. Later on when fighting the demon it set me back a ways as well.

    My opinion is they need to up how often savepoints are made like MMOs and make it realtime. Reset progress is a huge demotivator.
    My connection on PC has been fine recently but I see a lot of posts on Reddit every day from console players mostly having the problems you describe.

    My two biggest gripes are one QOL in that the storage space is woefully inadequate making it almost impossible to have alts from different classes with just the 4 stash tabs. Currently, we would need to be absolutely focused on one build keeping nothing for builds you might want to change to at some point, and utterly ruthless about extracting only the perfectly rolled legendary affixes and decon all other legendaries to make any kind of room for other class' alts needs.

    I'm actually considering a "mule" alt or 2 just to cope with the 4 stash tabs limit.

    But the more important one is the chain CC which was a tolerable annoyance in WT1 and 2 but has become a royal PITA in Torment, T4.

    Some of that is good and adds variety to fights but it is way overdone IMO when every single elite pack can and does chain CC you. Avoiding all the beams, roots, stuns, knockdowns, etc. is just not fun when that is the focus of every single fight. That would be fine as special things for particularly tough mobs but not everywhere all the time, it's not.

    And that's before you add in the extra CC and, deadly explosions, etc. with the Nightmare Dungeon negative affixes.

    Even giving us progressive CC immunity periods as other RPGs do, which we currently have none of, wouldn't be a fix: the sheer quantity of CC is just over the top nuts.
    ValdemarJSlapshot1188GorweKidRisk
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • UwakionnaUwakionna Member RarePosts: 1,139
    edited June 2023
    Part of why I keep blood mist on my bar for my necro. The temp invuln and the stun/hold break are indispensable.
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    I really want to try d4 but 70 dollars for base edition, yeeet.
  • JeroKaneJeroKane Member EpicPosts: 7,098
    I really want to try d4 but 70 dollars for base edition, yeeet.
    All games have gone up really. Was to be expected. Base price of games have been at 60 dollars for ages, while everything else around have gone up each year based on inflation rates.

    PS5 games are even worse. All big titles cost 80 dollars base price.
    Sovrath
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Iselin said:
    ValdemarJ said:
    My single biggest gripe right now is that I've had some network performance issues in the last few days. I'd had a network disconnect twice now in the middle of a boss fight that left me with the "account locked" error for about 5 minutes or so. Then the game client has locked a few times when entering a dungeon.

    This wouldn't be so bad, but it resets my quest progress. I got through the Ghuulran fight with the cult leader and was reset halfway across the map. Later on when fighting the demon it set me back a ways as well.

    My opinion is they need to up how often savepoints are made like MMOs and make it realtime. Reset progress is a huge demotivator.
    My connection on PC has been fine recently but I see a lot of posts on Reddit every day from console players mostly having the problems you describe.

    My two biggest gripes are one QOL in that the storage space is woefully inadequate making it almost impossible to have alts from different classes with just the 4 stash tabs. Currently, we would need to be absolutely focused on one build keeping nothing for builds you might want to change to at some point, and utterly ruthless about extracting only the perfectly rolled legendary affixes and decon all other legendaries to make any kind of room for other class' alts needs.

    I'm actually considering a "mule" alt or 2 just to cope with the 4 stash tabs limit.

    But the more important one is the chain CC which was a tolerable annoyance in WT1 and 2 but has become a royal PITA in Torment, T4.

    Some of that is good and adds variety to fights but it is way overdone IMO when every single elite pack can and does chain CC you. Avoiding all the beams, roots, stuns, knockdowns, etc. is just not fun when that is the focus of every single fight. That would be fine as special things for particularly tough mobs but not everywhere all the time, it's not.

    And that's before you add in the extra CC and, deadly explosions, etc. with the Nightmare Dungeon negative affixes.

    Even giving us progressive CC immunity periods as other RPGs do, which we currently have none of, wouldn't be a fix: the sheer quantity of CC is just over the top nuts.
    Storage space is dramatic, I also don't understand why Aspects and Consumables have a seperate inventory tab but gems don't. At T3 I am breezing through everything at level 53 on my Druid, except when it comes to CC, its infuriating. It is definitely overkill and although you could soften the blow slighty by stacking 'dmg reduction on CC' gems it shouldn't be THAT mandatory.

    Another QoL feature I am really missing is when you turn regulare dungeons into nightmare ones they don't show up on the map differently. Now I have to check my inventory, travel to said dungeon by combing over the map of the region and all its dungeons and then activate the more difficult version. Its an unnecessary slog. I also don't like the whole Helltide stuff, but that is personal preference and I am not quite sure how it fits into the whole endgame spiel just yet. Tree of Whispers and Nightmare dungeons after that seem to give all you really need so far.

    /Cheers,
    Lahnmir
    cheyaneValdemarJ
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • ScotScot Member LegendaryPosts: 24,429
    Iselin said:
    My connection on PC has been fine recently but I see a lot of posts on Reddit every day from console players mostly having the problems you describe.

    I won't rest tonight thinking of those poor console guys. :)
    KidRisk
  • GorweGorwe Member Posts: 1,609
    edited June 2023
    Iselin said:
    Item equip level is almost meaningless in this game. I had the same "WTF?" reaction when I saw drops in the early levels that were 8 or 10 levels below me.

    Once you start playing in T4 and have drops that are regular, sacred, or ancestral all at the same equip level but with vastly different gear scores ranging from under 600 to over 800 that really drives home the point that equip level means absolutely nothing.

    In T1 and T2, yes there is some correlation between equip level and power but even there you're better off ignoring level and just looking at affixes and gear score.

    Itemization is not broken but it does take some getting used to.
    Itemization and level scaling are beyond broken. Whoever was responsible for that, should get FIRED. Not only because of the state of it, but also because how he(?) is ignoring this whole mess. The updates to these issues should've been released POST HASTE, not some random nerfs.

    You can like the game however you might want, but there is no overlooking this. Even you have said that it is "weird and takes getting used to". In short: badly designed.

    Nothing wrong with that, growing pains. Just like D3 and most other games had them. But something needs to be done about this idiotic, forced level scaling system nobody really asked for.

    Haven't we learned about Level Scaling in Oblivion?

    I really want to try d4 but 70 dollars for base edition, yeeet.
    We enabled them that. It is PRECISELY with D4, Jedi Survivor etc that we could've sent them a lesson. Instead people(not me, not by a longshot) fell for it hook, line and sinker. Oh well.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Iselin said:
    ValdemarJ said:
    My single biggest gripe right now is that I've had some network performance issues in the last few days. I'd had a network disconnect twice now in the middle of a boss fight that left me with the "account locked" error for about 5 minutes or so. Then the game client has locked a few times when entering a dungeon.

    This wouldn't be so bad, but it resets my quest progress. I got through the Ghuulran fight with the cult leader and was reset halfway across the map. Later on when fighting the demon it set me back a ways as well.

    My opinion is they need to up how often savepoints are made like MMOs and make it realtime. Reset progress is a huge demotivator.
    My connection on PC has been fine recently but I see a lot of posts on Reddit every day from console players mostly having the problems you describe.

    My two biggest gripes are one QOL in that the storage space is woefully inadequate making it almost impossible to have alts from different classes with just the 4 stash tabs. Currently, we would need to be absolutely focused on one build keeping nothing for builds you might want to change to at some point, and utterly ruthless about extracting only the perfectly rolled legendary affixes and decon all other legendaries to make any kind of room for other class' alts needs.

    I'm actually considering a "mule" alt or 2 just to cope with the 4 stash tabs limit.

    But the more important one is the chain CC which was a tolerable annoyance in WT1 and 2 but has become a royal PITA in Torment, T4.

    Some of that is good and adds variety to fights but it is way overdone IMO when every single elite pack can and does chain CC you. Avoiding all the beams, roots, stuns, knockdowns, etc. is just not fun when that is the focus of every single fight. That would be fine as special things for particularly tough mobs but not everywhere all the time, it's not.

    And that's before you add in the extra CC and, deadly explosions, etc. with the Nightmare Dungeon negative affixes.

    Even giving us progressive CC immunity periods as other RPGs do, which we currently have none of, wouldn't be a fix: the sheer quantity of CC is just over the top nuts.
    Yup.  I agree.  Have had remarkably few connection issues (on PC).  I recently made an "alt" Barb and loved it so Im around 60 now and definitely ran into the stash tab issues. I assume these will be monitized in some way in the future because it's an obvious pain point in a game that says you can have 10 characters.  I spent 3 hours yesterday cleaning and organizing my bank and splitting it into 2 sections (Necro and Barb). 

    Looking forward to seeing how the Barb does in T4 because in T3 he's unkillable.  He doesn't do much in the way of DPS so boss fights can be tedious but it's fun when we run into some fight with 50 mobs jumping us and my group all dies and I stand there at 95% health whirling and twirling my way around the screen.  I need to find a Unique chestpiece to really kick it into overdrive.  So far no luck.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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  • GorweGorwe Member Posts: 1,609
    edited June 2023
    Needs a delete button on mobile. :)
  • IselinIselin Member LegendaryPosts: 18,719
    lahnmir said:
     I also don't like the whole Helltide stuff, but that is personal preference and I am not quite sure how it fits into the whole endgame spiel just yet. 

    Helltides are good XP because the mobs there are, just like in Strongholds. always at least two levels higher than you (more than that, minimum 75, before you're level 73 in T4) so you get increased XP per kill (the Legion events that happen every 1/2 hour are also +2 mob levels.) But the better part is the "mystery chests" you can find in them that take 175 of the Helltide resource you get from killing mobs while they're active.

    Those chests give you a guaranteed 3+ random legendary/unique drops so they're a reliable source of legendary+ gear, but more importantly, they give you Forgotten Souls which is the material you need to change affixes for sacred or ancestral quality gear at the occultist, and currently, helltides are the only source in the game for those mats.
    lahnmir
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ValdemarJValdemarJ Member RarePosts: 1,419
    Scot said:
    Iselin said:
    My connection on PC has been fine recently but I see a lot of posts on Reddit every day from console players mostly having the problems you describe.

    I won't rest tonight thinking of those poor console guys. :)

    Don't. I said it's the most irritating thing I've encountered so far, not that it's a big problem. It's very annoying and demotivating when it does happen though. I finished the Brol fight with a guildie last night and it went rather smoothly.

    The second most irritating thing about D4, compared to D3, is the inventory. I feel like they tried to pander to "old school" D2 fans by giving us shitty inventory management. It was a dumb idea and I hope they revamp that. D3 is a beautiful system that still imposes a limit, but offers and interface to quickly manage and compare items, and it works well with storage.

    My third place criticism is that boss fights could be more interesting. CC feels like a crutch in their design philosophy.

    Scot
    Bring back the Naked Chicken Chalupa!
  • ScotScot Member LegendaryPosts: 24,429
    ValdemarJ said:
    Scot said:
    Iselin said:
    My connection on PC has been fine recently but I see a lot of posts on Reddit every day from console players mostly having the problems you describe.

    I won't rest tonight thinking of those poor console guys. :)

    Don't. I said it's the most irritating thing I've encountered so far, not that it's a big problem. It's very annoying and demotivating when it does happen though. I finished the Brol fight with a guildie last night and it went rather smoothly.

    The second most irritating thing about D4, compared to D3, is the inventory. I feel like they tried to pander to "old school" D2 fans by giving us shitty inventory management. It was a dumb idea and I hope they revamp that. D3 is a beautiful system that still imposes a limit, but offers and interface to quickly manage and compare items, and it works well with storage.

    My third place criticism is that boss fights could be more interesting. CC feels like a crutch in their design philosophy.

    It was gifted to me on a plate, I could not resist. End of the day, a world is not going to exist where console and device players all get a PC, so gaming is bigger for having consoles, the only issue I really have is dodgy ports.

    Sounds to me like the order you mention those issues in is the order they will be fixed, I would expect smoothness to be their number one priority. It just makes the game look bad having a problem there and we live in a gaming age where what shows on a Streamers screen has to be sorted first. We have all seen inventory overhauls, that might take them a month or two at most. But changing something like Boss fights, that is going to take some serious time over two months easily.
  • UwakionnaUwakionna Member RarePosts: 1,139
    edited June 2023
    Really wouldn't regard the inventory as all that old school either. It's just slots and every item consumes the same amount of space. Part of the budgeting in 2 for example with inventory went into gameplay affecting logistics like ammo and especially charms which play a big role on higher tiers, which as far as I know isn't a thing here.

    Inventory feels more modern in that regard with less logistics to management element over just not being able to store as much alt gear/aspects/gems.
  • TillerTiller Member LegendaryPosts: 11,485
    Uwakionna said:
    Angrakhan said:
    Welp, so much for the ol "this game is terrible and is going to flop" theory. Guess the haters will have to go back to their armchairs and predict what's going to fail next. Maybe Starfield will pan out for you.
    Relatively certain nobody thought it was going to flop. What's with the need to attack fictional others?

    At least it's not as absurd as the last time. What crusade are you on here?

    Seriously people, by all means enjoy the game if you like it. No need to straw-man backhand others for not sharing an opinion.

    I have no idea where this person gets this either lol. I swear they thought this was some obscure subreddit.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • IselinIselin Member LegendaryPosts: 18,719
    FYI in case you guys are not aware of the info bits from their recent "camp fire" chat. They will be removing gems from the inventory and treating them as materials so that's a bit of inventory relief.

    I believe their target, they said, is before season 2 so about 3 months.
    ValdemarJ
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TalraekkTalraekk Member UncommonPosts: 297
    To the person saying 'empowering skills' or the like, 'get higher level.  I've got 80-100 hours and the skills are terrible (and I don't have anything that empowers my skills).  How many hours should I go until things get interesting?  Even if you like them, even if the game is good, EVEN if their entire theme is good (which it isn't 3-5% gains, +1-2 enemies hit) they aren't... at least comparably AS FUN as Diablo 3 skills.  I love the grittiness of the game, it IS Diablo, when I first started playing I was dumbfounded how perfect they got it.  But mappy.... corridors and SEVERELY lackluster skills/trees has me heading for D3, D2R, D1, POE, hell Grim Dawn and Last Epoch......  The skills need to be engaging and fun, not fun after 100 hours, fun when you get them if not more fun as time goes on.
    Shit, I used electrocute in D3, even though it was relatively bad because it was fun.

    As an aside not, Lilith Shrines..  Sure, don't overpower them but you found 50 of them, you've got one quarter of a piece of crap gear on a level 30 in terms of stat gains.  +2 (x10) when a single piece of gear has 50.  Way to (closest analogy would be to bury the lead).
    Gorwe
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    JeroKane said:
    I really want to try d4 but 70 dollars for base edition, yeeet.
    All games have gone up really. Was to be expected. Base price of games have been at 60 dollars for ages, while everything else around have gone up each year based on inflation rates.

    PS5 games are even worse. All big titles cost 80 dollars base price.

    All of the bonuses assume i play other bliizards games. I want  just diablo 4 nothing else.
  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited June 2023
    JeroKane said:
    I really want to try d4 but 70 dollars for base edition, yeeet.
    All games have gone up really. Was to be expected. Base price of games have been at 60 dollars for ages, while everything else around have gone up each year based on inflation rates.

    PS5 games are even worse. All big titles cost 80 dollars base price.

    All of the bonuses assume i play other bliizards games. I want  just diablo 4 nothing else.
    This has nothing to do with Bonuses. It was to be expected that the base price of games would go up one day. They have been at 60 dollar price for over a decade. Hell, big console titles had a 60 dollar price tag for even longer!
    All the while, when everything around you has gone up in price the last decade!

    So a 10 dollar increase isn't that much after more than 10 years. Like I said, it's worse on the PS5 for some reason.
    on XBOX Series X/S, most new titles sit around 69 dollars, but all these same titles are 79 dollars on the PS5!
  • GorweGorwe Member Posts: 1,609
    Iselin said:
    FYI in case you guys are not aware of the info bits from their recent "camp fire" chat. They will be removing gems from the inventory and treating them as materials so that's a bit of inventory relief.

    I believe their target, they said, is before season 2 so about 3 months.
    Which is EXACTLY why I decided to wait for at least 6 months. Multiple patches with multiple QoL issues solved, cheaper price etc ... ? Why shouldn't I wait?
  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited June 2023
    Gorwe said:
    Iselin said:
    Item equip level is almost meaningless in this game. I had the same "WTF?" reaction when I saw drops in the early levels that were 8 or 10 levels below me.

    Once you start playing in T4 and have drops that are regular, sacred, or ancestral all at the same equip level but with vastly different gear scores ranging from under 600 to over 800 that really drives home the point that equip level means absolutely nothing.

    In T1 and T2, yes there is some correlation between equip level and power but even there you're better off ignoring level and just looking at affixes and gear score.

    Itemization is not broken but it does take some getting used to.
    Itemization and level scaling are beyond broken. Whoever was responsible for that, should get FIRED. Not only because of the state of it, but also because how he(?) is ignoring this whole mess. The updates to these issues should've been released POST HASTE, not some random nerfs.

    You can like the game however you might want, but there is no overlooking this. Even you have said that it is "weird and takes getting used to". In short: badly designed.

    Nothing wrong with that, growing pains. Just like D3 and most other games had them. But something needs to be done about this idiotic, forced level scaling system nobody really asked for.

    Haven't we learned about Level Scaling in Oblivion?


    Well at least the Blizzard Devs have finally admitted that the Resistance stats are broken in this game and not working as intended. LOL!

    No sh!t ?! I have been nearly one-shotted at nauseum by those annoying Poison and lightning Sorcerer NPC's.
    Poison bosses are the worst! It's like they bypass any defense stats you have and you fighting naked! Those big poison pools they throw around, nearly one-shot drain your health.
    (example: having poison resist + dropping a poison resist elixir does nothing)

    Though, we have to wait untill after season 2, before they have time to look into it and try fix it.
    Which is like sometime next year! (as average diablo season runs for 3-4 months).

    It just shows they literally have not done any real in-house play-testing at all! When vital stuff like this is completely broken in the live game and they just now found out, after streamers and youtubers have pointed it out to them!

    So it should not come as a surprise that the level scaling itself is broken too, not tested well enough and thus not balanced properly!
    And same again for the loot tables in specific level ranges (like 40-50 bracket). /Facepalm

    Post edited by JeroKane on
    Gorwe
  • TalraekkTalraekk Member UncommonPosts: 297
    To be fair / (singsong to be fair) no normal player sees these "Admittadly shits wrong" posts.  Hardcore players come to the forums, the rest are left with empty radio air *we suck*
  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited June 2023
    Talraekk said:
    To be fair / (singsong to be fair) no normal player sees these "Admittadly shits wrong" posts.  Hardcore players come to the forums, the rest are left with empty radio air *we suck*
    Which should make Blizzard afraid!  Since this game is a live service that is going to heavily depend on Seasons and selling battle passes!

    As the current state of the game is right now and more and more youtubers have been pointing this out now in recent videos running up to Season 1 release, the game is a horrific grind after level 50!

    It will take casual players hundreds of hours to reach level 100.  Grinding out all the renown is a real boring slog as well! Carrying over your Lilth shrines and map exploration unlocks to Season character doesn't help much like many have pointed out already. As really, how many of the majority of players is going to bother roaming around the map finding all these shrines?  I haven't yet either, as it's a boring time sink, with bonusses being neglible for the effort. 

    I haven't seen the sales numbers on the Deluxe and Ultimate editions, but at most these buyers will probably at least try out Season 1 (since they paid for the battle pass already) and that's it.

    The vast majority of players will still be in Tier 1/2, with few barely making it into Tier3 (if at all) by the time Season 1 launches and having to reroll a new Season character will not be so enticing to them, seeing how many weeks they have been grinding already on their current character(s).



    Honestly, in my opinion. They should have approached Seasons and Battle pass differently in this game, due to it's Open World MMO like nature and the much harder grind to max level involved, compared to D3 and PoE that do regular Seasons with temporary dedicated servers.

    In D4, Seasons should just play out in the same Eternal realm, with Season specific events (like how they have been doing it in MMO's forever and there are so many great and fun ideas they can go for here) and the Battle Pass and players can just keep using their existing character(s) to play the Seasonal content and unlock the tiers on the Battle pass.

    We also already know there going to be at least two paid expansions as well.

    PS. I think this video sums it up really well, regarding the current problems with the game:


    Post edited by JeroKane on
    Gorwe
  • ScotScot Member LegendaryPosts: 24,429
    JeroKane said:
    I really want to try d4 but 70 dollars for base edition, yeeet.
    All games have gone up really. Was to be expected. Base price of games have been at 60 dollars for ages, while everything else around have gone up each year based on inflation rates.

    PS5 games are even worse. All big titles cost 80 dollars base price.
    My impression has always been that the PC was the worse for F2P fans expecting everything to be free. But do you get a lot of that on consoles as well?
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