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Throne and Liberty: Everything You Need to Know From the Launching Showcase | MMORPG.com

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  • QuizzicalQuizzical Member LegendaryPosts: 25,501
    Nanfoodle said:
    What payment modles require that much explanation. You have already failed.
    Yeah and TBH, the way they talk about the marketplace... sounds a lot like blockchain to me. 
    I'm extremely skeptical that he means blockchain.  Rather, it could be something more like this:

    1)  There are (at least) two main currencies:  gold, which you get from playing the game, and lucent, which is only created when someone pays real money to buy it.

    2)  Paid items are either paid for directly by real money or bought with lucent and not created in any other manner.

    3)  The auction house has items priced in lucent, not gold.  The fee to list items is in gold, so free players can sell items to acquire lucent.

    4)  Some items are bind on pickup and hence untradeable, but some can readily be sold on the auction house.  The latter includes some desirable items that whales would like to buy a lot of.

    This would mean that free players can auction off some items that they get for lucent, and then use that lucent to buy some paid items.  There will be some paid things that players really want, and selling other items for lucent will allow free players to get those.  There will also be some paid things that are really only whale bait and you don't need in order to play well.

    One key difference between this and some real-money trading games is that no players ever take money out of the game.  You might be able to sell some goods for lucent that would have cost $10 to buy directly, but you can't take that $10 out of the game.  That means that there is no "play to earn", and you avoid the problems that come with that.

    One traditional problem with a gold-based auction house is that high-level players have massively more purchasing power than low-level players.  That sometimes means that you basically can't buy anything good off the auction house until you're max level.  It also creates a lot of pressure for players willing to spend early to buy from gold farmers.  Pricing trades in lucent cuts out the gold farmers and allows whales to buy what they want early on with the developers getting the money.

    Is that exactly what the game will do?  Likely not, but I'd bet on it being a lot closer to what I describe above than it is to being a blockchain game.
    maskedweaselSovrathAbimorultimateduckScot
  • QuizzicalQuizzical Member LegendaryPosts: 25,501
    "Getting to max level takes a tenth of the time it did before"

    That this is considered a good thing in an MMORPG kind of indicates what is wrong with our games today.

    The difference is that it now takes time actively playing the game rather than just turning on auto-combat and letting it run.  Of course it should take fewer in-game hours for an active game than an idle game.
  • QuizzicalQuizzical Member LegendaryPosts: 25,501

    For example, this is exactly like what nino kuni cross worlds did with their marketplace, but it is blockchain. It's a stupid system where you need to essentially buy the currency to list items to sell... or you can earn it but that's really rare. 

    These systems are never good. 
    Making players use the paid currency as an auction house list fee is really dumb.  That defeats the point of allowing free players to sell stuff to whales and get paid items that way.  The goal is to allow and incentivize whales to pay the way of a lot of other players without ruining the game for anyone.

    You need to have some auction house listing fee to prevent people from cluttering it with a ton of junk that they don't actually want to sell, but that fee needs to be from an in-game currency that is readily obtainable by free players.

    Incidentally, Uncharted Waters Origin does roughly what I describe above:  the auction house is priced in red gems, but the listing fee is in ducats.  Free players can pretty easily get a handful of red gems to buy mate skills, but buying whale bait items if you're a free player would be really hard.

    One other twist from UWO is that some items have a 10% chance of being tradeable.  Imagine if that epic sword drop that you got had a 90% chance of being bind on pickup, but a 10% chance of being bind on equip or when traded.  That allows whales to spend money to buy some top tier gear pretty directly, but it really wrecks things for gold farmers if 90% of what you wanted to sell is randomly bind on pickup.  It also means that free players can't feel pressured to sell everything good that they get, as most of it is bind on pickup.  Feeling pressured to sell 10% of the good stuff that you get is very different from feeling pressured to sell all of it.
  • AbimorAbimor Member RarePosts: 919
    Quizzical said:
    Nanfoodle said:
    What payment modles require that much explanation. You have already failed.
    Yeah and TBH, the way they talk about the marketplace... sounds a lot like blockchain to me. 
    I'm extremely skeptical that he means blockchain.  Rather, it could be something more like this:

    1)  There are (at least) two main currencies:  gold, which you get from playing the game, and lucent, which is only created when someone pays real money to buy it.

    2)  Paid items are either paid for directly by real money or bought with lucent and not created in any other manner.

    3)  The auction house has items priced in lucent, not gold.  The fee to list items is in gold, so free players can sell items to acquire lucent.

    4)  Some items are bind on pickup and hence untradeable, but some can readily be sold on the auction house.  The latter includes some desirable items that whales would like to buy a lot of.

    This would mean that free players can auction off some items that they get for lucent, and then use that lucent to buy some paid items.  There will be some paid things that players really want, and selling other items for lucent will allow free players to get those.  There will also be some paid things that are really only whale bait and you don't need in order to play well.

    One key difference between this and some real-money trading games is that no players ever take money out of the game.  You might be able to sell some goods for lucent that would have cost $10 to buy directly, but you can't take that $10 out of the game.  That means that there is no "play to earn", and you avoid the problems that come with that.

    One traditional problem with a gold-based auction house is that high-level players have massively more purchasing power than low-level players.  That sometimes means that you basically can't buy anything good off the auction house until you're max level.  It also creates a lot of pressure for players willing to spend early to buy from gold farmers.  Pricing trades in lucent cuts out the gold farmers and allows whales to buy what they want early on with the developers getting the money.

    Is that exactly what the game will do?  Likely not, but I'd bet on it being a lot closer to what I describe above than it is to being a blockchain game.
    first I'm on my phone and have fat fingers forgive me. Quizzical thanks for explaining this it is really understandable for me now. the way you explain does make it sound good for people who want to play the game but maybe can't afford the cost for some things. which is understandable if your some kid or college student or have a family and things are tight with everything like real food being more expensive and eating into people's budgets right now. That does make it sound like it's not some crazy out of control pyramid scheme like blockchain. 
    my concern problem whatever is the rest that goes with it. is there actually going to be items that free people can earn that these whales want? or are they going to be locked behind the the other 3 different pay systems? And the company is just double dipping and charging everyone behind a scheme? I right now don't really trust a lot of these game companies enough without more info. 
    maskedweasel
  • AbimorAbimor Member RarePosts: 919
    I don't know the plan seems really complex and detailed oriented and well thought out to calm peoples nerves. It is just missing one key factor the prices. Their startling lack of faith in their product should concern everyone.  
      


  • numaticnumatic Member UncommonPosts: 675
    Premium currency in the marketplace means 100% p2w. 

    You cannot use cash purchased ingame currency in a player driven economy. Especially one that is based ENTIRELY around the weapons you use.

    I can't explain enough how ridiculously P2W this model is. All the others I could have dealt with but the marketplace model is just absurd. I can't believe more people aren't pointing this out.
    maskedweasel
  • XophXoph Member UncommonPosts: 183
    edited November 2023
    I can't wait to play this. The NA beta was really fun. Graphics are top tier, animations and skill/spell effects are all so very well done. The combat feels very good to me. I don't care about the moving around while casting a spell/skill stuff. That's how all games used to be and I like that. Running around casting shit is weird.

    I am worried it is only launching with only 2 zones... and he said it would be 3-4 months before KR sees the first big content drop. The zones are not that big... and if there's alot of people competing for mob spawns (for contracts, think quests/missions for upgrade mats, everyone will be doing this) with no PvP allowed then that is going to make for some really boring and frustrating gameplay, rather than some fun and exhilarating gameplay PvPing those players while doing the mob kill contracts.

    It's not what I wanted but it's still going to be a fun game. I don't like that they removed auto hunt and I don't like they removed open PvP and then open PvP at night too. It's just little PvP events every other hour or so... and that can still be enjoyable but I would have much rather seen the open world pvp days of Lineage return to a modern game. And as for auto hunt, people will just bot with 3rd party software now... it just puts the mass of players at a disadvantage. There will be botters and gold sellers just like any other game.

    But I am someone who experienced MMOs in 1998 with Lineage being my very first, so my opinion here on this game is much different than most players.
    maskedweaselSovrath
  • SovrathSovrath Member LegendaryPosts: 32,941
    Xoph said:


    But I am someone who experienced MMOs in 1998 with Lineage being my very first, so my opinion here on this game is much different than most players.
    My first mmorpg was Lineage 2. If this was closer to the game play that would be a huge plus.

    Nanfoodle
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  • KnightFalzKnightFalz Member EpicPosts: 4,585




    templarga said:


    If that monetization model goes into effect, I will not even bother trying the game. I have never read something so complicated. If I wanted to learn economics, I would have studied it in college.






    It's actually quite simple. It only boils down to:

    1. Battle pass

    2. Costumes and skins

    3. Player marketplace and trade

    4. Pets and mounts skins



    There is also a Growth Pass because one pass isn't enough.
  • ScotScot Member LegendaryPosts: 24,445
    Quizzical said:
    Nanfoodle said:
    What payment modles require that much explanation. You have already failed.
    Yeah and TBH, the way they talk about the marketplace... sounds a lot like blockchain to me. 
    I'm extremely skeptical that he means blockchain.  Rather, it could be something more like this: ...


    When are schools going to start giving the kids coming into gaming Cash Shop Finance lessons? ;)
    Nanfoodle
  • ultimateduckultimateduck Member EpicPosts: 1,310
    numatic said:
    Premium currency in the marketplace means 100% p2w. 

    You cannot use cash purchased ingame currency in a player driven economy. Especially one that is based ENTIRELY around the weapons you use.

    I can't explain enough how ridiculously P2W this model is. All the others I could have dealt with but the marketplace model is just absurd. I can't believe more people aren't pointing this out.
    This is only a problem in PvP and only if gear plays a big role in a characters effectiveness.

    Like it or not, a lot of MMORPG players are getting older and don't want to spend endless hours grinding gear. I don't mind it so much, but this might be a selling point to my brother who hates grinding gear after working 40+ hours a week and commuting. If he can spend a few buck to get outfitted, he would rather do that.

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