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Pocket Pair, the developers of Palworld, have announced that their new survival creature collector has sold over eight million copies in just six days since release.
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mmorpg junkie since 1999
They have said they will "Investigate".
When it comes to money, everyone becomes angry.
Case in point:
Warhammer 40k space marine:
Starcraft 2 marine:
I mean come on they didn't even change the color of the armor.
End of the story.
First, the lawsuit would be brought by The Pokémon Company, not Nintendo. No other Nintendo-exclusive IP could possibly be affected by this case.
Second, the plaintiff could not have made much money in a lawsuit before the defendant's game started selling. The most a lawyer would have done at that time would be to write a cease-and-desist letter. Now that the game has made tons of money, a large chunk of that can be taken by The Pokémon Company if it is decided that infringement actually occurred.
Third, they definitely have grounds. You see it all around you. Public perception (which is relevant in a case like this) indicates that the characters and mechanisms in the two games can be very easily confused, which speaks to Palworld's potential to negatively impact the market for legitimate Pokémon games.
mmorpg junkie since 1999
Pokémon games (which I love) are predicated on the concept that humans and Pokemon live in harmony and work together. You can see evidence in that all through the games in the background activities of NPCs, but the game itself has only really ever allowed you to go out and use Pokemon to fight other Pokemon, on both mundane and large scales of importance to the world.
In PalWorld I don’t need to be given a starter Pokemon to weaken a new Pal to catch it, I can hit it with a stick. Is that truly any more violent or humane than having a Pokemon claw/bite/burn another one? Doesn’t really matter to me personally, but is far more realistic.
My Pals are a part of my settlement and are assigned jobs in exchange for shelter, food, and companionship. This is so incredible satisfying because of how much this is missed in Pokemon. They have their own skills, traits, and abilities that can contribute to (and help defend) the settlement.
There’s still a lot they can and should do with the game to flesh it out, but it really does stand on its own quite well so far and can’t wait to see what’s next.
No court case announced though? This may follow what you see elsewhere; until the game, music etc has made a lot of money what's the point in taking them to court? Once they have made a wagonload, that's when you sue.
How about when Pokemon releases its next game and steals all Palworlds popular mechanics, who will stick up for this little game. Because I am certain thats about to happen I guarantee it.
Monopolies need innovate and make good products people like and stop trying to hide behind copyright laws.
1) There is only so many customers that would even be interested in this product
2) Most customers are casual, I doubt more than 50% have ever spent more than 25 hours in any game.
I just started this game last night, after 1 hour I had an achievement that less than 50% of the people completed, and all I did was follow the questline.
So with big sales will come big drops.
I think the real question is what this game will look like after its 1st paid expansion, can it get anywhere close to its initial success.
I think that its smart to take the best of everything. Thats what makes it unique. Thats actually innovative LOL.
Whats not innovative is taking the worst parts of games, which seems to be the norm for new MMO's.
Everyone is asking for cross platform but forget that FFXI was the first game to offer PC and console cross platform gameplay. Nowadays this means mobile and PC
If they keep 10% of their playerbase longterm, that's still huge.
Exactly. I honestly dont understand why games dont always take the best ideas then build on those.
New innovative ideas are not always good. MMO's have been innovating money grabs, loot boxes, cash shops ect... I dont think that was good for customers.
I had a conversation with Lead Dev of embers after many posts that brought up how they had this one stupid mechanic that most people didnt like and he said wanted to keep the mechanic in his game because its what made them different from everyone else.
What a moronic concept, to keep something unique even if its hated.
Fun ideas are more important than new ideas.
If they are going to add something to the game new/different, the first thing Devs should ask themselves, is if the customers would actually want it.