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Star Citizen layoffs

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Erillion said:
    >>> 
    Massively is reporting large scale layoffs at CIG. Seems like folks are being told to immediately (or with short notice) more to Manchester England or lose their jobs.

    Curious that the folks who post numbers somehow skipped this news?
    >>>>


    Massively is reporting "additional layoffs", not "large scale". If you want to stay true to your source.

    And - just like you said - its mostly marching orders to the Manchester office. For tax reasons. Which quite a few of the US developers will not want to do.

    Turbulent producer Annie Bouffard is quite outspoken and not happy, most of the others are quite low-key and matter of fact in public (if you check their LinkedIn profiles).

    "the folks who post numbers" wait for the newest financial information, which is due soon. Especially the mandatory UK financial statement. Because they - well ... post numbers. And dont speculate as much as others.

    Given the current situation in the gaming industry in general, it is not really surprising to see additional layoffs. And if you are an accountant: There currently is an opportunity to hire experienced talent at less than usual wages with all these people on the market looking for jobs.

    Some on Reddit speculate that with Squadron 42 possibly in the polishing phase as reported, a few positions (such as a Lead Level Designer) are not needed anymore.

    Meanwhile life continues in the (Alpha) game and many backers still ....


    Have fun


    They used the quote "Bouffard references leaving a “highly toxic company” after the end of January saw “a mass dismissal, disguised as a ‘relocation of staff’ 

    So if you want to quibble whether large scale and mass dismissal are equivalent you go knock yourself out.   

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 27
    So if you want to quibble whether large scale and mass dismissal are equivalent you go knock yourself out.   


    English is not my mother language, but as far I underrstand a mass dismissal does not require large scale on the context of layoffs, it implies that there's a larger number of employees being let go simultaneously.

    To what may be 1 or 2 a week, can be 10 or 20 at once, isn't that on itself be a mass dismissal?


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    MaxBacon said:
    So if you want to quibble whether large scale and mass dismissal are equivalent you go knock yourself out.   


    English is not my mother language, but as far I know a mass dismissal does not imply large scale, it just implies a wave of dismissals at once to what the norm happens in a segregated manner.



    English is my mother language.  When used in this context it means large scale.  As in : Mass shooter kills 15 at parade.
    And the dictionary definition:  relating to, done by, or affecting large numbers of people or things.

    But if this is the hill you wanna focus on... go ahead.  Ill just wait to see the MMORPG article when it comes out.
    ValdemarJ

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 27
    English is my mother language.  When used in this context it means large scale.  As in : Mass shooter kills 15 at parade.
    And the dictionary definition:  relating to, done by, or affecting large numbers of people or things.

    But if this is the hill you wanna focus on... go ahead.  Ill just wait to see the MMORPG article when it comes out.

    On a studio of 200, if 20 let are let go on layoffs, that can be seen as a mass layoff but it's a 10% cut.


    Otherwise a "large number" wouldn't be the 10%, but a "larger than normal". The layoffs around labeled as mass layoffs have effectively represented  a small fraction of the workforce.


  • kitaradkitarad Member LegendaryPosts: 8,177
    Lots of 'splaining' ain't going to make it smell any less fishy. 
    KyleranValdemarJ

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 27
    kitarad said:
    Lots of 'splaining' ain't going to make it smell any less fishy. 
    What's fishy? 



    People say "relocation ain't real" but the thing that CIG did, on the past years, was downsize gamedev positions on the US while they've grown their other studios, especially the UK one:



    If it wasn't for that, you'd figure "oh they just downsizing", but if one office downsizes and the other grows... they're moving the positions (even if they don't move the people).

    But the trend as the graph there shows, is that they been slowly but surely removing dev positions in the US despite growing totals every year.
    Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    kitarad said:
    Lots of 'splaining' ain't going to make it smell any less fishy. 
    Bingo

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 28
    kitarad said:
    Lots of 'splaining' ain't going to make it smell any less fishy. 
    Bingo
    Well they just did their article, and guess what nonburguer,  "some people been laid off" that's it, meh


    Idk what is the fishy thing, is there supposed to be a bigger truth here? CIG closing doors quietly and running away with all the money? :open_mouth:

    WalkinGlenn
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    MaxBacon said:
    kitarad said:
    Lots of 'splaining' ain't going to make it smell any less fishy. 
    Bingo
    Well they just did their article, and guess what nonburguer,  "some people been laid off" that's it, meh


    Idk what is the fishy thing, is there supposed to be a bigger truth here? CIG closing doors quietly and running away with all the money? :open_mouth:

    No.  I hope this is the sign of them actually starting to be RESPONSIBLE and prudent with OUR money.  They were far to large and ridiculously broken into numerous sub-companies.  All for a company that has yet to produce a single launched game.  Maybe if they right-size they can focus and deliver.  No studio working on 1-2 projects needs to be as large as they grew.

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 28
    Slapshot1188 said:
    Maybe if they right-size they can focus and deliver.  No studio working on 1-2 projects needs to be as large as they grew.

    Well with that much I agree. I do not think CIG needs to be one of the biggest, if not the biggest studio in gaming working on a single game to pull off SC.


    There's a saying in gaming about too many cooks in the kitchen, only some areas benefit from that.



    But I do underrstand these moves of them because moving positions isolated throughout multiple studios, and centralizing them especially in the UK studio, to me simply makes sense, even if they do it for cuttting costs there can't be a more efficient structure than people working together in the same place (and timezone!) 

    Kyleran
  • ArglebargleArglebargle Member EpicPosts: 3,481
    MaxBacon said:
    kitarad said:
    Lots of 'splaining' ain't going to make it smell any less fishy. 
    What's fishy? 



    People say "relocation ain't real" but the thing that CIG did, on the past years, was downsize gamedev positions on the US while they've grown their other studios, especially the UK one:



    If it wasn't for that, you'd figure "oh they just downsizing", but if one office downsizes and the other grows... they're moving the positions (even if they don't move the people).

    But the trend as the graph there shows, is that they been slowly but surely removing dev positions in the US despite growing totals every year.

    Good post, and thanks for the graphic.

    The shady elements come from things like how much notice of the move did they give their employees? Had they told them they'd be secure in their positions?  Is it a way to layoff employees while not 'technically' laying them off?

    Anyone with family given a short notice may have trouble navigating this -- partner's jobs, school year for kids, selling houses, etc. 

    And again, folks who want to continue working in the field tend to not complain about their previous employer.  No matter what.  So absence of complaints does not equal absence of reasons for complaints.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 28

    Good post, and thanks for the graphic.

    The shady elements come from things like how much notice of the move did they give their employees? Had they told them they'd be secure in their positions?  Is it a way to layoff employees while not 'technically' laying them off?

    Anyone with family given a short notice may have trouble navigating this -- partner's jobs, school year for kids, selling houses, etc. 

    And again, folks who want to continue working in the field tend to not complain about their previous employer.  No matter what.  So absence of complaints does not equal absence of reasons for complaints.

    I've seen this story on repeat on these waves of layoffs around gaming since last year, companies generally rather agressive, short notices, it's a pretty sad reality, even when management quells concerns of layoffs then they still happen anyway.

    The downsize on those gamedev US teams has been progressive, it may be that the prospect of having an US employee move to the UK is by nature almost null that they've just been building those teams on offices like the UK, conduct the necessary knowledge transfer and when the dev is laid off there was already an active replacement in place.


    That's what I think been happening, the financial numbers also sustain that they are in need to conduct cost cutting, it feels they did overreach on growth, as a company of this scale even with the huge amount of money they make the costs are also insanely high.

    When I heard over 1,100 employees after Turbulent aquisition I was already saying last year expecting this year to see layoffs. The company has been increasing costs on the order of dozens of millions per year, sooner or later the income wouldn't be able to cope with it, now it's time for financial discipline; which is not outright a bad thing as that puts pressure on fullfilling deliveries, taking schedules more seriously and focusing dev efficiency. 
  • VrikaVrika Member LegendaryPosts: 7,989
    edited February 28
    Arglebargle said:

    The shady elements come from things like how much notice of the move did they give their employees? Had they told them they'd be secure in their positions?  Is it a way to layoff employees while not 'technically' laying them off?
    Of course it's a layoff. Moving location like this and asking people to move basically means that the company gets to keep a couple of people who relocate and their experience from the old location, while most are laid off.

    It may be that they're just moving operations and will hire new workers in the new location to replace the old ones they laid off. But whether they are moving or downsizing, it should be called a layoff, because most of their affected employees are losing their jobs as a result.
    ValdemarJ
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 28
    Vrika said:
    It may be that they're just moving operations and will hire new workers in the new location to replace the old ones they laid off. But whether they are moving or downsizing, it should be called a layoff, because most of their affected employees are losing their jobs as a result.



    The story of SC's director Todd Papy what info came from there is that he didn't want to relocate to the UK, and what ended up happening is SQ42's director became SC's director, followed by him leaving the company.

    Reasonably layoffs wouldn't be aimed at directors, which makes this make more sense that the UK relocation for Todd at least, was a deal breaker.
    Arglebargle
  • ErillionErillion Member EpicPosts: 10,328
    Kyleran said:

    So that's where SC got all the extra money last year. Crowdfunding from the UK taxpayers, stepping up their game in a major way  ;)

    But, to your earlier point I see there's 900 former Sony developers available for hire.

    Is Manchester far from London?

    https://www.eurogamer.net/sony-laying-off-900-playstation-employees-london-studio-to-close-in-its-entirety




    The shortest route between London and Manchester is 199.57 mi (321.18 km) according to the route planner. The driving time is approx. 3h 59min.

    Not quite my idea of a daily commute.

    And - having been in Manchester for conferences - i personally would not exactly want to live in Manchester myself.


    Have fun

    ArglebargleKyleran
  • ErillionErillion Member EpicPosts: 10,328
    Tiller said:

    This is true, if anything leave a review on glassdoor and move on.



    >>>... barely trained chimps for QA ...<<<

    Harsh ! 


    Have fun
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited February 29
    Erillion said:
    Tiller said:

    This is true, if anything leave a review on glassdoor and move on.



    >>>... barely trained chimps for QA ...<<<

    Harsh ! 


    Have fun
    QA peasant is the best way to enter the industry, moving up to design and such.  :P 
  • HatefullHatefull Member EpicPosts: 2,503
    Mass lay-offs across the entire gaming industry, people being forced to return to the office. CIG is the only culprit. /eye roll

    I get the CIG witch hunt is alive and well and mostly based on wild conjecture but damn, this is a real stretch even for the typical posters here. The professionally ignorant, obsessively ill-informed, malcontents that inhabit these forums.

    What is happening is CEOs are seeing that a large portion of employees being allowed to 'Work from home" don't. If you want to cry about CIG missing deadlines, it's not just them or even the gaming industry that is having issues with this. 

    Working from home certainly fosters a great work/life balance mainly because most people don't work, or work at far reduced efficiency. While I get the vast majority of the posters here do not care for facts, the fact is the policies that many companies put in place due to the plannedemic are simply money-sink due to lack of productivity.

    It is a step in the right direction to trim fat (and while I agree the timeline published, if believable, was purely designed to force people out) and reduce the work-from-home privilege. 

    As for SC, consolidating offices is a good idea, especially as someone pointed out with the UK giving such heavy tax breaks. 

    What is even more hilarious is people screaming for a livable wage for fast food workers and then crying to the stars when the prices of everything go up. /smh
    Babuinix

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  • BabuinixBabuinix Member EpicPosts: 4,462
    Haters and Drama mongers still trying to farm no news lol

    Every year they despair grows deeper and the excuses for their witch hunt get more ridiculous.  

    Good! Just proves CIG is in the right track B)
    Kyleran
  • XiaokiXiaoki Member EpicPosts: 4,045
    Hatefull said:
    Mass lay-offs across the entire gaming industry, people being forced to return to the office. CIG is the only culprit. /eye roll

    CIG is not the only studio to have lay offs but they are the only studio to try and cover it up. 

    They are the only studio to tell employees that they could keep their jobs if they moved to a different continent with days notice.

    Also, if an employee refuses to change location to Manchester they wouldn't technically be laid off they would be marked as voluntary quitting.

    And all this just to scam some more tax breaks because this scam is run by scammers.
    ArglebargleBabuinix
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Xiaoki said:
    Hatefull said:
    Mass lay-offs across the entire gaming industry, people being forced to return to the office. CIG is the only culprit. /eye roll

    CIG is not the only studio to have lay offs but they are the only studio to try and cover it up. 

    They are the only studio to tell employees that they could keep their jobs if they moved to a different continent with days notice.

    Also, if an employee refuses to change location to Manchester they wouldn't technically be laid off they would be marked as voluntary quitting.

    And all this just to scam some more tax breaks because this scam is run by scammers.

    Yeah, layoffs suck, but they happen.  The manner of this particular layoff is what's being called into question.  With some words from those impacted to back it up.
    Babuinix

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • KyleranKyleran Member LegendaryPosts: 44,057
    Xiaoki said:
    Hatefull said:
    Mass lay-offs across the entire gaming industry, people being forced to return to the office. CIG is the only culprit. /eye roll

    CIG is not the only studio to have lay offs but they are the only studio to try and cover it up. 

    They are the only studio to tell employees that they could keep their jobs if they moved to a different continent with days notice.

    Also, if an employee refuses to change location to Manchester they wouldn't technically be laid off they would be marked as voluntary quitting.

    And all this just to scam some more tax breaks because this scam is run by scammers.

    Yeah, layoffs suck, but they happen.  The manner of this particular layoff is what's being called into question.  With some words from those impacted to back it up.
    There's worse manners of being laid off, one is to be "furloughed."

    Crop Circle Games just used this trick recently.

    Kotaku spoke to one person familiar with the situation who explained that “just under 50” people were affected. But staff weren’t technically laid off. Instead, they have allegedly been furloughed because the company can’t afford to pay their severance. Crop Circle Games was founded in 2022 by former Undead Labs 

    https://kotaku.com/game-industry-layoffs-how-many-2024-unity-twitch-1851155818
    Babuinix

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  • WalkinGlennWalkinGlenn Member RarePosts: 451
    The white knights are out in force. Good lawd...
    Tiller
  • BabuinixBabuinix Member EpicPosts: 4,462
    edited March 3
    Bad CIG and Roberts...should've had a party and closed an entire studio instead of asking a couple of dev's to relocate !  B)

    Thank god we have the e-batman squadron protecting the gaming industry peasants...

    Bonus irony points for coming from the same crowd that attacked CIG for building cool studios, getting ergonomic chairs and providing quality fresh coffe to it's devs.  :D
    Post edited by Babuinix on
  • XiaokiXiaoki Member EpicPosts: 4,045
    The white knights are out in force. Good lawd...

    Well, they have to be. CIG needs the Kool Aid swilling cultists to run damage control for them because they obviously dont have the money to do it themselves.
    BabuinixTillerKyleran
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