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Why Grind? The psychology and culture of repetitive and uninteresting gameplay | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageWhy Grind? The psychology and culture of repetitive and uninteresting gameplay | MMORPG.com

Philip takes a closer look at the grind central to pretty much every MMORPG out there, where its origins lie, and whether it's good overall.

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  • nate1980nate1980 Member UncommonPosts: 2,074
    In my 20's, I had all the time in the world and didn't respect my time. I grinded for levels and respawns first in DAoC, then in SWG, CoH, and then on to newer games like WoW. As I got older, I started to respect my time more. Especially once I began a lucrative career and added a wife and kids to the mix.

    I haven't played MMORPGs in a while because the developers create gameplay loops, RNG loot treadmills, and thinly veiled attempts to keep you logged in doing meaningless tasks. They're basically made for braindead people who are willing to waste their time collecting meaningless pixels and grinding the same content ad nauseum.

    I think the future of MMORPGs needs to be easy to pick up and play activities with the expectation that people will come and go as content is released. Charge what you need for content packs and expansions to be profitable. I liked Destiny (1, not 2) and think it was a step forward for this genre, although I wouldn't define it as a MMORPG in the purist traditional sense.
    AngrakhanLePetitSoldatScot
  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    The problem is, "grind" is probably not the right name for it. While the repetition may be superficially similar, in reality there is very little in common with skilled use of grinding by a carpenter or a weaponsmith, for example. Even less so when it is also done primarily for an RNG drop, as opposed to a very controlled and skill-intensive process to get a very specific result.

    Then comes the issue of grinding as such, which can have completely different reasons, from being pushed to grind by the way the game is designed (unable to perform properly without rare and expensive consumables), grinding as a mindless background process while you do other stuff (watch videos or just relax after a tough day) or pure grind to slowly and extremely tediously raise your level or skill. Perhaps some of the more autistic gamers find enjoyment in that, but for the rest it's hardly fulfilling.

    Two of those three are bad game design, plain and simple. The third is pretty much a non-issue, since it's done almost as a meditation while you are actually doing (and focusing on) other stuff.

    RNG has always been awful game design. No matter if its RNG gear drops or mats to allow you to substantially up your performance. Grind is its one of its obvious results and just shows where the games either take bad shortcuts or don't aspire to anything much and go with the least work or creativity necessary.

    LePetitSoldat
  • WargfootWargfoot Member EpicPosts: 1,458
    I do quite a bit of grinding.
    In its defense, I find it relaxing - are more entertaining than TV.
    Kyleran
  • SovrathSovrath Member LegendaryPosts: 32,936
    Wargfoot said:
    I do quite a bit of grinding.
    In its defense, I find it relaxing - are more entertaining than TV.

    I found it relaxing solo and fun with a group. Especially if there is a possibility of wiping if people make mistakes.
    Kyleran
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  • ShinyFlygonShinyFlygon Member RarePosts: 611
    edited May 3
    I reject the notion that grind encompasses any repetitive activity that's ties to incremental rewards. I also reject the notion that grind is a necessary evil in MMORPGs.

    An important piece of the puzzle that nearly everyone ignores when they complain about grind is the inclination for players to tie themselves to the fastest, most efficient route in pursuit of these incremental goals. Most of the time, the efficient route is also the safest and most boring. Much of the time, it's not even that much faster then playing the game normally. Still, the vast majority of players choose to do it the mind-numbing way, complaining about grind all the while.

    While the video game dnd may be the first video game to allow and encourage grind, I think it's important to peel back one additional layer. The video game dnd was based on the tabletop RPG Dungeons & Dragons, and it is the slavish adherence to the level-based vertical progression of the tabletop game that creates the perceived need for grind in the first place.

    In short, levels are the true villain here. You see far fewer complaints about grind in games with a more horizontal approach, but most AAA developers (especially in the high-cost realm of MMOs) are too risk-averse to try a design that is generally viewed as uncharted territory.
  • SKurjSKurj Member UncommonPosts: 162
    no mention of the 'daily' and fomo...
    LePetitSoldat
  • AngrakhanAngrakhan Member EpicPosts: 1,839
    edited May 3
    The issue with grind in MMO's for me isn't the fact there's grind. It's that there's grind combined with the expectation of a contiguous block of regularly scheduled time... namely raids. Let's pick on WoW although this is true of all major MMO's. In WoW at the end of the leveling treadmill if you want to continue to advance your character in a meaningful way you're going to quickly get to the point where you must grid either raids or M+ dungeons which boils down to a very similar time commitment. Granted I haven't even played WoW since the first month of Shadowlands which was in 2020, so maybe this has all changed in the last 4 years, but back then an M+ run was going to be a minimum of 2 hours of time. Raids were in the realm of 3 hours. Even though I didn't personally do the raids, my guild for sure did and I monitored the chat and saw the schedules go out. I'm just not at a point in life anymore where I can say every Tuesday starting at 8pm I'm going to commit to 3 hours of doing nothing else but playing WoW in perpetuity. I have other things that are higher priority.

    If the grind were more on my terms, say needing to invest 8 hours in a game over the course of a week, I could find that because it's flexible. Maybe this Tuesday I'm open and can knock out 3 of those hours. Maybe next week Tuesday is booked, but I can get it done Wednesday. I have the time, it's just not in these contiguous, predictable blocks.

    Ultimately it's when I hit that wall of being unable to make meaningful progress in an MMO that I pull the ripcord and I'm out.

    I will say I'm interested at least in what WoW is saying about The War Within... that they're keeping the solo player in mind. If that's more than just lip service, then yah I'll sign back up. However, they're going to need to spell out in pretty specific terms what they mean before I go preorder anything. I'm highly dubious with a tiny shred of hope.
  • richrem1richrem1 Member UncommonPosts: 198
    In some games, I just want to move forward and not be stuck in an area grinding out levels so I can eek through the game. It's fine if the combat or other repetitive tasks are fun, but usually they are not and are boring. Therefore, has any one thought that maybe the "grind" wouldn't be an issue if the procedure was actually fun and enjoyable?

    I speak for myself, that I'd trudge through the muck to get to the prize (strength, loot, etc). Eventually, when the boring repetitive meaningless crap becomes too much, I eventually leave the game for others. Perhaps other people do the same.

    I enjoy games like Diablo 3, and other ARPG's that are interesting and have fun classes to play and tinker with; but eventually it becomes pointless. Some people grind it out to get to the top of the charts. That isn't my interest.

    I do think that the "grind" is just the devs keeping it simple and saving on labor, instead of being innovative. What else can they invent? I think we've seen it all. (I could be wrong) The only thing that changes is UI/UX and the technology behind it.
  • unfilteredJWunfilteredJW Member RarePosts: 398
    Tik tok brain rot has turned the concept of a relaxing progression style into a negative and you can fuck right off with that low attention span mentality.
    Raskbuck

    I'm a MUDder. I play MUDs.

    Current: Dragonrealms

  • RaskbuckRaskbuck Member UncommonPosts: 43
    edited May 4
    I'm not sure if I agree with the premise that grinding = repetition. For example, a lot of games nowadays offer multiple means to gain levels; such as PvP, Questing, Crafting, Exploration, etc. All those are different activities that are technically pushing towards the same goal.

    Let's take WoW for example. If your goal is to get better gear, you could either partake in PvP, Mythic+, Raiding, Crafting, and Delves in the near future. Unless we are counting the act of playing the game and pressing buttons as a repetitive task in and of itself.

    The definition from the Wikipedia article you cited comes from a 2007 Gamasutra article that was primarily advocating to include different venues to progress your character. As opposed to killing boars repeatedly ad nauseam. So that makes me wonder if the foundation of the discussion can still be applied under the same lenses.

    That aside, I think what people are ultimately looking for is a persistent world where they can progress their character and have a certain amount of agency for self-expression. That, in my opinion, is the ultimate spirit for "grinding". To stand out, to see your character get stronger and to feel good about it. Whether these tasks are repetitive or not isn't as relevant as that.
  • AeanderAeander Member LegendaryPosts: 8,060
    I rather enjoy grinding in a game like Warframe, Diablo 3, or Dynasty Warriors because the core loop is fun to me. 

    Whereas say, in a strategy RPG, I abhore grinding. It's why Disgaea doesn't quite click with me.
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Mostly I grind in games when it's in a way I enjoy. I'm hoping the loot revision of DIV will make the grind in it more enjoyable.
  • The user and all related content has been deleted.


  • StoneRosesStoneRoses Member RarePosts: 1,814
    edited May 4
    Here we go with this Bullshit argument.
    If you were unemployed or college student, you had all the time in the world to play Time Sink games. I was both of those! Name me a Video Game that you are not repeating any effort in order to achieve a common goal? The term Grind and Repetitive are over used words for folks who do not understand character development or progression in an MMORPG game. Now, all it has created are folks crying over Predatory business models, selling resources for the exact thing folks would be farming for! You cannot have it both ways.

    We also have so many great games I can't even stick to one anymore!
    Post edited by StoneRoses on
    ScotKyleran
    MMORPGs aren't easy, You're just too PRO!
  • TalraekkTalraekk Member UncommonPosts: 297
    Theres probably too many variables for any real info. My only concern is the tag 'addiction'. These games aren't any more addictive than caffeine, gambling, booze, drugs. It's the limelight shone upon them. I'd venture as far out as I could and say no game is more addictive than any other thing. Any my real point here is life is addictive. Anything that provides a path of relief or happiness will be addictive. That doesn't mean its bad, or should be managed (thats not to say addictions aren't destructive, merely, for some running is an addiction.) Life is life, we do what we can to survive, and hopefully something more than that.
  • kitaradkitarad Member LegendaryPosts: 8,177
    edited May 4
    In JRPGs the grind is often  used to overcome a boss. When you find you cannot beat the boss you would grind to become stronger and go back and kill it. Very common in older JRPGs and still exist today.

    I recall sitting in one spot in Everquest and grinding all day long. It was fine because we chatted a lot and it was fun to talk and the fights were just a break in between chats. It can be numbing and rote. I guess it was something you just accepted in the older games and didn't overthink the mechanic much.

    It's not just levels or proficiency we do it in all types of games. It is disguised better in some but quest grinding is still grinding. When you need more reputation to buy something is a grind too. Just trying to get over a gate in content is a grind. Levels are grinds. Even horizontal progressions are grinds. They all require some form of repetition. You cannot escape it in its myriad of forms. If you look at any gaming there is some form of grind in it. I just think the better disguised or entertaining forms are the least egregious of them. You cannot escape it even in real life. We live a life of grinds. Going to work, making dinner and even just getting ready everyday is a grind because it is repetitious. How can we escape that in games when our whole existence is a grind? The best thing we can hope for is variety in the grind.

  • ScotScot Member LegendaryPosts: 24,425
    edited May 4
    "This backed up a 2008 Arkansas study that found intensive play of World of Warcraft in specific to be highly correlated with neurotic or highly agreeable players."

    I have a confession to make, I was one of those highly agreeable WoW players, not in Arkansas but here in the UK. I couldn't even do PvP, what was nice about PvP? I had to enter a support group for really agreeable people, you get taught to stop nodding all the time and saying yes. For me the hardest thing was losing that permanent easy going smile I always had. After two years therapy I was able to go back to WoW and kick the f***ing butt of those horde guys like we are supposed to!
    Wargfoot
  • TalraekkTalraekk Member UncommonPosts: 297
    A serious derailment, most likely, but that agenda against the horde?  I've always fealt they were the underdog (do not count Garrosh, and tree burning shit).  But it's like the allies see horde as garbage.  I've always seen em as basically equal in terms of any morality.  Ally seems golden, but always has that...... ...........I personally would say, and I hate to say it but, but the ally faction is atrocious in their hatred.  There only saving grace is anduin, and much like thrall hes being tested far too much...
  • cheyanecheyane Member LegendaryPosts: 9,404
    I was always the annoying horde shaman in bgs.
    StoneRoses
    Garrus Signature
  • GorweGorwe Member Posts: 1,609
    edited May 4
    I guess it can be used as an anchor(=exact same process every time) in uncertain times. Also, as a perfect time waster. This effect is multiplied tenfold if the reward is fixed / known. It can also have developer benefits(RoI, play length, longer potential dev cycles etc), but that's not the topic here.

    To me? It's alien + braindead + pointless.
  • BrainyBrainy Member EpicPosts: 2,206
    I think this article missed the mark when it comes to why many players like grind.


    1) Many players find it relaxing to do repetitive tasks with small incremental changes.

    For example:
    One of the worst things, is trying to learn a new games Graphical User Interface, combat style etc... once people are familiar they can just relax and chill on gameplay.

    High stress, new environments are usually only good for short periods of time.

    Its a Balancing Act for Devs.
    • Keep things familiar enough that the gamers are not stressed all the time.
    • Allow the player to feel incremental growth so its not stagnant.
    • Add in a little spice here and there to keep people engaged.

    2) When grouping, if a game is very complex, with lots of new unfamiliar information coming non-stop, then there is little time to converse with friends in a chat. 
    Doing things that are comfortable and familiar, while in discord/chat with friends, allows for engaging socialization.

    Add in some occasional chaos to keep things spicy, but not too much that people cant converse.



    WargfootKnightFalz
  • GorweGorwe Member Posts: 1,609
    Also, when the grind starts, the gameplay's real worth gets put to the test. If the core gameplay (loop) is fun and satisfying, grind isn't a problem. But that's rarely so. That's when "I'm done" thought fully materializes.
    Theocritus
  • WargfootWargfoot Member EpicPosts: 1,458
    While we're hating on the term 'grind' can we also hate on the meaningless term 'end game'?
  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    I'm not *reading all that, but i don't have to either.


    [*]Replace the word 'reading' with 'grinding'.
    Kyleran


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
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  • KnightFalzKnightFalz Member EpicPosts: 4,583

    Wargfoot said:

    While we're hating on the term 'grind' can we also hate on the meaningless term 'end game'?



    Endgame is pretty meaningful if you play a game where only a sliver of the overall content available is still meaningful to you and you don't like any of what is.
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