I really got frustrated with someone over at the FO discord the other day because the gamer was wanting a fixed way to progress (daily grinds instead of the rng element) instead of living in the world and letting things play out.
As I argued with this person she said, "I like to start a game, beat it as quickly as I can, and then move on". So the nitwit is crying to make the game go faster - run out of content - complain about lack of content - and then leave. The goal is to leave.
This seems to be common - which kind of kills the subscription model.
We need more developers to be upfront about what a game is about - and just outright ban people who don't read the box.
"Why is it that players are so dead set against RMT if developers are doing it?"
It's because the developers create the market. For them to also participate in the market they create is a conflict of interest. It's incredibly unethical. Yes the gray market RMT sellers exist and always will in any game that allows trade to occur or even grouping to occur as a part of "leveling services". I think as gamers we realize that is simply a fact of life because mechanically there's no way to prevent it without completely eliminating trade. However, for the developer to enter that market as a seller represents a completely unfair advantage from a supply/demand standpoint. They have absolute control over the supply side. They set the drop rate of the item in the game, so they can use that to adjust the value of the item in the shop and not-so-gently encourage/force you to the cash shop to buy it. Grind for 10 years of your life or just go drop $39.99 for the Sword of Almighty. Which are you going to do? Now we're squarely in PTW land. Moreover they can completely shut down any RMT competition by making the item bind on pickup. Now how are you going to sell it to someone?
We tolerate RMT from the gray market as just a necessary evil that is birthed from the features of the game that we want in the game: namely the ability to trade and have an economy. However when the developers decide to also become the gray market it's a case of et tu, Brute? You're not satisfied with taking our money for the game but you're going to fleece us in your PTW cash shop too? Really?
I really got frustrated with someone over at the FO discord the other day because the gamer was wanting a fixed way to progress (daily grinds instead of the rng element) instead of living in the world and letting things play out.
As I argued with this person she said, "I like to start a game, beat it as quickly as I can, and then move on". So the nitwit is crying to make the game go faster - run out of content - complain about lack of content - and then leave. The goal is to leave.
This seems to be common - which kind of kills the subscription model.
We need more developers to be upfront about what a game is about - and just outright ban people who don't read the box.
The person you met was expressing a single player game mentality, where even beating the game isn't a requirement, just playing until they are "finished" with it for now.
Not surprising devs try to get as much money up front and early because there is no long game scenario for the type of gaming tourist.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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As I argued with this person she said, "I like to start a game, beat it as quickly as I can, and then move on". So the nitwit is crying to make the game go faster - run out of content - complain about lack of content - and then leave. The goal is to leave.
This seems to be common - which kind of kills the subscription model.
We need more developers to be upfront about what a game is about - and just outright ban people who don't read the box.
It's because the developers create the market. For them to also participate in the market they create is a conflict of interest. It's incredibly unethical. Yes the gray market RMT sellers exist and always will in any game that allows trade to occur or even grouping to occur as a part of "leveling services". I think as gamers we realize that is simply a fact of life because mechanically there's no way to prevent it without completely eliminating trade. However, for the developer to enter that market as a seller represents a completely unfair advantage from a supply/demand standpoint. They have absolute control over the supply side. They set the drop rate of the item in the game, so they can use that to adjust the value of the item in the shop and not-so-gently encourage/force you to the cash shop to buy it. Grind for 10 years of your life or just go drop $39.99 for the Sword of Almighty. Which are you going to do? Now we're squarely in PTW land. Moreover they can completely shut down any RMT competition by making the item bind on pickup. Now how are you going to sell it to someone?
We tolerate RMT from the gray market as just a necessary evil that is birthed from the features of the game that we want in the game: namely the ability to trade and have an economy. However when the developers decide to also become the gray market it's a case of et tu, Brute? You're not satisfied with taking our money for the game but you're going to fleece us in your PTW cash shop too? Really?
Not surprising devs try to get as much money up front and early because there is no long game scenario for the type of gaming tourist.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon