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Pantheon: Rise of the Fallen Early Access Review-In-Progress | MMORPG.com

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    Sovrath said:
    All discussion about graphics and combat Besides.

    How much is this an MMORPG?
    I mean in terms of gameworld.
    Is it huge and immersive, with lots of riddles and mysteries?

    Does it feel like an oldschool mmorpg where you can do a lot (also non combat related) and where the world feels huge and dangerous.
    Or is it like newer games where you just port and run to the quest location within 2 minutes and ignore all mobs because they are not real threat? (E.g.I ran with a level 1 character from one end diagonally to the other end of the map without dying in 12 minutes in T&L)

    Also the whole Systems?
    More oldschool or packed with 5 bazillion currencies and Systems like all asia games or e.g. New World (hate this gypsum shit)

    So, it's in alpha. See if it launches and then you can see for yourself.

    Having said that, I went out to kill mobs and was fighting some sort of "thing" when all of  a sudden a scorpion looking thing came at me. I ran but it followed for a bit and I was dead.

    "Ok" Scorpions are aggro. Great.

    So I then start kiling mobs keeping this in mind. Until I see two other mobs. Now, up until this point they were pretty easy. But "note to self" if I attack one of the same mob, at least those mobs, they come at me because they are social.

    So yeah, the world is dangerous at low levels. Can't tell you anything about higher levels yet.
    Ya I have died from mobs that were low level, pulling off mechanics that are not normally seen at level 3-5. Goblin Shaman are no joke. Berserkers damage can take you out with spin to win that's deadly. Level 14+ you start getting things like enrage on mobs. Not using CCs/stuns/silance at the right time on 3 star mobs will make the unkillable. 
    SovrathKyleran
  • throethrowsthroethrows Newbie CommonPosts: 1

    ValdemarJ said:



    If the original claim was "I think this is great and all those points appeal to me.", then I would probably pass on by. However, the claim was this this game is the EQ2 we deserved and implies it's better which is an insult to the SOE dev team that built EQ2 and to the community and fans.



    I think you're misunderstanding the sentiment entirely. EQ2 was a lot more than most EQ players coming into it directly from EQ really wanted in the sequel. Speaking from experience. I played it for all of two months, and the magic simply wasn't there. Maybe it was ahead of it's time. I don't know.

    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
  • ScotScot Member LegendaryPosts: 24,420
    ValdemarJ said:

    I'm talking about the kinds of standards I expect whenever purchasing a game, and especially for Early Access titles.

    Standards are subjective. Some people consider any sort of online game an MMORPG with gacha, cash shops, and loot crates to buy one's way through the game acceptable. Some people think auto-play combat and quest completion in MMORPGs is great.

    I don't care if people play those, or this game for that matter. Their time and money. But when they start making wild claims and taking shots at classic games with proven accomplishments, then people will clap back at that. I can't be the only one thinking this cobbled together game has a long way to go before it can claim to be better than Vanguard or EQ2.
    I have to agree that taking shots at EQ2 is wrong and misplaced, not even sure why anyone would want to do that. I think it was clear EQ2 was never meant to be EQ with better graphics, it was meant to be a different game.
    ValdemarJ
  • ScotScot Member LegendaryPosts: 24,420


    I think you're misunderstanding the sentiment entirely. EQ2 was a lot more than most EQ players coming into it directly from EQ really wanted in the sequel. Speaking from experience. I played it for all of two months, and the magic simply wasn't there. Maybe it was ahead of it's time. I don't know.

    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    Welcome to the forums! :)

    I don't think there was any intention that EQ2 should play like EQ, though they may have said it would while also saying it was going to play like WoW. That's what studios do, say their game is fabulous for everyone.
    ValdemarJKyleran
  • justdropjustdrop Member UncommonPosts: 29
    edited December 24
    Kyleran said:
    Scot said:
    justdrop said:
    Repeat "It's the EQ2 we were looking for the whole time!" until it dies just like the real EQ2.
    EQ2 is still running and got DLC this year, not sure if that dlc was a proper expansion mind you. 
    Shh, stop publishing facts, you are ruining their narrative.

    ;)
    Fine, if we're being pedantic it's alive much in the same way Christopher Reeve was alive. You sure did show me.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,648


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    ValdemarJ

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • SovrathSovrath Member LegendaryPosts: 32,917
    Scot said:
    ValdemarJ said:

    I'm talking about the kinds of standards I expect whenever purchasing a game, and especially for Early Access titles.

    Standards are subjective. Some people consider any sort of online game an MMORPG with gacha, cash shops, and loot crates to buy one's way through the game acceptable. Some people think auto-play combat and quest completion in MMORPGs is great.

    I don't care if people play those, or this game for that matter. Their time and money. But when they start making wild claims and taking shots at classic games with proven accomplishments, then people will clap back at that. I can't be the only one thinking this cobbled together game has a long way to go before it can claim to be better than Vanguard or EQ2.
    I have to agree that taking shots at EQ2 is wrong and misplaced, not even sure why anyone would want to do that. I think it was clear EQ2 was never meant to be EQ with better graphics, it was meant to be a different game.
    Is that true? I know a guy whose whole EverQuest guild moved to EverQuest 2 when it launched. They did that because they thought it would be a more updated EverQuest. They ended up hating it and moved back.

     wonder if, at the time, other players would thought the same?

    Besides, I don’t think anyone knocked EverQuest 2 so much as pointed out that it wasn’t like EverQuest.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BrainyBrainy Member EpicPosts: 2,205
    Scot said:
    I have to agree that taking shots at EQ2 is wrong and misplaced, not even sure why anyone would want to do that. I think it was clear EQ2 was never meant to be EQ with better graphics, it was meant to be a different game.
    If EQ2 was supposed to be an entirely different game than EQ and not be like EQ.  Then why name it EQ2?  Seems a bit misleading dont you think?

    My guess is they wanted it to be an EQ successor, but misunderstood why the playerbase liked the original.
    Sovrath
  • ScotScot Member LegendaryPosts: 24,420
    edited December 24
    Sovrath said:
    Is that true? I know a guy whose whole EverQuest guild moved to EverQuest 2 when it launched. They did that because they thought it would be a more updated EverQuest. They ended up hating it and moved back.

     wonder if, at the time, other players would thought the same?

    Besides, I don’t think anyone knocked EverQuest 2 so much as pointed out that it wasn’t like EverQuest.
    Brainy said:
    If EQ2 was supposed to be an entirely different game than EQ and not be like EQ.  Then why name it EQ2?  Seems a bit misleading dont you think?

    My guess is they wanted it to be an EQ successor, but misunderstood why the playerbase liked the original.

    As I went on to say they may have said it was going to be like EQ, but I think it is clear from EQ2 that was never their intention. Studios want their MMOs to be for everyone and will sell that to the hilt.

    So what can anyone expect when a MMO has a sequel, how much can we reasonably expect the new incarnation to be like the old?

    For me I expect a continuity of lore, the new game will need a new story and lots of it in fact, but it does not break with the old lore. That does not mean the game can't write a new chapter, even heading of for new lands or forward into the future.

    After that it is questionable as to what should be kept, do we expect a new iteration to stay frozen in the past? You might as well play the old game.

    So changes of gameplay should be expected as long as they are done well, it is always going to be a tricky balance of old and new. I see how they missed the mark for many EQ players, but surely no one was expecting the old game with better graphics?
    SovrathValdemarJ
  • AngrakhanAngrakhan Member EpicPosts: 1,835
    Brainy said:
    Angrakhan said:
    That's one of the problems with crowdfunding games. Your publisher is also your player base. Instead of having to manage expectations with one or maybe a small group of executives that understand the industry, you have however many thousands of armchair experts telling you what you need to do. If you don't produce some sort of product they do annoying things like file class action lawsuits. Good times. No way would I ever be a part of some crowdfunded MMO effort. The chance of it being anything but a black spot on your resume is small.
    Oh, only 10 years? Barely a blink in gaming history. The public's finally realizing this game is a steaming pile of trash and actually speaking up? How dare they! Such impatience! Honestly, they should give it another solid decade—maybe even two—before forming any opinions. Who needs standards anyway?
    I didn't say anywhere that the folks who backed this game didn't have a right to complain. Not sure what you're going on about other than you got upset I called them armchair experts. I just said it's way easier to manage expectations of a small handful of executives whose job it is to be an industry expert than the players whose industry knowledge is similar to the guy screaming at the TV because his football team is losing. They don't know what they don't know. Note: I'm not claiming to be an industry expert. While I am a career software developer I have never worked in games, so while I have maybe a better idea than someone completely non-technical what they deal with I still imagine there's a number of factors I'm not aware of.

    Anyway, this game failed to make its original Kickstarter, so you have a game that not only corporate executives didn't want to touch, the demographic interested in this game didn't really want either. They pushed ahead ignoring all of those people saying no, and here we are. Forgive me if I'm a little less than surprised or lack compassion for the folks who invested in the game no one wants.
    Brainy
  • SovrathSovrath Member LegendaryPosts: 32,917
    Angrakhan said:
    Brainy said:
    Angrakhan said:
    That's one of the problems with crowdfunding games. Your publisher is also your player base. Instead of having to manage expectations with one or maybe a small group of executives that understand the industry, you have however many thousands of armchair experts telling you what you need to do. If you don't produce some sort of product they do annoying things like file class action lawsuits. Good times. No way would I ever be a part of some crowdfunded MMO effort. The chance of it being anything but a black spot on your resume is small.
    Oh, only 10 years? Barely a blink in gaming history. The public's finally realizing this game is a steaming pile of trash and actually speaking up? How dare they! Such impatience! Honestly, they should give it another solid decade—maybe even two—before forming any opinions. Who needs standards anyway?
    I didn't say anywhere that the folks who backed this game didn't have a right to complain. Not sure what you're going on about other than you got upset I called them armchair experts. I just said it's way easier to manage expectations of a small handful of executives whose job it is to be an industry expert than the players whose industry knowledge is similar to the guy screaming at the TV because his football team is losing. They don't know what they don't know. Note: I'm not claiming to be an industry expert. While I am a career software developer I have never worked in games, so while I have maybe a better idea than someone completely non-technical what they deal with I still imagine there's a number of factors I'm not aware of.

    Anyway, this game failed to make its original Kickstarter, so you have a game that not only corporate executives didn't want to touch, the demographic interested in this game didn't really want either. They pushed ahead ignoring all of those people saying no, and here we are. Forgive me if I'm a little less than surprised or lack compassion for the folks who invested in the game no one wants.
    It’s more than possible that the failed kickstarter was not because people didn’t want this type of game but that it was a horrible kickstarter.

    I love and prefer older games but when I saw the kickstarter I refused to give. They showed nothing, just some promises that they could deliver.

    My rule for kickstarter is that gameplay must be shown and a reasonable amount of time needs to be stated for completion. Additionally, the amount of money asked has to make sense for the stated work. If they are making a game and ask for 20k it had better be for marketing or finishing one small bit.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,648
    Sovrath said:
    Angrakhan said:
    Brainy said:
    Angrakhan said:
    That's one of the problems with crowdfunding games. Your publisher is also your player base. Instead of having to manage expectations with one or maybe a small group of executives that understand the industry, you have however many thousands of armchair experts telling you what you need to do. If you don't produce some sort of product they do annoying things like file class action lawsuits. Good times. No way would I ever be a part of some crowdfunded MMO effort. The chance of it being anything but a black spot on your resume is small.
    Oh, only 10 years? Barely a blink in gaming history. The public's finally realizing this game is a steaming pile of trash and actually speaking up? How dare they! Such impatience! Honestly, they should give it another solid decade—maybe even two—before forming any opinions. Who needs standards anyway?
    I didn't say anywhere that the folks who backed this game didn't have a right to complain. Not sure what you're going on about other than you got upset I called them armchair experts. I just said it's way easier to manage expectations of a small handful of executives whose job it is to be an industry expert than the players whose industry knowledge is similar to the guy screaming at the TV because his football team is losing. They don't know what they don't know. Note: I'm not claiming to be an industry expert. While I am a career software developer I have never worked in games, so while I have maybe a better idea than someone completely non-technical what they deal with I still imagine there's a number of factors I'm not aware of.

    Anyway, this game failed to make its original Kickstarter, so you have a game that not only corporate executives didn't want to touch, the demographic interested in this game didn't really want either. They pushed ahead ignoring all of those people saying no, and here we are. Forgive me if I'm a little less than surprised or lack compassion for the folks who invested in the game no one wants.
    It’s more than possible that the failed kickstarter was not because people didn’t want this type of game but that it was a horrible kickstarter.

    I love and prefer older games but when I saw the kickstarter I refused to give. They showed nothing, just some promises that they could deliver.

    My rule for kickstarter is that gameplay must be shown and a reasonable amount of time needs to be stated for completion. Additionally, the amount of money asked has to make sense for the stated work. If they are making a game and ask for 20k it had better be for marketing or finishing one small bit.
    I was a failed Kickstarter Backer.  I remember quite clearly that there were discussions around Brad and the disappointment around Vanguard's launch and giving him money.  People had a really bad taste around the whole "team getting fired in the parking lot" stuff...

    I think at the time it was more around Brad's reputation than a preference for a game type.



    As for the Kickstarter stuff... keep in mind that unless something has changed, they have a 3 year limit of delivery dates.  So I think it's right to be super skeptical about every MMORPG that pops up on Kickstarter unless they are already having significant playtests.




    Sovrath

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KaliGoldKaliGold Member UncommonPosts: 138
    I watched some of the streams of this game recently. LOL! If I wanted to go back to 1995 gaming then this game is a winner!
  • Lark3mLark3m Member UncommonPosts: 55

    olepi said:

    It looks like everything isn't finished, except for the price. They want full price.



    From what I saw, that's not the final price. They're still deciding on how to monetize it, might be sub, might be something else. That's part of the reason I won't be buying it until it's done.
  • HartackHartack Member UncommonPosts: 34


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,648
    Hartack said:


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
    I’m  talking about Vanguard.  So please explain what exactly Pantheon does better than Vanguard?

    ValdemarJ

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • QuizzicalQuizzical Member LegendaryPosts: 25,498
    Hartack said:


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
    I’m  talking about Vanguard.  So please explain what exactly Pantheon does better than Vanguard?

    Does Pantheon need to be run from a ramdisk in order to get reasonable frame rates?  If not, then that is something that it does better than Vanguard.
    Kyleran
  • SovrathSovrath Member LegendaryPosts: 32,917
    Quizzical said:
    Hartack said:


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
    I’m  talking about Vanguard.  So please explain what exactly Pantheon does better than Vanguard?

    Does Pantheon need to be run from a ramdisk in order to get reasonable frame rates?  If not, then that is something that it does better than Vanguard.
    I believe, at the end, it had decent frame rates.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,648
    Quizzical said:
    Hartack said:


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
    I’m  talking about Vanguard.  So please explain what exactly Pantheon does better than Vanguard?

    Does Pantheon need to be run from a ramdisk in order to get reasonable frame rates?  If not, then that is something that it does better than Vanguard.
    Try and run Pantheon on a machine that existed when Vanguard launched and let me know how that goes

    SovrathValdemarJ

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AbimorAbimor Member RarePosts: 919

    Wargfoot said:


    Scot said:

    We have a real clash between classic and modern with posters here, I don't think either is the best way to make a MMORPG. There are many ways you can take a hybrid approach, from having no corpse runs to having no loot boxes.


    Right now, I'm on a bit of tear about people picking the wrong games.

    If exploring a world, or learning some mechanics, or doing some hunting to get some good gear is a too much of an inconvenience, then these people shouldn't be in a MMORPG. 

    They need to go back to Bejeweled.

    Furthermore, they should be ignored in Discord and on forums and so forth - if a person has a track record of buying and completing a dozen "MMORPGS" per year then getting advice from that person on game design is like getting marriage advice from a Elizabeth Taylor.

    There might be some fun observations in there, but nothing about long term success.





    lol how many people on this forum do you think actually know what that means and I agree with you. But darn you made me feel old.
  • SovrathSovrath Member LegendaryPosts: 32,917
    Abimor said:

    Wargfoot said:


    Scot said:

    We have a real clash between classic and modern with posters here, I don't think either is the best way to make a MMORPG. There are many ways you can take a hybrid approach, from having no corpse runs to having no loot boxes.


    Right now, I'm on a bit of tear about people picking the wrong games.

    If exploring a world, or learning some mechanics, or doing some hunting to get some good gear is a too much of an inconvenience, then these people shouldn't be in a MMORPG. 

    They need to go back to Bejeweled.

    Furthermore, they should be ignored in Discord and on forums and so forth - if a person has a track record of buying and completing a dozen "MMORPGS" per year then getting advice from that person on game design is like getting marriage advice from a Elizabeth Taylor.

    There might be some fun observations in there, but nothing about long term success.





    lol how many people on this forum do you think actually know what that means and I agree with you. But darn you made me feel old.
    Elizabeth Taylor? Marriage advice? Yup I got it!
    ValdemarJ
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BrainyBrainy Member EpicPosts: 2,205
    I gave this game a shot for about 4 levels, and while it’s slightly improved since last Christmas, it still has its issues. Tons of buggy mobs are stuck in permanent evade mode right in front of you, making them impossible to hit.

    But the one thing that’s probably going to make me quit? Bag space. Why do these games have thousands of items but barely any inventory room? I chose alchemy and provisioning, and now my packs and bank are completely filled with partial quest items for them. It’s ridiculous.

    I just can’t deal with the lack of inventory space. I’m constantly throwing away or selling useful items, and I’m only level 4! I can’t imagine how bad it gets at higher levels. To top it off, I haven’t seen any way to sell items to other players—no trader, no auction house, nothing.
  • SovrathSovrath Member LegendaryPosts: 32,917
    Brainy said:
    I gave this game a shot for about 4 levels, and while it’s slightly improved since last Christmas, it still has its issues. Tons of buggy mobs are stuck in permanent evade mode right in front of you, making them impossible to hit.

    But the one thing that’s probably going to make me quit? Bag space. Why do these games have thousands of items but barely any inventory room? I chose alchemy and provisioning, and now my packs and bank are completely filled with partial quest items for them. It’s ridiculous.

    I just can’t deal with the lack of inventory space. I’m constantly throwing away or selling useful items, and I’m only level 4! I can’t imagine how bad it gets at higher levels. To top it off, I haven’t seen any way to sell items to other players—no trader, no auction house, nothing.
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KyleranKyleran Member LegendaryPosts: 44,049
    Unfortunately for hoarders like me most MMORPGs make managing inventory and bag space part of their core gameplay loops.

    Yet, some games are worse than others and of course these days several games offer a "solution" in their cash shop for only $14.99 a month. :)


    olepiValdemarJScot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • mitech616mitech616 Member UncommonPosts: 133
    edited December 25
    Sovrath said:
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    The mere fact that it's unfinished after so many years AND the funding they already received is enough cause for concern to me that I'll stay FAR away from this game. I will concede that a small segment of players does probably enjoy this game. I mean, who would lie about that? And of course, that's fine. Like it for what it is, if you choose.

    But there seem to be some delusional people who think the game is some new masterpiece, and that's a step too far to me. Considering the time and money already received, the buggy, "proof of concept" state the game is in isn't really acceptable, or at least shouldn't be, in modern times. While making games isn't EASY, the ugliness, buggyness, and laziness are sort of a bad sign.

    Just look at the mob count. It's basically about 10 models with different color variations or humans in various gear. That's utterly pathetic by any standard, including alpha test. The environments are rather bland and lacking creativity as well. Small team aside, it simply seems like they put too little work and have made too little progress considering the time. And now that they're out of money from their own backer program, they turn to Steam early access, but haven't even fulfilled the promised made to original backers.

    It's just... not a good look. Want it to succeed or not, but pretending like it's some "better" form of EQ or EQ2 is objectively a huge stretch. You can't play ideas, plans, and promises. And what you CAN play in Pantheon isn't up to par with even 20-year-old MMOs.
    Brainy
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