1.WoW was dare i say to fast paced. I never had time to do anything "fun" or BS with other players. 2.EQ1. To much lvl grinding 3.UO solid game play but to many griefers and kids. 4.Shadowbane. Good game bad idea. Players were given to much control 5.EQ2. Dont know what to say just that even after 15 minutes i had no desire to play it. 6.EVE my current MMO bit slow paced. Graphically top notch as far as MMOs go. Friendly helpful community.Lots of RPing 7.AO. Great community. More trade skill options then anything ive seen. Grapihcs are rumored to be getting an update.Player Cities are great 8.Sims OL. Worst game ever gotta booted from beta in 5 minutes for "harassment"
Ive been around the MMO block. there's some games id still like to try but overall AO or EVE are probably the best. In AO there were so many quest you could solo if you needed a break from grinding. Even if you didnt want to do that there were plenty of places to just go and hang out with friends. AO has a good system for player housing and player built cities. AO imo also boasted the best chat interface. Im currently playing EVE and yes it is a slower paced game but it actually requires in depth planning and strategy.Ive only been playing for a couple of weeks and im learning new things every day. The amount to do and see in EVE is amazing. The community is friendlier than in any other MMO ive ever seen. Example. This guy lost his ship so about a dozen people sent him money to replace it. He was just some nooby that no one knew but thats the kind of crowd that play EVE. You watch eachothers backs. For immersiveness id say EVE and for community and refined MMO cliches id say AO. If you can get past AOs dated graphics the game is solid. Another great thing about EVE is that you wont have to buy expansions they are all free patches which apparently happen quite frequently. Just my thoughts FLAME ON!
AO....lvl 125 shade EVE....Amaar navy 250k skill points WW2OL....Brigadier General
There really isn't a comparison in my mind because there is no skill grind in eve. It takes TIME to skill, up, but I don't have to go pound on -insert monster name here- to improve myself.
Eve has no shards. Its player history is coherent and famous avatars in EVE...are FAMOUS throughout EVE.
While some other games may have the 'eye-candy' "cool" factor, EVE is a real place, as everything that truly matters in its 'universe' is firmly in control of real people who 'live' there.
It, imho, is a giant step closer to a cyberspace 'place' than it is to a "game".
Best of it's time has to be EQ. It was the first 3d game, and the freedom was unreal. It let you attack anything including guards (funny since the a key was the default attack button, so many newbie deaths from trying to talk with a high level NPC targeted). And EQ had (and still has as far as I have seen) the best first person view of any game ever. Most go for the third person view, which functionally is an advantage, but EQ's first person view really immersed you in the game.
Best world had to be SWG. I still get the urge to go back and play it for a while just to roam throughout the world and hang out in the cantinas. So much potential for so little depth of game play. I may have to give it another spin eventually though. I haven't played it in a year and they have totally revamped the combat since then (plus two expansions).
Best overall right now is DAoC for me. It has decent PvE, pretty good graphics, great lore, and the best PvP system on the market. There is just nothing like siege warfare out there.
Hands down it's Saga of Ryzom. It's the only game I have ever played where I felt like I was in a living breathing world. Eve hardly feels immersive, take out the players and it's really really dead.
Interesting responses. I'm happy about this post, because we're at three pages and it hasn't been hijacked by idiocy yet (Flaming, off-topic, etc.). Lots of Saga of Ryzom fans, a few stepping up to argue for WoW, more arguing against it; lots of EQ1, mostly based on it being their first experience.
I hold EQ1 in a special place, it has a lot of very fond memories and experiences that have not been replicated in any other game, and -- no specific offense to WoW's fanbase here -- couldn't be replicated in a game like WoW, which has too dense a population of l33t-speaking children (in mentality) running around acting like undisciplined apes (no offense to the apes, either).
I still think the best swamp ever realised, for its graphics, sound, and just the aura it gave off was the swamp outside the Froglok camp (EQ1). Awesomely huge, incredibly realistic feel and sound and textures. Wonderful. Swimmiing in that muck was pretty gritty, too. Loved it.
AO was really my first MMORPG I actually wanted to play, so it had a different feel. It was so new for me, so the immersion and 1st memory comes from that. That first time running around in such a huge city felt very cool. It dried up fast though=(
WOW has been the most enjoyable MMORPG by FAR and easily the most detailed. Blows away DAOC, AO, EQ, UO, AC, SWG and all the others, as a working, balanced, fun game, that doesn't require 6 hours a day time commitments, IMO. So, overall its the most immersive for me. What's missing are true weather effects, like falling rain, snow and wind, higher degrees and darkness and brightness, daytime and nighttime, something DAOC did very well. No environmental effects was almost the first thing I noticed that was lacking from the game.
Effecting the world, like so many want to do, doesn't matter to me, because NO MMORPG has done that properly yet. You either have to live in the game like a loser(no offense) to take advantage of it, or the game is so slow and tedious, its not even a fun game. Knowing I beat someone in PvP is good enough for me. I don't need to loot their corpse, virtually embarrass them using emotes. I won, YOU lost. I'm better than you. No bragging necessary. Children need virtual gratification and pats on the back. If my actions cause major annoyance to other people, thats not fun for me. Its certainly not fun for them. I'm not an a*&^%hole, like hardcore PvPer often come off as. Honestly, its just a game, not a life style. Once it becomes a life style, its a pathetic virtual job. No thanks. Thats not fun. I'd rather live in the real world than a game.
Originally posted by Josher AO was really my first MMORPG I actually wanted to play, so it had a different feel. It was so new for me, so the immersion and 1st memory comes from that. That first time running around in such a huge city felt very cool. It dried up fast though=( WOW has been the most enjoyable MMORPG by FAR and easily the most detailed. Blows away DAOC, AO, EQ, UO, AC, SWG and all the others, as a working, balanced, fun game, that doesn't require 6 hours a day time commitments, IMO. So, overall its the most immersive for me. What's missing are true weather effects, like falling rain, snow and wind, higher degrees and darkness and brightness, daytime and nighttime, something DAOC did very well. No environmental effects was almost the first thing I noticed that was lacking from the game. Effecting the world, like so many want to do, doesn't matter to me, because NO MMORPG has done that properly yet. You either have to live in the game like a loser(no offense) to take advantage of it, or the game is so slow and tedious, its not even a fun game. Knowing I beat someone in PvP is good enough for me. I don't need to loot their corpse, virtually embarrass them using emotes. I won, YOU lost. I'm better than you. No bragging necessary. Children need virtual gratification and pats on the back. If my actions cause major annoyance to other people, thats not fun for me. Its certainly not fun for them. I'm not an a*&^%hole, like hardcore PvPer often come off as. Honestly, its just a game, not a life style. Once it becomes a life style, its a pathetic virtual job. No thanks. Thats not fun. I'd rather live in the real world than a game.
That would be the difference between roleplaying and just playing. Roleplaying, which isn't done well in most MMORPGs (though some get it close), means being able to actually affect the world you're in. Just playing is running around someone else's sandbox and bashing each other. Lots of games get playing right; few get roleplaying right. It depends on what you enjoy. The above poster clearly enjoys playing -- and isn't concerned with roleplaying. And no, it doesn't require a major time commitment if done properly, nor does it become "a job". The best roleplaying game will have the mechanics to support the immersion the rest of us are looking for -- but no require it, meaning that it would also let those who just want to run around and be impressed by graphics and bash each other do just that.
I'd have to say it was Asheron's Call, way back in the days, that really dragged me into the world. It was exciting and fun to just run like crazy and end up miles from anywhere sitting on a beach or a mountain top. Sometimes, it was nice to portal into a nearby town and watch hordes of beasties smashing it up, or attend a guild member's wedding by the water falls that's what dragged me into it all.
Now, even though I don't play it anymore, WoW was nice scenic jaunt for me, even though it's viewed as a little cartoony you can lose yourself in it for a few hours just checking out the areas.
Saga of Ryzom, even though I didnt play alot of it pass the trial, it was looking to be very well done too, with critters roaming around and weather changes and such.
Just an opinion.
*Edited for tasty goodness!*
---I'm not trying to hurt you, I'm simply saving you from that hideous costume you're wearing.
DAoC is easily the most immersible game. I have characters on all 3 realms and there's always something to do. Hibernia does NOT look like a giant golf course, by the way.
Anyway- if you're not doing PvE in the mainland, or just generally exploring or doing quests, then you can go into the battlegrounds. The battlegrounds are level-specific RvR. Or, you can just go into RvR itself. There, you can try to earn even higher Realm Ranks. Or, try Darkness Falls(RvR dungeon) if your realm has won its possession.
DAoC also has Shrouded Isles, which adds another HUGE bunch of maps,quests,items, etc. Then, Trials Of Atlantis- which means I have to mention the Master Levels and Artifacts. Don't forget the Catacombs, which brought instancing to Camelot. Now- we eagerly await Darkness Rising- this will bring our own horses (which we can name!!), class-specific Champion weapons, new quests, new looks to the game.. Also, you can always take up a trade, like Spellcrafting,tailoring,weaponcrafting, etc...
No matter what, there's always something to do in DAoC. With beautiful graphics, great music, awesome options for whatever you feel like doing... I'd say it's the most immersible game out there.
Originally posted by spydermr2 Okay. Been debating this for a while. Let's see what the general public (or at least these boards) comes up with: What is the most immersive MMORPG out there,
IRTH ONLINE!!!! WOOT!!! You won't be disapointed!!!! Magic Hat is redefining the way games are made. It is still in Beta and the devs are the best.
Originally posted by TheRugie Originally posted by spydermr2 Okay. Been debating this for a while. Let's see what the general public (or at least these boards) comes up with: What is the most immersive MMORPG out there, IRTH ONLINE!!!! WOOT!!! You won't be disapointed!!!! Magic Hat is redefining the way games are made. It is still in Beta and the devs are the best.
Originally posted by TheRugie Originally posted by spydermr2 Okay. Been debating this for a while. Let's see what the general public (or at least these boards) comes up with: What is the most immersive MMORPG out there, IRTH ONLINE!!!! WOOT!!! You won't be disapointed!!!! Magic Hat is redefining the way games are made. It is still in Beta and the devs are the best.
Yes. Um. OK. Back on topic, which is a conversation about the games alraedy out there (hence the phrasing of the question) and their immersiveness. Let's not go stupid and get this thread locked.
Immersiveness is a relative concept. Immersive role-playing or an immersive world (looks like roleplaying)? For Immersive world I do happen to like EQ2 and WoW. But for the most Immersive Roleplaying, Underlight by far.
Immersiveness is a relative concept -- which is why some of us, including myself, have offered up, through the various postings, a definition of what we consider it to mean. And we've attempted to apply it.
Some people are only looking for the visual aspect, the graphics doing the job of "conveying" the world. Others are looking for the ability to actually do things in the world that change things, make a difference, leave a mark, etc. Some are happy if that's just crafting; others want depth and creativity of the game mechanics to actually be able to at least have the impression they're "affecting" the game world.
The seasons change and the weather aswell, group sof monsters migrate with these seasons and the materials that diggers can harvest alter or change by season aswell.
Some really nice landscapes in the game too. The prime roots (underground) can be really quite eerie.
One of the most immersive experiences I have had in a game was as an evesdropper. I was a new player in Asheron's Call just wandering around nowhere, I noticed a character setting on a roof of a lone house watching the sun set over some mountains. I wander up closer but didn't say anything. A few moments later somone came running up from those mountains and jumped up onto the house and set down beside that character. Then they just talked awhile about all sorts of things in a very mature manner. Made me actually feel kind of guilty for spying on them. It seemed very real.
Originally posted by gattm99 One of the most immersive experiences I have had in a game was as an evesdropper. I was a new player in Asheron's Call just wandering around nowhere, I noticed a character setting on a roof of a lone house watching the sun set over some mountains. I wander up closer but didn't say anything. A few moments later somone came running up from those mountains and jumped up onto the house and set down beside that character. Then they just talked awhile about all sorts of things in a very mature manner. Made me actually feel kind of guilty for spying on them. It seemed very real.
Yup. Very cool.
Started the post to see what sort of opinions would fly up with regard to "immersiveness", and have tried to distinguish between what I'll call "visual" immersiveness (the graphics create the physical environment) and "immersion of depth" (for lack of better words), referring to the ability to then actually impact the environment/gameworld (quest, plot, craft, etc). I hold many fond memories of EQ1 and AC1 -- heck, I still fall back on those games when the new ones turn out to be less-than-stellar.
Im not sure what you mean by immersive, but Ragnarok can get a person pretty deep into the game. Sure it may not have quests or history to go by, but with the best damn communication system its easy to get reiled up in the day to day lives of players. The drama that goes on is huge with personal rivalries... lots of rivalries.
Comments
Ultima Online Old Days.
Because I could kill tons of players and loot them all amassing great wealth. Being feared amongst the land as the most ruthless player.
I loved farming players for their loot.
LuzArius
1.WoW was dare i say to fast paced. I never had time to do anything "fun" or BS with other players.
2.EQ1. To much lvl grinding
3.UO solid game play but to many griefers and kids.
4.Shadowbane. Good game bad idea. Players were given to much control
5.EQ2. Dont know what to say just that even after 15 minutes i had no desire to play it.
6.EVE my current MMO bit slow paced. Graphically top notch as far as MMOs go. Friendly helpful community.Lots of RPing
7.AO. Great community. More trade skill options then anything ive seen. Grapihcs are rumored to be getting an update.Player Cities are great
8.Sims OL. Worst game ever gotta booted from beta in 5 minutes for "harassment"
Ive been around the MMO block. there's some games id still like to try but overall AO or EVE are probably the best. In AO there were so many quest you could solo if you needed a break from grinding. Even if you didnt want to do that there were plenty of places to just go and hang out with friends. AO has a good system for player housing and player built cities. AO imo also boasted the best chat interface.
Im currently playing EVE and yes it is a slower paced game but it actually requires in depth planning and strategy.Ive only been playing for a couple of weeks and im learning new things every day. The amount to do and see in EVE is amazing. The community is friendlier than in any other MMO ive ever seen. Example. This guy lost his ship so about a dozen people sent him money to replace it. He was just some nooby that no one knew but thats the kind of crowd that play EVE. You watch eachothers backs.
For immersiveness id say EVE and for community and refined MMO cliches id say AO. If you can get past AOs dated graphics the game is solid. Another great thing about EVE is that you wont have to buy expansions they are all free patches which apparently happen quite frequently. Just my thoughts FLAME ON!
AO....lvl 125 shade
EVE....Amaar navy 250k skill points
WW2OL....Brigadier General
My take is EVE Online.
There really isn't a comparison in my mind because there is no skill grind in eve.
It takes TIME to skill, up, but I don't have to go pound on -insert monster name here- to improve myself.
Eve has no shards. Its player history is coherent and famous avatars in EVE...are FAMOUS throughout EVE.
While some other games may have the 'eye-candy' "cool" factor, EVE is a real place, as everything that truly matters in its 'universe' is firmly in control of real people who 'live' there.
It, imho, is a giant step closer to a cyberspace 'place' than it is to a "game".
Okay, here it is for me.
Best of it's time has to be EQ. It was the first 3d game, and the freedom was unreal. It let you attack anything including guards (funny since the a key was the default attack button, so many newbie deaths from trying to talk with a high level NPC targeted). And EQ had (and still has as far as I have seen) the best first person view of any game ever. Most go for the third person view, which functionally is an advantage, but EQ's first person view really immersed you in the game.
Best world had to be SWG. I still get the urge to go back and play it for a while just to roam throughout the world and hang out in the cantinas. So much potential for so little depth of game play. I may have to give it another spin eventually though. I haven't played it in a year and they have totally revamped the combat since then (plus two expansions).
Best overall right now is DAoC for me. It has decent PvE, pretty good graphics, great lore, and the best PvP system on the market. There is just nothing like siege warfare out there.
I played much of the game mentionned in this thread, but right now Saga of Ryzom is the most immersive of them all imo.
Nothing would ever beat the first week of my EQ1 experience though, Kunark time .
Hands down it's Saga of Ryzom. It's the only game I have ever played where I felt like I was in a living breathing world. Eve hardly feels immersive, take out the players and it's really really dead.
Interesting responses. I'm happy about this post, because we're at three pages and it hasn't been hijacked by idiocy yet (Flaming, off-topic, etc.). Lots of Saga of Ryzom fans, a few stepping up to argue for WoW, more arguing against it; lots of EQ1, mostly based on it being their first experience.
I hold EQ1 in a special place, it has a lot of very fond memories and experiences that have not been replicated in any other game, and -- no specific offense to WoW's fanbase here -- couldn't be replicated in a game like WoW, which has too dense a population of l33t-speaking children (in mentality) running around acting like undisciplined apes (no offense to the apes, either).
I still think the best swamp ever realised, for its graphics, sound, and just the aura it gave off was the swamp outside the Froglok camp (EQ1). Awesomely huge, incredibly realistic feel and sound and textures. Wonderful. Swimmiing in that muck was pretty gritty, too. Loved it.
AO was really my first MMORPG I actually wanted to play, so it had a different feel. It was so new for me, so the immersion and 1st memory comes from that. That first time running around in such a huge city felt very cool. It dried up fast though=(
WOW has been the most enjoyable MMORPG by FAR and easily the most detailed. Blows away DAOC, AO, EQ, UO, AC, SWG and all the others, as a working, balanced, fun game, that doesn't require 6 hours a day time commitments, IMO. So, overall its the most immersive for me. What's missing are true weather effects, like falling rain, snow and wind, higher degrees and darkness and brightness, daytime and nighttime, something DAOC did very well. No environmental effects was almost the first thing I noticed that was lacking from the game.
Effecting the world, like so many want to do, doesn't matter to me, because NO MMORPG has done that properly yet. You either have to live in the game like a loser(no offense) to take advantage of it, or the game is so slow and tedious, its not even a fun game. Knowing I beat someone in PvP is good enough for me. I don't need to loot their corpse, virtually embarrass them using emotes. I won, YOU lost. I'm better than you. No bragging necessary. Children need virtual gratification and pats on the back. If my actions cause major annoyance to other people, thats not fun for me. Its certainly not fun for them. I'm not an a*&^%hole, like hardcore PvPer often come off as. Honestly, its just a game, not a life style. Once it becomes a life style, its a pathetic virtual job. No thanks. Thats not fun. I'd rather live in the real world than a game.
That would be the difference between roleplaying and just playing. Roleplaying, which isn't done well in most MMORPGs (though some get it close), means being able to actually affect the world you're in. Just playing is running around someone else's sandbox and bashing each other. Lots of games get playing right; few get roleplaying right. It depends on what you enjoy. The above poster clearly enjoys playing -- and isn't concerned with roleplaying. And no, it doesn't require a major time commitment if done properly, nor does it become "a job". The best roleplaying game will have the mechanics to support the immersion the rest of us are looking for -- but no require it, meaning that it would also let those who just want to run around and be impressed by graphics and bash each other do just that.
I'd have to say it was Asheron's Call, way back in the days, that really dragged me into the world. It was exciting and fun to just run like crazy and end up miles from anywhere sitting on a beach or a mountain top. Sometimes, it was nice to portal into a nearby town and watch hordes of beasties smashing it up, or attend a guild member's wedding by the water falls that's what dragged me into it all.
Now, even though I don't play it anymore, WoW was nice scenic jaunt for me, even though it's viewed as a little cartoony you can lose yourself in it for a few hours just checking out the areas.
Saga of Ryzom, even though I didnt play alot of it pass the trial, it was looking to be very well done too, with critters roaming around and weather changes and such.
Just an opinion.
*Edited for tasty goodness!*
---I'm not trying to hurt you, I'm simply saving you from that hideous costume you're wearing.
DAoC is easily the most immersible game. I have characters on all 3 realms and there's always something to do. Hibernia does NOT look like a giant golf course, by the way.
Anyway- if you're not doing PvE in the mainland, or just generally exploring or doing quests, then you can go into the battlegrounds. The battlegrounds are level-specific RvR. Or, you can just go into RvR itself. There, you can try to earn even higher Realm Ranks. Or, try Darkness Falls(RvR dungeon) if your realm has won its possession.
DAoC also has Shrouded Isles, which adds another HUGE bunch of maps,quests,items, etc. Then, Trials Of Atlantis- which means I have to mention the Master Levels and Artifacts. Don't forget the Catacombs, which brought instancing to Camelot. Now- we eagerly await Darkness Rising- this will bring our own horses (which we can name!!), class-specific Champion weapons, new quests, new looks to the game.. Also, you can always take up a trade, like Spellcrafting,tailoring,weaponcrafting, etc...
No matter what, there's always something to do in DAoC. With beautiful graphics, great music, awesome options for whatever you feel like doing... I'd say it's the most immersible game out there.
the thread made it this far
Yes. Um. OK.
Back on topic, which is a conversation about the games alraedy out there (hence the phrasing of the question) and their immersiveness. Let's not go stupid and get this thread locked.
Corin
Immersiveness is a relative concept -- which is why some of us, including myself, have offered up, through the various postings, a definition of what we consider it to mean. And we've attempted to apply it.
Some people are only looking for the visual aspect, the graphics doing the job of "conveying" the world. Others are looking for the ability to actually do things in the world that change things, make a difference, leave a mark, etc. Some are happy if that's just crafting; others want depth and creativity of the game mechanics to actually be able to at least have the impression they're "affecting" the game world.
Saga of Ryzom is the most emersive ive played.
The seasons change and the weather aswell, group sof monsters migrate with these seasons and the materials that diggers can harvest alter or change by season aswell.
Some really nice landscapes in the game too. The prime roots (underground) can be really quite eerie.
One of the most immersive experiences I have had in a game was as an evesdropper. I was a new player in Asheron's Call just wandering around nowhere, I noticed a character setting on a roof of a lone house watching the sun set over some mountains. I wander up closer but didn't say anything. A few moments later somone came running up from those mountains and jumped up onto the house and set down beside that character. Then they just talked awhile about all sorts of things in a very mature manner. Made me actually feel kind of guilty for spying on them. It seemed very real.
Yup. Very cool.
Started the post to see what sort of opinions would fly up with regard to "immersiveness", and have tried to distinguish between what I'll call "visual" immersiveness (the graphics create the physical environment) and "immersion of depth" (for lack of better words), referring to the ability to then actually impact the environment/gameworld (quest, plot, craft, etc). I hold many fond memories of EQ1 and AC1 -- heck, I still fall back on those games when the new ones turn out to be less-than-stellar.
Star Wars Galaxies' Tatooine or World of Warcraft in general. I just love the vibe of World of Warcraft.