The thing I find interesting in these pages is the lack of one thing..........and the ONE thing that EVE does that no other has save for a few small boutique mmo's.
NO SHARDING.
One universe. Where famous/infamous/good/evil is that way EVERYWHERE in the universe. Persistent and non-instanced. Where you are never truly 100% safe. Where what you do CAN matter or be known everywhere.
To me traditional mmo's are nothing more than glorified multi-player games.
Being in EVE is more akin to being in a virtual universe.
Granted, the tech/bandwidth ain't there yet for the massive 100k+ mmo's, but that more than anything else sells me on EVE.
Originally posted by JulianDracos Originally posted by Zerocool032I said RvR and battlegrounds. DAoC has been out for 4 years? no? WoW already added more than DAoC did for their pvpWell, like i said, capturing relics , towers , and keeps is over and over and over gets boring after a period of time.And WoW is more rewarding for PvP. In DAoC you get Realm points that give you abilities. WoW gives you new armor, weapons, faction, and fame.And most of the stuff you listed was what they added in a 4 year period, half of wich is useless and doesnt matter in endgame (ex. beginning quests, tutorial, intro movie, improved guild system, teleport system) what does that have to do with PvP?
Ok so let me get this straight - DAOC adds BG that doesn't count. WoW adds BG and that does count?
Totally redoing all of the frontier zones and adding new aspects to conquest doesn't count, but the BG do count? Something I should like to point out here. The BG were inteneded to be released with WoW but it got delayed. So the fact that they finally finished that after the game was released should not really qualify as them adding 'more content.'
Gaining realm abilities is not a big deal, but gaming armor is?
Sorry if I find your criteria baffeling and assinine but it simply does not make any sense.
In DAOC you now have droped armor, DF armor, Aurulite Armor from Cats, player crafted armor, artifacts, and now redone epic armor. So why would DAOC need to add new armor as a reward? There is very little room for improvement in terms of armor.
Fame? Hmm DAOC grants titles based on realm rank, enemies killed, towers taken, keeps taken, dragons killed, and death blows. Further big milestones are marked in the Social window and reported of the Camelot Herald website.
Faction? Serves no purpose in RvR in DAOC. I think every Albion has bad faction with Hibernia and Midgard.
Realm Rank gives bonues to skills. Realm abilites are far more useful and powerful than anything we could be given in armor.
With the new expansion you will be able to gain Champion Weapons and levels. One of the paths you can take is by killing enemies in the front.
As for getting boring doing the same thing over and over, I fail to see how WoW is any different. You can camp an area and kill people. Nothing to conquer just kill. Or you can go to their BG. So how are those in any way less repetative than what is done in DAOC?
So lets review - WoW added BG -somthing that should have been done prior to release. DAOC comes with RvR at release and then adds BG later. DAOC then redoes all of the BG and the front.
WoW adds a reward system for PvP. DAOC added that shortly after release.
So where is the huge amount of content that WoW has added to PvP that dwarfs DAOC?
#1 - Anyone can get armor for DF, you need no rank.
#2 - WoW has been out less than a year. Its added alot more than DAoC ever added in its first year.
#3 - A normal 2h weapon in WoW is 54 dps. A grand marshal weapon is 77 dps ( Makes a bigger difference than RA)
#4 - We have 1 grand marshal on our server, yes he is quite famous PvP wise. Ive never heard of anyone in DAoC (merlin server) that was a PvP god.
#5 - DAoC gets dull in the long run man, just keep playing.
#6 - Im talking about PvP here, some of the things listen (catacombs armor?) have NOTHING to do with PvP rank.
#8 - If you want to talk Pve and what theyve added, well here. - DM instance -Honor system and ranks - 3 battlegrounds -Zul gurub instance -Epic mounts -Battlemasters in each capitol -BWL instance -Dressing room - Improved guild system/bank blah blah blah doesnt matter -DK system
Now what i have mentioned about (other than the improved blah blah blah) are M A J O R updates.
Lets see what DAoC added as far as i know
ToA (reason people left) Cata Improved graphics Bgs and RvR New dungeons New frontiers housing Improved things in RvR (new seige weapons and such) Other things i cant think of (please imput)
DAoC been out how long ? ? (4 years)
WoW been out how long ? ? ( less than a year)
Now when WoW has been out 4 years, lets come back to this thread and compare.
Comments
I always thought DAoC sucked. I guess that defeats the premise, though.
The thing I find interesting in these pages is the lack of one thing..........and the ONE thing that EVE does that no other has save for a few small boutique mmo's.
NO SHARDING.
One universe. Where famous/infamous/good/evil is that way EVERYWHERE in the universe. Persistent and non-instanced. Where you are never truly 100% safe. Where what you do CAN matter or be known everywhere.
To me traditional mmo's are nothing more than glorified multi-player games.
Being in EVE is more akin to being in a virtual universe.
Granted, the tech/bandwidth ain't there yet for the massive 100k+ mmo's, but that more than anything else sells me on EVE.
Ok so let me get this straight - DAOC adds BG that doesn't count. WoW adds BG and that does count?
Totally redoing all of the frontier zones and adding new aspects to conquest doesn't count, but the BG do count? Something I should like to point out here. The BG were inteneded to be released with WoW but it got delayed. So the fact that they finally finished that after the game was released should not really qualify as them adding 'more content.'
Gaining realm abilities is not a big deal, but gaming armor is?
Sorry if I find your criteria baffeling and assinine but it simply does not make any sense.
In DAOC you now have droped armor, DF armor, Aurulite Armor from Cats, player crafted armor, artifacts, and now redone epic armor. So why would DAOC need to add new armor as a reward? There is very little room for improvement in terms of armor.
Fame? Hmm DAOC grants titles based on realm rank, enemies killed, towers taken, keeps taken, dragons killed, and death blows. Further big milestones are marked in the Social window and reported of the Camelot Herald website.
Faction? Serves no purpose in RvR in DAOC. I think every Albion has bad faction with Hibernia and Midgard.
Realm Rank gives bonues to skills. Realm abilites are far more useful and powerful than anything we could be given in armor.
With the new expansion you will be able to gain Champion Weapons and levels. One of the paths you can take is by killing enemies in the front.
As for getting boring doing the same thing over and over, I fail to see how WoW is any different. You can camp an area and kill people. Nothing to conquer just kill. Or you can go to their BG. So how are those in any way less repetative than what is done in DAOC?
So lets review - WoW added BG -somthing that should have been done prior to release. DAOC comes with RvR at release and then adds BG later. DAOC then redoes all of the BG and the front.
WoW adds a reward system for PvP. DAOC added that shortly after release.
So where is the huge amount of content that WoW has added to PvP that dwarfs DAOC?
#1 - Anyone can get armor for DF, you need no rank.
#2 - WoW has been out less than a year. Its added alot more than DAoC ever added in its first year.
#3 - A normal 2h weapon in WoW is 54 dps. A grand marshal weapon is 77 dps ( Makes a bigger difference than RA)
#4 - We have 1 grand marshal on our server, yes he is quite famous PvP wise. Ive never heard of anyone in DAoC (merlin server) that was a PvP god.
#5 - DAoC gets dull in the long run man, just keep playing.
#6 - Im talking about PvP here, some of the things listen (catacombs armor?) have NOTHING to do with PvP rank.
#7 - Buffbots........Extremely unbalanced PvP
#8 - If you want to talk Pve and what theyve added, well here.
- DM instance
-Honor system and ranks
- 3 battlegrounds
-Zul gurub instance
-Epic mounts
-Battlemasters in each capitol
-BWL instance
-Dressing room
- Improved guild system/bank blah blah blah doesnt matter
-DK system
Now what i have mentioned about (other than the improved blah blah blah) are M A J O R updates.
Lets see what DAoC added as far as i know
ToA (reason people left)
Cata
Improved graphics
Bgs and RvR
New dungeons
New frontiers
housing
Improved things in RvR (new seige weapons and such)
Other things i cant think of (please imput)
DAoC been out how long ? ? (4 years)
WoW been out how long ? ? ( less than a year)
Now when WoW has been out 4 years, lets come back to this thread and compare.
DP