Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Originally posted by CaesarsGhost Originally posted by Elta there is a site that charts it all ... mmochart maybe with a mmog-chart I don't remember exactly Iam sure someone here knows
EVE is good but it doesn't have that many players as one would think. In Korea I think RO is at the top of the pack, or it's either Lineage or Lineage 2. For western I'd wager it'd be EverQuest because it's still going strong.
That is according to mmogchart.com @ Jul 05 I think the situation today is somewhat the same. This is the western type of subscribtions wich I think the thread starter is most interrested in.
Originally posted by huxflux2004 For the recordEVE-Online has a single shard with 70.000 subscibers, and has the record of 15.000 simulataneous players online...
We know that. It's has the most in the same universe yes, but others are far more populated. Wow has something like 250 k on at peak hours in Europe, across several servers.
EVE-Online has a single shard with 70.000 subscibers, and has the record of 15.000 simulataneous players online...
We know that. It's has the most in the same universe yes, but others are far more populated. Wow has something like 250 k on at peak hours in Europe, across several servers.
What does it matter if they are all on different servers? In Eve you are playing with 15,000 people at one time. 70,000 people all play on the same server.
Originally posted by Jhughesy Originally posted by PhoenixsOriginally posted by huxflux2004For the recordEVE-Online has a single shard with 70.000 subscibers, and has the record of 15.000 simulataneous players online...We know that. It's has the most in the same universe yes, but others are far more populated. Wow has something like 250 k on at peak hours in Europe, across several servers. What does it matter if they are all on different servers? In Eve you are playing with 15,000 people at one time. 70,000 people all play on the same server.
I didn't say it matters that they are on different servers. I said "across several servers" just to be sure that I wasn't going to be flamed with "Omg you noob, don't you know that wow only handles 3k per server, fanboy!, fanboy!" or something like that. Wow had 250k people on at peak times in Europe (800k total), wich is a whole lot more than a total subscribtion number of 70k. So it's more more populated than Eve.
And furthermore, having millions of players (on 3k capped servers) does not make the game good. It just makes it mainstream. WoW and Lineage are games that every noob, kid and generally clueless person can pick it up from a Sainsbury's and start playing. Thats definately one of the reasons these games suck...
Originally posted by huxflux2004 And furthermore, having millions of players (on 3k capped servers) does not make the game good. It just makes it mainstream. WoW and Lineage are games that every noob, kid and generally clueless person can pick it up from a Sainsbury's and start playing. Thats definately one of the reasons these games suck...
I thought the topic was the population of MMO's, wasnt it? If you are looking for numbers, then a forum thread is not the place to get this info mate. Everyone might spill out numbers that are not accurate at all...
Anyway, sorry if i got out of topic. I thought that the discussion was about mmog populations!!!
Originally posted by huxflux2004 And furthermore, having millions of players (on 3k capped servers) does not make the game good. It just makes it mainstream. WoW and Lineage are games that every noob, kid and generally clueless person can pick it up from a Sainsbury's and start playing. Thats definately one of the reasons these games suck...
Why does a game has to be Extremily hard to understand to be good? that doesn't make any sense at all.
anyway, from what i'f heard, WoW has the most Subscribers, followed by Lineage 2
Originally posted by Gameloading Originally posted by huxflux2004 And furthermore, having millions of players (on 3k capped servers) does not make the game good. It just makes it mainstream. WoW and Lineage are games that every noob, kid and generally clueless person can pick it up from a Sainsbury's and start playing. Thats definately one of the reasons these games suck... Why does a game has to be Extremily hard to understand to be good? that doesn't make any sense at all.
anyway, from what i'f heard, WoW has the most Subscribers, followed by Lineage 2
Well, i take back what I said that these games suck...They dont suck, their just addressing a different target group. Its like music. You know that eminem will sell a million records the first day his cd comes out, but that doesnt mean that Mozarts music is not good. Its the marketing and the money spent that make the sales and the big population when it comes to mmo's.
I am 27 years old, and I got bored with WoW really quick, and got bored with L2 in 2 days! I still believe these games are good, but I dont play them (i play some WoW and EQ2 but I am hooked to EVE-Online). The linearity of WoW makes it so popular, every casual video game player can have fun with it, but not a hard core mmo*RPG* one. Thats where the millions subscriber base comes from. Most of WoW's subscribers were not into the MMORPG genre before. They were playing Diablo, Warcraft, HalfLife, CS, The Sims, any good titles, but not strictly mmorpgs. And the fact that Blizzard invests so much in the Battlegrounds shows that they arent interested in the term MMORPG at all. They want a game with a the biggest target group possible. If Blizzard made WoW a hardcodre MMORPG it would have got the hardcore players hooked (like EVE's 70000 subcriber base) but not the millions it has now.
15k in one world vs. 3k in one world. I'd say EVE is the most populated. Then again, once you get 200 people in the same system the DEVs have to come in and force people to leave the system so the whole cluster doesn't crash.
Originally posted by Traken 15k in one world vs. 3k in one world. I'd say EVE is the most populated. Then again, once you get 200 people in the same system the DEVs have to come in and force people to leave the system so the whole cluster doesn't crash.
Now THAT is always good times.
I like to fly an Ibis threw those sectors with the Alliance VS Alliance wars going on... they completely ignore me and I get some good lagging closeups before a dev is like "Please leave, you're sucking up bandwidth"... good times. ;-)
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Comments
EVE always has people on.
I think AC is fairly populated.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
o i thought DAOC would of beat those in pop, i tryed EVE. way too complicated...
there is a site that charts it all ...
mmochart
maybe with a mmog-chart
I don't remember exactly Iam sure someone here knows
http://www.mmogchart.com/
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
thanks!!
http://www.mmogchart.com/
hence the sure someone else knows ....was kind of in a hurry out the door earler
Looks like:
1) WoW
2) L2
3) L1
4) FFX
5) RuneScape (whatever that is)
scientology
a shame that is in by counting the accounts of net cafes, also called Pc bangs.
WoW 4 millions is WITHOUT the numerous millions of account purchased by those net cafes.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Lineage still surpasses WoW in subscribers
a shame that is in by counting the accounts of net cafes, also called Pc bangs.
WoW 4 millions is WITHOUT the numerous millions of account purchased by those net cafes.
True, but who says that people don't play WoW in those internet cafes? I'm sure Chinese do.
scientology
a shame that is in by counting the accounts of net cafes, also called Pc bangs.
WoW 4 millions is WITHOUT the numerous millions of account purchased by those net cafes.
True, but who says that people don't play WoW in those internet cafes? I'm sure Chinese do.
Ya dont they have them gaming credit card things where they swipe them into the pcs at a net cafe and play
---------------------------------------------
Don't click here...no2
1: L2
2: Wow
3: L1
4: FFXI
5: EQ
That is according to mmogchart.com @ Jul 05 I think the situation today is somewhat the same. This is the western type of subscribtions wich I think the thread starter is most interrested in.
For the record
EVE-Online has a single shard with 70.000 subscibers, and has the record of 15.000 simulataneous players online...
We know that. It's has the most in the same universe yes, but others are far more populated. Wow has something like 250 k on at peak hours in Europe, across several servers.
We know that. It's has the most in the same universe yes, but others are far more populated. Wow has something like 250 k on at peak hours in Europe, across several servers.
I didn't say it matters that they are on different servers. I said "across several servers" just to be sure that I wasn't going to be flamed with "Omg you noob, don't you know that wow only handles 3k per server, fanboy!, fanboy!" or something like that.
Wow had 250k people on at peak times in Europe (800k total), wich is a whole lot more than a total subscribtion number of 70k. So it's more more populated than Eve.
And furthermore, having millions of players (on 3k capped servers) does not make the game good. It just makes it mainstream. WoW and Lineage are games that every noob, kid and generally clueless person can pick it up from a Sainsbury's and start playing. Thats definately one of the reasons these games suck...
What about staying on topic?
I thought the topic was the population of MMO's, wasnt it? If you are looking for numbers, then a forum thread is not the place to get this info mate. Everyone might spill out numbers that are not accurate at all...
Anyway, sorry if i got out of topic. I thought that the discussion was about mmog populations!!!
Why does a game has to be Extremily hard to understand to be good? that doesn't make any sense at all.
anyway, from what i'f heard, WoW has the most Subscribers, followed by Lineage 2
Well, i take back what I said that these games suck...They dont suck, their just addressing a different target group. Its like music. You know that eminem will sell a million records the first day his cd comes out, but that doesnt mean that Mozarts music is not good. Its the marketing and the money spent that make the sales and the big population when it comes to mmo's.
I am 27 years old, and I got bored with WoW really quick, and got bored with L2 in 2 days! I still believe these games are good, but I dont play them (i play some WoW and EQ2 but I am hooked to EVE-Online). The linearity of WoW makes it so popular, every casual video game player can have fun with it, but not a hard core mmo*RPG* one. Thats where the millions subscriber base comes from. Most of WoW's subscribers were not into the MMORPG genre before. They were playing Diablo, Warcraft, HalfLife, CS, The Sims, any good titles, but not strictly mmorpgs. And the fact that Blizzard invests so much in the Battlegrounds shows that they arent interested in the term MMORPG at all. They want a game with a the biggest target group possible. If Blizzard made WoW a hardcodre MMORPG it would have got the hardcore players hooked (like EVE's 70000 subcriber base) but not the millions it has now.
15k in one world vs. 3k in one world. I'd say EVE is the most populated. Then again, once you get 200 people in the same system the DEVs have to come in and force people to leave the system so the whole cluster doesn't crash.
I like to fly an Ibis threw those sectors with the Alliance VS Alliance wars going on... they completely ignore me and I get some good lagging closeups before a dev is like "Please leave, you're sucking up bandwidth"... good times. ;-)
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."