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Why is this game so boring?

I just want the question answered. I played around with all the prof's, MPM,MBH,MCM,MPL,TKM, MSM, and there was nothing to do once you get max exp. I guess I could try and get FS, but im a player who plays a lot, and I dont want to wait 3 weeks for a phase change or w/e the heck they talk about. So, is there anything left to do? sure theres lots of content badges but those are all uninspiring and boring.

Maybe I should just get all the expansions, although i heard space combat was non-existent, and kashyyk is just quests. thanks, and I hope theres something else out there!

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Comments

  • ShaydeShayde Member Posts: 4,529

    1. Because there is zero endgame
    2. Because there is a lack of content.
    3. Because the CU made combat boring.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • TorakTorak Member Posts: 4,905

    Several reasons....the Devs have spent far to much time revamping core mechanics and not enough on content. The content they do put in doesn't have any quality control so its buggy and they must spend more time redoing it. The professions (whether intentional or not) are disposible. They are nothing more then a stepping stone to grind through on your way to Jedi. The Jedi is a premire class so the population pursues it like an uber quest object.

    The mission system - the worse most unimaginative un-rpg (this is an MMORPG) un - Star Wars thing to ever hit these type games. 

    The total lack of quality customer service or community relations. Some sort of upper management battle going on disrupting the game at every level. No clear vision of what the game should be. (throwing in the trials of Obi Wan is an example of all of that)  I don't even know what time period this game is suppost to be in......its a mess of timelines.

  • sidebustersidebuster Member UncommonPosts: 1,712

    I got something for you to do, start an empire and wage a war against the enemy faction!

    Start a cyber sex store.

    Drive a taxi

    hunt stupid jedi

    fight in a PA War...

    Lots of things, you just have to think outside of the mmo box.

  • ErillionErillion Member EpicPosts: 10,328

    The game may be boring for those that expect to be let around by the hand like in WoW (or whacked by a slugger from area to area as some call it).

    The game is never boring for those with some imagination and creativity that think about what role they want to play in this world. Because they always come up with ideas what to do next. So much to play and do and explore and so little time !

    Have fun

    Erillion

  • grapevinegrapevine Member UncommonPosts: 1,927
    There is plenty to do, but like stated its not hand fed.  So you either need to have motivation to go out there and discover it or be part of an active guild.
  • WeppsWepps Member Posts: 1,322

    What game?

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • haxxjoohaxxjoo Member Posts: 924

    The game may be boring for those that expect to be let around by the hand like in WoW (or whacked by a slugger from area to area as some call it).

    The game is never boring for those with some imagination and creativity that think about what role they want to play in this world. Because they always come up with ideas what to do next. So much to play and do and explore and so little time !

    Have fun

    Erillion

    ________________-

    There should be some hand feed content and story.  This should get groups of players together in gathering points at various levels.  This will help to create grouping and form friendships among new players and some veterns who may enjoy questing as an end-game.

    SOE doesn't do that experience and its all go find your own crap to do.  While some of it is guided most content doesn't encourage much interaction.

    This makes anyone stepping into galaxies feel isolated and worthless as a player.  You start a noob to a server.   SoE needs to encourage more grouping in story and professional progression and development.  More people need to rely on other combat classes to function. 

    Also I would like to see crafters restored to some semblence of sanity.  Crafters should be the backbone of the marketplace.  Resource requirments should be lowered some to increase competition among crafters. 

    Lets face facts.  Most people don't bother crafting because its to tedious.  Crafting needs to be a bit more fun.  More randomness in outcomes.  Maybe once in a while during the crafting process something totally unusually occurs and 1 item comes out legendary.  1-1000000 shot type deal on ordinary items.   The game after 2 years needs some "spicing" up.

  • grapevinegrapevine Member UncommonPosts: 1,927
    Spot on Haxxjoo, totally agree.
  • s0ulls0ull Member Posts: 186
    Finding things to do seems more an more to me like a case of using your imagination, and not being spoon fed something which doesn't interest me. Such as WoW where your basically given the very limted options to what you can do.
  • WakizashiWakizashi Member Posts: 893
    Fear not!  Apparently fishing has been fixed!  Now you can fish in Star Wars Galaxies!
  • ShaydeShayde Member Posts: 4,529


    Originally posted by Wakizashi
    Fear not! Apparently fishing has been fixed! Now you can fish in Star Wars Galaxies!

    /stop holding breath

    FINALLY!!! CONTENT!!!!!!11!!one

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • ChastityChastity Member Posts: 45

    It used to be the game was much better at "self starting" content.  When it first came out, there were social focal points (the cantinas and med centers at Bestine, AH, Theed, and Coronet, on Lowca where I played until this last week), and the "forced interaction" of the game brought all sorts of players and playstyles together, which (I, at least) found to be very fun.  Entertainers were needed to cure battle fatigue and mind wounds, crafters had to come into town for supplies, PVP battles were frequently going on in the street, and so on, and on.  I remember fitting people in my shop while gun battles were raging outside.  It was a hoot.  The solo leveling combat side of the game was probably more boring than it is now, but the game as a package encouraged people to work individually and together for "non traditional" online rpg goals, such as doing missions to accumulate capital to start a business, gaining combat skills to help harvest resources or fund an entertaining profession, and so on.   I was astonished at how creative people were at first:  starting up adult themed dance clubs, having massive wedding celebrations, starting businesses right and left (my character was a tailor/dancer; I rarely fired a shot in anger but I had a blast running my business and entertaining on the side). 

    Most of that's gone, at least on low population servers like Lowca.  The cantinas are empty, most player and NPC cities are ghost towns.  The game just feels lonely, unless you go to the mining outpost on Dantooine, and that's all afk macrotainers and people putting together grinding groups.  I think the fragmenting of the player base is something that's killed a lot of the creativity we used to see.  It's just hard to get a critical mass of social players together to get anything done anymore.  Some of this was probably inevitable as the game aged and server populations fell, but the devs have made it worse with a lot of poorly thought out decisions.  Player cities at least partially emptied out the NPC social hubs.  Their failure to do anything about the AFK-ability of entertainer professions damaged them severely, and the CU's removal of entertainer healing functions has pretty much finished off those professions, at least for those who played them to play them and enjoyed playing them.  The space expansion has further fragmented the player base, so that people just don't come together like they used to.  Crafters have gotten bored and left because there's nothing for them to do once they get to the top of their professions, except make still more play money on which there's nothing to spend.  They haven't done any sort of significant content addition for most crafting professions (read, tailors) in over two years, and people are tired of seeing their "top ten" desired changes on their profession boards (in my case, new clothing patterns for races people actually play--not Ithorians) submitted time after time with absolutely no developer attention.  The focus on jedi and BHs has left those of us who used to like organizing player content (I still fondly remember our entertainer cantina crawls on Lowca, the fashion show I organized once, our weekly dance parties, etc.) frustrated, bored and with nothing to do.

    I should stress that I'm talking about Lowca, the only server I've ever played on.  Maybe it's different on others.  But as it is, the game just depresses the hell out of me.  I can go dance in an empty cantina.  I can make my umpteenth fleshwrap and sell it off my vendor to an afk zombie dancer to add still more to my millions I have nothing to spend on.  Most of my entertainer/crafter guild left the game over the last year in disgust at the lack of developer attention to either crafters or entertainers.  And so I let my account lapse again, and probably for the final time, this weekend. 

    I'd love to love this game again, I really would.  But if you play anything other than a pure combat character in SWG anymore, you're pretty much SOL.  Much of what made the game social and community based, and so generated content, has just died through developer neglect and bad development decisions.  And that's too bad.  It was such a fun ride for so long.

    --Chastity Nightdancer

  • ShaydeShayde Member Posts: 4,529


    Originally posted by Chastity
    It used to be the game was much better at "self starting" content. When it first came out, there were social focal points (the cantinas and med centers at Bestine, AH, Theed, and Coronet, on Lowca where I played until this last week), and the "forced interaction" of the game brought all sorts of players and playstyles together, which (I, at least) found to be very fun. Entertainers were needed to cure battle fatigue and mind wounds, crafters had to come into town for supplies, PVP battles were frequently going on in the street, and so on, and on. I remember fitting people in my shop while gun battles were raging outside. It was a hoot. The solo leveling combat side of the game was probably more boring than it is now, but the game as a package encouraged people to work individually and together for "non traditional" online rpg goals, such as doing missions to accumulate capital to start a business, gaining combat skills to help harvest resources or fund an entertaining profession, and so on. I was astonished at how creative people were at first: starting up adult themed dance clubs, having massive wedding celebrations, starting businesses right and left (my character was a tailor/dancer; I rarely fired a shot in anger but I had a blast running my business and entertaining on the side).
    Most of that's gone, at least on low population servers like Lowca. The cantinas are empty, most player and NPC cities are ghost towns. The game just feels lonely, unless you go to the mining outpost on Dantooine, and that's all afk macrotainers and people putting together grinding groups. I think the fragmenting of the player base is something that's killed a lot of the creativity we used to see. It's just hard to get a critical mass of social players together to get anything done anymore. Some of this was probably inevitable as the game aged and server populations fell, but the devs have made it worse with a lot of poorly thought out decisions. Player cities at least partially emptied out the NPC social hubs. Their failure to do anything about the AFK-ability of entertainer professions damaged them severely, and the CU's removal of entertainer healing functions has pretty much finished off those professions, at least for those who played them to play them and enjoyed playing them. The space expansion has further fragmented the player base, so that people just don't come together like they used to. Crafters have gotten bored and left because there's nothing for them to do once they get to the top of their professions, except make still more play money on which there's nothing to spend. They haven't done any sort of significant content addition for most crafting professions (read, tailors) in over two years, and people are tired of seeing their "top ten" desired changes on their profession boards (in my case, new clothing patterns for races people actually play--not Ithorians) submitted time after time with absolutely no developer attention. The focus on jedi and BHs has left those of us who used to like organizing player content (I still fondly remember our entertainer cantina crawls on Lowca, the fashion show I organized once, our weekly dance parties, etc.) frustrated, bored and with nothing to do.
    I should stress that I'm talking about Lowca, the only server I've ever played on. Maybe it's different on others. But as it is, the game just depresses the hell out of me. I can go dance in an empty cantina. I can make my umpteenth fleshwrap and sell it off my vendor to an afk zombie dancer to add still more to my millions I have nothing to spend on. Most of my entertainer/crafter guild left the game over the last year in disgust at the lack of developer attention to either crafters or entertainers. And so I let my account lapse again, and probably for the final time, this weekend.
    I'd love to love this game again, I really would. But if you play anything other than a pure combat character in SWG anymore, you're pretty much SOL. Much of what made the game social and community based, and so generated content, has just died through developer neglect and bad development decisions. And that's too bad. It was such a fun ride for so long.
    --Chastity Nightdancer


    VERY well put.

    The only people who still claim there is a community or content are either Jedi or Jedi wannabees, or PVP thralls who just gank each other.

    It is like the SOUL of this game died. The community was what made this game great. I used to run an Entertainment Agency.. booking musicians and dancers for all the player made content. I tell you it was a HOPPING business.

    After the CU, I couldn't book a thing. Entertainment is dead. There's going to be a huge player-event on Intrepid in a hope to re-capture the magic we had going before the CU. I hope it goes well.... but it doesn't have the buzz like we used to have.

    The community was what kept SWG going for so long. $OE destroyed that.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • haxxjoohaxxjoo Member Posts: 924

    To be fair 99% of video games spoon feed you content. Meaning 99% of video game players are use to spoon feed content.  If a baby is use to getting its milk from the mothers tit you don't immediately ripe the nipple and yell at the kid "Your hungry? Well figure out how to eat!"

    Essentially, SOE has done just that with this game.  You have to ween players away from the bottle and guide them to player driven content.  Self motivation is powerful, but it is learned behavior and few people in SOE understand there fundamental philosophy of zero spoon feed content geared towards enhancing the play for groups and forcing specific professional requirements on different people have made the game a fringe hardcore gamer mmo.  If that was the design intention for this game to only appeal to hardcore gamers it is wildly successful.

    If mass market appeal is there goal, which judging by the expansions it is they need to revise how content is generated.  How professions truly need to interact and what is the purpose of the missions.  To often missions are souly generated by the devs for loot, etc.  Very very rarely does a mission have to do with a story.  A series of stories.  A plot.  A sense a book gives as you progress.  After all we are essentially characters in a star wars book.  Our stories are untold.  Are destiny unknown. We get to create the history.  I understand all that.  There is nothing wrong with helping provide a base for that.  Fundamentally one thing that should be made to occur is the early choice.

    Good or bad.  Make people choose these options throughout the game and on missions.  Make the persons overall choices mean something on a meter.  It is important to star wars to get the darkside lightside feeling of a character.  Allow a player to "check" his or her status.  As a start the the gcw you need to remember the base for sw is good vs evil.

  • suupaabakasuupaabaka Member Posts: 17

    I hear that after all the combat professions get fixed up, crafters are going to be getting some much needed love and attention. I can't remember who said this, but it was a red name on the official forums.

    Considering the fact that SOE seem to be keeping their promises now, I'm thinking that they'll follow up on this one.

  • kaibigan34kaibigan34 Member Posts: 1,508



    Originally posted by haxxjoo


    There should be some hand feed content and story.  This should get groups of players together in gathering points at various levels.  This will help to create grouping and form friendships among new players and some veterns who may enjoy questing as an end-game.
    SOE doesn't do that experience and its all go find your own crap to do.  While some of it is guided most content doesn't encourage much interaction.
    Sorry but have to disagree here. Players wont form friendships until they are darn good and ready. So forcing groups with the excuse to form friendships is a poor assumption. I have been in way too many groups in a ton of games to know that a person wont make friends until they want.
    SOE tried something else to force friendships. AxP. The only reason for it was to make players have to talk to each other. What happened there? Were friendships formed? Maybe some but for the most part it just became a commodity and nothing more.
    I have seen in other games where they added impassible content due to grouping and people begin selling the group possibility. There by killing the whole idea of grouping to form friendships. For example in EQ2 there were several quests in the commonlands you had to do grouped. So it wasnt surprising to hear people selling their group time for 100s and so on.
    This makes anyone stepping into galaxies feel isolated and worthless as a player.  You start a noob to a server.   SoE needs to encourage more grouping in story and professional progression and development.  More people need to rely on other combat classes to function. 
    Actually its the jedi path that makes most players feel isolated. Started happening with the holo grind and now its even more so thanks to the village. They have made the grind to jedi the only real noticeable content (first thing you learn about) so players are grinding like mad and dont really care about helping each other anymore.
    I remember the first months in game. People helped each other all the time. New players were welcomed with open arms and often times given free stuff to get them started. I know I did my part when I was a doctor. I would sit in front of a newbie load zone like Mos Eisley or Kerra and offer one set of free buffs to them as they loaded in.
    Now however some new players come in game for one thing... JEDI. and they start grinding from the first day. So thank jedi for that. Everytime they pull thier sabers they convert more to the path and cause more people to grind mindlessly.
    Also I would like to see crafters restored to some semblence of sanity.  Crafters should be the backbone of the marketplace.  Resource requirments should be lowered some to increase competition among crafters. 
    Lets face facts.  Most people don't bother crafting because its to tedious.  Crafting needs to be a bit more fun.  More randomness in outcomes.  Maybe once in a while during the crafting process something totally unusually occurs and 1 item comes out legendary.  1-1000000 shot type deal on ordinary items.   The game after 2 years needs some "spicing" up.
    Mainly because the developers slipped the old crafting nerf back in unnoticed. We raised such a stink about it when it went live, that the developers rolled it back, but then over the course of the next few weeks and months they put pieces of the nerf back in.



    Kai
  • ErillionErillion Member EpicPosts: 10,328



    Originally posted by Shayde



    The only people who still claim there is a community or content are either Jedi or Jedi wannabees, or PVP thralls who just gank each other.

    -----------

    Another theory shot to hell - thou should not generalize:

    a) I am not a Jedi

    b) I dont even have a force sensitive second toon (Jedi wannabe ?)

    c) I usually dont do PvP outside of events  and I have not ganked a player in 5 months or so

    d) I am a crafter fighter hybrid

    e) Every time I log (daily if possible) in I have some 5 things I could do and time for only one or two

    f) I know quite a few friends to which the description above also fits well

     

    And social interaction is quite alive on my server (Naritus). If its not where you play, make a new toon and go where the fun is.

    Have fun

    Erillion

     

  • ChastityChastity Member Posts: 45

    I'm not about to pay them another $15 dollars just to see if the game is better on another server, since my account has expired now, but if I ever do return for any reason (say for example if hope beyond hope they do end up doing something for crafters), I'll make a point of logging onto Naritus to check if what you say is true.  I'm frankly doubtful, though, if the social game there is anything like it probably was two years ago, or even a year ago.  I've seen it reported on the dancer boards that even on Bria, what I'll call the "ghost town" syndrome is a real problem--empty cantinas, empty cities, etc.  I'd like to believe what you say is true, Erillion, and that I happen to have had the bad luck to have landed in the only uninhabited, anti-social corner of the galaxy, but I find it hard to believe that even I'd be that disastrously unlucky.  Go into the old cantina hot spots on Naritus--Theed, Coronet--on any given evening and see if there are more than one or two people ATK at any one time, interacting with patrons, at least some of whom are ATK.  I'm willing to bet most, if not almost all, evenings you'll find them empty of life.

    I know I tend to see things from an entertainer-centric perspective, but I think there's some justification for that and the effects I think the decline of entertaining has had on the social, player driven content of the game.  Entertaining was always at the social heart of SWG, and it was usually entertainers who were generating most of the player made social content, at least on my server.  I was really hoping the new dancer buffs for crafters would alleviate the situation and breathe some life back into entertaining.  But from what I've seen it hasn't on Lowca.  There just aren't enough dedicated crafters left.  And entertainers are still completely divorced from the combat side of the game post CU, and it's the combat side that's taking up virtually all of the developers' attention these days, and that probably accounts for at least 80% of the players still playing the game.

    Also, a single exception doesn't disprove a generalization, even a very broad one like Shade's.  That jedi and the combat side of the game have come to dominate SWG to an unwholesome degree, and that entertaining has been badly mishandled and crafting shamefully ignored, with a resulting fall off in the social, creative side of the game, is something even you would have to admit, I would think.  It may not have died off completely, but it certainly ain't what it used to be.

    --Chastity Nightdancer

  • haxxjoohaxxjoo Member Posts: 924

    Apprentice XP was nonsense but that has zero to do with forced grouping.  That was suppose to slow player progression.  Forced grouping to complete certain aspects of the game already occurs.  The dwb for example.  The corvette.  Some nightsisters. Forced grouping implies you need to get a group of players to beat content.  It isn't you need to literally be grouped or you cannot try the content.  It just means the difficulty of the game requires it.

    Whether or not you agree forced grouping has to occur. No high end content should be made so 1 toon can solo it.  Sorry I totally disagree and I find your ideals of forced grouping to be a bit misunderstood. 

    What makes you feel isolated is no one is doing any content.  There is no content worth repeating in the game and its near impossible to repeat things.  Especially with the mission reset npc so damn hard to find.  As far as I am concerned the only replayable content in swg is the death watch bunker and the geo caves.

    In other games content is worth redoing and easy to go and repeat.  From the very start you are introduced to the grouping is better for you philosophy.  I will use guild wars as a perfect example.  My guild likes to group and go through the missions. Do underworld.  Build new templates. Try out new combinations of skills.  When a mate is stuck or cannot find a group we rally to his support. We meet up and do the quest together.  I think most players find the lvl 6-8 content just as enjoyable at lvl 20 as they did at lvl 6 and the missions have a purpose.  I could play the game mostly solo using npc's but its always better with friends of other players.  I also enjoy that its instanced so you can easily bail on a really bad group and find another one quickly.

    The star wars galaxies way is to make a series of missions with no point spread way way to far away. The theme parks for instance progress you no where.  Bring you no closer to anything in game.  It advances no story relating to your character.  They are there for a badge.  Just like race tracks.  I beat and held 3 times and didn't do the server reset runs. Did I get some special speeder? Did I gain a new skill for completing these? No.  Nothing you do in swg serves any purpose.  They only thing special you can get is by grinding to jedi or preordering. Its the only "special" content in the game besided the dwb which is really just a loot game. 

    I am a master rifleman.  Can I go out and get a special skill? no.  Armorsmith use to be able to quest for RIS and that was special.  Can a doctor get a special skill to use? Can a Carbineer? Can anyone be unique and different and quest for anything to build a unique character? No unless you pursue jedi.  So what has happened? Since everyone is a fotm template requring no other class of player to enhance there game experience because they can solo 99% of the game they are left with 3 choices.  Quit, craft, grind.

    Most choose grinding for jedi.

    Its because of design of the combat engine. Professional interact and lack or replayability of the content that it is in the state it is

  • ErillionErillion Member EpicPosts: 10,328



    Originally posted by Chastity

      Go into the old cantina hot spots on Naritus--Theed, Coronet--on any given evening and see if there are more than one or two people ATK at any one time, interacting with patrons, at least some of whom are ATK.  I'm willing to bet most, if not almost all, evenings you'll find them empty of life.
    --Chastity Nightdancer



    Ahhh , but thats the real problem. "Hot spots" change. Coronet is SOOO "out" its hard to understand. Theed is somewhat alive. Dantooine Mining Outpost is spinning.

    At the moment on Naritus Mos Eisley is a hotspot. And some 3 player cities. Last month Anchorhead (!!) and Bestine were en vogue again. Kashyyk sees lots of traffic too, and many visit Mort in Dearic cantina.

    In 2 months that may all have changed again. So ... if you log and go to your "old hotspots" it may be deserted and empty. Not because there is no one online, but because other places have become the new hotspots .. and you dont know them.

    Asking around on the galaxy forum on the official homepage is a good way to get in touch again. Or check the event listing.

    Have fun

    Erillion

     

    PS: At the moment you DO see many AFK entertainers. The new entertainer buffs suddenly made them very popular again and of course you see people fast-grind their way up afk. If you listen to the ATK entertainers , you will have a much more efficient buff than listening to a bot.

  • ErillionErillion Member EpicPosts: 10,328



    Originally posted by haxxjoo

     The theme parks for instance progress you no where.  Bring you no closer to anything in game.  It advances no story relating to your character.  They are there for a badge.  Just like race tracks.  I beat and held 3 times and didn't do the server reset runs. Did I get some special speeder? Did I gain a new skill for completing these? No.  Nothing you do in swg serves any purpose. 



    Well ... ok ... DONT do the Jabba themepark.

    You wont be able to land your spacecraft directly at Jabbas palace. Have fun eating desert dust biking your way to the palace, dirtsider.

    You wont be able to talk to Boba Fett , wont meet Durge and wont get the special rewards you get from Fett for the Boba Fett quest series.

    You wont be able to get access to the Jabba Corvette missions.

    You will be outside and staring at the gate, with a Gamorrean spreading his drool over your shiny armor. And sure - there is no real reason to do the theme park - if you say so .....

    Have fun

    Erillion

  • haxxjoohaxxjoo Member Posts: 924

    El,

    you got to join the hutt faction? no... you got a special bounty hunter item... you beat the corvette did you get anything...

    Did doing the theme park do anything for jabba?  Did it influence anything? Does it have any impact?

    Does doing the jabba vette missions gate anything for you? Is it required for anything? Does it have any purpose what so ever?

    The rebel and imp theme parks... you get anything worth keeping? You get into an area you normally couldn't... did you get any special skills... did you discover anything important...

    The theme parks lead no where.  They take all of 1 hour to complete. Please dont tell me that yis your content.

  • ErillionErillion Member EpicPosts: 10,328



    Originally posted by haxxjoo

    El,
    you got to join the hutt faction?
    --> Yes. I am member of the a Crime Syndicate .. thats my guild (YCS). There may not be an official Hutt faction YET, but that does not keep me from BEING a member of this faction because I want to. I am a master pilot of the Smuggler Alliance. I have +5000 Jabba faction.
    no... you got a special bounty hunter item... you beat the corvette did you get anything...
    --> Yes. My AV-21 speeder - the coolest speeder in the game. Looks like a racing car and performs like one.
    Did doing the theme park do anything for jabba?  Did it influence anything? Does it have any impact?
    --> Yes. YCS is one of the most respected guilds on my server and well known to be supporters of Jabba and Nym. We do smuggling events for Jabba and Nym. We have one of the largest and strongest smuggler fleets on Naritus, including a dozen Firesprays.
    Does doing the jabba vette missions gate anything for you?
    --> See above. AV-21 Racing Speeder. And some other stuff.
    Is it required for anything? Does it have any purpose what so ever?
    --> you can use the corvette badge for force sensitive if you want. Or for collecting badges in general like I like to do. I am a Bartle explorer type :-)
    --> Or for bragging rights.
    The rebel and imp theme parks... you get anything worth keeping?
    --> From the revamped themeparks I got many nice decoration rewards like the imperial and rebel flag. Also I got my architect clothing with bonus from there. Helped a lot crafting some of the best heavy harvesters on Naritus.
    You get into an area you normally couldn't... did you get any special skills... did you discover anything important...
    --> some of the most interesting quests (Boba Fett quest series).
    --> standing side by side with some of the coolest SW characters.
    --> my PILOT trainer - could not be master pilot without that pesky scum
    The theme parks lead no where.  They take all of 1 hour to complete. Please dont tell me that yis your content.
    --> /shrug ... we agree to disagree. The THEMEPARK itself is for newbs and easy. You get some nice rewards. But the other content you can access in there is more high level content.
    --> have fun, Erillion



  • zimmy910zimmy910 Member UncommonPosts: 190



    I hear that after all the combat professions get fixed up, crafters are going to be getting some much needed love and attention. I can't remember who said this, but it was a red name on the official forums.

    The whole thing of fixing professions in a 2+ year old game is a little ridiculous ::::04::.

  • grapevinegrapevine Member UncommonPosts: 1,927



    Originally posted by zimmy910





    I hear that after all the combat professions get fixed up, crafters are going to be getting some much needed love and attention. I can't remember who said this, but it was a red name on the official forums.


    The whole thing of fixing professions in a 2+ year old game is a little ridiculous ::::04::.




    I think you are confusing the terms fix (implying broken) and tweak/revamp.  Every game has changes, EQ2 has had a class revamp, WoW is having one (talent revamp), CoH and many more.  All major changes, other than current or future revamp decision have already been made to combat professions.
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