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Why is this game so boring?

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  • ShaydeShayde Member Posts: 4,529


    Originally posted by Chastity
    I'm not about to pay them another $15 dollars just to see if the game is better on another server, since my account has expired now, but if I ever do return for any reason (say for example if hope beyond hope they do end up doing something for crafters), I'll make a point of logging onto Naritus to check if what you say is true. I'm frankly doubtful, though, if the social game there is anything like it probably was two years ago, or even a year ago. I've seen it reported on the dancer boards that even on Bria, what I'll call the "ghost town" syndrome is a real problem--empty cantinas, empty cities, etc. I'd like to believe what you say is true, Erillion, and that I happen to have had the bad luck to have landed in the only uninhabited, anti-social corner of the galaxy, but I find it hard to believe that even I'd be that disastrously unlucky. Go into the old cantina hot spots on Naritus--Theed, Coronet--on any given evening and see if there are more than one or two people ATK at any one time, interacting with patrons, at least some of whom are ATK. I'm willing to bet most, if not almost all, evenings you'll find them empty of life.
    I know I tend to see things from an entertainer-centric perspective, but I think there's some justification for that and the effects I think the decline of entertaining has had on the social, player driven content of the game. Entertaining was always at the social heart of SWG, and it was usually entertainers who were generating most of the player made social content, at least on my server. I was really hoping the new dancer buffs for crafters would alleviate the situation and breathe some life back into entertaining. But from what I've seen it hasn't on Lowca. There just aren't enough dedicated crafters left. And entertainers are still completely divorced from the combat side of the game post CU, and it's the combat side that's taking up virtually all of the developers' attention these days, and that probably accounts for at least 80% of the players still playing the game.
    Also, a single exception doesn't disprove a generalization, even a very broad one like Shade's. That jedi and the combat side of the game have come to dominate SWG to an unwholesome degree, and that entertaining has been badly mishandled and crafting shamefully ignored, with a resulting fall off in the social, creative side of the game, is something even you would have to admit, I would think. It may not have died off completely, but it certainly ain't what it used to be.
    --Chastity Nightdancer


    Absolutely.

    Either Erillion is in the only bright spot on the game, or his expectations are horribly low. Or did he get the rose-colored glasses patch?

    The "generalizations" I make aren't just my opinion, but a great deal of people I play this game with. We were all part of a large player-content community that just DIED. They're trying to revive it.. and I wish them luck, but the last widely-popular pre-cu event tried after the cu was just dead as disco.

    He says you can play well without CL80... why does 90% of the server disagree? I can't remember when I've seen anyone non cl80.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • grapevinegrapevine Member UncommonPosts: 1,927

    He says you can play well without CL80... why does 90% of the server disagree? I can't remember when I've seen anyone non cl80.



    What an insane statement.  So you are claiming that because the game has been out long enough for a high proportion of high levels that its justification to state that to a lower level the game has next to no content?

    Where are these posts with 90% of the community agreeing with you? 

    Aside, there are loads of none CL80s around and its also a well know fact that in PvP being cl80 doesn't have any major benefit over a cl70+ (possibly lower).  Once again you are just making things up.

  • WeppsWepps Member Posts: 1,322


    Originally posted by grapevine

    He says you can play well without CL80... why does 90% of the server disagree? I can't remember when I've seen anyone non cl80.
    What an insane statement.  So you are claiming that because the game has been out long enough for a high proportion of high levels that its justification to state that to a lower level the game has next to no content?
    Where are these posts with 90% of the community agreeing with you? 
    Aside, there are loads of none CL80s around and its also a well know fact that in PvP being cl80 doesn't have any major benefit over a cl70+ (possibly lower).  Once again you are just making things up.

    That's not really true. Hitting power is also determined by level difference, as well as hit percentage.

    Given equal fighting skill, the CL80 will eventually, and always, win.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • grapevinegrapevine Member UncommonPosts: 1,927

    Not if the lower level has healing capabilities, which is common amongst those who PvP.  However, yes remove that factor and a CL80 would generally win.   Otherwise (even if both parties have some form of healing) level has little importance, providing the gap isn't huge.  Although it could be argued that someone skilled enough to manage combat, stims and ruby biel would have equality to a higher level. Also if you factor in differences between damage mitigation and damage buffs being dependant on templates........

  • TorakTorak Member Posts: 4,905

    I dont think its a point of wanting to be spoon fed content rather, I think, its having quality content. The Jabba's Themepark is one of the primary examples of poor unimaginitive content in this game. What should be an exciting event in the developement of a character is reduced to a few simple kill task on the most BASIC design level.

    This "lazy" design philosophy is carried through with the "mission" terminals. Endless hours of killing no purpose creatures. The mission system, as it stands, encourages and completely supports grinding. There is NOTHING challenging or engaging at all with this Mission terminal system.

    The game has ALL the features and tools to be a great game. Player made anything, group starships, multi player vehicles, ingame mail, great community, player cities, good graphics, name it..........All it needs is a group of devs to put it all together in the form of some interesting challenging content.

    When I started SWG, I was expecting something like the scope of AC (Asherons Call) but as it stands, even an old game like AC is far more interesting to play. At 2 years old, AC was so full of content (quest and dungeons) you would have difficulty even doing half of it. Now the game is 4 or 5 years old and I don't think you could dent the content. (in fact, I think I'm going to load it up and find out)

     

     

     

  • WeppsWepps Member Posts: 1,322


    Originally posted by Torak

    I dont think its a point of wanting to be spoon fed content rather, I think, its having quality content.
     
     


    I have to stop it right here.

    The fanbois have been bandying about this idea that the losers want to be spoon-fed. This whole ridiculous argument doesn't even warrant an answer, but after hearing it a hundred times, I think it's time it needs to be addressed.

    IT'S A FREAKIN GAME. CONTENT IS THE GAME. GET OVER IT.

    If you are logging onto a product that has nothing to do, if you are forced to go make your OWN CONTENT, it's NOT a game. It's interactive art, and it follows Raph Koster's crazy ideas of the definition of gaming, which don't need to be beaten any more than they already are...

    Carry on Torak :)

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • grapevinegrapevine Member UncommonPosts: 1,927

     

    I have to stop it right here.

    The fanbois have been bandying about this idea that the losers want to be spoon-fed. This whole ridiculous argument doesn't even warrant an answer, but after hearing it a hundred times, I think it's time it needs to be addressed.

    IT'S A FREAKIN GAME. CONTENT IS THE GAME. GET OVER IT.

    If you are logging onto a product that has nothing to do, if you are forced to go make your OWN CONTENT, it's NOT a game. It's interactive art, and it follows Raph Koster's crazy ideas of the definition of gaming, which don't need to be beaten any more than they already are...

    Carry on Torak :)



    SWG has loads of (none player made) content.  I know you don't perceive that, but persoanlly I can't see how you can miss it other than by being burned out.  I think part of its problem is that isn't even spoon fed in the slightest way (other then here and there).  It needs integrating into the leveling system and expanding.  Currently there is no need to do any of it, unless you want to. 
  • haxxjoohaxxjoo Member Posts: 924

    right on wepps.

    And the CL80 arguement for pvp? Are you all mad? Of course a higher level is better as it should be. Your a higher level.

    The problem is class combinations as so nicely pointed out where a tank can also be a master healer in 1 template.  Until they develop class distinction combat will always suffer overpowered players.

    Combat roles where suppose to be defined in the cu.  Those never came to life and we have the same problems post cu where 1 player is a tank, nuker, healer all in 1.  He needs no one to survive and thus cares little about anyone outside his friends.  Thus isolating themselves and insulating guilds.  Jedi start popping who further need no one and the cycle towards destroying the community continues.  All that will be left is Jedi and Jedi Hunters. 

  • WeppsWepps Member Posts: 1,322


    Originally posted by grapevine

    SWG has loads of (none player made) content.  I know you don't perceive that, but persoanlly I can't see how you can miss it other than being burned out.  I think part of its problem is that isn't even spoon fed in the slightest way (other then here and there).  It needs integrating into the leveling system and expanding.  Currently there is no need to do any of it, unless you want to. 


    Houses, guns, armor, clothing, hairstyles....this is all basic content to a developer, and SWG could still use some more though not really a heck of a lot.

    The CONTENT though, that which makes it a game, is in the game play which is first found in the characters you create and what you can do with them.

    Currently (though this is changing), Bounty Hunter and Jedi have all the game play content. No other professions have a game to play. They only have...things to do.

    A Bounty Hunter has a specific job to do. He hunts bounties. Yes it's that simple! Here is a game.

    A Smuggler has...nothing to do, except slice armor and make drugs. He has no game. He has things to do.

    Without the purpose being represented in the characters' game play, there is no game in existence. There is only...a graphical chat room. A basic community atmosphere.

    Remove Bounty Hunters and Jedi from the game, and there is no game anymore.

    The key is to apply the game play philosophy of the Bounty Hunter to all the other professions, so people can begin playing their PURPOSE or their job in the Star Wars Universe. This is where game play content is found. Until that is realized, people are basically paying to be a community, and have an avatar. No other reason.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • grapevinegrapevine Member UncommonPosts: 1,927



    Originally posted by haxxjoo

    right on wepps.
    And the CL80 arguement for pvp? Are you all mad? Of course a higher level is better as it should be. Your a higher level.
    The problem is class combinations as so nicely pointed out where a tank can also be a master healer in 1 template.  Until they develop class distinction combat will always suffer overpowered players.
    Combat roles where suppose to be defined in the cu.  Those never came to life and we have the same problems post cu where 1 player is a tank, nuker, healer all in 1.  He needs no one to survive and thus cares little about anyone outside his friends.  Thus isolating themselves and insulating guilds.  Jedi start popping who further need no one and the cycle towards destroying the community continues.  All that will be left is Jedi and Jedi Hunters. 



    Why don't you go and read every topic on PvP templates on the offical forums.  Every one where CL is discussed will state that level (providing not a vast difference) does not factor.

    As for professional balance.  Its both a strength and weakness of SWG, no-one is just one profession, so yes you are correct when it comes to templates.  However professions are a different matter.  Even then you see some template better than others for key roles.  Master Pike/TKM/Doc 4-0-0-0 is pretty much the strongest template for tanking, its even debatably stronger than Jedi (in that role).  Another tank would be Master Swords/TKM/Doc 4-0-0-0, but there ability isn't as strong as the former but they output higher damage.   Its swings and rounds abouts when it comes to templates.

  • HelldogHelldog Member Posts: 169

    I think the moments that I most enjoyed were my first months at the launch

    everyone was newb, I would admire people that learnt me things. Guild hunts would be great

     

    these days people that load in the newbie zones are ex-WoW kids or alts who beg u for money and will start calling u names if they don't get anything for free and don't appreciate the time u have for them.

    Group hunts? most of the things u can farm alone, RotW has done a reasonable job but it still doesn't feel very good

    Combat revamp? not sure what was balanced...

    not sure but there's so many things that are just not there anymore, and player content is not a good excuse...

    also worth mentioning -> LAG?!?  I tried the beta on a Geforce 256, very laggy but it was playable

    now I have a FX5900Ultra and lag is even worse sometimes, it never feels smooth anymore! (certainly not on vehicles nor in cities)

  • haxxjoohaxxjoo Member Posts: 924

    If you'd care to explain how lvls dont effect outcomes I'd LOVE to hear how the defenses you get at mastery of professions dont factor in to wins and loses.  Such as melee defense, etc.

    You also blanketly proved my other statement about no balance.  A nuker, tank, healer... equally skilled in all 3 roles?  What fun is that?  Dont you ever get sick of playing a game in god mode?

    Isn't that the problem with the game? Nearly every toon is pursuing or is in god mode?  If your not a god mode template you cannot play since all content is player driven and without a god mode template you are useless?

  • haxxjoohaxxjoo Member Posts: 924

    and just to clearify.  Place two toons with the same equipment use the exact same special and have 1 be a master rifleman and the master bounty hunter and the other a 4-4-4-4 rifleman and masterbounty hunter.  Use the same rifle (not t-21) and tell me who wins 99% of the time.  Difference is a cl 75 and cl 80.  You can do this will all the professions and the outcome will be the same.  The higher level wins.  

    Meaning in controlled environments the level does matter.  All things being equal the lvl 80 will win all the time if you take away the bull crap factors you use where a person is better prepared for combat then the higher lvl.  If the higher lvl does the exact same counters and moves he is going to win.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Well for starters CL is balanced on PvE.  There aren't level multipiers in PvP.  You also can aquire higher defence, speed and accuracy bonues by not being CL80, with being selective in the skills and professions you choose.   Weapons wise, you have the same choice as CL80 as you do with armour.  So post CL54 you are down to the survivability factor, which is basically who's the hardest hitter (which isn't level dependant) and who has the most HP.  Add healing into the factor and you negate the HP problem the closer the CL differences are.

    As for the rest, yeah god mode is boring.  Its still there to a degree, but not like it was pre-CU where you didn't have to be selective in your template to enable it and its by no means as OTT as it back then either.  You just needed to wear some comp and get buffed.  While I will agree with you the CU didn't address the mix and match issues of the skill system it did widen choices and provide each profession with defining specials and taken on an idividual bases (since we were talking professions) are balanced.  Which again could not be said about pre-CU.

  • ShaydeShayde Member Posts: 4,529


    Originally posted by haxxjoo
    If you'd care to explain how lvls dont effect outcomes I'd LOVE to hear how the defenses you get at mastery of professions dont factor in to wins and loses. Such as melee defense, etc.
    You also blanketly proved my other statement about no balance. A nuker, tank, healer... equally skilled in all 3 roles? What fun is that? Dont you ever get sick of playing a game in god mode?
    Isn't that the problem with the game? Nearly every toon is pursuing or is in god mode? If your not a god mode template you cannot play since all content is player driven and without a god mode template you are useless?

    The CU just gave the game DIFFERENT god mode classes. It didn't take them away.

    And I'm not talking about PVP. PVP is your own beast, and you can say whatever you want about it. I'm talking PVE... and that's what a majority of players play this game for. If you aren't CL80, you are severely gimped on all the high end content, unless you're grouped with a bunch of hard-knocking boys and a healer. Solo content is dead.

    Although with damage mitigation.. any CL80 who loses to a cl75 made some big mistakes.

    And back to the "lack of content" argument... All the SWG content can be completed in a week. Kashyyyk... another week. Mustifar... well, take a guess, I can't say.

    Now I'm talking the important quests.. not the useless "Commoner tells you to give this to someone for no reward" quests, or the broken ones. The only things that take time are the grinds to CL80, and the Jedi grind. Hell, I did Nym's AND the Imp themepark on one set of buffs.

    $OE has made a LOT of mistakes if this game at TWO YEARS OF LAUNCH has sugnificantly less content than one that was released what, 3 months ago?

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • grapevinegrapevine Member UncommonPosts: 1,927



    Originally posted by haxxjoo

    and just to clearify.  Place two toons with the same equipment use the exact same special and have 1 be a master rifleman and the master bounty hunter and the other a 4-4-4-4 rifleman and masterbounty hunter.  Use the same rifle (not t-21) and tell me who wins 99% of the time.  Difference is a cl 75 and cl 80.  You can do this will all the professions and the outcome will be the same.  The higher level wins.  
    Meaning in controlled environments the level does matter.  All things being equal the lvl 80 will win all the time if you take away the bull crap factors you use where a person is better prepared for combat then the higher lvl.  If the higher lvl does the exact same counters and moves he is going to win.



    Aside from the game isn't a controlled environment.
  • haxxjoohaxxjoo Member Posts: 924

    Well for starters CL is balanced on PvE.  There aren't level multipiers in PvP.  You also can aquire higher defence bonues by not being CL80, with being selective in the skills and professions you choose.   Weapons wise, you have the same choice as CL80 as you do with armour.  So post CL54 you are down to the survability factor, which is basically who's the hardest hitter (which isn't level dependant) and who has the most HP.  Add healing into the factor and you negate the HP problem.

    As for the rest, yeah god mode is boring.  Its still there to a degree, but not like it was pre-CU where you didn't have to selective in your template to enable it.  You just needed to wear some comp and get buffed.  While I will agree with you the CU didn't address the mix and match issues of the skill system it did widen choices and provide each profession with defining specials.

    So then you would argue that its "better" to be a lower lvl then your foe in what set of circumstances? Isn't it true you always "want" to be a cl 80 entering pvp?  Isn't it a factor just based on the additional health alone?  I mean lets be realists. The only reason not to be a cl80 is because you cannot afford the skill points.  Besides the point though.

    I am positive the second statement isn't true.  A master carbineer master bounty bounty pre cu was useless in pve vs. gurk's let alone higher lvl content.  Pre-cu you had to be selective in the sense you HAD to have melee in your build to not be killed quickly and needed some medic.  Now you need 4-0-0-0 doc and whatever combination of ranged or melee you want and you are fine.  All they did was drop the melee profession requirement for pve.

  • grapevinegrapevine Member UncommonPosts: 1,927



    Originally posted by haxxjoo


    Well for starters CL is balanced on PvE.  There aren't level multipiers in PvP.  You also can aquire higher defence bonues by not being CL80, with being selective in the skills and professions you choose.   Weapons wise, you have the same choice as CL80 as you do with armour.  So post CL54 you are down to the survability factor, which is basically who's the hardest hitter (which isn't level dependant) and who has the most HP.  Add healing into the factor and you negate the HP problem.
    As for the rest, yeah god mode is boring.  Its still there to a degree, but not like it was pre-CU where you didn't have to selective in your template to enable it.  You just needed to wear some comp and get buffed.  While I will agree with you the CU didn't address the mix and match issues of the skill system it did widen choices and provide each profession with defining specials.
    So then you would argue that its "better" to be a lower lvl then your foe in what set of circumstances? Isn't it true you always "want" to be a cl 80 entering pvp?  Isn't it a factor just based on the additional health alone?  I mean lets be realists. The only reason not to be a cl80 is because you cannot afford the skill points.  Besides the point though.
    I am positive the second statement isn't true.  A master carbineer master bounty bounty pre cu was useless in pve vs. gurk's let alone higher lvl content.  Pre-cu you had to be selective in the sense you HAD to have melee in your build to not be killed quickly and needed some medic.  Now you need 4-0-0-0 doc and whatever combination of ranged or melee you want and you are fine.  All they did was drop the melee profession requirement for pve.




    Its not selective circumtances, CL in PvP simply is not a major factor.  For a pure PvP template (which will include healing) you are way better off not being CL80, because the freedom it gives in dabbling.  The problem arises when you want to PvE (cl80+ mobs), you need to group with a CL80 to bring your defences and damage output back into line.  As level multipliers come into play.  Hence, solo in PvE you would not be as affective as a CL80.  I posted some links only a few posts back, to try to highlight this.

    On the subject of identical templates dualing it out, but with there being an imbalance in CL.  Yes over time the higher level should win, assuming they don't screw up.  However, assuming both parties can heal I can guarantee it will be a draw.  From one simple factor, you'd get bored due to how long it would last.  Which leads onto..........

    If you are getting down to templates, I agree with you 100%.  Although I'm not sure where you are coming from, with the melee/range dabbling as its generally acknolwedged mixing those is not advisable unless its for characterisation reasons (i.e. their combat specials are mutually exclusive).  Hence why you will see ranged "power" templates with CM and melee with Doc dabbling.  Doc and CM dabbling are an issue.  HE and improved healing specials need to be dotted around those professional trees.  After doing that I think you'd find the tank/mage templates disappear.

    *EDIT* Misread your comment on pre-cu melee/range dabbling, to be post-CU.  So I do know where you are coming from.  Although as stated you don't dabble in doc with a ranged profession (post-CU) if you want an optium template.  Master doc/ranged being a different matter.

  • LordMizLordMiz Member Posts: 60



    Originally posted by Erillion



    Originally posted by haxxjoo

    El,
    you got to join the hutt faction?
    --> Yes. I am member of the a Crime Syndicate .. thats my guild (YCS). There may not be an official Hutt faction YET, but that does not keep me from BEING a member of this faction because I want to. I am a master pilot of the Smuggler Alliance. I have +5000 Jabba faction.
    no... you got a special bounty hunter item... you beat the corvette did you get anything...
    --> Yes. My AV-21 speeder - the coolest speeder in the game. Looks like a racing car and performs like one.
    Did doing the theme park do anything for jabba?  Did it influence anything? Does it have any impact?
    --> Yes. YCS is one of the most respected guilds on my server and well known to be supporters of Jabba and Nym. We do smuggling events for Jabba and Nym. We have one of the largest and strongest smuggler fleets on Naritus, including a dozen Firesprays.
    Does doing the jabba vette missions gate anything for you?
    --> See above. AV-21 Racing Speeder. And some other stuff.
    Is it required for anything? Does it have any purpose what so ever?
    --> you can use the corvette badge for force sensitive if you want. Or for collecting badges in general like I like to do. I am a Bartle explorer type :-)
    --> Or for bragging rights.
    The rebel and imp theme parks... you get anything worth keeping?
    --> From the revamped themeparks I got many nice decoration rewards like the imperial and rebel flag. Also I got my architect clothing with bonus from there. Helped a lot crafting some of the best heavy harvesters on Naritus.
    You get into an area you normally couldn't... did you get any special skills... did you discover anything important...
    --> some of the most interesting quests (Boba Fett quest series).
    --> standing side by side with some of the coolest SW characters.
    --> my PILOT trainer - could not be master pilot without that pesky scum
    The theme parks lead no where.  They take all of 1 hour to complete. Please dont tell me that yis your content.
    --> /shrug ... we agree to disagree. The THEMEPARK itself is for newbs and easy. You get some nice rewards. But the other content you can access in there is more high level content.
    --> have fun, Erillion



    man how much does swg pay you???  all i ever see you do is defend this game tooth and nail, it's like your in a trance, you ever see the movie "smallville", THATS YOU, /slap,  snap out of it man. everything is not "peachy" in the world of swg.  and stop sayin "have fun" at the end of all your defenses of swg, it's creepy.


     

  • admriker444admriker444 Member Posts: 1,526

    I wouldnt classify Erillion as a fanboy because he will recognize flaws with SWG. Even though he and I dont see eye to eye on the game, Ive never felt frustrated debating his posts here like I have with others people 

    I'll admit I admire his passion for the game and understand it. I like SWG as much as he does, Im just a lot more critical of its flaws. And Im never going let SOE off the hook for all the promise and potential this game once had but was blown.

    Your poll should have been for Grapevine, if ever there was a fanboy or possible employee of SOE, he'd be it. That guy would argue Hell isnt all that hot...image

  • WeppsWepps Member Posts: 1,322


    Originally posted by admriker444

    I wouldnt classify Erillion as a fanboy because he will recognize flaws with SWG. Even though he and I dont see eye to eye on the game, Ive never felt frustrated debating his posts here like I have with others people 

    I'll admit I admire his passion for the game and understand it. I like SWG as much as he does, Im just a lot more critical of its flaws. And Im never going let SOE off the hook for all the promise and potential this game once had but was blown.

    Your poll should have been for Grapevine, if ever there was a fanboy or possible employee of SOE, he'd be it. That guy would argue Hell isnt all that hot...image


    Oh I disagree, I've had discussions with grapevine where he changed his mind, others where I backed down. He seems to be a realist to me.

    Anarchyart on the other hand is a fanboi. He was a fanboi before he even went and got the game. Sometimes I think he's a she, and she's a cheerleader. I don't care, nobody can maintain that much of a mental high about anything, even an MMO, without eventually ending up in the nuthouse.

    That reminds me - they should add an emoticon on the left here with one of them smiley faces working a pair of pompoms...

    For really fun posts full of cheer and good times!!! ::::29::

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • kaibigan34kaibigan34 Member Posts: 1,508

    Nah grape is no fanboi. He has the same destination, he just taking a different path to get there.

    Erillion on the other hand is a true fanboy. Even a fanboy can find problems with this game. The biggest thing though is they try to dissuade you from it. They will tell you all the great wonderfully fantastic things about the game and how amazingly superliciously dynamic and thought provoking they are. Then say... "Oh and there is this little problem over here...."

    I know because I used to be him. When the game first came out I was as hot for it as he was. And I dared anyone to say anything negative about it. I used the exact same tactics as he does. I wrote posts on the official forums that almost mirror his posts so much its scary.

    But I became more cynical as time went by. He ignored the sabers being pulled. It didnt bother him at all. But everytime I even heard that fizzwhap of a saber igniting I grew more critical. Only a matter of time before I logged out and clicked cancel. That is really the only difference between him and I. I was force fed that one thing I hated more then anything and he wasnt.

    It could happen to him too though. Eventually they put that one thing in game that flips him backwards and he ends up on these forums just as critical as me.

    Kai

  • LordMizLordMiz Member Posts: 60

    dont get me wrong, at it's peak, this was the greatest game i ever played, period.  no game has ever sucked me in the way swg's did. but it changed, waaaaay to much, to the point it wasnt what i fell in love with. and i wont lie, im a cynic now, i hate soe for what they did to this once great masterpiece that is now not even a shadow of it's former self.

    i hunted pre-buff's, i made camps with dozens of FRIENDS to heal after we tackled a bantha lair, i bought armor one piece at a time, i GREW and MATURED into a PWN'ING warrior, and i loved every second of it.

    This game was FUN, i couldnt wait to get some free time to log in and meet up with my boy'z.

    nerf after nerf, they put out new pub's, slowly but surely bleeding the once healthy universe i lived in (lowca). until they finally i cancelled myself, the first time was the jedi revamp, when they changed the system when i was about 8 professions away from jedi. i forgave, and came back about 3 weeks b4 the CU, it wasnt nearly the same but still had a few friends left, and the hope that there was a chance for me to re-join the expirience that was once so fun, made me stick it out until the CU went live. 

    The cruel sick joke that they called the CU, was enough to make me hate SoE forever, to the point that i DELETED my  toons (had a buff bot also). and still have 2 prepaid game cards in the box.

    it's a shame to hear any1 defend this game after what they did.  alotta people laugh when they hear people say stuff like that, but don't realize how much time and effort was spent to achieve what was wiped away like it was sweat on a forehead.

    i wish it was as easy as saying "hey, it was a blast while it lasted". but the way it ended has left a bitterness that just grows when i hear fools sayin how good this game is now. 

    fanboi's, wash your mouth out child.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by LordMiz

    dont get me wrong, at it's peak, this was the greatest game i ever played, period.  no game has ever sucked me in the way swg's did. but it changed, waaaaay to much, to the point it wasnt what i fell in love with. and i wont lie, im a cynic now, i hate soe for what they did to this once great masterpiece that is now not even a shadow of it's former self.
    i hunted pre-buff's, i made camps with dozens of FRIENDS to heal after we tackled a bantha lair, i bought armor one piece at a time, i GREW and MATURED into a PWN'ING warrior, and i loved every second of it.
    This game was FUN, i couldnt wait to get some free time to log in and meet up with my boy'z.
    nerf after nerf, they put out new pub's, slowly but surely bleeding the once healthy universe i lived in (lowca). until they finally i cancelled myself, the first time was the jedi revamp, when they changed the system when i was about 8 professions away from jedi. i forgave, and came back about 3 weeks b4 the CU, it wasnt nearly the same but still had a few friends left, and the hope that there was a chance for me to re-join the expirience that was once so fun, made me stick it out until the CU went live. 
    The cruel sick joke that they called the CU, was enough to make me hate SoE forever, to the point that i DELETED my  toons (had a buff bot also). and still have 2 prepaid game cards in the box.
    it's a shame to hear any1 defend this game after what they did.  alotta people laugh when they hear people say stuff like that, but don't realize how much time and effort was spent to achieve what was wiped away like it was sweat on a forehead.
    i wish it was as easy as saying "hey, it was a blast while it lasted". but the way it ended has left a bitterness that just grows when i hear fools sayin how good this game is now. 
    fanboi's, wash your mouth out child.



    Oh jeez get over it. Your boy'z? LOL from da Mos Eisley hood? Oh and for the record, it's still a blast.image

    image
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