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Should D&D online have a Permanent death system?

Do you think D&D online should have a Permanent death system?

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Comments

  • BentBent Member CommonPosts: 581

    If servers are gong to be small their really isn't any reason not to...

    except it will put a burden on CS... when people call in to say they died due to lag etc... Either they went link dead and died... or the cleric went link dead and the group died.

    I think rez spells should be allowed.

  • Scion_BlazerScion_Blazer Member Posts: 13

    That's a really good point, I used to play Dark Age of Camelot back in the day and I had a really bad dial up connection....

    --Danny

     

  • SovrathSovrath Member LegendaryPosts: 32,983

    I don't see any reason why it should be incorporated. I dont remember one D&D game where we permanently killed off any characters.

    Who wants to spend time working on a character only for them to die and then start over? I suppose there are some but ugh!

     

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  • BentBent Member CommonPosts: 581

    Not PC games, since they are made for mass market and you could just load a saved game... though many of them do offer a "Iron man" or hardcore mode. Wizardry 8 (not D&D) went so far as to put code into the game if you party wiped on hardcore it easred your save. Still you could have backups. Diablo 2 Hardcore is probably the best example of a perm death game done right. But now it's so hacked... with insta drops on death that I doubt anyone chars die anymore.

    But in PnP it was common enough. Never heard the story where a person commited sucide when their D&D char died. You either get rezzed... or you rot.

    If they put it in, it would probably cause more problems. The biggest reason I'd be for a perm death server is to keep bad players away and encouraged grouping. You know, bring a person with rez and don't do stupid stuff.

    It annoys the crap out of me, when a group member gets mad and so goes and pulls 10 enemies at once and kills the group. Forcing a restart. If death was perma, that person would lose their char too most likely. Of course if he could pull enemies then log off and escape death while the rest of the group died that would be a huge problem. Everyone would end up playing with their hand on the log out button, or on their firewall button.

  • SovrathSovrath Member LegendaryPosts: 32,983

    So picture a party and someone makes an honest mistake and takes everyone down?

    That would not be a good reason to have a permadeath server.

    In our campaigns we never had perma death... there might be some sort of penalty but not perma death.. the idea was for us to have fun... no one we played with would find that fun.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DoomsayerDoomsayer Member Posts: 344

    I'm for it. In our campaigns, we had permadeath if the party got whiped or couldnt get the remains of the fallen to someone with the abilty and desire to raise the dead. The players would have to give a good reason to the priest to bring them back, or even quest for them before they player could be brought back. It wasnt just pay to raise in our playing group.

    It made people play smart, and on occasion, if someone was being truly foolish in the group, usually for an RP reason, the other players would "remove" that crazy player from the group. Usually gruesomely. And that would be an adventure in its own.

    As a DM I had no qualms about dropping even the most highest level character into the trash bin if thats the way the cookie crumbled. But if the other players did a good job, I had no problem bring them back either.

    A character death sometimes changed the course of a campaign for months. And added to its depth. Not sure how translatable that would be into a MMORPG though.

    ________________________________

    Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.

  • ElapsedElapsed Member UncommonPosts: 2,329

    Perma-death is only advocated by those who haven't played games with perma-death. Go play a game with this "feature" and see how much fun it is. It is not fun at all to lose everything you worked on for any reason, even if it is your own fault.

  • VampDraceVampDrace Member Posts: 36

    I think pera death is good but toi be fair and so you don't loose everything have an in game bank where all your characters can use, so yes if your character dies yeah your character is dead but any item that was in the bank can still be obatined though your new character ( note with a system like that i think restrictions on armor and weapons should be limited)

  • jackman11118jackman11118 Member Posts: 399

    I voted yes, but now I want to take it back. Whats the point of perma death if there is no PVP? Perma death only enhances pvp, and makes everything else worse. So you died from a llama that you provoked. big deal. The only time it makes since is in PvP. most creatures wont ever kill you, they would just beat you close to death, and leave. PvP is best with perma death becuase it creates a feeling of realism if you die, but it always looks fake if you get killed by a bear because your critical strike missed a non moving target.

    anyways its early and i hope that made sense, but who knows lol.

    image

  • BentBent Member CommonPosts: 581



    Originally posted by -Jaguar-

    Perma-death is only advocated by those who haven't played games with perma-death. Go play a game with this "feature" and see how much fun it is. It is not fun at all to lose everything you worked on for any reason, even if it is your own fault.




    I disagree... I think most people that want it and can list reason for why have played permadeath games before...

    Prem-death makes everything mean more... If you hit lvl 20 it means SOMETHING as many people will die before they make it... People won't go 100% attack skills, they will need ways to stay alive.

    Diablo hardcore... was vastly succussful...

  • BentBent Member CommonPosts: 581

    I agree that Permadeath and PvP go well together... but that will never happen in a game where lvling takes a long time...

    It worked in games like diablo because you could get to lvl 70 in about 2days or less... For anygame that takes weeks to reach the highest level, people simply wouldn't PvP even if it was available.  Anyone the did gank someone woud be shuned forever...

    Perma death is where the "Big boys play" or that was the attutude I encountered.  Diablo 2 required a player to have a char have finished the normal game before they could even make a hardcore char.... Without perma death EVERY person if they play in a foward motion will hit cap level and have the "best items."  This cause the "best items" to simply become the norm,  and cap level to be expected.

    On a perma death server, death rebalances that... so that uber sword that has a 1% drop chance, won't be held by every person... as some people that got it will die.

    -

    I think any game that has rez spell, items, and scrolls in it could easily have a perma death system.  If not what is the point if rez?  To save someone a walk?  Rez spells are fine, rez shrine are fine.  Most people would play normal servers first to learn tatics for certain duegons and such. 

    I don't care if they put in perma death...

    But death needs to Hurt and be a corrective action, to make people really try to avoid dieing. I would much rather have a HVY exp loss on death.  I like games that weed out horrible players or force them to become decent players.  I don't like knowing that when I'm in some really hard duegon 1 of the people in my group, May on average die every 10mins, but was still able to crawl their way forward.  I don't suggest delvling so much as a DAoC style of exp loss.  Near cap lvl if you die you could lose about 30mins of exping time... thus if you died more then once every 30mins you would never reach cap lvl.   

    I see no reason for them not to offer a perma death server... Write a clause saying they can not restore charaters that died and were not rezed.  It's just a higher stakes server.  Instead of going into a boss fight thinking I have a 10% chance to get this uber item... you'd need to think, Well I have a 10% chance to get this uber item and a equal chance to die trying.  People would take it in a slow and steady manner... doing less risky quest... and build themselves up.  Heck if they made a perma death server I'd say do away with the exp loss on death and increase exp gain.  Just always take a cleric with you or a rez scroll and a friend.    

  • AztecAztec Member UncommonPosts: 101

    Perma death is just a waste of time. There are to many abuses in a pvp environment not to mention hacking. PLus like people have said and I have experienced, link death will happen it just a matter of time no matter how good your connection. Plus it really sucks when you spend all this time to make a toon and have it die forever with all its gear and exp and have to start over. Can you imagine having to start over and going the all same newbie dungeons again and again. This will get really boring fast and people will leave the game. I really can't think of a way to make perma death viable even with rezzing.

  • ShazzelShazzel Member Posts: 472
    Perma death server is fine as long as the XP scales 2x 3x maybe even 10x faster to lv 10. Basicly you should be able to get back to 10 within 8-10 hours. The real penalty should be losing all your worn items.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    They should have a few permadeath servers with no "semi-levels" and only regular D&D levels (so level up 5 times faster, but same xp rate).

     

    They could also feature a stronger race with permanent death, a race that would be extremely carefull...and usefull!  (dunno a static +2 to every stats, many immunities and a racial DR with no level adjustment since it has permadeath...)

     

    Or maybe an altered permadeath, after 2 weeks your life is restored even if you died...I mean a 2 week break is as efficient as permadeath, but without the harshest drawback.

     

    There is no PvP in D&D, at least no non-consentual...and this is just perfect with me.

     

    And to the peoples trying to change players (trying to avoid dying)...I am sorry, I want to make FUN and so are other peoples, so permadeath should not be implemented so peoples are more carefull, it is fun to make a death charge from time to time, to try incredibly hard stuff, and knowing that althought there is a drawback, it is not something that remove the fun from the game.

    - "If I understand you well, you are telling me until next time. " - Ren

  • BentBent Member CommonPosts: 581

    Some interesting thoughts... On a perma death race... Didn't Evles use to have REZ restrictions?

  • GryphinGryphin Member Posts: 13

    Perma Death is a good idea, just for perhaps a few servers only. Not everyone would like the idea. So the option between is a must.::::40::

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Bent

    Some interesting thoughts... On a perma death race... Didn't Evles use to have REZ restrictions?



    Yup, but since everyone want to play an elf, you could bring the differents Elfs, or the Avariel (winged elf) or something. image

    - "If I understand you well, you are telling me until next time. " - Ren

  • VidmanVidman Member Posts: 7

    I would have to say that permedeath would be cool only on a few servers.  I would play those servers but only with one or two charachters.  I think they would have to allow a char to be rezed at the temple, at least if his fellow adventurers brought him back to the temple, and paid a stiff fee.  The DMs guide says it would be reasonable to charge a certian amount of GPs per level of the char.

    I think it would be cool because it would force a community to build.  You would have to have friends or guildmates that would adventure with you all the time so that if you did die they could carry your corpse back to the temple to rez you.  You wouldn't want to adventure with strangers because they might want to put you into a situation where you will die, to loot you or, just cause they are typical evil players. 

    It would be cool.  But limit it to a few servers.  One thing it would have is almost nobody at level 9 who is a troublemaker.  That alone might make it worth while.

    Reality Ruins my best plans.

  • BhelueBhelue Member Posts: 5
    Whats the point of Perma death? If you want that style, then when you die, just delete your character and start over.  Don't bother pushing this play style on the rest of us.
  • jimx72jimx72 Member Posts: 1
    Permadeath in D&D online would only lead to more problems, as many of you have stated.  While it would be great to add a realism and more accurate representation of D&D pnp; It would force you to repeat the same content or take the easy route making it a very linear.  I don't think I would like to see how many levels I could get on a character, die, start over and then see how far I could get a new character.  Hopefully it will be challenging enough and not have that strict of a penalty.  Who wants to zerg every battle just so you know you will win them all?  I never minded playing in non-tradtional groups in Everquest with friends or guildmates even if xp was not as fast or if you died occasionally.
  • apocalanceapocalance Member UncommonPosts: 1,073

    perma death server sounds interesting... but maybe not perma death on first kill... like first kill and character is reduced and sent to priest shrine or whatever... second kill, severely reduced and sent to priest shrine... third kill, ... no priest shrine for j00!


    ::::24:: ::::40::

    so...

  • dolente20dolente20 Member Posts: 36
    I think the server idea is good.  Those who want perma-death can go do that on that particular server, while those who don't can plat without worrying about it on other servers.
  • nightphantomnightphantom Member UncommonPosts: 276
    If they were to have, they would have to give you about 200 extra HP. Because it's real easy to get hit by spells and real hard to get HP back if your in the middle of a quest and or dungeon. Only way to get HP back is in a tavern back in town or expensive pots. I don't think you would last very long in a perma-death server...

    image

  • VidmanVidman Member Posts: 7

    I think it would be fun, of course they wouldn't make it on every server, if they did it would be stupid.  But permedeath with the added benefit of resurection, if your party carried you out of the dungeon, and paid for it, would be cool. 

     

    And you I have never needed 200 extra HP in PnP.  Well, I have, but it is more fun when you can be killed and there is more risk to it.

     

    If you don't want to play on the permedeath servers, then don't.  Don't come to the boards and cry about them 'maybe' making a couple permedeath servers.  You guys were the people that told the teacher that they forgot the homework before class ended, aren't you?

    Reality Ruins my best plans.

  • Lord_BarriusLord_Barrius Member Posts: 4

    Why would you want to consider this? I have seen some of my friends play games with this feature and whe n a member of the group is a bit careless, that person gets hounded on until the next LAN party and sometimes afterwards. Having perma-death merely makes the person responsible look like an amateur player and can be damaging to their rep. I would never suggest such a system be implemented anywhere, least of all any game I play.

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