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There anything else but getting lvls?

gurthgorgurthgor Member Posts: 279

I dont see any content in this game though it seems great in the other things. Its fun but its really a PITY that it doesnt have almost any content. Anyway its just my impression cause i just played it a few days, so i ask if there is any content but lvls? like good loot in tough mobs, interesting quests, defend cities, etc...

Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!

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Comments

  • TheWarcTheWarc Member Posts: 1,199



    Originally posted by gurthgor

    like good loot in tough mobs, interesting quests, defend cities, etc...



    There are some NPC which drop special armor, if you're looking for good drops try to find them.
    If you want to defend cities you really should look out for invasions of kitins.

    Ah and if you want uber loot from monsters like swords go play unrealistic games like WoW
  • ImperatorianImperatorian Member Posts: 1,000


    Originally posted by TheWarc
    Originally posted by gurthgor
    like good loot in tough mobs, interesting quests, defend cities, etc...There are some NPC which drop special armor, if you're looking for good drops try to find them.If you want to defend cities you really should look out for invasions of kitins.Ah and if you want uber loot from monsters like swords go play unrealistic games like WoW


    Yes, because SoR is highly realistic.


    Seriously though, TheWarc, I hate how you always bash WoW. I dislike the game too, and I somewhat like SoR, but your constant bashing of MMORPGs you deem 'inferior' kind of irritates me. People have their own opinions, don't be elitist. Sorry, just wanted to get this of my chest. No offense meant.

  • FadinawayFadinaway Member Posts: 270

    Gurthgor,

    If interested, you should check out crafting as well.  Ryzom has an interesting crafting system, and a very unique stanza system.  You should also keep an eye out for their city invasions.

    Unique loot isn't really Ryzom's forte, but it can be found on certain monsters.

    I don't see WoW being any more or less realistic than Ryzom, and they both have their good points.  If you are more interested in a loot based system, you would like WoW or EQ.  EQ has a *huge* amount of content, and content diversity, due to it being around for 6 years.  WoW is fresh and new with a similar item and level based gameply, but not nearly as much in the way as content.  This isn't reflecting bad on WoW, EQ just has 5 years on them and I am sure WoW will be there in 5years or less.

    Fadinaway
    Playerbase Solutions
    http://www.playerbasesolutions.com

  • KibsKibs Member Posts: 411

    Seems like Episode 2 will be getting underway in the next few days/weeks so that should bring quite a lot of new content. Sounds like they are doing the first stages of it in RP events now o/

    -----------------

    Kibs

    Avatar by Ema

    Playing: The Saga of Ryzom since march 2004

    image

  • gurthgorgurthgor Member Posts: 279

    SoR a relistic game?? So you think that a monster that drops good magical items makes that game more unrealistic?. Why?

    If you want to check a much more realistic game, check www.shadowpool.com ( Trials of Ascension ), though its not even in beta yet.

    Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!

  • ZemblakZemblak Member Posts: 7



    Originally posted by gurthgor

    SoR a relistic game?? So you think that a monster that drops good magical items makes that game more unrealistic?. Why?




    I think he meant that SoR is a Logical game (not realistic) where mobs drop loot that fits the situation:

    In SoR animals drop materials, homins drop cash/items, etc.. **It makes sense **

    In EQ or WoW, you got  Rats or Spiders that drops swords, coins, armor etc.. Thanks but not for me image

     

  • admriker444admriker444 Member Posts: 1,526



    Originally posted by gurthgor

    I dont see any content in this game though it seems great in the other things. Its fun but its really a PITY that it doesnt have almost any content. Anyway its just my impression cause i just played it a few days, so i ask if there is any content but lvls? like good loot in tough mobs, interesting quests, defend cities, etc...


    Umm, I'm not too familiar with the game having only played 2 days in beta but levels ??? I thought this was a skill-based game ?

  • GRIMACHUGRIMACHU Member Posts: 528

    Ryzom is a game with a 'plausible' setting. The monsters you fight drop materials, the materials can be crafted by crafters into equipment. The tougher and rarer the monster/animal the more likely their parts are really good for something or other.

    'Content' is such an awful word, people use it but don't define what they mean.

    If by content you mean...

    Quests - There are repeatable missions, not much reward but fame and they're all pretty much the same but they fit the context of the game. Additionally there are Encyclopaedia missions that give access to greater lore and in some cases special abilities or statistic boosts - these are closest to traditional 'quests'. In addition to that there are the various events, player or guide lead and Episode 2 is just starting up.

    Quests Counter - Traditional quests are repeatable elements in other MMORPGs, there's no real kudos in completing them and they block immersion in the game. In Ryzom, with the live one-off events being so much more meaningful you can actually accomplish things that matter.

    Drops - There's only one sort of uber-drop and that is bandit armour from, at the moment, what seems to be just one bandit boss. Otherwise you're looking at good crafting materials from various beasties.

    Drops counter - They don't make sense and even in the limited sense that we have them now they cause problems with camping and infighting make a less cordial atmosphere to the game.

    Dungeons - No there aren't dungeons. There will be more quest type areas with Ryzom Ring.

    Dungeons Counter - They don't make any sense in this world and they have the same problem as quests.

    There's tons of 'content' just not what you've been trained to expect by unimaginative cookie-cutter MMOs.

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • TheWarcTheWarc Member Posts: 1,199



    Originally posted by Imperatorian

    Seriously though, TheWarc, I hate how you always bash WoW. I dislike the game too, and I somewhat like SoR, but your constant bashing of MMORPGs you deem 'inferior' kind of irritates me. People have their own opinions, don't be elitist. Sorry, just wanted to get this of my chest. No offense meant.



    Point taken, but I just can't stand how everybody keeps comparing EVERY game with WoW. They really praise the game too much. That's how my hate started..
  • JoshFatalJoshFatal Member Posts: 42


    Originally posted by TheWarc
    Point taken, but I just can't stand how everybody keeps comparing EVERY game with WoW. They really praise the game too much. That's how my hate started..

    Because WoW is becoming the new standard, I think. Think about it, it has about 4 million subscribers; it's topped the almight Everquest. Before WoW, people compared stuff to EQ. Now it's WoW.

  • rzarizrzariz Member Posts: 1

    I only recently began playing SoR coming from a WoW addiction for a year. At first I saw grind grind grind with pretty graphics. Then I got in a guild, began learning the ropes of things, and paid attention to the world itself with the storyline and Encyclopedia missions, and I found that SoR is really huge.
    Sure the harvesting seems tedious. But, if you get in a guild, go on guild harvest runs, you will find it much funner and faster. Crafting is fun because you are always trying new materials to make better items. And I was so excited when i found out Excellent Amber only comes out just after a rain in autumn. lol. I was so happy I had my little "secret spot".

    Best part is that the community is sooooooooo friendly and fun to talk with. My guild, Guardians of the Lost is one of the smaller guilds. But, our sole purpose is to take in new people that will plan to be around for awhile, and mold them into Infinity material. Then if you desire, we could hook you up with the leaders of Infinity (one of the bigger, better guilds of Kami) and they could check you out. Then you can go play with the big boys/girls.

    The game is worth your time, only if you have alot of it. You will not max out in levels anytime soon and you better not try to solo too much because you just won't survive in this harsh world.

  • SilviusSilvius Member Posts: 8


    Originally posted by rzariz
    Then I got in a guild, began learning the ropes of things, and paid attention to the world itself with the storyline and Encyclopedia missions, and I found that SoR is really huge.

    Beware, there are only 12 Encyclopedia Rites available atm, and the development of the 438 other Rites (including the "basic" ones, giving the basic knowledge on Atys and Homins) is "frozen" until they have time to code them.

    That's the common problem when we start in Ryzom, we discover very interesting features, such as the Encyclopedia or the craft system, only to find some weeks later that they are not fully developed. Some craft stats, for example, are functional but don't appear on your interface, killing the fun of looking after better recipes.

    So be warned about your very plausible "now, what's next ?" without answer, because it won't be fixed or coded before the Ryzom Ring is released. Learn and repeat after me the Ryzomic Mantra : "be patient, be veeeery patient" ;)

  • marctmarct Member Posts: 75

    The latest content to be added to the game is Outposts, which are major battles between guilds with the assistance of NPC's on one side or the other. 

    Outside of that, this game is much more open, and leans towrads a pen and paper type RPG environment where you are open to create whatever content you like.  The difficulty you express has been expressed by many others, and that is that there are not "hand held" quests.  The game does not give you a purpose and a mission everytime you walk around the corner and see someone. It is for you to determine your purpose and mission. 

    More and more it is becoming that your actions do affect the progression of the story and environment(not enough yet, but more every day)  Go out and find your purpose in Ryzom, if you are looking for someone to tell you what your purpose is evertime you log on, this is likely not the game for you.

    Noin.

  • vqlyvqly Member UncommonPosts: 296

    Hunting Named and Boss MOBs is hella fun =)

    Especially that huge crab on one of the Tryker island.

  • jackobajackoba Member Posts: 124

    things to do in ryzom instead of levelling

    try to catch madakoo alive

    try to kill vorakoo

    try to get every TP

    try to kill the NPC bandits

    try to get kitin larvae from a nest (a live one that is)

    try running the whole world on your mek

    try to kill jugukoo,tyrankoo,kidikoo and all the other lvl 270 PR bosses

    try to master a craft level and create better items than the current masters

    try a little RP, hey even a RP retarded idiot such as me can play kami lover

    try to build a guild where every need is taken care of

    assist lower lvl people and show them the ropes

    PvP, well maybe *after* you level

    try to take an OP with your guild

    defend that OP

    try to convince nevrax to sort their damn ranged tree out

    get your fyros fame down to -61 and then try speed run from pyr east gate to north gate (alright I aint tried this one but pyr is probably the only city its possible in)

    try to make it to demons lap (wastelands) solo from nexus

    and when you have completed them, come back and ask me for more tasks

    (jackoba is has currently completed about 85% of these :D)

     

     

  • KnallkoppKnallkopp Member Posts: 38


    Originally posted by JoshFatal
    Originally posted by TheWarc
    Point taken, but I just can't stand how everybody keeps comparing EVERY game with WoW. They really praise the game too much. That's how my hate started..

    Because WoW is becoming the new standard, I think. Think about it, it has about 4 million subscribers; it's topped the almight Everquest. Before WoW, people compared stuff to EQ. Now it's WoW.


    Mmm some dont :) Since a game like WOW is directed to the waaaay younger gamers then i am :) its a cheap nintendo-design-looking game with horrible character shapes (well the kids like it, obviously :P) with 0 endgame concepts, spreaded servers with even different layouts. Basically a zerg-game like the mass of MMO out there.

    I rather play EVE Online, and that is also my reference - but well the biggest part of gamers in the world are the kids from 12-18, and WOW is designed for specially those masses - but reference because of that many (young) subscribers, that have on top not many clue about earlier RPG pearls?

    löl

    image

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Gur,

     

    SoR is more hardcore than Vanguard.  You have to raid in a PvP enable zone in order to work your tradeskills.  All this in a skill system that is rather complete.

     

    Vanguard is trying to do the same, without a skill system and class instead (more group oriented as folks specialised their roles) and without the PvP (less interdependance).  Yet they value interdependance of their differents activities in Vanguard and try to make the players as generalists as possible, doing everything, yet they specialised them and put them in a role and keep PvP out.

     

    Vanguard release will help SoR a lot, as the "real hardcores" will move to SoR for a more complete, more detailed and more logic experience...and folks like me who like to specialised wont stick with vanguard either.

     

    SoR is walking on 1 side of the road.  CoH/WoW/DDO are walking on the other side of the road.  Vanguard is walking in the middle of the road, putting raiding and tradeskill in interdependance with solo and grouping, yet leaving PvP out (not left out in SoR) and by specialising their players roles (class) when they want generalists (should be skill based like SoR, I just understand why it was skill based in SoR, I always figure solo and skill goes well, and in fact it goes well, but if you believe in interdepance, than skills outmatch class). 

     

    See, Vanguard is taking a wild bet, their target audience are peoples who like to specialised (in a class), yet also like to be generalists (raid, tradeskill and group are requested)...I dunno, I doesn't think this audience is big.  SoR target audience is purely for generalists (skill based so you do what you want + solo, group, tradeskills, Raiding and PvP are requested).

     

    SoR is definitely not for me, but I only have praises for them...even if those frenchies are crazy IMO!  image 

    - "If I understand you well, you are telling me until next time. " - Ren

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Anofalye

    Gur,
     
    SoR is more hardcore than Vanguard.  You have to raid in a PvP enable zone in order to work your tradeskills.  All this in a skill system that is rather complete.
     
    Vanguard is trying to do the same, without a skill system and class instead (more group oriented as folks specialised their roles) and without the PvP (less interdependance).  Yet they value interdependance of their differents activities in Vanguard and try to make the players as generalists as possible, doing everything, yet they specialised them and put them in a role and keep PvP out.
     
    Vanguard release will help SoR a lot, as the "real hardcores" will move to SoR for a more complete, more detailed and more logic experience...and folks like me who like to specialised wont stick with vanguard either.
     
    SoR is walking on 1 side of the road.  CoH/WoW/DDO are walking on the other side of the road.  Vanguard is walking in the middle of the road, putting raiding and tradeskill in interdependance with solo and grouping, yet leaving PvP out (not left out in SoR) and by specialising their players roles (class) when they want generalists (should be skill based like SoR, I just understand why it was skill based in SoR, I always figure solo and skill goes well, and in fact it goes well, but if you believe in interdepance, than skills outmatch class). 
     
    See, Vanguard is taking a wild bet, their target audience are peoples who like to specialised (in a class), yet also like to be generalists (raid, tradeskill and group are requested)...I dunno, I doesn't think this audience is big.  SoR target audience is purely for generalists (skill based so you do what you want + solo, group, tradeskills, Raiding and PvP are requested).
     
    SoR is definitely not for me, but I only have praises for them...even if those frenchies are crazy IMO!  image 




    UGH! I've tried to be nice Ano, but you really need to put down the crack pipe! SoR is a wonderful game, but more hardcore than Vanguard? How can you even say that?? The game is not out yet nor have you even tried the beta!

    Stop talking about what Vanguard is or isn't because you have NO CLUE. And why on earth do you feel the need to press enter 4 times after every sentence??

    image
  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by JoshFatal



    Because WoW is becoming the new standard, I think. Think about it, it has about 4 million subscribers; it's topped the almight Everquest. Before WoW, people compared stuff to EQ. Now it's WoW.




    If WoW is the new standard for MMORPG's then I ****ing quit. WoW sucks hardcore buttock if you ask me and many other people too. It is NOT what I want to play, not even close.  Is Mcdonalds the standard for food? Hell no, nor is WoW the standard for games.

    Mcdonalds has over 5 BILLION customers served but I refuse to eat there.

    image
  • sleepyguyftlsleepyguyftl Member Posts: 648

    [quote]Originally posted by JoshFatal
    Because WoW is becoming the new standard, I think. Think about it, it has about 4 million subscribers; it's topped the almight Everquest. Before WoW, people compared stuff to EQ. Now it's WoW. [/b][/quote]

    The only people comparing WoW to other things are people who haven't played other things. In the case of Ryzom, it was VERY little in common with WoW.

    Pretty much saying WoW is the new standard is like saying Chessmaster 9000 is the standard for future monopoly games.

  • miconamicona Member UncommonPosts: 677



    Originally posted by anarchyart



    Originally posted by JoshFatal



    Because WoW is becoming the new standard, I think. Think about it, it has about 4 million subscribers; it's topped the almight Everquest. Before WoW, people compared stuff to EQ. Now it's WoW.



    If WoW is the new standard for MMORPG's then I ****ing quit. WoW sucks hardcore buttock if you ask me and many other people too. It is NOT what I want to play, not even close.  Is Mcdonalds the standard for food? Hell no, nor is WoW the standard for games.

    Mcdonalds has over 5 BILLION customers served but I refuse to eat there.



    Omg i love the Mcdonald comparing Rofl .... nice
  • NHO3NHO3 Member Posts: 84



    Originally posted by gurthgor

    I dont see any content in this game though it seems great in the other things. Its fun but its really a PITY that it doesnt have almost any content. Anyway its just my impression cause i just played it a few days, so i ask if there is any content but lvls? like good loot in tough mobs, interesting quests, defend cities, etc...



    It has plenty of content. The game is highly based around its crafting system. Creatures don't drop loot they drop materials used for crafting. The boss creatures drop unique or rare materials that can be used for crafting. Some humanoid NPCs drop loot. Gibbai drop jewelry for one. Quests suck because quests suck in every game. I hate quests because they just direct me to go kill stuff that I would already be killing or make me do errands for mindless characters. The real content comes from the players and guilds. I have played almost every MMO that is currently released and 90% of my "enjoyable" gametime was spent doing things with my guild or other people. I'd still be playing daoc if it wasnt for the massive balancing isssues they have with classes. In ryzom we have a beautiful living world. The weather effects are well done. The seasons change and with them so does the environment. In the winter time there is snow on the ground. In the summer all the plants are green and the sun shines bright. In autum I think it is, all the trees change color kinda like in the real world. Preditors hunt and herbivores well herbies just get eaten lol.

    I think the game is great. You have 250 levels to keep you busy with. There is around 23 skill trees that go up to lvl 250 and advance independantly. Well some branch off of other but for the most part you level them independantly. All mmos are about leveling even the ones that don't have levels. This game has over 1k levels. I find that everything in the game is a distraction from leveling. I get bored with I get tired of all the distractions or some flawed game mechanic ruins the enjoymen for me. Kinda like when a group of Vamps walk over anybody in pvp, or gaining xp becomes so hard it feels like a job, or when a player can stop me from accessing parts of the game because he wants to entertain himself by being a pirate.

  • DoompahDoompah Member Posts: 11
    There is no good loot you can sell on ebay if thats what your wondering. Thats why the population is not heavy. No money to be made from this game. Finally one made just for fun. 

  • kaibigan34kaibigan34 Member Posts: 1,508


    Originally posted by micona

    Originally posted by anarchyart

    Originally posted by JoshFatal



    Because WoW is becoming the new standard, I think. Think about it, it has about 4 million subscribers; it's topped the almight Everquest. Before WoW, people compared stuff to EQ. Now it's WoW.


    If WoW is the new standard for MMORPG's then I ****ing quit. WoW sucks hardcore buttock if you ask me and many other people too. It is NOT what I want to play, not even close.  Is Mcdonalds the standard for food? Hell no, nor is WoW the standard for games.

    Mcdonalds has over 5 BILLION customers served but I refuse to eat there.


    Omg i love the Mcdonald comparing Rofl .... nice


    I think its rather ironic that AA once chewed me out saying I am wrong making an analogy of MMOs to fastfood because, according to him, "MMOs are art" and yet here he is doing the samething...

    Hey AA WoW is becoming the community standard. Even your old precious SWG is trying to become it. Every game area has a standard. For FPS it was Doom, then Quake, followed by Half-Life and now Battlefield. WoW is the standard for MMOs at the moment. In a few years it will be replaced. They always are.

    Kai
  • MaDSaMMaDSaM Member Posts: 627


    Originally posted by TheWarc

    Originally posted by Imperatorian

    Seriously though, TheWarc, I hate how you always bash WoW. I dislike the game too, and I somewhat like SoR, but your constant bashing of MMORPGs you deem 'inferior' kind of irritates me. People have their own opinions, don't be elitist. Sorry, just wanted to get this of my chest. No offense meant.

    Point taken, but I just can't stand how everybody keeps comparing EVERY game with WoW. They really praise the game too much. That's how my hate started..


    I agree. WoW should not be taken as "the new standart" for MMOs. It´s just one more MMO that happens to have a huuuuge amount of advertisement and finacial power behind its back.
    And, just because more people then ever before are playing WoW, does this automatically mean it is THE BEST MMO ever?
    Eat more Sh**! Billions of flys can´t be wrong. Doh?

    MaDSaM

    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
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