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first sight that D&DO is a bad game is that noone want to play the open tress test, the same thing will happen to LoTR also.
i'm wondering if Turbine will go flop soon due to 2 fail games, lol
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Actually, I anticipate that LoTR will do very well.
erm...wtf are you talking about...the stress-test servers were full almost the whole time, there was over 5000 people on the server and it was laggy as hell some times. That's about 2000 more than your typical high-traffic MMO server.
I take it your another World of Borecraft fanboi?
This coming from someone who is hyped about grinding through RF Online...
This coming from someone who is hyped about grinding through RF Online...
At least it is a MMORPG, D&D only at best could be called a Multiplayer game, as said before. Just Guild Wars with a monthly fee. I know a great game called Neverwinter Nights, its everything D&D online is without the instances.
Lol, I can't find Neverwinter Nights 2 on MMORPG.com I WONDER WHY?
The stress test was also under NDA (you signed one when you applied/accepted). Eitherway, I hear it was very successful. Aren't the zones interested (Harbour 1, Harbour 2->13 etc)? Could well explain why it seemed emptier than it was. From the journals I've read the quests quickly become diverse after entering the gates proper.
Yes, the city had instances as well, but trust me, I played 30 hrs in total, and even though there were many instances of the same zone, they were quite full. Especially the taverns. (Talking about the taverns, nothing was cooler, than when a bard started to play his bard song, 10 or so ppl started dancing around, then we talked about who likes pizza or something, so it is BS, that there isn't an mmo like atmosphere)
I actually liked the dungeon instancing. What I did not like was the instancing of everything else. And I do not like the fact of instant trastport to dungeon from city.
And yes, I am going to buy DDO, I already pre-ordered it.
I would like to see more RPing, but I guess that is not going to happen unless they have an RP server and try to enforce it. What I would like to see is the ability to actually sit in the chairs.
AC2's beta test was successfull too. So was Earth and Beyond's. Of course a lot of people will play it, it's free. What is important is how many people still play it month from release.I am not a big fan of Turbine, in my opinion they have no idea how to make a mmorpg, but I wish them luck nonetheless. :-)
Funny, I don't remember NWN having jumping/climbing/swimming in the game, or things like floors crumbing away or rockslides or things of those sorts. And of course some people are going to be bored, There are people who just won't like the game because it is not their style. But saying that it is a bad game because it doesn't fit your style is wrong. And the fact that you are so focused on 'dinging' that next level instead of trying to actually enjoy the game is 90% of your problem. EQ/WoW have trained you well I see.
Funny, I don't remember NWN having jumping/climbing/swimming in the game, or things like floors crumbing away or rockslides or things of those sorts. And of course some people are going to be bored, There are people who just won't like the game because it is not their style. But saying that it is a bad game because it doesn't fit your style is wrong. And the fact that you are so focused on 'dinging' that next level instead of trying to actually enjoy the game is 90% of your problem. EQ/WoW have trained you well I see.
I have to disagree with you here. If a game does not fit your game style, it is a bad game. After all someone can only give their opinion, and if they don't like it, then for them it is a bad game.
On the other hand, just because you like it does not make it a good or great game either.
I don't see why, because someone does not agree with you, you feel obligated to berate them. If you do not like what they post, ignore it.
The only thing that will prove if the game is really good or bad is, in my opinion, is what will it be like in a year from release? Will it be continuing to grow in fanbase, or will it be declining?
DDO is the worst "MMO" I've ever beta tested and I've tested a lot of them. It doesn't offer 80% of the elements one would expect from the next generation of MMORPGs. It would even be severely lacking when compared to games that came out years ago. The game has an extremely narrow focus and leverages the "MMO" aspect even more poorly than Guild Wars, which many, myself included do not consider an MMO.
Even if you look at the game that DDO is and judge it by it's own narrow vision, it's a horrible game. Can anyone really see themselves playing this game for more than a couple months? I think most people would probably unistall after the first week, but even for the biggest fans of the game, can you really see this game having any longevity at all?
As far as the stress test, the first stress test gave me the impression that it pulled in a respectable number of participants, though it also felt like most of those probably gave up after the first day of play. The staggered valid times for the keys based on the day issued helped to ensure there were always fresh people coming in, which kept the servers reasonably full.
The second stress test opened the servers up to everyone for the duration of the stress. Even then, the server felt a lot less populated than the first test. That's even with the fact that for most of the second test, only one server was open. Three servers where up during the first test.
The point is that the drop off in interest was very noticable. Considereing that few, if any, of the most notable concerns by testers were adressed between tests doesn't bode well for participation in any upcoming beta events or for the retail release of the game.
It's not a real MMORPG. It wouldn't be a good networked game. If rebalanced, it wouldn't even work as a Solo RPG. It's what one might expect from a alpha trade show demo build of a MMORPG two or three years before launch, which isn't a good thing with a release expected for Q1 2006.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I don't think DDO fans even care if you people like it or not. If you don't like it don't play it, the fans will enjoy your absence and never even know it.
That's fine except that if enough people dislike it, it won't survive. I like the game but I'd hate to see low populations which would make finding a group (which is nearly essential in this game) difficult at best. So, yeah, I do care if people like it or not. Who wants another AC2 or Hz, where you're lucky if you see another person.
The problem I see with DDO is how to make the game interesting to enough people to sustain it while not making too many compromises to the D&D rules. I can't imagine it'll be easy. People who enjoy the more traditional MMORPGs, such as WoW or EQ, will want all the bells and whistles (crafting, exploring, etc) and the die hard D&D fans will become dissatisfied if there is too much deviation from the proper rules.
Good luck to Turbine... they'll need it!
Here is a realistic list showing why you are wrong:
1. This game will sell very well upon release because it has the D&D name on it.
2. Many players are likely to quit during the first week because the game is very poor.
3. Reviewing sites and word of mouth will provide accurate reviews of this game . . that it is awful. New consumers will be discouraged and not purchase it.
4. Players who did not quit during the first week will not, in large numbers, renew their subscription.
5. DDO goes on sale for $9.99 at WalMart. Some people buy it out of sheer boredom.
6. Repeat steps 2 and 4
7. Developers offer 14 day free trials on MMORPG.COM and other gaming websites.
8. Repeat step 2.
9. Server transfers and consolidation will be implemented so that there might be a chance that some DDO "fans" might be able to find a party.
Yeah, you'll care when you are standing around for half a night looking for a party. You'll care more, though, when the servers eventually get shut down because the game is losing too much money.
Fact of the matter is, there will not be enough DDO fans to keep this game afloat.
http://aion.24-hrgaming.net
Here is a realistic list showing why you are wrong:
1. This game will sell very well upon release because it has the D&D name on it.
2. Many players are likely to quit during the first week because the game is very poor.
3. Reviewing sites and word of mouth will provide accurate reviews of this game . . that it is awful. New consumers will be discouraged and not purchase it.
4. Players who did not quit during the first week will not, in large numbers, renew their subscription.
5. DDO goes on sale for $9.99 at WalMart. Some people buy it out of sheer boredom.
6. Repeat steps 2 and 4
7. Developers offer 14 day free trials on MMORPG.COM and other gaming websites.
8. Repeat step 2.
9. Server transfers and consolidation will be implemented so that there might be a chance that some DDO "fans" might be able to find a party.
Yeah, you'll care when you are standing around for half a night looking for a party. You'll care more, though, when the servers eventually get shut down because the game is losing too much money.
Fact of the matter is, there will not be enough DDO fans to keep this game afloat.
I don't agree with you about the game. I like it and think it has quite a bit of appeal for a niche crowd, which may be what Turbine are looking for. They have another game being released soon, and another one in the works. They seem to be moving towards a trend of creating "games with names", ie D&D, LOTRO) targetted towards a particular demographic. They might even be on to something... like NCsoft, sort of. DDO is a rather well made game and it's pleasant to play, although I don't find it as compelling as I've found some other games. I can see friends gathering once or twice a week for a session, a bit like they would do with the PnP game.
Your list is the same for any game, sans the desparaging remarks about DDO specifically. It's a fact that a good many people cancel before the free month is over, that's the same for any game. With time, all MMOs seem to offer a lower price and free trials. What you're saying there isn't actually proving anything except, what seems to be, the natural life of an MMO.
I will agree with you, however, that for an MMO to be even a little bit fun, you need a population and a community. Even people who like to solo will tell you that. If there are too few people who play, for any reason including the ones you stated, the game is difficult to play and becomes boring. I've left servers to make new characters on different server in some games because there wasn't enough of a population. And, of course, like you stated... without subscribers, eventually the game will die anyway.
Here is a realistic list showing why you are wrong:
1. This game will sell very well upon release because it has the D&D name on it.
2. Many players are likely to quit during the first week because the game is very poor.
3. Reviewing sites and word of mouth will provide accurate reviews of this game . . that it is awful. New consumers will be discouraged and not purchase it.
4. Players who did not quit during the first week will not, in large numbers, renew their subscription.
5. DDO goes on sale for $9.99 at WalMart. Some people buy it out of sheer boredom.
6. Repeat steps 2 and 4
7. Developers offer 14 day free trials on MMORPG.COM and other gaming websites.
8. Repeat step 2.
9. Server transfers and consolidation will be implemented so that there might be a chance that some DDO "fans" might be able to find a party.
Yeah, you'll care when you are standing around for half a night looking for a party. You'll care more, though, when the servers eventually get shut down because the game is losing too much money.
Fact of the matter is, there will not be enough DDO fans to keep this game afloat.
I don't agree with you about the game. I like it and think it has quite a bit of appeal for a niche crowd, which may be what Turbine are looking for. They have another game being released soon, and another one in the works. They seem to be moving towards a trend of creating "games with names", ie D&D, LOTRO) targetted towards a particular demographic. They might even be on to something... like NCsoft, sort of. DDO is a rather well made game and it's pleasant to play, although I don't find it as compelling as I've found some other games. I can see friends gathering once or twice a week for a session, a bit like they would do with the PnP game.
Your list is the same for any game, sans the desparaging remarks about DDO specifically. It's a fact that a good many people cancel before the free month is over, that's the same for any game. With time, all MMOs seem to offer a lower price and free trials. What you're saying there isn't actually proving anything except, what seems to be, the natural life of an MMO.
I will agree with you, however, that for an MMO to be even a little bit fun, you need a population and a community. Even people who like to solo will tell you that. If there are too few people who play, for any reason including the ones you stated, the game is difficult to play and becomes boring. I've left servers to make new characters on different server in some games because there wasn't enough of a population. And, of course, like you stated... without subscribers, eventually the game will die anyway.
I think Kels hit the nail on the head. turbine is counting on #1 If this is the new trend of creating games with established names just for sales it shows me the lack in confidence the developers have in the game itself.
Turbine should be making a game with wide appeal that will make money for their company.
Making a game for a niche crowd, especially for a so-called MMORPG, is financial suicide.
http://aion.24-hrgaming.net
Kelson just because the game doesnt appeal to you, doesnt mean it wont have wide appeal.
You dont after speak for everybody.