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Trial of the Isle, Deceptive?

JodokaiJodokai Member Posts: 1,621
I've seen a lot of people posting about how the Trial of the Isle for EQ2 isn't like the real game. How is it different? What you do on the isle is EXACTLY what you do in the real game. How is the trial "more fun" than the actual game? What's different about it? They both seem the same to me.
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Comments

  • MMO_MunkMMO_Munk Member Posts: 299

    Ughhh,. Fine ill humor you with my intelligence.

     

    Well first off the Island offers a set of things to be done in an order. You cannot progress without doing the quests in order. The leveling is insanely fast, and almost all of it is soloable, even the end orc in the cave with certain classes.

    It also has ALOT of content, if the game was anything like that island i would still be playing, no instaces, besides for the orc cave, a zone to actively talk with other players, without having to worry that your friend is in Thundering Steppes 1-2-3, not that it ever gets that high anymore due to low populations anyways, but still, way back when i played lol.

    When you get off the island, your plopped into the home city where your forced to do yet ANOTHER tutorial, then you do the Class Quest, another Tutorial. So this is 3 Tutorials now on how to play the game. Way to many and boring, i dreaded making a new character based on this.

    There is no way to skip the island when creating a new character. you can skip the boatride, oh thats right the BOATRIDE! So that makes 4 Tutorials.

    Unbelievable, they hold your hand in this game making it seem like you have so many choices, yet you have none, you dont realize this until your at your home city, and even more dissapointing, When i leveled my monk to lvl 60, he was exactly the same as anyother lvl 60 monk, minus my gear, even that barely changed the DPS only by a few points of dmg, nothing remarkable or worth noting.

    Back to the point, the Trail of the Isle, shows the game as it WAS MENT to be. Free choice, running around with friends doing Quests, and all focusing on one goal. Once i nthe game you find yourself Alone alot of the time, (and i had a gaming group of about 3 other hardcore players) and was still bored alot.

    The crafting system is completely taken over by botters, they just bott to the highest level then make money off their cheated wares.

    With that kind of economy as a base, i didnt find getting plat to be worth anything although by gettign to lvl 60 i had accumulated 56 plat, and the t5 guild horse. Now i'm a true hardcore player to EverQuest, well used to be. Im that guy that played the game for 32 hours straight before taking a break. Don;t doubt my words for one moment, youll understand it, just look deep.

    Now as for end game content. It was horrid, you cant advnace your character in nayway besides for gear, so thus you MUST be in a HARDCORE RAIDING guild, No rmemeber kids, that some of these guys just live on Welfare and play this game all day long. So raid times can be anytime of the day, and you  are punished or even kicked out of the guild for missing raids, least on the top notch raiding guilds i was in on my server.

    That kind of play time is unbelievable. Not everyone has the time for that.

    That and the loot was horrid, yes im a geek, and i calculated it all out:

    Ok lets say 3 raids a night, 30 days a month, 90 raids a month, 1 out of 8 drops a Master Chest. Besides for Rognok, but thats a given, and only can be done 1 a week. Ok there are 24 people to a raid. So that means 11.25 times a Master Chest will drop, now cut that in half. 5.625 FABELED Items per a month. Thats on a good month too by the way. so that means, by taking 5.625 and divinding it amongst 24 people. Now keep in mind thius is saying your guild is only 24 people strong, and daily players. That means it would take 4.2 months to get Everyone a Fabeled Item. Now thats on daily 3 raids a day. Thats horrid.

    I can understand making it hard to achieve master chests, but that is horrible. Their loot was so awful i contemplated about even logging on to raid.

    And mind you thats just the games rules on drops, your guild may have a DKP system setup. Making it EVEN HARDER to acheive a FABELED Item. Such as if you were a PLATE wearer, and a peice dropped, the MT didnt have, guess where the FABELED PEICE went to =p, Yup the MT not YOU.

    And that is short detail is why this game is crap, and im Awaiting the REAL Everquest 2. Vanguard Saga of Heroes.

    I wontr even get into detail on sonys horrible GM responses, on how they are all Automated, dont care about botters, thats ruining the games economy, and how the lack of content is slowly pushing everyone away, Enjoy this terrible excuse for an MMO.

    6 years EverQuest 1 1 1/2 years EverQuest 2

    I gave it my fair shot this is just my opinion. But you all know its true.

    -Munk

  • seabass2003seabass2003 Member Posts: 4,144

    The main deceptive thing about the trial of the isle would be its solobility. But everyone should remember its there to get your feet wet that way when you get into the main game you have an idea of what your doing.

    MMO_Munk stated: The crafting system is completely taken over by botters, they just bott to the highest level then make money off their cheated wares.

    I would say that statement is very true, when I craft I rarely get hit with a missed spell, but when people are botting or macroing you'll hear their character grunt and groan and sound like they are fighting rather than crafting this tells me either the player is really dumb or botting, no one ever gets hit 3, 4, or 5 times in a row on one craft process unless they aren't there.

    As far as holding your hand some people need tutorials and some don't but if people were plopped on an isle with no one telling them what to do they would complain also, guess your damned if you have a tutorial and your damned if you don't have  a tutorial.

    So in the end yes and no for the isle being deceptive, its there to help you understand what to do but maybe is just a bit to easy, and I have soloed the whole Isle before.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by MMO_Munk

    Ughhh,. Fine ill humor you with my intelligence.
     
    Well first off the Island offers a set of things to be done in an order. You cannot progress without doing the quests in order.
    Remember this statement, you complain about it later.
    The leveling is insanely fast, and almost all of it is soloable, even the end orc in the cave with certain classes.
    The "real" game is also soloable.
    It also has ALOT of content, if the game was anything like that island i would still be playing, no instaces, besides for the orc cave, a zone to actively talk with other players, without having to worry that your friend is in Thundering Steppes 1-2-3, not that it ever gets that high anymore due to low populations anyways, but still, way back when i played lol.
    If you were playing when TS had 1,2, and 3, then you were there when the Isle had 1, 2, and 3. The isle was instanced too when there was enough people., so again this is exactly the same as "the real game".
    The real game, has MORE content then the isle.
    When you get off the island, your plopped into the home city where your forced to do yet ANOTHER tutorial, then you do the Class Quest, another Tutorial. So this is 3 Tutorials now on how to play the game. Way to many and boring, i dreaded making a new character based on this.
    One of the "turorials" you are complaining about is actually a way to show you around your little town. The class quest you're complaining is something you said you like on the Isle: Quests you have to do in order and can't go on until you finish them. So which is it? Is that a good thing or a bad thing?
    There is no way to skip the island when creating a new character. you can skip the boatride, oh thats right the BOATRIDE! So that makes 4 Tutorials.
    You can go to the isle do 3 quests than leave, but how does that mean the trial isn't like the real game?
    Unbelievable, they hold your hand in this game making it seem like you have so many choices, yet you have none, you dont realize this until your at your home city, and even more dissapointing, When i leveled my monk to lvl 60, he was exactly the same as anyother lvl 60 monk, minus my gear, even that barely changed the DPS only by a few points of dmg, nothing remarkable or worth noting.
    What server and what is your monk's name? and again in the begining you said one quest after another was a good thing, and it STILL doesn't explain how the Trial is not like the real game.
    Back to the point, the Trail of the Isle, shows the game as it WAS MENT to be. Free choice, running around with friends doing Quests, and all focusing on one goal. Once i nthe game you find yourself Alone alot of the time, (and i had a gaming group of about 3 other hardcore players) and was still bored alot.
    You just explained how the trial you had to do one quest after the other, how is that free will, and then how is it gone in "the real game"? You complain about the "real" game not having solo content, then complain you were always alone. Do you want to solo or group?
    The crafting system is completely taken over by botters, they just bott to the highest level then make money off their cheated wares.
    With that kind of economy as a base, i didnt find getting plat to be worth anything although by gettign to lvl 60 i had accumulated 56 plat, and the t5 guild horse. Now i'm a true hardcore player to EverQuest, well used to be. Im that guy that played the game for 32 hours straight before taking a break. Don;t doubt my words for one moment, youll understand it, just look deep.
    So how does this explain how the trial is "deceptive"?
    Now as for end game content. It was horrid, you cant advnace your character in nayway besides for gear, so thus you MUST be in a HARDCORE RAIDING guild, No rmemeber kids, that some of these guys just live on Welfare and play this game all day long. So raid times can be anytime of the day, and you  are punished or even kicked out of the guild for missing raids, least on the top notch raiding guilds i was in on my server.
    Again this has nothing to do with the trial.
    That kind of play time is unbelievable. Not everyone has the time for that.
    That and the loot was horrid, yes im a geek, and i calculated it all out:
    Ok lets say 3 raids a night, 30 days a month, 90 raids a month, 1 out of 8 drops a Master Chest. Besides for Rognok, but thats a given, and only can be done 1 a week. Ok there are 24 people to a raid. So that means 11.25 times a Master Chest will drop, now cut that in half. 5.625 FABELED Items per a month. Thats on a good month too by the way. so that means, by taking 5.625 and divinding it amongst 24 people. Now keep in mind thius is saying your guild is only 24 people strong, and daily players. That means it would take 4.2 months to get Everyone a Fabeled Item. Now thats on daily 3 raids a day. Thats horrid.
    Loot is horrid on the isle too. Pretty much the same so how is it deceptive?
    I can understand making it hard to achieve master chests, but that is horrible. Their loot was so awful i contemplated about even logging on to raid.
    You can't get ANY masters on the Isle, so how is the Isle deceptive?
    And mind you thats just the games rules on drops, your guild may have a DKP system setup. Making it EVEN HARDER to acheive a FABELED Item. Such as if you were a PLATE wearer, and a peice dropped, the MT didnt have, guess where the FABELED PEICE went to =p, Yup the MT not YOU.
    And that is short detail is why this game is crap, and im Awaiting the REAL Everquest 2. Vanguard Saga of Heroes.
    I wasn't asking about the game. I was asking about why people thought the trial was deceptive. You haven't named ANYTHING that is different with the two.
    I wontr even get into detail on sonys horrible GM responses, on how they are all Automated, dont care about botters, thats ruining the games economy, and how the lack of content is slowly pushing everyone away, Enjoy this terrible excuse for an MMO.
    6 years EverQuest 1 1 1/2 years EverQuest 2
    I gave it my fair shot this is just my opinion. But you all know its true.
    First, your opinion can't be true or false, but if it could, and it all was true, it never answered the question
    -Munk



  • crack_foxcrack_fox Member UncommonPosts: 399



    Originally posted by Jodokai 
    What you do on the isle is EXACTLY what you do in the real game.


    Agreed, it's just a slightly more condensed experience. The isle quests are simply designed to introduce you to the basic game mechanics, get you used to the interface and enable you to acquire some starter equipment. It packs a lot into a small space (in terms of time and geography), but there certainly isn't anything remotely deceptive about it.  
  • SiftSift Member Posts: 258

    lol Hurray Munk is back to prove he doesn't know much about the game Hurray.

    I didnt find it really deceptive, It is more of a tutorial then anything really but I bought the game because of it and didnt feel I was ripped of. It wasnt like going past the Trial was a huge shock there were still lots of quests and things to do.

    image

  • MMO_MunkMMO_Munk Member Posts: 299



    Originally posted by Jodokai



    Originally posted by MMO_Munk

    Ughhh,. Fine ill humor you with my intelligence.
     
    Well first off the Island offers a set of things to be done in an order. You cannot progress without doing the quests in order.
    Remember this statement, you complain about it later.
    The leveling is insanely fast, and almost all of it is soloable, even the end orc in the cave with certain classes.
    The "real" game is also soloable.
    The Real Game is not Soloable! Bullcrap man, unless a Warlock or a Necro your not gonna solo much of anything after LvL 45. Least not the EXP amount i would like to recieve within an hour of playtime. I mean if you Really wanna get in detail everyone can solo a few mobs, but not to a great degree unless pimped in Fabeled gear.
    It also has ALOT of content, if the game was anything like that island i would still be playing, no instaces, besides for the orc cave, a zone to actively talk with other players, without having to worry that your friend is in Thundering Steppes 1-2-3, not that it ever gets that high anymore due to low populations anyways, but still, way back when i played lol.
    If you were playing when TS had 1,2, and 3, then you were there when the Isle had 1, 2, and 3. The isle was instanced too when there was enough people., so again this is exactly the same as "the real game".
    The real game, has MORE content then the isle.

    The real game does not have that much content, it has kill X amount of creature X quests, thats not content thats filler. The only content there was really to the game was doing Writs for the guild, and Raiding. Also the XP grind.

    When you get off the island, your plopped into the home city where your forced to do yet ANOTHER tutorial, then you do the Class Quest, another Tutorial. So this is 3 Tutorials now on how to play the game. Way to many and boring, i dreaded making a new character based on this.

    One of the "turorials" you are complaining about is actually a way to show you around your little town. The class quest you're complaining is something you said you like on the Isle: Quests you have to do in order and can't go on until you finish them. So which is it? Is that a good thing or a bad thing?

    Mixed Opinion, sure when i first make my character I would like an introductory on how that class works, and let me use the spells, they do that well on the Isle, Why make me do it again in Town for no purpose but to waste time?

    There is no way to skip the island when creating a new character. you can skip the boatride, oh thats right the BOATRIDE! So that makes 4 Tutorials.

    You can go to the isle do 3 quests than leave, but how does that mean the trial isn't like the real game?

    You actually dont have to do any quests except for one, which is to find the person on the dock, which starts on the Isle but ends in Town. But that is besides the point, the trial has World of Warcraft Aspects to it, that is why it is not like hte real game, on the Isle any class can solo that island, when high enough level is reached. Just like in WoW however, while in real game only a few classes can solo to that extent, i even rmemeber getting alot of tells from people asking me why they did so well on the Isle yet so horrible here, and remade their chars a few times (friends of mine)

    Unbelievable, they hold your hand in this game making it seem like you have so many choices, yet you have none, you dont realize this until your at your home city, and even more dissapointing, When i leveled my monk to lvl 60, he was exactly the same as anyother lvl 60 monk, minus my gear, even that barely changed the DPS only by a few points of dmg, nothing remarkable or worth noting.

    What server and what is your monk's name? and again in the begining you said one quest after another was a good thing, and it STILL doesn't explain how the Trial is not like the real game.

    Oasis Server,  if you want his name, i still have a repp and me talking bad on Eq would probally burn some bridges if sony cleans up their act i would like to come back, so if YOU REALLY MUST KNOW I can email you the info but will not post on these forums. And yes one quest after another is a GREAT thing for the ISLE, not for the REAL GAME, who wants to pointed where to go in the REAL GAME? Its great for a tutorial attrocious for a main game atmosphere.

    Back to the point, the Trail of the Isle, shows the game as it WAS MENT to be. Free choice, running around with friends doing Quests, and all focusing on one goal. Once in the game you find yourself Alone alot of the time, (and i had a gaming group of about 3 other hardcore players) and was still bored alot.

    You just explained how the trial you had to do one quest after the other, how is that free will, and then how is it gone in "the real game"? You complain about the "real" game not having solo content, then complain you were always alone. Do you want to solo or group?

    Dude i was always alone outside of my gaming group, that was my point i worded it kinda bluntly but that was what i was trying to get across, and yes doing one quest after another for NEWBIE GEAR is kinda needed. unless you want to run around naked, so i thought that was a good way to make people get gear. However the Armor Quests for the REAL GAME were crap and when you  finnally finished the Armor quest you were already too high of a level to put any of it to use, however the monk Armor Quest gear did look pretty cool ^^. And once again there was no solo content, the "solo conetent" as you call it is increadibly to easy, and not worth the EXP, sure you can kill 400 of the mobs and gain like 2%. Not worth it, least not to me being a hardcore gamer, maybe to a more casual gamer, but still thats dreadfully slow, that isnt what i call SOLO content, you name me a MOB and a ZONE and ill tell you if its worth solo or not, cause i tried everywhere to squeeze in more EXp during downtimes.

    The crafting system is completely taken over by botters, they just bott to the highest level then make money off their cheated wares.

    With that kind of economy as a base, i didnt find getting plat to be worth anything although by gettign to lvl 60 i had accumulated 56 plat, and the t5 guild horse. Now i'm a true hardcore player to EverQuest, well used to be. Im that guy that played the game for 32 hours straight before taking a break. Don;t doubt my words for one moment, youll understand it, just look deep.

    So how does this explain how the trial is "deceptive"?

    The Trial is deceptive because it doesnt hsow how the player market is run, that is my point there. It takes people a few weeks maybe even months of playing to figure out the whole market is ran by a few botters.

    Now as for end game content. It was horrid, you cant advnace your character in nayway besides for gear, so thus you MUST be in a HARDCORE RAIDING guild, No rmemeber kids, that some of these guys just live on Welfare and play this game all day long. So raid times can be anytime of the day, and you  are punished or even kicked out of the guild for missing raids, least on the top notch raiding guilds i was in on my server.

    Again this has nothing to do with the trial.

    I wasnt just explaining the trial, i was also explaining the game for people who dont play this game yet keep tabs and read up on it, people do that you know :)

    That kind of play time is unbelievable. Not everyone has the time for that.

    That and the loot was horrid, yes im a geek, and i calculated it all out:

    Ok lets say 3 raids a night, 30 days a month, 90 raids a month, 1 out of 8 drops a Master Chest. Besides for Rognok, but thats a given, and only can be done 1 a week. Ok there are 24 people to a raid. So that means 11.25 times a Master Chest will drop, now cut that in half. 5.625 FABELED Items per a month. Thats on a good month too by the way. so that means, by taking 5.625 and divinding it amongst 24 people. Now keep in mind thius is saying your guild is only 24 people strong, and daily players. That means it would take 4.2 months to get Everyone a Fabeled Item. Now thats on daily 3 raids a day. Thats horrid.

    Loot is horrid on the isle too. Pretty much the same so how is it deceptive?

    It is not the same, you got small wooden box drops like crazy, and theres plenty of newbie items to be found within a short amount of time through collection quests on the isle, and killing of named spawns, named spawns are a little harder to come by in the REAL GAME. They just gave the Isle a World of Warcraft twist making it seem everything is close together packed tight and overall finely structured. Such as, the town in the trial of the isle being right there, for easy selling, while in the real game you might have to travel entire mulitiple zones to sell, just as in World of Warcraft you can sell in nearly every zone in that game, although there are no zones in that game its seemless but you get my point. 

    I can understand making it hard to achieve master chests, but that is horrible. Their loot was so awful i contemplated about even logging on to raid.

    You can't get ANY masters on the Isle, so how is the Isle deceptive?

    The Isle isnt deceptive on this point cause you dont get masters in the Real game either (LOL)

    But seriously, this was once again just going more in depth of the game that would take a new comer months to figure out. Im just pulling out all the scars up front for people to see, on why this really is a bad game.

    And mind you thats just the games rules on drops, your guild may have a DKP system setup. Making it EVEN HARDER to acheive a FABELED Item. Such as if you were a PLATE wearer, and a peice dropped, the MT didnt have, guess where the FABELED PEICE went to =p, Yup the MT not YOU.

    And that is short detail is why this game is crap, and im Awaiting the REAL Everquest 2. Vanguard Saga of Heroes.

    I wasn't asking about the game. I was asking about why people thought the trial was deceptive. You haven't named ANYTHING that is different with the two.

    That is fine, and this is how i posted, i Post to inform, not to troll.

    I wontr even get into detail on sonys horrible GM responses, on how they are all Automated, dont care about botters, thats ruining the games economy, and how the lack of content is slowly pushing everyone away, Enjoy this terrible excuse for an MMO.

    6 years EverQuest 1 1 1/2 years EverQuest 2

    I gave it my fair shot this is just my opinion. But you all know its true.

    First, your opinion can't be true or false, but if it could, and it all was true, it never answered the question

    It didnt answer the Question because there is no Correct answer to the question, everthing can be argued over, and its all just in a form of opinions, But however, i feel people are being cheated for their money by spending all this time in a game the devs dont really even pay that much attention too, they only look at subscriptions when it gets low, free trials, and more expansions are released until the final day of no subscribers, look at EverQuest 1 I know i got a mail saying they have reactivated my account for 21 days, im still not going back to that Expansion of the month game, and by the looks of it EverQuest 2 has just become an Expansion of the month game also, im sorry but i dont want to pay a subscription cost, and buy a new expansion every month and a half. Thats just not good money sense.

    And somewhere deep down, you know its true, your just in $OE denial, cause you dont want to think all you worked for is crap.

    Its Dead Jim =p lol

    VANGUARD FOR THE WIN!!!!!

    -Munk








  • MMO_MunkMMO_Munk Member Posts: 299



    Originally posted by Sift

    imagelol Hurray Munk is back to prove he doesn't know much about the game Hurray. image
    I didnt find it really deceptive,image It is more of a tutorial then anything really but I bought the game because of it and didnt feel I was ripped of. It wasnt like going past the Trial was a huge shock there were still lots of quests and things to do.



    Dont know much about the game?

    LoL i got nothing to prove to you. Cause i know what i know, and thats good enough for me, and for someone not knowing much about the game i seem to know a pretty fair share, but you probally surpass my knowledge ten fold. Right little froglok? Let me know when you got your prismatics done, and when you have more than 9 peices of Fabeled gear, then tell me i know nothing, i even know the camp spawns on all the heritage quests still, oh and i hold the record, for SOE 16 Heritage quests in 48 hours, it was announced on a server wide message and everything from GM Dwillit. Come on little newbie tell me the great tales how you earned your guild 5 whole guild levels out of doing hours of mindless writs, and heritages. Cause i've got mine. Here, I'll tell you what, they day you have all those things, ill reactivate my account, Is that a recent pic of your froglok? pretty shoddy armor bro. looks newbish to me. So drown me in all of your knowledge of this game man, tell me where the uber looting is, tell me where you can solo mobs, and make 1 plat  every 2 hours, tell me bro, cause i already know.  Tell me the Tactics on how to take down Ragnok, and the Eye in feerott, and King Zalak,and Drayak, and the Lion in Feerott, tell me bro. I want a post in extreme detail how you coordnate a raid. Lets see your list of knowledge, show me the spawn times on the contested mobs, in fact tell me what a contested mob is. Seriously, please dont attempt to bash my knowledge of a game i played so well, and loved so dearly, and crushed so hard, when i finnally ran out of things to do, and the customer service finnaly pushed me over the edge. Tell me bro. seriously.

  • herculeshercules Member UncommonPosts: 4,925



    Originally posted by seabass2003

    The main deceptive thing about the trial of the isle would be its solobility. But everyone should remember its there to get your feet wet that way when you get into the main game you have an idea of what your doing.
    MMO_Munk stated: The crafting system is completely taken over by botters, they just bott to the highest level then make money off their cheated wares.
    I would say that statement is very true, when I craft I rarely get hit with a missed spell, but when people are botting or macroing you'll hear their character grunt and groan and sound like they are fighting rather than crafting this tells me either the player is really dumb or botting, no one ever gets hit 3, 4, or 5 times in a row on one craft process unless they aren't there.
    As far as holding your hand some people need tutorials and some don't but if people were plopped on an isle with no one telling them what to do they would complain also, guess your damned if you have a tutorial and your damned if you don't have  a tutorial.
    So in the end yes and no for the isle being deceptive, its there to help you understand what to do but maybe is just a bit to easy, and I have soloed the whole Isle before.



    Unless your arguement is you cannot solo ALL the content like happened long ago in SWG then the tutorial is not deceptive as regards the solobility of EQ2.

    Maybe that was true months ago but i for one have soloed mostly 50-60(i was already 50 before the CU that made it more solo friendly).

    So yeah i need a raid to kill lockjaw (thinking about it how many games let top dungeons or bosses to be soloed-NOT MANY)

    Again the whole purpose of the bosses and top end quests(aka heritages) is guild/group activites.Otherwise one of the good aspects of the game would die off .

    But it is easy to solo many quests and for sure easy to solo to 60.If a guardian like me can do it anyone can lol.

    I think the tutorial is just that makes you understand the interface and how to combat ,craft and do quests.It cannot show you the content or progression.

  • SiftSift Member Posts: 258

    Ya The GM this and the GM that go cry to someone who cares. Once again I just scan what you say and already know what you have to said. Why do you type so much when you have nothing to say.... ehh your just funny more then anything. And from what Ive heard from alot of Vanguard Beta testers as its not livin up to its expectations by a long shot.

    Really if you did know anything about the game you would stop whining like a little school girl about issues that have already been solved

    image

  • oakthornnoakthornn Member UncommonPosts: 863

    I played EQ2 the last 2 months of beta and for 2 months when the game went live before I jumped ship to WoW.. Back when I played the servers were jam packed.I was on Antonia Bayle and each one such as the commonlands had up to 3 different zones.. I got my character to level 30 before I finally realized just how much of a grind and boring eq2 became...

    I wanted pvp in the worse way. I supported EQ2 all over the boards until January of last year.Constantly asking for PVP,class diversity,more solo content etc.. I understand 2 months of waiting was probably not long enough,but WoW had everything I was looking for at that time which is why i jumped ship..

    My point is,its been over a year since EQ2 was released.. Finally were getting PVP,more solo content has been put in,and class are being revamped.. SOE is starting to listen to all our complaints,rants,raves and trying to give us what we want.. Why? Because EQ2 is dying.The Dev's only listen when they look in the long term and see themselves losing money.

    It is finally good to see that the Devs are trying to make the game better.But i'm afraid it amy be to late..Although I'm interested to see how they change the classes,how pvp will work,and just exactly how much fun content they plan to put in..

     

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by oakthornn

    My point is,its been over a year since EQ2 was released.. Finally were getting PVP,more solo content has been put in,and class are being revamped.. SOE is starting to listen to all our complaints,rants,raves and trying to give us what we want.. Why? Because EQ2 is dying.The Dev's only listen when they look in the long term and see themselves losing money.



    I love how people from WoW say that because EQ2 doesn't have a million subs it must be dying. If that were true, than what there are only 3 MMO's making any money? Use your brain please.

    But even more perplexing is that you haven't played the game in over a year, yet somehow know what the population is like? What did you do, call Dion Warwick?

  • shaeshae Member Posts: 2,509

    Jodokai and Munk, your both making Baby Pixies cry, now stop and play nice image, or at least take it to the WoW forums.

    That said, I'd agree with you Jodokai, I found the Isle to be a pretty accurate representation of what the rest of game has in store for you... uhm whether thats good or not image is an entirely different thread altogether image.

  • AcaeusAcaeus Member Posts: 193



    Originally posted by MMO_Munk

    Ughhh,. Fine ill humor you with my intelligence.
     
    Well first off the Island offers a set of things to be done in an order. You cannot progress without doing the quests in order. The leveling is insanely fast, and almost all of it is soloable, even the end orc in the cave with certain classes.
    It also has ALOT of content, if the game was anything like that island i would still be playing, no instaces, besides for the orc cave, a zone to actively talk with other players, without having to worry that your friend is in Thundering Steppes 1-2-3, not that it ever gets that high anymore due to low populations anyways, but still, way back when i played lol.
    When you get off the island, your plopped into the home city where your forced to do yet ANOTHER tutorial, then you do the Class Quest, another Tutorial. So this is 3 Tutorials now on how to play the game. Way to many and boring, i dreaded making a new character based on this.
    There is no way to skip the island when creating a new character. you can skip the boatride, oh thats right the BOATRIDE! So that makes 4 Tutorials.
    Unbelievable, they hold your hand in this game making it seem like you have so many choices, yet you have none, you dont realize this until your at your home city, and even more dissapointing, When i leveled my monk to lvl 60, he was exactly the same as anyother lvl 60 monk, minus my gear, even that barely changed the DPS only by a few points of dmg, nothing remarkable or worth noting.
    Back to the point, the Trail of the Isle, shows the game as it WAS MENT to be. Free choice, running around with friends doing Quests, and all focusing on one goal. Once i nthe game you find yourself Alone alot of the time, (and i had a gaming group of about 3 other hardcore players) and was still bored alot.
    The crafting system is completely taken over by botters, they just bott to the highest level then make money off their cheated wares.
    With that kind of economy as a base, i didnt find getting plat to be worth anything although by gettign to lvl 60 i had accumulated 56 plat, and the t5 guild horse. Now i'm a true hardcore player to EverQuest, well used to be. Im that guy that played the game for 32 hours straight before taking a break. Don;t doubt my words for one moment, youll understand it, just look deep.
    Now as for end game content. It was horrid, you cant advnace your character in nayway besides for gear, so thus you MUST be in a HARDCORE RAIDING guild, No rmemeber kids, that some of these guys just live on Welfare and play this game all day long. So raid times can be anytime of the day, and you  are punished or even kicked out of the guild for missing raids, least on the top notch raiding guilds i was in on my server.
    That kind of play time is unbelievable. Not everyone has the time for that.
    That and the loot was horrid, yes im a geek, and i calculated it all out:
    Ok lets say 3 raids a night, 30 days a month, 90 raids a month, 1 out of 8 drops a Master Chest. Besides for Rognok, but thats a given, and only can be done 1 a week. Ok there are 24 people to a raid. So that means 11.25 times a Master Chest will drop, now cut that in half. 5.625 FABELED Items per a month. Thats on a good month too by the way. so that means, by taking 5.625 and divinding it amongst 24 people. Now keep in mind thius is saying your guild is only 24 people strong, and daily players. That means it would take 4.2 months to get Everyone a Fabeled Item. Now thats on daily 3 raids a day. Thats horrid.
    I can understand making it hard to achieve master chests, but that is horrible. Their loot was so awful i contemplated about even logging on to raid.
    And mind you thats just the games rules on drops, your guild may have a DKP system setup. Making it EVEN HARDER to acheive a FABELED Item. Such as if you were a PLATE wearer, and a peice dropped, the MT didnt have, guess where the FABELED PEICE went to =p, Yup the MT not YOU.
    And that is short detail is why this game is crap, and im Awaiting the REAL Everquest 2. Vanguard Saga of Heroes.
    I wontr even get into detail on sonys horrible GM responses, on how they are all Automated, dont care about botters, thats ruining the games economy, and how the lack of content is slowly pushing everyone away, Enjoy this terrible excuse for an MMO.
    6 years EverQuest 1 1 1/2 years EverQuest 2
    I gave it my fair shot this is just my opinion. But you all know its true.
    -Munk



    Very nice post, lots of info!

    As a casual player my experience wasn't very different, it didn't even last the full first month.

    the isle is fast paced, non-instanced and very soloable! Folks, thats not the real game! Actually that's precisely what the real game isn't! And the reason why I can't play the real game but LOVED the isle!

    EQ2 1-10 is probably the worst MMORPG I ever played (including Horizons). After 10 it does get a little better, for the stupid long ass tutorial is over and you don't have to keep on zoning every other minute in town besides by then you already know how to move around in the ilogical and weird zones or (easier) have a hard copy of a zone connection map.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Acaeus
    the isle is fast paced, non-instanced and very soloable! Folks, thats not the real game! Actually that's precisely what the real game isn't! And the reason why I can't play the real game but LOVED the isle!
    The Isle itself is istanced, as well as having the Orc leader cave which is a 1 group instance.
    EQ2 1-10 is probably the worst MMORPG I ever played (including Horizons). After 10 it does get a little better, for the stupid long ass tutorial is over and you don't have to keep on zoning every other minute in town besides by then you already know how to move around in the ilogical and weird zones or (easier) have a hard copy of a zone connection map.



    I LOVED the game from levels 1-10! It takes you to the different n00by hunting areas which are all beautiful, and teaches you all about your home town and introduces you to a bunch of the kewl npcs there. Sounds like you were just having a bad day or two maybe or just didn't want to like the game. Illogical and wierd zones? lol ok, perhaps WoW would be better for you as it basically takes you by the hand and leads you wherever you need to go. In EQ2 you actually have to explore a bit.

    image
  • AcaeusAcaeus Member Posts: 193


    Originally posted by anarchyart
    Originally posted by Acaeus
    the isle is fast paced, non-instanced and very soloable! Folks, thats not the real game! Actually that's precisely what the real game isn't! And the reason why I can't play the real game but LOVED the isle!
    The Isle itself is istanced, as well as having the Orc leader cave which is a 1 group instance.
    EQ2 1-10 is probably the worst MMORPG I ever played (including Horizons). After 10 it does get a little better, for the stupid long ass tutorial is over and you don't have to keep on zoning every other minute in town besides by then you already know how to move around in the ilogical and weird zones or (easier) have a hard copy of a zone connection map.I LOVED the game from levels 1-10! It takes you to the different n00by hunting areas which are all beautiful, and teaches you all about your home town and introduces you to a bunch of the kewl npcs there. Sounds like you were just having a bad day or two maybe or just didn't want to like the game. Illogical and wierd zones? lol ok, perhaps WoW would be better for you as it basically takes you by the hand and leads you wherever you need to go. In EQ2 you actually have to explore a bit.

    Talking about taking you by the hand... ^^ Taking you to every "meaningful NPC" what if it is the second time around? What if I don't want to meet the banker?!

    In WoW 1-60 is pure freedom, just like EQ. Second time around you just do what you want, wanna fight stronger mobs you do that, wannaPvP at 15 well you can do that (will die a lot but you can). BTW, I no longer play WoW not casual at all 49+, which MMORPG is? And people wont tell you but WoW has other issues (servers, skills, uniqueness), but it is much more like EQ than EQ2 ever was.

    That's fine you obviously love the game, I couldn't stand it. But the original post was about the trial, since I loved the isla and hated the game...They HAVE to be different, maybe ust a little? BTW that Orc was the only instance in the island (maybe another for Tradeskills dunno), interesting you bring up the exception.

    You have 2gb ram right? That's the only explanation for liking 1-10 and all that constant zoning. Trust me on this, on a 1gb AMD64 3200 that was very painful.
    You may downplay the use of a seamless world all you want but that's the future, it is just a logical next step in MMORPG technology.

  • anarchyartanarchyart Member Posts: 5,378

    Well to be fair, the Isle of refuge only lasts about 4 hours max wouldn't you say? I just found the Isle to be very representative of the rest of the game, just on a smaller scale. You loved the isle, but what if you don't want to scout the goblin camp? It's just about perspective I think. If you don't wanna meet the banker then just fast forward through his speech, it takes about a second. That's just a bit of nitpicking I think.

    If you don't wanna do the same quests in WoW then you have to grind, which I find much more repugnant than doing the same quest for the second or fifth time.

    image
  • creesballcreesball Member Posts: 7

    MMO_Munk

    Ok, I am really confused. How can a game that you played for (in your words) 1 and ½ years be crap?

    First of all the game isn’t 1 ½ years old yet
    If you think the game is crap why would you play it for 1 ½ years? Are you mental? (ah, yes you said you are sad).
    You played 32 hours straight but you take the piss out of people that are on the rock n roll?

    When I first started playing EQ2 I loved it for the first couple of months then got bored and moved onto wow.
    Now I have been back on EQ2 for around 3 months and loving it. So much has changed, it’s a far better game now.

    I played wow for 1 year but now there is nothing for me to do in the game. To be honest I hate the game now, I cringe at the sound of it but that doesn’t mean I tell people the game is crap! I hate wow not but the game is awesome!

    That is so comical that you think eq2 is so bad but you wasted 1 ½ years on it.

  • SiftSift Member Posts: 258

    AMEN Creeseball

    I was going to mention the same thing he fact that he said he played the game for 1 1/2 years when its not that old. I also played WoW for about a year and while I to no longer want to play it I dont consider the game crap. Anygame I can play for a year I dont call crap. I may no longer like it but its not crap.

    I seem to have had the same experience as you. I quit EQ2 after buying then came back a while later hehe and now im loving it. level 30 Fury.

    image

  • MMO_MunkMMO_Munk Member Posts: 299



    Originally posted by creesball

    MMO_Munk
    Ok, I am really confused. How can a game that you played for (in your words) 1 and ½ years be crap?
    First of all the game isn’t 1 ½ years old yet
    If you think the game is crap why would you play it for 1 ½ years? Are you mental? (ah, yes you said you are sad).
    You played 32 hours straight but you take the piss out of people that are on the rock n roll?
    When I first started playing EQ2 I loved it for the first couple of months then got bored and moved onto wow.
    Now I have been back on EQ2 for around 3 months and loving it. So much has changed, it’s a far better game now.
    I played wow for 1 year but now there is nothing for me to do in the game. To be honest I hate the game now, I cringe at the sound of it but that doesn’t mean I tell people the game is crap! I hate wow not but the game is awesome!
    That is so comical that you think eq2 is so bad but you wasted 1 ½ years on it.



    it is a year and a half old now man, alot of time has passed, i just recently quit, its a fun game, dont get me wrong people, im not trying to say its not fun, And yes i do find it bad i played it for a year and a half, but fact is guys i didnt want to loose all that i had made in that game. I loved EverQuest 2. Please understand this i was the ultimate fanboi of this game when it first came out bashed WoW and everything. I just am here not to TROLL or to discourage people from playing, but trying to tell people how it is, at least through my perspective. Cause chances are as you see from alot of posts people agree with me, so all i say can be wrong. although most to all of it is my opinion on it.

    No i m not mental, i just had hope that the game would change for the better. 

    And fact is they ARENT improving their Loot system which i would go back to this game in an instant.

    And fact is their isnt any high level content, thats why they are rushing this new expansion.

    Fact is guys i would love to come back to this game, i really would, but all the gamers i started this game with all lvl 60 themselves now, are gone, and although my old guild is still there, i just dont want to go back without them.

    I'm not trying to knock this game or show that its horrible. Im just trying to show what i dont like in this game, so take what i say with a grain of salt, or use it as knowledge i dont really care what you do with it. Just i have the knowledge that its here for others to see.

    Please understand im a gamer first and Fanboi second, ill give the real deal story on how things are. I played every mmo out to date, besides for horizons and about 3 various others.

    And to the stalker guy that likes to comment alot on my posts about how i should just shutup and go away, and make fun of me on how little i have got to say, yet he never says anything but negatives on me, so ..l.. to you man. Stupid froglok. =p

  • SiftSift Member Posts: 258

    That because up to this point thats all Ive heard from you, There are aspects of all games that I do or do not like,

    I dont like the fact that its taken so Bloody long to get PvP out wth is with that,
    I Friggen HATE the fact that mosters in SH and im sure else where go into the walls thats just crappy programing,
    I hate the fact that so many people have had the game crap out on them because the Griffens are screwed up in certian zones the Commenlands for myself.
    I hate the SOE launchpad as it seems to have a memory leak or something because Ive since I stoped using it I no longer have problems with the game slowing down.
    Why isnt the City all one instance if they have to instance it I dont like that at all ....

    I could go on and on about diffrent parts of the game I dislike and if you wanna know them there they are or at least some of them. The fact that you say im a stalker is funny because your posted just as much as me. I really dont care if you know that there are parts I dont like, the fact is if someone came here and said Im looking to get into EQ2 but I wanna know the good and bad parts I would tell them the parts I dont like and the parts I do.

    back to the post as far as it being Deceptive you gotta make your own mind up about that. I didnt find it deceptive I knew the game was going to be instanced I got that right away with the Orc quest, Its not like there isnt enough quests when you get into the game although the good one can be harder to find as they are not handed to you.

    image

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by MMO_Munk
    And fact is they ARENT improving their Loot system which i would go back to this game in an instant.




    First of all that was your best post in EQ2 yet munk so thanks. Nice to hear that you have something positive to say about the game. And I, like you, am all anticipation for Vanguard which is my dream game made by Brad Mcquaid and company which is going to be so special, and a place I spend a lot of time.

    What was it that you didn't like about the loot system? I recently went back and had noticed improved drops and plus they have added more area specific gear and some different looks to it and are adding more all the time.

    image
  • HashmanHashman Member Posts: 649

    Trial of the Isle, Deceptive? Yes.

    It's a SoE trial, what did you expect. Try comparing the SWG trial to the main game, perhaps it's best you don't.::::01::. This is how often you level in EQ2, each dot representing a level. The first few is the trial (lots of carrots early), the rest is the main game. Name me one other (non-SoE) game where you are shown such a contrived version of what it is really like in a trial.

    <Trial><-------------Main game----------------------------------------------->
    ........ .

    .

    etc

    With Vanguard you will get small carrots often, ::::08::

  • MMO_MunkMMO_Munk Member Posts: 299



    Originally posted by anarchyart



    Originally posted by MMO_Munk
    And fact is they ARENT improving their Loot system which i would go back to this game in an instant.



    First of all that was your best post in EQ2 yet munk so thanks. Nice to hear that you have something positive to say about the game. And I, like you, am all anticipation for Vanguard which is my dream game made by Brad Mcquaid and company which is going to be so special, and a place I spend a lot of time.

    What was it that you didn't like about the loot system? I recently went back and had noticed improved drops and plus they have added more area specific gear and some different looks to it and are adding more all the time.


    That kind of play time is unbelievable. Not everyone has the time for that.

    That and the loot was horrid, yes im a geek, and i calculated it all out:

    Ok lets say 3 raids a night, 30 days a month, 90 raids a month, 1 out of 8 drops a Master Chest. Besides for Rognok, but thats a given, and only can be done 1 a week. Ok there are 24 people to a raid. So that means 11.25 times a Master Chest will drop, now cut that in half. 5.625 FABELED Items per a month. Thats on a good month too by the way. so that means, by taking 5.625 and divinding it amongst 24 people. Now keep in mind thius is saying your guild is only 24 people strong, and daily players. That means it would take 4.2 months to get Everyone a Fabeled Item. Now thats on daily 3 raids a day. Thats horrid.

    I can understand making it hard to achieve master chests, but that is horrible. Their loot was so awful i contemplated about even logging on to raid.

    Thats why alot of people leave this game it just takes them a few months to get high enough level to raid. and figure it out like i did.

    this was my 100th post, on this new account. =p

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Hashman

    Trial of the Isle, Deceptive? Yes.
    It's a SoE trial, what did you expect. Try comparing the SWG trial to the main game, perhaps it's best you don't.::::01::. This is how often you level in EQ2, each dot representing a level. The first few is the trial (lots of carrots early), the rest is the main game. Name me one other (non-SoE) game where you are shown such a contrived version of what it is really like in a trial.

    <Trial><-------------Main game----------------------------------------------->
    ........ .

    .
    etc
    With Vanguard you will get small carrots often, ::::08::




    Saying that EQ2's trial is deceptive because SWG's is, doesn't make a lot of sense. The only fact you've come up with to support that EQ2's trial is deceptive is leveling speed. Well do you think you might level faster because you're lower level? I mean in every MMO I've ever played, it was much faster to go from level 5 to level 6 than level 20 to level 21.
  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by MMO_Munk

    That means it would take 4.2 months to get Everyone a Fabeled Item. Now thats on daily 3 raids a day. Thats horrid.




    Yikes that is rough! Almost as rough as reading that tiny font in yellow itallics. Are you trying to give me a brain hemorrhage? Hopefully they improve those fabled drops a tad.

    image
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