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About Darkfall

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  • ElnatorElnator Member Posts: 6,077

    *sighs*

    When will people realize that Darkfall is vaporware?

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    lol..I remember when this game was talked about around the same time Dark and Light was announced...like 3 years ago

    im expecting the same results as DL, everyone will be extremely hyped about it and if/when its ever released people will learn how dated it is

     

    seriously..when WILL you sheep ever learn

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • FenrilFenril Member Posts: 61

     

    Darkfall features lore based racial conflicts and an alignemt system to keep the anarchy in check, but if you are faint hearted you shouldnt try darkfall i agree, there will be player driven pvp content going on everywhere. I dont know how The Chronicle is handling diplomacy, but you have a diplomacy and a very advanced trade and clan managements interface, the rest is up to your game charisma and your speech skills. There are a limited amount of resources in the world, all the items in the world can be player crafted, there will be not only politics but trade wars based on those resoures, not to mention the word stones (city spots) will be limited and will also generate diplomacy and conflict, controlling a region means taxes and other particular resource benefits.

    So you see its like diplomacy is coded in and encouraged in Darkfall, but you always have the option to take something by force if you have the means.

     

    Now again The Chronicle, i really dont know much about its promissed features but the general consensus among the people i know is that it has a VERY optimistical release date and also VERY optimistical technical features promissed. The general opinion that im aware of so far is that it is vaporware or another Dark and Light. I hope im wrong the more pvp games the better.

     

     

  • GungaDinGungaDin Member UncommonPosts: 514



    Originally posted by Fenril

     
    Items lose their importance when compared to classic grind fest level based games, if anyone played UO you will know the range of power and benefits to expect from your items, they will be important, but they wont define your character, your choice of skills will, your knowledge in the use of your skills and spells, your ability in playing your character, moving with it, thinking on the fly, reacting with it.

    Thats exactly the system you need for open pvp and looting.  There were magical items in UO (Pre-Trammel) but they did not make for UBER characters.  The weapons added some bonus but you could still compete with just a GM made weapon.  Sure it sucked when you lost a Katana of Vanquishing but it was not such an elite loot that you couldnt get it replaced in a few days.  The economy was much more balanced, there wasnt inflated prices for magic items.  Since magical items werent critical to PVP, player crafting was very viable.

    The choice of skills instead of levels allowed for some nice customization, but like the Original Posted stated, PVP was based on your experience playing and tactics.  Your weapons and armor didnt make that much of a difference.  Plus new players had the comfort knowing that they could reach the same skill level as veterans in a reasonable amount of time.  Soon you would have a 7xGM Mage also and then you could concentrate on the game's content and PVP aspects.  It was a great system.

    Leveling and Uber loot IMO is bad for an open PVP system.  I also prefer it in a PVE type MMORPG.  I never really cared if I didnt have the Sword of Blah blah blah, but those that were lucky to obtain the uber loot or bought them off EBAY did have more of an advantage.  Sure its nice to do a quest for a rare weapon or item, but I think thats better for SOLO RPG's where you don't have a large community to balance.  The uber loot just ended up putting all player crafting in the background and made it less important. 

    If Darkfall lives up to the standard of early UO, then I will definately be playing it. 

  • KhaelSUNKhaelSUN Member Posts: 394


    Originally posted by Rayx0r
    lol..I remember when this game was talked about around the same time Dark and Light was announced...like 3 years ago
    im expecting the same results as DL, everyone will be extremely hyped about it and if/when its ever released people will learn how dated it is

    seriously..when WILL you sheep ever learn


    How anyone can compare DF to DNL is beyond me. I never ever thought DnL would be good. They leased the big world engine, and they kept pumping out screenshots of their beutiful landscapes and told us how we could snowboard on our shield, oh yeah, great. Like how we get some info about how pvp will perform instaed, its going to be the most important thing how small pvp feuds play, so I don't really care too much about landscape screenshots.

    DF have developed their own GFX engine, the whole game is build from ground up with one thing in mind: player conflict, both on small and larger scale.

    And no f... instances. I wont even consider TC now that I've heard it has instances, instances in a mmorpg, come on!??? I might as well play a LAN game with my friends, or WOW or Guildwars if I want to play with a small group of 8-40 players only.

    Will there be instances in The Chronicle?
    "Yes, but they won't be terribly common (so much that they detract from the in-game community by separating everyone). Think WoW instead of Guild Wars."

    Are you kidding. My guild plays WOW. There are never ever any pvp going on on the pvp server we play on, because everyone are in instances fighting AI, like 95% of the time.

    I don't know what info we have about how pvp will play out in TC, but like others I am very sceptical about TC. They can't possible develop other games at the same time. It takes alot of time to plan and develop a mmorpg with unrestricted player actions. We know pvp in DF will be abit like Mount & Blade, but I havent found much info on TC combat, and frankly I don't expect too much from TC.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
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  • dark-merlindark-merlin Member Posts: 314

    instances in TC? oops didnt see that

    +1 for Darkfall (no pvp game should have instances, ever)

    Dark-Merlin

  • APEistAPEist Member UncommonPosts: 409

    Ok honestly people we need to stop the bickering between DF and TC lol, i can see this becoming uncivil soon.

    Both are bold games and both are PvP oriented... lets give the details a rest, and im sorry for my posts earlier in this thread hehe.

    and seriously i dont have anything AGAINST TC (except the instancing bit, but thats my opinion of course), i just like DF more. 

    my top 3 upcoming games:

    darkfall, then the chronicle, then roma victor

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • APEistAPEist Member UncommonPosts: 409



    Originally posted by GungaDin



    Originally posted by Fenril

     
    Items lose their importance when compared to classic grind fest level based games, if anyone played UO you will know the range of power and benefits to expect from your items, they will be important, but they wont define your character, your choice of skills will, your knowledge in the use of your skills and spells, your ability in playing your character, moving with it, thinking on the fly, reacting with it.

    Thats exactly the system you need for open pvp and looting.  There were magical items in UO (Pre-Trammel) but they did not make for UBER characters.  The weapons added some bonus but you could still compete with just a GM made weapon.  Sure it sucked when you lost a Katana of Vanquishing but it was not such an elite loot that you couldnt get it replaced in a few days.  The economy was much more balanced, there wasnt inflated prices for magic items.  Since magical items werent critical to PVP, player crafting was very viable.

    The choice of skills instead of levels allowed for some nice customization, but like the Original Posted stated, PVP was based on your experience playing and tactics.  Your weapons and armor didnt make that much of a difference.  Plus new players had the comfort knowing that they could reach the same skill level as veterans in a reasonable amount of time.  Soon you would have a 7xGM Mage also and then you could concentrate on the game's content and PVP aspects.  It was a great system.

    Leveling and Uber loot IMO is bad for an open PVP system.  I also prefer it in a PVE type MMORPG.  I never really cared if I didnt have the Sword of Blah blah blah, but those that were lucky to obtain the uber loot or bought them off EBAY did have more of an advantage.  Sure its nice to do a quest for a rare weapon or item, but I think thats better for SOLO RPG's where you don't have a large community to balance.  The uber loot just ended up putting all player crafting in the background and made it less important. 

    If Darkfall lives up to the standard of early UO, then I will definately be playing it. 



    you misinterpreted fenril, what you just argued is what he meant.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • JimLadJimLad Member CommonPosts: 187



    Originally posted by Rayx0r

    lol..I remember when this game was talked about around the same time Dark and Light was announced...like 3 years ago
    im expecting the same results as DL, everyone will be extremely hyped about it and if/when its ever released people will learn how dated it is
     
    seriously..when WILL you sheep ever learn



    What makes me laugh is jerks like this that think they know everything. image
  • FenrilFenril Member Posts: 61

     

    Have fun in WoW then :)

  • BissrokBissrok Member Posts: 1,002

    50 pretend dollars says TC kicks DF right in the ass. Rub in the tiny bit of instancing all you want. TC still wins. Oooo, we don't have boats. Know what? We don't want no damn boats.

    Flame baiting aside, it's good to see two good games coming out. A little annoying to have everyone screaming out vaporware every other post because... they're still on time. Even if one game doesn't make it, at least there will be something good to play. They might not have the best graphics, but at least they're not being run by people who've never even played an MMO. They both bring a lot of good ideas to the table. I'd rather stand behind a team with good ideas they can't make work than a company pumping out the same old bullshit. Sends the right message, if anything.

    Still, 50 pretend dollars up in the air. Any takers?

  • dark-merlindark-merlin Member Posts: 314

    50 it is

     

    Dark-Merlin

  • sly_1sly_1 Member Posts: 21

    If there's one feature that worries me about darkfall it's the fps element. That said, if df delivers 1/10th of what it's promising, it'll be a great game.

  • WizardryWizardry Member LegendaryPosts: 19,332

    It can't possibly have a totally open PvP ,thats insane and will kill the player base.How would a player sarting up one month later have any chance of wandering around?There will have to be some sorta restrictions on PvP.

    I know how players think..there will be times when childish players ,will sit in there guild asking other high levels [let's go to the noob zone and mess up some noobs].That's how most PvP players think ,there fulla egos,but mostly childish.

    If they try to sell this game on PvP only it's as good as washed up before it hits the shelves.All i have heard from other people is about PvP ,so this seems to be the case.

    It's a better game because you can't just walk around carefree like other non pvp?Since when can you walk around carefree in a non pvp game?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BissrokBissrok Member Posts: 1,002


    Originally posted by Wizardry
    It can't possibly have a totally open PvP ,thats insane and will kill the player base.How would a player sarting up one month later have any chance of wandering around?There will have to be some sorta restrictions on PvP.
    I know how players think..there will be times when childish players ,will sit in there guild asking other high levels [let's go to the noob zone and mess up some noobs].That's how most PvP players think ,there fulla egos,but mostly childish.
    If they try to sell this game on PvP only it's as good as washed up before it hits the shelves.All i have heard from other people is about PvP ,so this seems to be the case.
    It's a better game because you can't just walk around carefree like other non pvp?Since when can you walk around carefree in a non pvp game?

    Well, you can never be completely 'carefree' in open PvP. That's why it's fun. You don't just yell out, "afk. dinner" and sit down in the middle of nowhere. But if you come across someone in the middle of the forest, do you try and attack him and take his loot? What if he's just on the phone, watching you slowly walk over? Maybe he's new and couldn't fight off a butterfly, maybe he'll kill you without having to even get up. Not everyone who likes PvP is an asshole. It just makes the game exciting.

    Plus, both games are in first person. For those who play a character with permadeath in TC, I can imagine things will get pretty intense. There are always measures out there to limit the mindless killing of other characters. And hell, even in open PvP games like Conquer Online you don't get PKed all that often. It's usually kids who get to really high levels, get bored and go find a place where they know low level players gather (starting town entrence, the mines). And even in a F2P game like that, a PKer goes down within 5 min.

    EDIT: Is there stealing in Darkfall? I was reading the old interview and they said something like, "someone stealing from you? Kill him". Or, are they just talking about drops?

  • DresanDresan Member Posts: 75

    I'm a looking forward to Darkfall but haven't some of you learnt your lessons yet? Some of you guys get you hopes way too high and defend(or hate) things you have no idea what your talking about.

    I would love for darkfalls to be a great game but like all other games before it, they will make or break it on their own. Its my humble opinion that the more fanbois a game has, the crappier the game is.

    Also Chronicle having instances isn't a bad thing...i don't think instances have been used properly or to their full potential. eg (DDO instanced world=bad).  Just to give you an example of something i would like to see...lets say your exploring the open world...your in a dark swamp looking around with a small group,you see there are other people hunting or gathering...oops you acvitivate a trap...you and your team fall inside a hole, you all wake up in a dark underground cavern alone...basically instead of a random encounter your group gets a random instance or small dynamic adventure...Do you explore the cavern or do you and your team crawl out? image

     

     

  • APEistAPEist Member UncommonPosts: 409



    Originally posted by Wizardry

    It can't possibly have a totally open PvP ,thats insane and will kill the player base.How would a player sarting up one month later have any chance of wandering around?There will have to be some sorta restrictions on PvP.
    I know how players think..there will be times when childish players ,will sit in there guild asking other high levels [let's go to the noob zone and mess up some noobs].That's how most PvP players think ,there fulla egos,but mostly childish.
    If they try to sell this game on PvP only it's as good as washed up before it hits the shelves.All i have heard from other people is about PvP ,so this seems to be the case.
    It's a better game because you can't just walk around carefree like other non pvp?Since when can you walk around carefree in a non pvp game?



    ever played AC(DT)?  ever played old-school UO?  ever played EVE (though not the best example)?  it has and will work, people like you dont understand.

    darkfall doesnt have levels, its a skill based game like UO and sorta like Morrowind, this means the gap time spent in game skilling up doesnt make or break a fight.  gear isnt character defining as it is in other games, it either gives you an advantage or it gives you a disadvantage, but nothing huge as you see in other games.  a group of 5 noobs who just logged in, if they are good at playing games in general, can take down a fully decked out veteran.  that combined with the fact tat the capital cities (noob spots) are in the enemies heartland and have extremely tough gaurds in/around them and its enough protection. 

    and if a member/members of your own race come and pk you while your still a noob, well chances are their lives are gonna be turned to hell anyways, by other players of the same race.  theyll be realized as griefers and people will declare war on them, especially anti's like me.  their ingame lives will become hell if they continue to gank.  see, in a totally free pvp mmo, your actions have consequences, sometimes permanent consequences. 

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • WizardryWizardry Member LegendaryPosts: 19,332

    That makes no sense whatsoever.So your trying to tell me that,when you see the childish players killing noobs,your gonna spend your entire game time,devoted to stopping them?Never gonna happen,and believe me there will be childish high level players on a STEADY basis killing noobs.

    Your trying to tell me 5 noobs outa the gate can take down a veteran player?  rflmao,cmon who you kidding?If that was the case ,you might as well all wear the same gear and not develope any skills since they apparently wont help you if a noob can take you down.I have played FPS's online for about 8 years,wich is the truest form of PvP,because everyone does have the same gear and access to the same weapons.I played unreal tournament/quake and if a noob killed me ,i would quit.i have played ultima online and although i like the game,it went stagnant and remains  archaic.

    There will be and always will be one class that dominates PvP ,and once all the players figure it out,the devs will have to nerf that class or the game becomes broken.If they nerf the class,then all those players feel ripped off and the complaining begins.The other thing i have seen in PvP is that almost all the time it is one group far outnumbering another group.Well that is a no brainer,they have 6 we have 2 ,think we should take them?I wouldn't find any pleasure in using 6 players to beat on 2.If they were 6 noobs,then again where's the fun/skill in beating up noobs?IMO PvP belongs in FPS only like unreal/quake/half life.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • dark-merlindark-merlin Member Posts: 314

    Wisardry you have no ideea whatsoever of what you are talking about -usual carebear bs that comes from inexperience-

    first 5 noobs can kill someone who is not too skilled in PKing (as it should be, not levels not gear, it depends on personal skill and gear takes a backseat)

    there are no classes- however there will be a build that is better than others, that will get nerfed or other builds upgraded accordingly, but will be a minor improvement or viceversa. The key is still skill, if you have it you will reign supreme, if not then good luck.

    Noobs will be killed, but Anti Pks will be there to protect them (have been from Meridian 59 and Ultima Online to Shadowbane)

    Darkfall is a niche game created for players from Ultima Online, DAOC Mordred, Asherons Call Darktide, Shadowbane, Roma Victor and other great PVP FFA games out there. There will be a fanbase, not like WOW, but alot of people will have fun.

    Now kindly, move to the Vanguard forum and leave the FFA PVP business to those who know what they are talking about.

    Dark-Merlin

  • APEistAPEist Member UncommonPosts: 409

    i really cant say much that dark-merlin hasnt already, nice post btw lol.

    i would like to adress one comment though, about how pvp belongs only in FPS games like CS/unreal/etc.  first off i love CS and Unreal... i played UT2004 for a year+.  the thing is, mmorpg pvp is completely different from fps pvp.  fps pvp is a quick fix,, more based on your skill with a mouse/keyboard, its not as deep, and its meaningless.  mmo pvp usually requires some time in order to ready yourself, it usually requires less skill with a mouse/keyboard, its much deeper, and if the pvp system is dont right it is meaningful (meaningful = your actions can really effect the community/gameworld).

    big difference between the two of course.  i care alot more about being killed in an mmorpg than i do about being killed in an fps.  i just believe that mmorpg pvp is alot more meaningful, and because of that, in the long run is a lot more fun.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

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