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Why SWG will never beat WOW

DarksandDarksand Member Posts: 37

Now, I dont like WOW, but here is the problem why SWG would never beat WOW

http://bigkid.com.au/2006/02/20/the-dangers-of-monogamey/#more-4483

This is the problem, when I was playing Pre-cu SWG, i was totaly blind for any other game on the market, i was so dedicated to SWG, i couldnt spend time in any other game.

So if SOE wants to try to get people from WOW over to SWG, thye have to atleast make SWG like 10 times better, and put out a crapload of advertisements, and even then i think it will not be enough.

only when the CU came, i lost my interest and started playing (trying) other games, and there SOE lost another custommer. They will never overcome WOW, its just impossible. Even Turbine, with DDO (a big named mmo) where not happy with their first sale numbers.

So, if the people at SOE did their homework, they should know, this is in fact a sinking ship if they continue trying to beat WOW.

/discuss 

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Comments

  • bigherbbigherb Member Posts: 76

    SWG was alot closer to WoW during Pre-CU than it is now. Imagine what would happen in WoW if one day they logged in and had a damn crosshair on their screen. I think Blizzard would have to call the bomb squads in.

  • LilTLilT Member Posts: 631

    I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.
    Im still waiting for that game. ::::16::

    When wow first came out I didnt look at it because i was so happy with swg. Now that i mostly play wow, im constantly looking for new mmo's to try because i just think wow is so pointless. Its depressing to think that the only point of playing that game is to get to 60 and then get gear. Thats it. I think if another game came out like the one i mentioned, Wow would be "beaten" easily because i cant be alone in my apathy for Wow.

    For the Horde!

  • DarksandDarksand Member Posts: 37



    Originally posted by bigherb

    SWG was alot closer to WoW during Pre-CU than it is now. Imagine what would happen in WoW if one day they logged in and had a damn crosshair on their screen. I think Blizzard would have to call the bomb squads in.




    Ehm, closer yes. u can even say that on pre-cu, WoW was 10 times bigger, however now WoW is more like 100 times bigger (playerbase wise), so still SWG back in the old days was Way smaller, still havent figured out why, becouse for me, WoW wasnt anywhere near the gameplay of SWG.

  • GrimReapezGrimReapez Member Posts: 463

    How's this for a reason why it won't.

    They were both different games, one was sci-fi and had an older playerbase.

    Then there was WoW, a cartoony game for kids and teenages who like to boost their e-peen.

    SWG was different from other MMO's, which made it special.

    Now it's not.

    -
    Do not hate it, but instead embrace the diversity.

  • DarksandDarksand Member Posts: 37



    Originally posted by GrimReapez

    How's this for a reason why it won't.
    They were both different games, one was sci-fi and had an older playerbase.
    Then there was WoW, a cartoony game for kids and teenages who like to boost their e-peen.
    SWG was different from other MMO's, which made it special.
    Now it's not.



    Absolutely right, however its a business, SW should have atleast as big a playerbase as WoW, so why didnt they get it pre-cu?

    I have maybe a small idea, SW content, and then i mean content from the first three (4,5,6) epi's, becouse that has the biggest fanbase, being almost all addults, thats why this NGE is going the wrong way becouse its focused on teens. and the way smaller fanbase from the (1,2,3) epi's

  • DarksandDarksand Member Posts: 37



    Originally posted by LilT

    I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.
    Im still waiting for that game. ::::16::



    Aren't u describing pre-cu here? Well we know pre-cu couldnt beat WoW, Why? I haven't the faintest idea, however, its a fact.
  • LilTLilT Member Posts: 631


    Originally posted by Darksand
    Originally posted by LilT
    I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.Im still waiting for that game. Aren't u describing pre-cu here? Well we know pre-cu couldnt beat WoW, Why? I haven't the faintest idea, however, its a fact.

    Pre cu only had the broad appeal and sandbox style, it DIDNT have the dev team to see it through and had a terrible bug problem and a history of rushed patches and expansions. The alfa class recieved most dev attention while the other combat professions became unbalanced only fixed by quick, short-sighted nerfs. Thats why it failed.

    For the Horde!

  • bigherbbigherb Member Posts: 76


    Originally posted by LilT
    I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.
    Im still waiting for that game. ::::16::When wow first came out I didnt look at it because i was so happy with swg. Now that i mostly play wow, im constantly looking for new mmo's to try because i just think wow is so pointless. Its depressing to think that the only point of playing that game is to get to 60 and then get gear. Thats it. I think if another game came out like the one i mentioned, Wow would be "beaten" easily because i cant be alone in my apathy for Wow.

    Read my statement
    <----------------


    Fantasy MMO's out number Sci-FI MMO's, I think 5 to 1 is accurate if not a conservative statement. Why mess with a good thing.

  • DarksandDarksand Member Posts: 37



    Originally posted by LilT




    Originally posted by Darksand


    Originally posted by LilT
    I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.Im still waiting for that game.
    Aren't u describing pre-cu here? Well we know pre-cu couldnt beat WoW, Why? I haven't the faintest idea, however, its a fact.


    Pre cu only had the broad appeal and sandbox style, it DIDNT have the dev team to see it through and had a terrible bug problem and a history of rushed patches and expansions. The alfa class recieved most dev attention while the other combat professions became unbalanced only fixed by quick, short-sighted nerfs. Thats why it failed.


    hmm, the last month before the CU, the bugs where on an ultimate low, yes there still where bugs, but they didnt realy bug me. Also, the statement they where doing all coding for the alpha class, well dunno if thats true, I myself was realy enjoying all other melee profs, imo they felt complete, but never been jedi, so i dont realy know how much the coders prefered them, also, back in those days, i didnt have the urge to read the forums. so, dunno.

    Edit: However i did like the Jedi as Alpha class, it gave people a goal, there are totaly no goals now.

  • LilTLilT Member Posts: 631


    Originally posted by Darksand
    Originally posted by LilT Originally posted by DarksandOriginally posted by LilT I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.Im still waiting for that game.
    Aren't u describing pre-cu here? Well we know pre-cu couldnt beat WoW, Why? I haven't the faintest idea, however, its a fact. Pre cu only had the broad appeal and sandbox style, it DIDNT have the dev team to see it through and had a terrible bug problem and a history of rushed patches and expansions. The alfa class recieved most dev attention while the other combat professions became unbalanced only fixed by quick, short-sighted nerfs. Thats why it failed.
    hmm, the last month before the CU, the bugs where on an ultimate low, yes there still where bugs, but they didnt realy bug me. Also, the statement they where doing all coding for the alpha class, well dunno if thats true, I myself was realy enjoying all other melee profs, imo they felt complete, but never been jedi, so i dont realy know how much the coders prefered them, also, back in those days, i didnt have the urge to read the forums. so, dunno.
    Edit: However i did like the Jedi as Alpha class, it gave people a goal, there are totaly no goals now.


    Hehe well i guess i should have been more specific then about the problems it had, but i dont have 3 weeks to talk about them all. :D

    Im not really sure about having an alpha class in mmo's. i was a jedi and enjoyed it, but i do see how it hurt the game with hologrinding and pvp and pve for that matter.

    For the Horde!

  • DarksandDarksand Member Posts: 37



    Originally posted by LilT




    Originally posted by Darksand


    Originally posted by LilT

    Originally posted by Darksand
    Originally posted by LilT I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw? i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.Im still waiting for that game.
    Aren't u describing pre-cu here? Well we know pre-cu couldnt beat WoW, Why? I haven't the faintest idea, however, its a fact.

    Pre cu only had the broad appeal and sandbox style, it DIDNT have the dev team to see it through and had a terrible bug problem and a history of rushed patches and expansions. The alfa class recieved most dev attention while the other combat professions became unbalanced only fixed by quick, short-sighted nerfs. Thats why it failed.

    hmm, the last month before the CU, the bugs where on an ultimate low, yes there still where bugs, but they didnt realy bug me. Also, the statement they where doing all coding for the alpha class, well dunno if thats true, I myself was realy enjoying all other melee profs, imo they felt complete, but never been jedi, so i dont realy know how much the coders prefered them, also, back in those days, i didnt have the urge to read the forums. so, dunno.
    Edit: However i did like the Jedi as Alpha class, it gave people a goal, there are totaly no goals now.



    Hehe well i guess i should have been more specific then about the problems it had, but i dont have 3 weeks to talk about them all. :D

    Im not really sure about having an alpha class in mmo's. i was a jedi and enjoyed it, but i do see how it hurt the game with hologrinding and pvp and pve for that matter.



    I totaly didnt mind Jedi being Uber, its how it should be. My motto is, if u cant win in pvp, bring more people, or your own Jedi.

    U have to agree, i think its exciting to be in a 20 person group, defending a Base, and we get attacked by 1 jedi, and then overcome him, with not more then 15 death, damn thats exciting, trilling and how star wars should be.

    Yes i had my fair share of hard fights, with realy nasty jedi, and yes i was mad, but not on the system, only that one Jedi, and thats the game, loking at it now, it was pretty damn exciting.

    An MMO is unbalancable imo, lets say u balance all profs (imo dull) still if u bring 50% more people to pvp, where's your balance? its not exciting, imo Jedi as Alpha worked, and i never been a real one.

    However i was all for making it even harder to get.

    But thats just my opinion

  • duggoduggo Member Posts: 387



    Originally posted by LilT

    I think in order to "beat" wow you have to offer something different. There are too many wow like games out there, whether they are fantasy or the linear kill loot repeat type. What i think could beat wow would be a non-fantasy, sandbox style game with professions that appealed to a very broad audience of all ages and gender and play styles, with an innovative dev team who didnt say things like "non-combat gcw?i dont even know what that means", and ofc quick fixes to bugs and imbalances that pop up.
    Im still waiting for that game. ::::16::


    I think it's much simpler than that.  If you want to mimic WoW-style success, what you need is A) A gigantic pre-existing fanbase (as Blizzard had due to their Warcraft series) and B) Polish.  As long as you have that large playerbase to start with and give them nothing to talk about except how great everything looks and how smooth it plays, you're set -- word of mouth is just going see to it things get better. 

    That's not to say that the things you've listed aren't essential ingredients for a superior game, I just don't think they're as important in achieving those kind of sub numbers.

    Just another opinion,

    -d


    image
    image

    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • DuraheLLDuraheLL Member Posts: 2,951

    This is a right down redicilous quote and a redicilous purpose of a thread.

    SWG will never beat WoW? First of all you can never say when a game has "beaten" another, is it by number of subs? Well tell you what there can be millions of reasons for huge numbers of subs increasing, marketing and friend-to-friend communication. Also there is alot of hype involved.

    But one thing, ONE thing makes it impossible for SWG to ever reach as many subscribers as WoW:

    Advanced game never reaches as big audiences as casual games! Simple as that, that's why WoW is the biggest, it's simply the easiest game to date.

    SWG (i'm thinking pre-CU) was to me the superior game, it had billions of more options and ways to go than any MMORPG out today. So in my view it beat the hell out of all the others, it was just to hard to get into so it could never get the bigger audience.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • DarksandDarksand Member Posts: 37



    Originally posted by DuraheLL

    .......
    Advanced game never reaches as big audiences as casual games! Simple as that, that's why WoW is the biggest, it's simply the easiest game to date.
    SWG (i'm thinking pre-CU) was to me the superior game, it had billions of more options and ways to go than any MMORPG out today. So in my view it beat the hell out of all the others, it was just to hard to get into so it could never get the bigger audience.



    Oh, dont get me wrong, for me, SWG (pre-cu) has beaten WoW, however to be a falid business, WoW draws in the big money, and in that point of view does SOE loose, and thats what they are talking about, they want a playerbase as big as WoW, thats what this CU/NGE is all about, and imo, they will never suceed in that.


     

  • SagoSago Member Posts: 516

    WoW is big because they:

    • put out a quality game,
    • treat their customers with respect and admitted mistakes, 
    • has NEVER revamped the game (unlike $OE did to SWG),
    • marketed and advertised the game on TV,
    • and probably MOST importantly ..... set up servers in other countries (like China).

    $OE:

    • NEVER advertised SWG until AFTER the NGE. At least I never saw a TV ad for SWG when it was released.
    • ALWAYS had customer support issues and lied to community.
    • Had a quality game but started losing people 3 months after release due to nerf after nerf after nerf.
    • Then came 2 TOTAL REVAMPS 6 months apart
    • Made a feable attempt at obtaining customers from other countries.

    With a track record like this $OE couldn't win a sizable market share in anything even if they had NO competition.

    SWG,  when released, had more potential that WoW EVER had. The problem was the way $OE managed the game.

    SWG was somewhat complex, yes. BUT my nephew who was 12 when he started had NO problems figuring stuff out and we had a guild where someone had the answer to most any question.

    What $OE needed to do was to create a newbie help post similar to what EVE has (please check it out ... it is awesome) to help the new people who have started playing SWG. $OE should have had, for people that are new, an in-game chat tab that's sole purpose is to help them find a guild to join. Like a Guild locator tab where guild leaders (or anyone) and newbs can go for help and recruitment.

    There was an in-game email system that $OE should have utilized to poll it's active subscribers. $OE could have sent out an emails, asking a questions with poll answers to select and when a subscriber answers the email gets automatically deleted from the players inbox. Thus eliminating outside "focus groups" and saving millions on dollars.

    These are just a few things that could have been done to make SWG a bigger game than what it was.

    Below is also huge .... Warcraft HAD been around for years before SWG: (Awesome point duggo)




    Originally posted by duggo
    I think it's much simpler than that.  If you want to mimic WoW-style success, what you need is A) A gigantic pre-existing fanbase (as Blizzard had due to their Warcraft series) and B) Polish.  As long as you have that large playerbase to start with and give them nothing to talk about except how great everything looks and how smooth it plays, you're set -- word of mouth is just going see to it things get better. 
    That's not to say that the things you've listed aren't essential ingredients for a superior game, I just don't think they're as important in achieving those kind of sub numbers.
    Just another opinion,
    -d



    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • RekrulRekrul Member Posts: 2,961

    There is one and only one thing that makes WoW a game it is.

    Millions upon millions of dolars spent on polish, playtesting and usability. There was an article analyzing the success of WoW, and that's all it came down to. They had their design, concepts, prototypes, and much more, but in the end, they let tons of people just test and tweak everything into oblivion, until it played as it should.

    It offers nothing new conceptually. It introduces no unique concepts. It's the same old game with same old problems. But Blizzard spent tons of cash making it look and feel just right.

    When was last time SWG ever bothered to do anything to actually fix bugs, playability and/or accesiblity issues.

    Why do people say in WoW you get to 60 and then there's nothing to do except instances? Because that's exactly what WoW is about. But they do an incredible job at hiding that from players. WoW is just plain old level/gear grind with no substance as many other games. But majority of players does not see it.

    Isn't this what the games are about? Having fun while playing, who cares if it's grind in disguise, or just a glorified EQ1.

  • SagoSago Member Posts: 516



    Originally posted by Darksand

    I totaly didnt mind Jedi being Uber, its how it should be. My motto is, if u cant win in pvp, bring more people, or your own Jedi.
    U have to agree, i think its exciting to be in a 20 person group, defending a Base, and we get attacked by 1 jedi, and then overcome him, with not more then 15 death, damn thats exciting, trilling and how star wars should be.
    Yes i had my fair share of hard fights, with realy nasty jedi, and yes i was mad, but not on the system, only that one Jedi, and thats the game, loking at it now, it was pretty damn exciting.
    An MMO is unbalancable imo, lets say u balance all profs (imo dull) still if u bring 50% more people to pvp, where's your balance? its not exciting, imo Jedi as Alpha worked, and i never been a real one.
    However i was all for making it even harder to get.
    But thats just my opinion



    Agreed.

    BUT, you also don't want to see the server over run with jedi. Jedi "being" in the game is not an issue. Jedi being in the game and running all over the place killing people with NO penalty when they die is a problem.

    If you see a jedi then he has a second toon. Automatically a given. MOST people had at least 2 accounts or up to at least 4 toons. My point .... if they can't play their Jedi they can always play one of their other toons. 

    If a system was in place that forced jedi to regrind jedi if the died too many times in a specified periond of time you would have accomplished in keeping the number of jedi down from participatiing in alot of events because 1. they don't want to have to regrind jedi and 2. they would be forced to pick their battles wisely.

    I mean like if a jedi who is one death away from having to "regrind" his jedi he is going to think twice about getting involved with PvP. Thus removing him from the battlefield. Out of sight .... out of mind.

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • franksalbefranksalbe Member Posts: 228

    Comparing a successful game like WOW to game that has obviusly been going down hill steadily like SWG is just a no brainer and  over kill. lets move on to the next topic please...

    Faranthil Tanathalos
    EverQuest 1 - Ranger
    Star Wars Galaxies - Master Ranger
    Everquest2 - Ranger WarhammerOnline - Shadow Warrior
    WOW - Hunter

    That's right I like bows and arrows.

  • DarksandDarksand Member Posts: 37



    Originally posted by Sago

    WoW is big because they:

    put out a quality game,
    treat their customers with respect and admitted mistakes, 
    has NEVER revamped the game (unlike $OE did to SWG),
    marketed and advertised the game on TV,
    and probably MOST importantly ..... set up servers in other countries (like China).
    $OE:

    NEVER advertised SWG until AFTER the NGE. At least I never saw a TV ad for SWG when it was released.
    ALWAYS had customer support issues and lied to community.
    Had a quality game but started losing people 3 months after release due to nerf after nerf after nerf.
    Then came 2 TOTAL REVAMPS 6 months apart
    Made a feable attempt at obtaining customers from other countries.
    With a track record like this $OE couldn't win a sizable market share in anything even if they had NO competition.
    SWG,  when released, had more potential that WoW EVER had. The problem was the way $OE managed the game.
    SWG was somewhat complex, yes. BUT my nephew who was 12 when he started had NO problems figuring stuff out and we had a guild where someone had the answer to most any question.
    What $OE needed to do was to create a newbie help post similar to what EVE has (please check it out ... it is awesome) to help the new people who have started playing SWG. $OE should have had, for people that are new, an in-game chat tab that's sole purpose is to help them find a guild to join. Like a Guild locator tab where guild leaders (or anyone) and newbs can go for help and recruitment.
    There was an in-game email system that $OE should have utilized to poll it's active subscribers. $OE could have sent out an emails, asking a questions with poll answers to select and when a subscriber answers the email gets automatically deleted from the players inbox. Thus eliminating outside "focus groups" and saving millions on dollars.
    These are just a few things that could have been done to make SWG a bigger game than what it was.


    I totaly Agree here

    addition tho, now that so many people left the game, and only the NGE lovers stayed, now they get polls on the forums, now that vets can no longer vote. how stupid is that, maybe they know this, and will get the answers they need.

  • DarksandDarksand Member Posts: 37



    Originally posted by Sago



    Originally posted by Darksand
    ..............



    Agreed.

    BUT, you also don't want to see the server over run with jedi. Jedi "being" in the game is not an issue. Jedi being in the game and running all over the place killing people with NO penalty when they die is a problem.

    Oh, definatly, it should have been like pre-cu when they where all in hiding, wasnt that called visability? It made Jedi hide, worked fine by me.

    If you see a jedi then he has a second toon. Automatically a given. MOST people had at least 2 accounts or up to at least 4 toons. My point .... if they can't play their Jedi they can always play one of their other toons. 

    If a system was in place that forced jedi to regrind jedi if the died too many times in a specified periond of time you would have accomplished in keeping the number of jedi down from participatiing in alot of events because 1. they don't want to have to regrind jedi and 2. they would be forced to pick their battles wisely.

    Wouldnt be a problem imo

    I mean like if a jedi who is one death away from having to "regrind" his jedi he is going to think twice about getting involved with PvP. Thus removing him from the battlefield. Out of sight .... out of mind.



    I definatly agree, however it shouldnt be like instadeath, more like dieing like 4 times in one week orsom. and maybe exclude Duel Deaths
  • DarksandDarksand Member Posts: 37
    oops sorry double
  • DarksandDarksand Member Posts: 37



    Originally posted by Darksand



    Originally posted by franksalbe

    Comparing a successful game like WOW to game that has obviusly been going down hill steadily like SWG is just a no brainer and  over kill. lets move on to the next topic please...


    Well, a Star Wars licenced game imo should atleast have the same number of subs as WoW, so i dont think comparing it is a no brainer.  Furthermore is SOE actualy saying they want that 5 mil+ playerbase, thats why they are doing the NGE now, they are actualy convinced they can do it.

    Still i do not understand why pre-cu didnt beat WoW, even with all those bugs and negative stuff SOE did, i still think pre-cu was the best game around for miles.




  • MordahMordah Member Posts: 199

    Having played both games to the point of obsession I feel somewhat qualified to compare them.  SWG to me was fun at its peak because it had lots of flexibility.  You could play as a bounty hunter for a few months, then switch to a crafter for a few months, then maybe become a Jedi down the line or you could just stick with one profession and build their ingame reputation if you liked.  The character you created though was YOUR character and you lived a life-like pattern with him and developed a real in-game personality and reputation.

    WoW is more traditional in that you pick a class and are stuck with it forever.  What WoW does that SWG never did very well though was that it has a huge and well thought out storyline and progression.  Even the zones are designed to allow interaction between different factions at different critical points in your development.  WoW is just a very well designed and entertaining game, but once you have made it to the max level the game changes to something else and loses its luster.  The characters you make there also never really feel like your alter-ego and I have no problem deleting one or making a new one while my SWG characters feel almost like my pets or children in a sense.

    SWG most definitely could have been the biggest MMO of all time if it had done just a few things differently.  First, they should have made some fun missions and story arcs to entertain you and help you level instead of making "mindless grinding" the method of advancement.  These quests could have informed, immersed and entertained you and the journey to max level would have seemed a little more significant.  Second, they needed to balance the combat professions somewhat by introducing caps or at least sharply diminishing returns at a certain cutoff point.  Third, they could have better balanced loot drops and mission rewards with player crafting.  Finally, they could have made the GCW more prominent and significant.  None of these things were ever done though and if you didn't get in a good guild and make some friends the whole thing seemed pointless and stupid to be honest.

    I loved SWG pre-NGE though.  I liked pre-CU better than CU, but I adjusted to CU eventually even though my Master Doctor had millions of dollars of buffs turned into useless junk overnight.  It had its faults for certain, but could have been improved into something fun and worthwhile if they had just tried, but ultimately SWG failed to deliver the satisfying story arc and mission advancement that it needed to compete with other games.  I also loved and still do love WoW, but to be honest it lacks the kind of alter-ego immersion and feeling of endless possibilities that SWG had.  The best analogy I can think of is the difference between a flight simulator and a rail shooter.  Both can be fun, but are definitely different experiences.

    What I really wish for is a game that has both possibilities.  A strong story arc with missions that are fun and rewarding, but also a big open sandbox with lots of possibilities that allow me to explore and enjoy things on my own as well.  SWG was revolutionary in many ways and I hate to think that the failure of SWG may mean the end of the sandbox in MMO's.

  • DkillianDkillian Member Posts: 65



    Originally posted by Darksand

    Now, I dont like WOW, but here is the problem why SWG would never beat WOW
    http://bigkid.com.au/2006/02/20/the-dangers-of-monogamey/#more-4483
    This is the problem, when I was playing Pre-cu SWG, i was totaly blind for any other game on the market, i was so dedicated to SWG, i couldnt spend time in any other game.
    So if SOE wants to try to get people from WOW over to SWG, thye have to atleast make SWG like 10 times better, and put out a crapload of advertisements, and even then i think it will not be enough.
    only when the CU came, i lost my interest and started playing (trying) other games, and there SOE lost another custommer. They will never overcome WOW, its just impossible. Even Turbine, with DDO (a big named mmo) where not happy with their first sale numbers.
    So, if the people at SOE did their homework, they should know, this is in fact a sinking ship if they continue trying to beat WOW.
    /discuss 



    I really think that is posible that SWG bit WoW, just look from the point of view that SWG is a sagga and lot of plp are real fan of Star Wars. Also the game has the potencial to become the best MMO Out there in the market, graphics are great, Sound is real nice but what makes it the way it is at the moment is The lack of content and costumer Service that is the worst on the MMO history. But yes SWG could be the best in town.

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  • OuchmuchOuchmuch Member Posts: 340

    I am with you Mordah, much of what was added could have not only been added to previous versions they already had the coding to do it with the skill system that was in place. Think of the legacy quest line as a reverse form of the village where you got xp and selected what skills from your chosen professions to use it on.

    If they had also gone the route Blizzard took by involving the community in part of development they could have also saved a bundle, modders have worked wonders on the UI for WoW, giving everything from moveable bags to a UI conversion for the colourblind.

    SWG's greatest strength was it's freedom, now that it has been removed they are way behind the competition with little hope of even breaking even.

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