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No wonder this game is free for a year, otherwise they'd be able to consolodate all three servers with room to spare. This is probably the most broken game I've ever played, and I've played World of Warcraft (with deep disastisfaction).
Planetside is basically Rock Paper Scissors Extreme. The game mechanics are fundamentally and logically flawed. For some strange reason armor piercing bullets that pierce armor work well against armored oppoenents, yet when they step out of the armor the bullets do LESS damage? How is a weapon designed to destroy vehicles and kill the person on the inside do LESS damage when they're not in a vehicle? I've never heard of somebody succumbing to three shotgun rounds to the back yet able to shrug off a rocket to the face.
When I said Planetside was Rock Paper Scissors Extreme, it's exactly that. Somebody says rock, somebody says paper, and we have a winner. There's no struggle, there's no upper hand, there's no turning the tables and prevailing over your oppressor. If you get in a Mosquito or something similar, and there's somebody out there with an anti-air weapon you might as well bail. By the time you realize somebody is shooting at you you're already dead. That in itself is another problem.
The latency in this game is terrible. You're basically sending and recieving bad data constantly. You're seeing and reacting on late data, and your opponent is as well. All of this creates confusing and frustrating fire fights. You're ducked behind a wall, yet you're still taking damage because to somebody else you're out of cover and in their crosshairs. You can also watch bombs fall from the sky, and run out from underneath them, but they were most likely dropped way before that data was sent to you and you're dead standing yards away from the impact.
Three seconds to die, twenty seconds to respawn. End rant.
SOE
Comments
Rock/paper/scissors?
Does the word "balance" mean anything to you?
Let's say they implemented your policy, and made rockets and bullets do the same thing (i.e. being effective against both armored and unarmored targets). What incentive would their be to use regular rounds? Why would anyone use anything but rocklet and anti-veh launchers? Balance. It is the same reason that in RTS games, rocket troops don't do well against regular infantry...
"If you get in a Mosquito or something similar, and there's somebody out there with an anti-air weapon you might as well bail."
umm.. What would you suggest? No anti-air? Then what would we do? The skies would be dominated by planes and that would be the whole game. Not to mention the fact that good fighter pilots can easily out run anti-air rockets. It really isn't that hard. Conversely, someone who knows how to use anti-air will be able to take down a bad fighter pilot. There need to be counter measures to different strategies. Without them, there would be no game except for infantry. That would turn the whole thing into a massive game of CS.
The respawn problem you speak of, only happens when you don't play methodically and think out your actions rather than darting mindlessly charging into the fray. Get into a decent squad, have fun.
Oh and another thing, having latency problems? No one in my outfit has that issue... get a new video card or better internet connection. Don't blame a game for your lackadaisical hardware maintenance.
Logic comes before balance, but both must be persued equally. If you're going to design a game based on war it's probably more logical to look at real wars first. How do planes avoid anti-air fire? They fly higher than the anti-air can fire, or they bomb the placements before moving in. The problem here is that fact that players can target and fire outside of their own draw distance range, and missiles fire almost instantly one after the other. What stops people from firing rockets at each other in real life? They're rare and expensive. In Planetside they're common and easily obtained.
What is methodically? Is that when you sit in your respawn and refuse to come out? It's a sad fact in Planetside that you don't actually need to see the enemy to kill them, which is even applicable to respawn areas. Most people have come to terms with this fact and just blindly pummel bases with artillery fire and the like. Unless you're in an area that isn't thick with war, you're most likely going to die very quickly to something you didn't even see coming.
You're a liar if you claim you don't have issues with latency. Everybody has issues with latency in this game, and it has nothing to do with graphics cards. Don't attempt to place the blame elsewhere.
Your statement is nothing more then a feeble attempt to troll. You try to put "logic" into a scifi game, well, this is freaking game man. Its not always what you would expect in real world. its like some other pathetic troll was crying how Night Elves in WoW dont look like elves. If you want real life logic and physics, join the army and go to Iraq. End of story.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
His brain... you should use yours in future threads.
LOL
OP, your rant really doesn't do the game any justice.
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And as far as teh "Three seconds to die, twenty seconds to respawn".. ROFL. Sounds to me like you suck at the game and have no FPS Skills.... How about you l2play.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Planetside is not a wargame, it's an FPS. It doesn't have to be realistic nor logical, what matters is balance and gameplay. If you feel that you're getting owned too easily, blame your skills not the game.
That feeling that you're playing a rock paper cissor game simply means that the devs finally managed to balance the whole game. It means that there are no OMGWTFPWNED über weapon in this game (and believe me I had my share of Lasherwhores, Jackrabbits ....). When a game is balanced, the tiniest detail can make you win or loose.
I used to pilote Mosquitos and Reavers and so far, I have always been easily owned. Non sense ? No, I just suck at piloting aircraft. Like said above, there are pilots that are rampaging bases with their mosquitos and reavers. They are just more skilled than me.
I find the game (technically) uncredibly better than when I began with Planetside. Of course there is some lag problems in overcrowded bases but I only see two problems now with Planetside :
1/ It is getting old : graphics need a revamp.
2/ It hasn't evolved that much in terms of gameplay.
Remember that at the early stages of this game developement, the producers were talking about RPG elements (more than just BR/CR), housings, economy. If only we could have something like that in Planetside 2 (?)...
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first, rock/paper/scissors. if i had a penny for the number of times i've been killed in an infantry suit by an AV MAX, or shot down an aircraft with a Magrider Rail Beam - or, as you say, killed an infantryman with armour-piercing rounds... (also, to correct your facts: in reality, armour piercing rounds DO do proportionately less damage to soft targets, due to the fact they tend to pass right through. the really nasty anti-infantry ammunition - dum-dums, flechettes - are specifically designed to break up and lodge on unlikely and painful parts of the target) rock paper scissors it may be, but with fifteen grades of rock rated by scissor-abrasion, several of which react volatilely to contact with paper.
second, the TTK (time to kill). it's fast - VERY fast - by MMORPG standards, but i defy you to find ANY online FPS with a LONGER TTK, given equal equipment (by which i mean: tanks kill infantry in PS faster than infantry kill infantry in another game. gee wizz, get used to it).
third, Latency. i play on the Emerald (east coast US) server, and i live in the UK. now, there has been a lot of debate about Client Side Hit Detection (which is what you're bitching about, really), and on ballance i think it's probably the fairest way they could have done it. yes, it allows for some stupid situations on occasion, but how else could they do it, and still make people confident that if they aim at something and fire, they'll actually hit? as i said, i'm in the UK. i have an average ping of 125 and a steady packet loss of 0.5%... and i love this game. i survive a lot longer than three seconds on average, and it's not down to luck or (even if i flatter myself) particularly great skill. don't play it like Counterstrike, don't play it like Everquest and accept the fact that if you die time and time again IT MIGHT NOT BE THE GAME'S FAULT. Learn, adapt, persevere, and i promise it will pay off.
It's not funny, it's not clever, and it WILL break if you play with it.
-Zeke
Tell me about it.
Sluggish controls in combat, making reserves go against people with mechs and such is pointless since you can't do anything excapt wait for them to kill you.
They either need to add reserves vs reserves or get some better training missions, they were pointless since you never really got to try combat except on some stationary targets.
Most of the weapons spray all over even when zoomed instead of firing in a straight line makes close combat a pain even at 10 feet away.
Not to mention you spend most of your time relearning skills, that is if you can actually find a place to do it other then in your noob area since the bases design are horrible.
I hate to see the ratio of reserves vs paying players and how long reserves actually stay playing the game.
Doubt they will need 2 of the 3 servers once that time is over. :P
Tell me about it.
Sluggish controls in combat, making reserves go against people with mechs and such is pointless since you can't do anything excapt wait for them to kill you.
They either need to add reserves vs reserves or get some better training missions, they were pointless since you never really got to try combat except on some stationary targets.
Most of the weapons spray all over even when zoomed instead of firing in a straight line makes close combat a pain even at 10 feet away.
Not to mention you spend most of your time relearning skills, that is if you can actually find a place to do it other then in your noob area since the bases design are horrible.
I hate to see the ratio of reserves vs paying players and how long reserves actually stay playing the game.
Doubt they will need 2 of the 3 servers once that time is over. :P
bases are designed to Confuse and Disorientate anyone not fammiliar with the layout in proper military fashion (i think that's why they did it, anyway...) there's only half a dozen different types though, so you'll come to know them. Two important things to remember: 'T and A are up.' the Comand Console is always in the lowest level of basement except in the T-ech plant and the A-mp Station. the gen is also always in the basement, with the only exception being the Bio Lab.
on two points i'll agree: there should be more 'active' training elements and BFRs suck in planetside, the real education BEGINS when you finish the training missions. join a squad, work with them, ask foor help and advice... as with any PvP MMO, the veteran players fall into two camps: the ones who will help and encourage you and the ones who will kill you repeatedly and hurl mockery at your corpse. not much to be done about the latter, but if you find one of the former, latch on!
It's not funny, it's not clever, and it WILL break if you play with it.
-Zeke
What? Worst game? LOL. This is one of the most exciting and awesome online fps game! With 24/7 war, this game offers a lot!
What exactly where you expecting? Want me to get down on my knees and beg you to like it? You played for two days. You died a
lot, i expect; people tend to, in the first few weeks. you didn't find a gun that could kill anything you point it at
instantly, therefore it's rock, paper scissors. You found that,
remarkably, people who had been playing for two years were able to BEAT
you! the cheek! therefore the TTK is too short - well, their TTK you was shorter than your TTK them, anyway, which is the same thing, right?. To cap it all, you lagged out once and died when you thought you were safe! i can SMELL the rage!
There is no possible way you could make a reliable and objective judgement of a game this wide and complicated in two days. go back to your AWP.
for anyone else: planetside has Cone of Fire aiming and Client Side Hit Detection. it also has tanks, aircraft and fixed turrets, all of which can kill you very fast indeed if you're not careful. if you have serious objections to any of these things, don't play. otherwise, try it.
It's not funny, it's not clever, and it WILL break if you play with it.
-Zeke
The one thing that makes Planetside unique is its SCALE.
You don't find any other shooter out there with so many players involved in a war. Additionally it demands team work over all. You will never be able to do this game any justice if you ever hot dropped on a base with 30 mates from Galaxy transports, being backed up from a 20 people Tank Platoon.
No other game can handle up to 450 players simultaniuosly ind a shooter.
TEAM is the most vital part of this game so when you play it as your usual FPS you wont like it.
If you find a good team, join an outfit and get the insight that it needs a group of people to achieve things you wont find a better game.
I think this is the most important hang up to people that have exclusivley played the typical FPS in the past, and expect the same experience out of Planetside.
You cannot do it all you have to be in the right place at the right time with the right piece of equipment. This is called strategy and tactics. The fact you have to do this I think adds an undesireable mental element to a genre that otherwise specializes in more instinct and reflex then thought. I find combining the two refreshing some like the OP do not. Whatever amount of evidence we put forth about good gameplay is not going to convince him. He wants one shot kills with whatever on whatever ie. an easy button or an I win button. Best to just let them go those are the types that send you a tell after you kill them whining about how much you cheat etc.
I hate SOE as much as the next person <SWG player pre-nge>, and I understand that there are people with playing styles that are incompatible with the Planetside/WWII Online genre. My question to you is this. Is it Planetside or the Genre itself you find distasteful? I have heard similar complaints from players of America's Army because you can't immeditaly respawn you have to wait for one side to kill the other etc.
p.s. yes I am a reserve and you can win stop whining and use your head!
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OP has a point of view, you may not like his point of view (I disagree with his assessment of WoW - I rather liked WoW); mine is this - Planetside seems to be a hybrid of FPS and MMO - not necessarily a bad thing.. except the two genres attract different kinds of gamers.. MMO are "usually" more soically orientated "more touch feely" or as the FPS players would call em "girly"; where as the FPS players are usually more testosterone driven prefering to measure their skills against someone else whilst screaming abuse down a TS mic - or as MMO players would have it "people who think with their dicks".
Stereotypical? yes certainly - no less true thou.. (and I have been both the former and the later)
Problem is - you mix it up and what do you get? a balanced game? or a hybrid which does little to satisfy the hard-ass FPSer (who will be playing UT or BF2, etc for free) or the RP'er (who is likely to be playing GW, for free) - its free.. enjoy it while it lasts.. SoE will no doubt pull the plug soon!! (you know it!!)
- my rule: if its fun play it, if it isnt - don't - there's room for all tastes!!
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It's not funny, it's not clever, and it WILL break if you play with it.
-Zeke
Logic comes before balance, but both must be persued equally. If you're going to design a game based on war it's probably more logical to look at real wars first. How do planes avoid anti-air fire? They fly higher than the anti-air can fire, or they bomb the placements before moving in. The problem here is that fact that players can target and fire outside of their own draw distance range, and missiles fire almost instantly one after the other. What stops people from firing rockets at each other in real life? They're rare and expensive. I used the arguement about vehicles and planes, and how the best way of ballancing them was to increase their respawn timers, BECAUSe THEY ARE EXPENSIVE PIECES OF EQUIPMENT, not nerf them to into uselessness, which the nerf-buff-nerf-buffnerf-buff narrow thinkers want. But, their forums are full of narrow thinkers and they shout down all good ideas, and now the devs are planning on totally nerfing vehicles. In Planetside they're common and easily obtained.
What is methodically? Is that when you sit in your respawn and refuse to come out? It's a sad fact in Planetside that you don't actually need to see the enemy to kill them, which is even applicable to respawn areas. Most people have come to terms with this fact and just blindly pummel bases with artillery fire and the like. Unless you're in an area that isn't thick with war, you're most likely going to die very quickly to something you didn't even see coming.
You're a liar if you claim you don't have issues with latency. Everybody has issues with latency in this game, and it has nothing to do with graphics cards. Don't attempt to place the blame elsewhere.
Tell me about it.
Sluggish controls in combat, making reserves go against people with mechs and such is pointless since you can't do anything excapt wait for them to kill you.
Dont forget that lame Orbital Strike. What did I say, what did I say...
They either need to add reserves vs reserves or get some better training missions, they were pointless since you never really got to try combat except on some stationary targets.
Most of the weapons spray all over even when zoomed instead of firing in a straight line makes close combat a pain even at 10 feet away.
Not to mention you spend most of your time relearning skills, that is if you can actually find a place to do it other then in your noob area since the bases design are horrible.
I hate to see the ratio of reserves vs paying players and how long reserves actually stay playing the game.
The developer's answer to that is to nerf vehicles and air so much that they are on par with infantry in killing power on a 1:1 basis, and thats not right.
Doubt they will need 2 of the 3 servers once that time is over. :P