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MMOs becoming to technical?

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  • ErahnErahn Member Posts: 109


    Originally posted by galapagos
    Why use numbers at all?  After all, it is a role-playing game.  If you are truly an adventurer going out to seek your fortune, do you know the exact specifications of your weapon.?

    Why can't experience with the weapon tell you if it is good or not?  Wouldn't it be much more realistic to have an expert crafter or a high level identify spell indicate the quality?




    I used to have a fully number orientated UI in WoW. I thought that is what I needed coming from FFXI where you are constantly calling out HP%, MP%, and TP% macros. Figured that specific info was important, until I started EQ2 at release and it just had bars without any specifics and I found it more than adequate. When I left EQ2 for WoW I got rid of all that crap and clutter and was happier for it.

    As far as not seeing weapon stats and such, eh those are kinda necessary to divide loot and such on raids. OR to know if you are getting ripped off, which happens enough already in MMOs.

  • PonziniPonzini Member UncommonPosts: 534


    Originally posted by Sheepish666
    Has anyone mentioned that UO truly died when they brought in Age of Shadows?
    Instead of "an supremely accurate Silver Katana of Vanquishing" we ended up with
    Katana (+10 tactics, x2 Undead, +20 damage) and also a hoard of other useless statistical crap that ruined the experience.

    I dont like statistics.  I dont even like Exp Bars (stat based games dont need them).
    Words = immersion. 
    Mmorpgs should be twitch to a degree (UO perhaps, but certainly not click and watch).



    Exactly, thats the same way I feel. When they start throwing numbers into the game it makes everyone  start calculating optimal DPS. Hey I even do it to when I start seeing all these stats because its our nature. I prefered it when you could use a weapon for a long time just because its been a good sword and you like it and people dont tell you that its stats are crap and you out level it etc.

    The more features they put into these MMOs the more less immersed I feel. They proboably think that more features = better game but I just prefer the simplified games.

  • XenduliXenduli Member Posts: 654

    The idea of a persona in a mmorpg having a level 10 sword and is level 12 seems totally unimmersive to me. Why not just have a fighter and a sword. If they want to learn magic too, let that happen. Instead of calling a spell a level 8 magic flamebolt or whatever it should be descriptive, superior flamebolt, lesser flamebolt etc. Think of how combat was in medieval era, a knight would only trade a sword in when it broke not because another sword is "higher level". The sword should grow or "level" with the knight, gradually finding that he can kill things quicker or take on more stronger foe. Correct me if I am wrong, but Roma Victor does away with numbers entirely for combat(character stats too?), there is no "you get hit for 4 points of damage". That's what I want to see less of.

    No annoying animated GIF here!

  • MunkiMunki Member CommonPosts: 2,128


    Originally posted by Alden120
    I'm with you Pozini,

    MMO's are only going downhill, actually I think games in general are going downhill. Developers are getting out of touch i think. Getting old, and they are trying to turn games into movies. Each year games are less, and less about fun and more about a cinematic experience.

    We have movies for that purpose, games are meant to be played, not watched half the time.
    In terms of MMO's, i havent played a great MMO in years. Since AC, EQ, and UO nothing has been any good. All it's about now is who has the freshest graphics... MMO's are just being done over, and over and over again.

    Developers claim to have NEW EXCITING FEATURES! which are actually rehashes of previous concepts. Combat in MMO's is a total bore, level grinds are stupid. I remember when i first played asherons call I was level 27 for months just exploring the world, and learning the lore behind the game, and those we good times.

    Will developers do anything about it ? god no, they are selling the pieces of junk to gullable consumers who will settle for garbage quality games. People think WoW is good? those people obviously like having their hand held throughout the whole game without any freedom at all. I'm sure they also enjoy the features that are oh so apparent in every other MMO...

    The truth is the genre is doomed, unless someone grows some testicles and does something about this sinking ship. NCsoft at least is risky enough to try new ideas, IE : Auto Assult. I haven't played it yet, but ive heard good things.

    It's not about making the best fantasy MMORPG - Dev's should be worrying about making something monumental, technology has improved but what have we gotten besides new eye candy?

    I encourage everyone to look at Darkfall Online.

    www.darkfallonline.com

    It's being developed by a company in Greece called Adventurine. The developers are sympathetic towards players like us who refuse to settle for the same  garbage rehashes. These guys are fans of old school UO and AC as far as i'm aware. That fact enough makes me trust them in making a good game.

    The truth behind all this is that no MMO that's coming from a big company will be any good, because they don't care about creativity, they only care about their wallets. I encourage people to look for and support smaller development teams who havent been plagued by the smell of money, and you may find an MMO worth playing.




    repend now, for the end is near!
    the apocalyps of mmorpgs is here, the signs are clear!..

    im sorry, but this is such a pessamistic view of what it is.
    look at wow.. just because you dont like it, doesnt meen that the milions of poeple who like's opinions are wrong. The mmorpg industry is on the climb, subscriptions are up, advertising is going into it. Its becoming a mainstream genre as opposed so something only hardcore geeks knew about.

    the future is bright my friend... your just depressing.

    image
    after 6 or so years, I had to change it a little...

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