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The Jedi was Meant to be a main character anyways.

MagnumIIMagnumII Member Posts: 85

P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.

The Jedi was Meant to be a main character anyways.

So that is why I will not complain that there is too many Jedi or every one can't be a jedi.

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Comments

  • RekrulRekrul Member Posts: 2,961


    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.


    True. But SW was not a world, where 70% of universe was populated by Jedi.

    By making majority of population a Jedi, you make them a commoner, the general populace, thereby countering the point of iconic meaning they are supposed to have.

    What good is being a millionaire in a world where everyone is a millionaire. You are nothing more but a face in the crowd. And choosing Jedi now in SWG is just that. One big neverending pajama party from hell.
  • OuchmuchOuchmuch Member Posts: 340
    Actualy SW was from the point of view of R2D2 and C-3PO, that is why they were almost everywhere in the movies.
  • SpathotanSpathotan Member Posts: 3,928
    No. Like the poster above me said, the Jedi were never in mass numbers, the Order was always very small, either because they ment to keep that way or just because of the many purges by the Sith and the Mandolorian and Great Sith Wars. The Jedi played a significant role in the movies yes, but the tradgedy of Anakin, Palpatines plot and the rise and fall of the Empire are the key elements of the story, I think anyways.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • GrimReapezGrimReapez Member Posts: 463

    Not everyone can be trained in the force.

    It's not the point, the reason everyone left was because their trust was broken.

    -
    Do not hate it, but instead embrace the diversity.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Jedi was/is the main selling point of SWG not the intended main character, the main character was meant to be you.

    When the main character became you aslong as it was a Jedi in a crappy broke system with a naff games console interface, people started to leave. I believe the bugs now outnumber the players :(

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • ShaydeShayde Member Posts: 4,529

    In this timeframe it is 100% wrong. There are only 4 jedi alive, and the movies directly state it.

    There are more jedi than stormtroopers FFS.

    Shayde - SWG (dead)
    Proud member of the Cabal.
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    I don't like it when you say things. - A Vanguard fan who does too.
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  • admriker444admriker444 Member Posts: 1,526

    Not true at all.

    First of all, jedi dont belong in this timeline. The game is set just after episode 4 and before episode 5. Technically speaking, only Yoda (who isnt in-game) should be a jedi (with Luke a padawan)

    Folks back in 2003 could live with a few player jedi around because it was sorta possible that a few remaining jedi escaped the massive slaughter. However once jedi became much more common to see, lots of players quit because it just doesnt fit the timeline.

    Finally, if you played this game back in beta and at launch you'd know that jedi was never the focus of this game. Crafting, a player run economy, politics, the galactic war, etc were much more important to the players.

    Jedi only later became a focus when Lucas Arts decided to focus on a different target market.

  • XcathdraXcathdra Member CommonPosts: 1,027


    Originally posted by admriker444

    Not true at all.
    First of all, jedi dont belong in this timeline. The game is set just after episode 4 and before episode 5. Technically speaking, only Yoda (who isnt in-game) should be a jedi (with Luke a padawan)
    Folks back in 2003 could live with a few player jedi around because it was sorta possible that a few remaining jedi escaped the massive slaughter. However once jedi became much more common to see, lots of players quit because it just doesnt fit the timeline.
    Finally, if you played this game back in beta and at launch you'd know that jedi was never the focus of this game. Crafting, a player run economy, politics, the galactic war, etc were much more important to the players.
    Jedi only later became a focus when Lucas Arts decided to focus on a different target market.



    You mean the 12 year old give it to me now I dont want to earn anything market? Or the people who couldnt get there hands around how to make your own charatcer and be unique, instead of a cookie cutter of everyone else market? SWG-NGE should of been left for the lego version of SWG.. That is where there target audience is anyways.

    Xcathdra

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • BissrokBissrok Member Posts: 1,002
    Hey, let's not drag Lego Star Wars into this. 

  • caine6621caine6621 Member UncommonPosts: 210
    I agree with the OP but with everyone else as well.

    Jedi should be rare.

    (Almost) Everyone buying the game wanted to be Jedi.

    SOE/LA had to have Jedi available to everyone.

    I think that is what brought the game down IMO.  Two mutually exclusive events trying to coexist.


    There are only 10 types of people in this world, those that understand binary and those that don't

  • RekrulRekrul Member Posts: 2,961


    Originally posted by caine6621
    I agree with the OP but with everyone else as well.

    Jedi should be rare.

    (Almost) Everyone buying the game wanted to be Jedi.

    SOE/LA had to have Jedi available to everyone.

    I think that is what brought the game down IMO.  Two mutually exclusive events trying to coexist.




    There are 3 kinds of people
    - Those that believe there should be no Jedi
    - Those that believe that Jedi should be alpha class
    - Those that want to wield the flashlight

    Orignal launch catered to first group. The few Jedi that apeared in the game took harsh penalties: With great power comes great responsibility.
    Village catered to second group. Anyone who wanted would get their alpha class. While not unbeatable, Jedi always was superior to others in combat.
    NGE is the last type. Jedi is dime-a-dozen, no power, just a skin.

    These are mutually exclusive choices. And they can only go one way. Of course, the last choice annoys many people. They finally got their flashlight, and then realized they were not powerful, they are not unique, and they can't even show off. Many post-nge newbies quit after crafting their LS.

    Unfortunately, for MMO, only the first option worked. But with perma-death or even skill loss, the game was too buggy and too exploitable to be fair. A properly implemented high-risk high-reward system would be best for long term game, if they remained true to original population.

    Take a look at A Tale in the Desert. A Demi God, the pharaoh is a player. They have the power of 3 (i think) perma bans. There is only one person of such rank. And after long time, it was only recently that this power was invoked for the first time.

    Eve has extreme death penalties. There is also theft. There was a report of a theft of some alpha class ship, worth some $1600 (yes, real money). The owner messed something up, the enemies came in and stole the ship. In another case, a player bounty was fulfilled, destroying one of two-of-a-kind ships in game. Largest heist involved around $16,500 worth of in-game property.

    Such harsh penalties may make people quit. But ultimately, the game will not only survive, but become better and true to its design. This is what Jedi in a MMO should be like. And if those that get killed quit, it's still better than overall bleeding of the game due to nullification of rewards as SOE did with SWG.
  • treed0223treed0223 Member Posts: 84


    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.
    So that is why I will not complain that there is too many Jedi or every one can't be a jedi.


    I'm glad you like it that way, but last time I checked, there were very FEW Jedi in the movies...especially during the time galaxies is supposed to be happening.  Galaxies was supposed to be set in the time period when Vader HAD KILLED ALL THE JEDI and there were very few left...(See Obi-Wan, Yoda, Lord Vader, Emperor Palpatine and a little later, that sissy Luke who couldn't kill anyone with a saber)

    SWG was great when there were little to no jedi...Jedi at this point in the timeline, if any WOULD WANT TO BE IN THE BACKGROUND so they wouldn't be slain by hundreds of stormtroopers and Vader........

    The way SOE has made it to where anyone can be a Jedi and have thousands (or should I say about 100 or so? on all the servers?) of jedi walking around with sabers saying "omgjedizooorz cool" is just ludicrous and a complete mockery of the franchise.  If i wanted to fight jedis all the time id be one myself and play Jedi academy.....

  • madrugamadruga Member Posts: 226


    Originally posted by Rekrul

    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.

    True. But SW was not a world, where 70% of universe was populated by Jedi.

    By making majority of population a Jedi, you make them a commoner, the general populace, thereby countering the point of iconic meaning they are supposed to have.

    What good is being a millionaire in a world where everyone is a millionaire. You are nothing more but a face in the crowd. And choosing Jedi now in SWG is just that. One big neverending pajama party from hell.


    Nobody die because of hungry or wars.

    -----------------
    Oh well !

  • madrugamadruga Member Posts: 226


    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.
    So that is why I will not complain that there is too many Jedi or every one can't be a jedi.


    Jedi is a main part of SW world. Actually they rule and everybody wants to be a Jedi in the game. 

    -----------------
    Oh well !

  • azhrarnazhrarn Member Posts: 817


    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.
    So that is why I will not complain that there is too many Jedi or every one can't be a jedi.


    We're all entitled to our opinions and interperetations.  Mine just so happens to drasticly oppose yours.

    In the time period in which SWG is set, there are FOUR known jedi.  Four.  Even were this not the case, this is the era of Executive Order 66 -- Kill All Jedi, which would drive any and all jedi into hiding.  Which dictates a hidden role rather than an open one.

    Were the time period changed to one where this were NOT the case, jedi would STILL not be running about flashing lightsabre any and everywhere, as that was NOT a Jedi thing to do.  Thing is, the lion's share of people who play jedi or wish to play jedi don't even know what a jedi actually is.  All they see is a lightsabre and an outfit.

    I won't complain there are too many jedi as much as I will complain that there are too many dumb kids (young and old) running around waving lightsabres and acting like slaptards.

    But none of that was the cause of my quitting SWG.  THAT was all on the doorstep of the decision to replace an almost completed game with one that was not only not even half done in terms of basic content and playability but was in a state of bugginess and planning that would qualify it as a tanking alpha.  THAT is what did it.

    _______________________
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  • RekrulRekrul Member Posts: 2,961


    Originally posted by madruga

    Originally posted by Rekrul

    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.

    True. But SW was not a world, where 70% of universe was populated by Jedi.

    By making majority of population a Jedi, you make them a commoner, the general populace, thereby countering the point of iconic meaning they are supposed to have.

    What good is being a millionaire in a world where everyone is a millionaire. You are nothing more but a face in the crowd. And choosing Jedi now in SWG is just that. One big neverending pajama party from hell.


    Nobody die because of hungry or wars.


    Wrong. Slice of bread costs 200k, bottle of water 450k, a steak costs 1.2 mil.

    And wars would still be there. As the saying goes: In the land of the blind, one-eyed man is the king.

  • duggoduggo Member Posts: 387

    ...


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    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • madrugamadruga Member Posts: 226


    Originally posted by Rekrul

    Originally posted by madruga

    Originally posted by Rekrul

    Originally posted by MagnumII

    P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.
    The Jedi was Meant to be a main character anyways.

    True. But SW was not a world, where 70% of universe was populated by Jedi.

    By making majority of population a Jedi, you make them a commoner, the general populace, thereby countering the point of iconic meaning they are supposed to have.

    What good is being a millionaire in a world where everyone is a millionaire. You are nothing more but a face in the crowd. And choosing Jedi now in SWG is just that. One big neverending pajama party from hell.


    Nobody die because of hungry or wars.


    Wrong. Slice of bread costs 200k, bottle of water 450k, a steak costs 1.2 mil.

    And wars would still be there. As the saying goes: In the land of the blind, one-eyed man is the king.




    I disagree with you but lets discuss this in another place.

    -----------------
    Oh well !

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    I always believed that putting a cap on Jedi (say 100 per server) and making a character force sensetive depending on time logged on (the more the higher chance) would've been better. Keep perma death and anyone that didn't log on to thier jedi for more than a set amount of hours per month (keep secret) would lose the jedi.

    That seemed like the only fair way to do it and prevent jedi flooding every server. The hologrind was fine infact until those morons at SOE told everyone about it then handed out holos at christmass. It seems no matter how good the system was those idiots at SOE always managed to balls it up!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • pirrgpirrg Member Posts: 1,443
    Unfortunately for you, the removal of perma-death for Jedi was the beginning to the end for swg as we knew it. Im thinking the entire concept of the NGE began with the idea that jedi should be a starter class which in terms stemmed from the neverending forum wars between the alpha class jedi who liked to play demi-gods with nonexistant penalties and everyone on the recieving end of their lightsabers.

    The only way to incorporate such an extensive feature into the game would be to revamp it entirely and since world of warcraft was on everyones lips at the time, well, one thing leads to another and voila. NGE.


    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • Agricola1Agricola1 Member UncommonPosts: 4,977


    Originally posted by pirrg
    Unfortunately for you, the removal of perma-death for Jedi was the beginning to the end for swg as we knew it. Im thinking the entire concept of the NGE began with the idea that jedi should be a starter class which in terms stemmed from the neverending forum wars between the alpha class jedi who liked to play demi-gods with nonexistant penalties and everyone on the recieving end of their lightsabers.

    The only way to incorporate such an extensive feature into the game would be to revamp it entirely and since world of warcraft was on everyones lips at the time, well, one thing leads to another and voila. NGE.


    I would say that people crying (the vocal minority?) got perma death then saber TEF removed and it gradually lead to holos for christmass, the village then the NGE. I believe SOE thought that the easier they made Jedi the more subscribers they'd get. Since they'd never have made jedi easier if they believed it'd lower subscriber numbers.

    But it seems to have backfired as even you, the most ardent NGE supporter, must admit that the subscription numbers have dropped dramaticaly since the removal of perma death, saber TEF and introduction of the village then NGE. Also this cannot be attributed to WoW or anything outside of SWG as EQ seems fine (SWG once had more subs than EQ!), in fact most MMORPGs are fine post WoW. Since WoW seemed to find an untapped market or untapped revenue within the market.

    You may believe SWG is better now than pre-cu but you must agree that it is making alot less profit now than pre-cu? Which I believe Jedi attributed to, and the NGE being the final nail in the coffin.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • duggoduggo Member Posts: 387


    Originally posted by Agricola1

    I always believed that putting a cap on Jedi (say 100 per server) and making a character force sensetive depending on time logged on (the more the higher chance) would've been better. Keep perma death and anyone that didn't log on to thier jedi for more than a set amount of hours per month (keep secret) would lose the jedi.
    That seemed like the only fair way to do it and prevent jedi flooding every server. The hologrind was fine infact until those morons at SOE told everyone about it then handed out holos at christmass. It seems no matter how good the system was those idiots at SOE always managed to balls it up!



    The only way to be fair about it is to either not allow Jedi at all or to not restrict anyone from achieving Jedi.  You can't allow a certain people to have Jedi and then tell the rest they're S.O.L. with absolutely no way to acquire Jedi themselves and still call the system "fair."

    Your idea might work better but it's not a fair system, especially if Jedi criteria is based on hours accrued.

    -d


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  • Agricola1Agricola1 Member UncommonPosts: 4,977
    True but the existance of Jedi never was fair anyway, whilst the system was kept a secret it made it fair in the sense that no-one knew how to achieve it so we were all as clueless as eachother!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • demolishIXdemolishIX Member Posts: 632
        The only fair way for jedi haters would of being for SOE to make a none-jedi server,where no jedi would be allowed except for the NPCs.Jedis didnt ruin the game,SOE did.
  • pirrgpirrg Member Posts: 1,443


    Originally posted by Agricola1

    Originally posted by pirrg
    Unfortunately for you, the removal of perma-death for Jedi was the beginning to the end for swg as we knew it. Im thinking the entire concept of the NGE began with the idea that jedi should be a starter class which in terms stemmed from the neverending forum wars between the alpha class jedi who liked to play demi-gods with nonexistant penalties and everyone on the recieving end of their lightsabers.

    The only way to incorporate such an extensive feature into the game would be to revamp it entirely and since world of warcraft was on everyones lips at the time, well, one thing leads to another and voila. NGE.

    I would say that people crying (the vocal minority?) got perma death then saber TEF removed and it gradually lead to holos for christmass, the village then the NGE. I believe SOE thought that the easier they made Jedi the more subscribers they'd get. Since they'd never have made jedi easier if they believed it'd lower subscriber numbers.

    But it seems to have backfired as even you, the most ardent NGE supporter, must admit that the subscription numbers have dropped dramaticaly since the removal of perma death, saber TEF and introduction of the village then NGE. Also this cannot be attributed to WoW or anything outside of SWG as EQ seems fine (SWG once had more subs than EQ!), in fact most MMORPGs are fine post WoW. Since WoW seemed to find an untapped market or untapped revenue within the market.

    You may believe SWG is better now than pre-cu but you must agree that it is making alot less profit now than pre-cu? Which I believe Jedi attributed to, and the NGE being the final nail in the coffin.


    I dont know if its making more or less profit now but i will agree that the CONCEPT of swg was better then anything SOE released. The downfall of swg began the moment they decided to throw jedi perma-death out the window to please the crybabies.

    Risk vs reward would have saved this game from itself, but the NGE will do for now. At least with the NGE the alpha-class is out the window and THAT is what makes it so much better then pre-cu.


    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

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