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Are MMO's done?

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  • IraskiIraski Member Posts: 30

    I find that while I can still find enjoyment in MMOs since theres a group that I keep moving from game to game with, I cant find an MMO I dont get tired of quickly. Part of the problem is I have this idea of a perfect MMO thats too different from anything out on the market or in production. First of all, I like action RPGs (I'd probably have played through Fable: LC another 5 times if I hadnt lent it to a friend) and dont like unrealistic RPG systems. I really want a game thats a sci-fi/cyberpunk/modern arcana FPSRPG where the system behind the curtain works more like White Wolf's Storyteller System than D&D. Problems arise in that type of system though, since people seem to not like the idea of having a new player still be able to get lucky and sneak up behind a high level player to one hit kill him with a knife. I imagine a game where character progression isnt as important/time consuming as a normal MMO, and perma death is possible if a person doesnt have a way to come back (a clone for example). In other words, people are more expendable. Woudnt really appeal to those who enjoy showing off their dominance via ganking and such, but may appeal more to action gamers.

    If the job of Game Designer existed like people wanted it to I'd be in the gaming industry.

    PS: If I'm rambling on or not making much sense, its because I have a fever and fevers seem to affect me more like a bad high or something then making me feel sick.
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