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Hello, After reading about ac2 being better then before (I beta tested it and I liked it) I was thinking of trying out the trial. But.... How many people are approx online on the server at peak time/non peak time (Say like, Server - Peak 100 - non peak 50, Server 2 etc etc)
And well, how is the game? got any opinions of it?
Comments
Non peek on white server ~250 at peek times ~750.
On KvK and PvP servers those numbers are much lower.
IMO its a really good game. I played AC for 4 years, was in AC2 beta and played it for 4 months after relase. I quit game back then and recently came back. Started new char on new server and I'm having a blast. All of the bugs from beta are fixed, characters are balanced, lots of content for every level.
Read more about the game here
http://ac2vault.ign.com/
http://www.fallenkingdoms.com/
I suggest to try 2 weeks free trial.
http://microsoftgamesinsider.com/AC2/freetrial.htm
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And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
Thank you for the answer, but just one question... what is A white server? Is that one with no pvp at all? Because what else can you do at high levels when you can't have kingdom vs kkingdom battles?
Btw how many servers are there? Thanks
KvK (and PvP) on white server is restricted only to some areas.
White server is much better than red server because lvl 55+ characters are killing lvl 3 players on red servers so they take all the fun from playing. I suggest start on white server first when you get familiar with game try red server if you want.
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
Unlikely, there was server merge belive it or not and now situation is actually getting better.
We (AC2 community) are hoping for rerelase sometimes this year. Devs are planning to add one large landmass and hopefully rerelase the game. Game is awesome and is suffering becouse of really bad start, it was relased in rush and wasn't ready when game hit shelves.
Things changed and future is starting to look a bit brighter.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
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======= SIGNATURE =========
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
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http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
Are you answering questions xplororor or just popped in to stir some crap as usuall?
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
If you want to find out about population numbers xploror is the last person to ask. I suggest www.acvault.com, ask on their mesage board you may get some decent info.
AC stopped showing server population about 3 years ago, at present time I think there is aproximately 1.5k per server at peek times, but its just a wild guess, in fact noone really knows.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
Exekile, thank you SOOOO much for being an HONEST AC2 fan. All these other AC2 fans refuse to find out how many players play AC2, and post the numbers here.
Your concerns are extreemly valid. AC2 has been dying a slow death ever since it got released. Last time I played, there were 12,000 players online. For it to now have 600 is....
Look for AC2 to die an even quicker death after EQ2, and WoW, and Lineage 2, and tons of other Tolkien-themed MMORPGs get released in roughly 6 months.
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======= SIGNATURE =========
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
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http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
1. AC2 has been dying a slow death ever since it got released. I played AC2 from beta all the way to roughly 6 months after it got released. From day one, the number of players has been going down, down, down, and down. AC2 will never get 100,000 accounts and become a financial success.
When I last played there were 12,000 players online at the same time, in the entire game counting every single server. This was roughly 6 months ago.
2. If you really are having fun playing AC2 then that is NICE! After all, having fun is what life is about.
Just remember, AC2 is a dying game. Be ready for the plug to be pulled on it at any time. Right now AC2 is one of 2 next generation MMORPGs out... so far... In 6 months there will be TONS of next generation MMORPGs out and AC2 will die an even quicker death. Save those screenshots and enjoy the current times you have in AC2.
::::EDIT::::
Exekile,
AC1 aka AC has roughly 100,000 accounts, with roughy 50,000 active players. The game is well populated enough that you will find enough players in every town and village. Some low level dungeons might be empty from time to time though.
AC has been around as long as EQ, and AC IS a proven, successfull MMORPG. (Though not as blockbuster successfull as EQ.) AC is very different from EQ, and in some ways better - It's a Skill Based game vs EQ which is a Level Based game.
If AC had been released before EQ, it might've been more popular than EQ since then it would've been the first 2nd Generation MMORPG to get released. But it got held back until a few months after EQ released.
There is a superfamous dungeon in AC called "The Subway" and is a major, major, hub of activity. Almost like an underground city. Hundreds to thousands of players are ALWAYS in this dungeon 24hrs a day, all the time. It's a mid-level to high-level dungeon.
Dude pull your head out of your backside for a while and look around.
He asked about -----====AC1====----- and you ramble about AC2.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
For s***s and giggles I downloaded the 15 day trial and reinstalled it... okay, I admit the game is very good looking, but I noticed, even with nine servers all rolled into one, there's only 500-600 people on at a time... There's no fun in that, why?
You can run around for hours and only see two people who are level 50+... where's the fun in that? If I'm about to go out, spend $50 on a game and then $13 a month, I want a community, content, gameplay, just to name a few... not 500 people... I can get that playing BF1942...
What will he do next?
Djin, WOW! Thanks for being the 2nd most bravest AC2 fan to step forward and post how many players play this game online at the same time.
BTW, I was wondering if you could take a screenshot of the server numbers?
And post the link here so I can then make a screenshot of your screenshot for my records.
Thanks again.
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======= SIGNATURE =========
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MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
What will he do next?
Ok then, AC2
Server populations are definitely low, as is subscriber base, about 850 players per server at peak which isnt much subscriber wise, but if your talking about playablity its fine, may be a bit sparse at lower levels but its not bad when you get mid/high, which is where you really need the groups anyway,
Low? yes
Lowest its ever been? well actually no, in fact the number of subscribers has been rising lately.
More subscription stuff now;
what is this mythical 100k subscribers no your talking about?
and more to the point whats it got to do with the actual gameplay? nothing, aside from when numbers are so low that gameply IS affected, and ive already talked about that.
The point i think you were trying to make is that a mmog needs 100k subscribers tomake a profit and be a success, although the success part is relative.
I believe that youve mentioned AC1 and AO, if not in this post then in similar ones where you same the same thing over and over and over.
AC1 does not have 100k subs, at one point it barely reached that number but that was when the DM expansion was released and it quickly went down again. current ac1 accounts number about 60k.
AO NEVER had 100k subs, not even close, maybe 65k.
AC2 may only have about 20k subs but it is not dieing, this is just a rediculous statement.
IF the game was that doomed then why do you think that its still running at all after loosing subscribers since release, why do you think that Turbine recently bought the franchise (ac1 and ac2) from Microsoft, why do you think that they are continually hiring developers and artists, why do you think they are pouring money into it.
You have no idea how much it costs to maintain a mmog, you think that only 5 are actually making a profit? because thats how many have over 100k subs, or if that number is what you think it takes to make back the costs for development, then you maybe right i havnt really looked into it. However thats pretty irrelevant because turbine never payed for the devlopment so what does it matter to them?
Back on track then, AC2 had a terrible launch, it was rushed out before it was ready by a company that only cared about the cash, which was a bit of a stupid idea in retrospect when you see how badly its done compared to its potential. A year later its MS free and finally ready for a relaunch, i left in march because it was so bad, but came back in october, i'm so glad i did, it is the best mmog ive ever played.
Even after a year its still the best looking mmog about. ( only saying this to show that it could have waited a year and still have been a competitor graphics wise)
The developers really care about the game and are willing to put money into a "failed" game in order to make it into a sucess, with the planned relaunch and expansion later this year it looks like the game has a long life ahead of it.
And as everyone else has said, theres a free trial so just give it ago, dont worry about it going and dieing on you just when you get into it, its just not going to happen.
EvilBill,
Couldn't have put it better myself.
The avg. numbers on Frostfell have grown about 15% in the last two months. Check back in 6 months and see them over 1200, maybe even 1500.
It's coming....
I've got to disagree with some of the posts here, but those that are shoing a future ... good on yer!
I started playing AC2 just under a year ago on the English speaking European server called 'Dawnsong'. When I started there were about 400-450 people at peak times. As things stand now the numbers have just crept back to about 370 from the low 300's.
The US servers have a larger population, circa 750ish at peak times, and the servers with these populations are Thistledown and Frostfell. There are 2 other us servers, Coldeve being totally KvK (kingdom vs Kingdom) and Darktide (totally PK active).
Over the last few months, all the balancing of the game classes has been completed and the amount of pure fun and enjoyable content has grown dramatically, and with the fact Turbine are purchasing all rights to the game from Microsoft - shows they (as the developer) have a very large interest in continuing the game into the foreseeable future.
Don;t forget, this is one of the only games that has new content added every month, and great content at that! The last few months (since September really) have shown exactly what you can expect from this game as time goes on ...
Although there are only about 350-400 players on at peak times, there are plently of people the quest/hunt with on the server I spend most of my time, and my dedication still keeps me online for about 3-5 hours per night and there is still loads I haven't done yet!
My vision of the future shows AC2 staying around for the long term, and as Turbine get complete control of the marketing side of the game as well as the development and new content - I would expect to see player number rise continually.
The graphics are still some of the best you can experience on a MMORPG, and the now matureing gameplay beats pretty much everything else out there today (and probably for a while yet).
Hope this helps
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======= SIGNATURE =========
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MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
Xplororor ... although you probably mean well, you make some sweeping assumptions to show as negative a light as you can for a game which you obviously don't care for, and have not played for months.
I would sugest you perhaps research a little more how many servers there are (yes there is more than 5) and for an average number of players online ... I would suggest there are about 8000 accounts that access the game everyday, plus I know there are easily 2 or 3 times that for players that log in occassionally - plus those that are on extended leave, checking out the new MMORPG'a (and many many of these peole coming back after a couple of months or so ... but of course more go in the meantime as well ... they just don't cancel their accounts or subscriptions).
Try to understand as well, as M$ backed/released this game there is a LOAD of M$ employees that still have accounts running but don't play anymore ... but they like so many others kee their subs active ...
If you want an idea on how many accounts there are who still pay their dues ... ask Turbine/Microsoft ... or maybe look at my numbers which would suggest even after such a bad start AC2 has 30-40,000 paying accounts.
Regarding content, do you really believe what you said about it lasting 1 month? Do you have such little knowledge of the MMORPG worlds these games are set in? The content is added each month to add to the existing content and becomes part of the landscape forever. Why is AC1 still a fairly popular game? Monthly updates. Ask any AC1 player if they think the updates only allow for 1 months playing ... I'll guarantee the answer is no. It all add's month on month to take these games far above their competitors.
It does seem you are trying to speak from a standpoint of extreme knowledge when you yourself have not played this game for months and months ... please don't. If you want to comment on the game/content/viability please understand this game far more than you do at the moment.
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======= SIGNATURE =========
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MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01