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Is there going to be open pvp with item looting? If there isn't then this will be no different than carebear land (aka WoW)
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I will play no more MMORPGs until somethign good comes out!
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Paul Barnett (actually, maybe it wasn't, it was some developer on one of the videos; check out the video threads) stated that you NEVER lose your items via PvP; you do get loot from your fallen foes, but it is generated in a similar way to monster loot.
You never know though, they might come out with a "hardcore" server or two, but I'd be doubtful.
War has no looting, and isn't open PvP.
DAOC is the same way, yet is far different from WoW. Maybe when you have played a few more games and are more experienced you'll see that not every game that doesn't have the old '97 UO PK rules is exactly the same.
Only game in development with the kind of play you want is Darkfall, which sadly is probably vaporware.
Gosh I'm getting so sick of you trolls and flamers, especially from post 1 guys, get a life.
1773 kiddie hardcore roxors activate your brain before calling anything or anyone carebear. There are more colors than black and white.
I only post that for others:
http://mmorpg.com/gamelist.cfm/thread/79563
WAR wouldn't work with equipment looting anyway, they want war/rvr/pvp everytime and everywhere whenever you want. Not going to happen when you lose your carefully custimized armor and weapons.
Though WoW pvp is nothing like WAR pvp, in WAR pvp/rvr actually means something and is far more realistic and tactic/teamwork based.
And you actually can loot stuff in pvp, but only generated and not from players.
Oh no, the guy with no previous posts here won't play if he can't grief people, I'm so distraught.
Ugh, whats the point of looting your enemy and taking his weapons? I'd rather take his home! Give me his castle, the capitol city, his homeland. He can have his bullets and sword for his grave. Only griefers and gankers want to have corspe looting.
Just my opinion, which is worth .029 euros.
Stated core looting but its generated like a mob so you dont loose items. but the victor gains them
Die Noctique, By Day and Night
There's not that much point to 'hardcore' servers like that, most people who rant about corpse looting want to be able to loot other people, not be looted themselves.
True, still it wont work with war.
I wouldn't mind a war server with pk/looting rulesets, if some people want to play on a crippled gameplay server then let them.
Why would i want to discuss that? I don't want to play on such a server, and WAR wont support looting gear anyway, the game is not designed for it.
That's what most ffa, pk people don't get, a game has to be designed for that way like uo. Otherwise you just waste and cripple the gameplay.
Why do you want full corpse loot on death if not to grief people? According to what's been released, you're going to be able to get money and items from PVP (they just won't take away from the dead guy), and there are going to be consequences for dying (even WOW has consequences for dying, alibet small ones). If people who want to kill someome and take all of their stuff so they can't play until they go get more really don't want to grief people, what's their motivation exactly? None of the 'full loot' crowd ever seem to do more than say something that boils down to "STFU Carebear N00B" when asked what they expect full looting to add to the game.
Some want people to fear death just like in real life. They argue that fear of death penalties makes people be more careful and use some tactics. The strange thing is that in every arcade game or simulation, i see people use tactics to win even without any penalties, cause losing is punishment enough.
Then some people compare WoW to every mmorpg and say that without harsh death penalties every mmorpgs ends up like WoW. Yea you know, cause death penalties are the only thing that makes a good mmorpg.
Anyways, player looting and other harsh penalties and time stinks wont work with WAR, for the reasons i stated above. And that's actually what the devs think.
Right, plus I don't buy the 'fear of death penalties' bit because they never talk about penalties in general, it's always specifically that they want to kill people and take their stuff, no other penalties even contemplated.
is a war.
full loot.
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Officer of CATS
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Another post 1 guy.
Yea we should make WAR like a real war, with perma death and stuff. That would be fun.
Great business plan.
It's amazing how quickly people lose sight of the big picture, and that this is an optinoal form of entertainment. PK looting will directly affect their bottom line in a negative way.
Why in the hell would any modern MMO even try it, unless they were aiming at that very specific niche market?
"Durrr I dunno I just want to loot PK's hurr hurr hurrrrrrr"
In development: Car battery to nipple mod.
Basics: a car battery is wired to your computer and in turn wired to your nipples. When you take a hit, you get shocked . If you're character dies, well... have a will prepared. Anything less than that is carebear.
Seriously, they won't alienate that large of a player base to cater to a few.
The problem is that it has to be a specific style of MMO for it to work. 99% of MMO's are item-centric. You advance your character through levels, and then you advance them by the gear you obtain. Full-loot doesn't work in these types of MMO's, and since most people have never seen anything else, it gives full looting a bad name.
In the only full-loot game I ever played (Forsaken Lands), it wasn't about character advancement, but about character interaction. Once you capped out at level 50, your character was basically as advanced as he could get. You could join certain game-generated guilds to earn new abilities, but basically you were done. The point after 50 was to kill other people. There was a PK cap, which meant only people within 7 levels were flagged to keep it fair, but otherwise you fought a war.
When people died you took their stuff...or you didn't. It was up to you. Gear was easy to come by, and someone who knew how, and where to reequip, could get a full suit of decent gear in 15 minutes. If you were a moderate PKer, with some kills under your belt, it was also possible to kill another player for their gear, even while naked, in a short period of time.
After a certain number of deaths.....your character died. It was a large number - like a thousand, and by that time usually you were ready to make a new character, and start over again anyway. Most people rerolled long before their mains perma-died. But there it was. You didn't spend time continuously advancing your character trying to gain an advantage. The fun was in the player interaction. At level 50, it was guild vs. guild, good vs. evil. You spent more time PKing, and forming alliances than you did PvEing at that point.
Does anyone else think that WAR will be just litle too much like WoW?
If I didn't kow what I was saying, well yes, SonOfSeth, it will be exactly like WoW... duh
Can you just go away... you're making me sick. This is certainly not turning into a WoW 2.0 stop saying that. I wonder if you ever played DAoC, and if you do, how can you think such a thing.
And if you didn't know, WoW wasn't the first MMO... stop comparing all to WoW.
And it's not because you don't know what you are saying that you must bash a game and call it a WoW clone.
And (yes another one), the game is far away from release, so why don't you just wait...