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pvp

Is there going to be open pvp with item looting?  If there isn't then this will be no different than carebear land (aka WoW)

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I will play no more MMORPGs until somethign good comes out!

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Comments

  • Paul Barnett (actually, maybe it wasn't, it was some developer on one of the videos; check out the video threads) stated that you NEVER lose your items via PvP; you do get loot from your fallen foes, but it is generated in a similar way to monster loot.

    You never know though, they might come out with a "hardcore" server or two, but I'd be doubtful.

  • Bozo256Bozo256 Member Posts: 74

    War has no looting, and isn't open PvP.

    DAOC is the same way, yet is far different from WoW.  Maybe when you have played a few more games and are more experienced you'll see that not every game that doesn't have the old '97 UO PK rules is exactly the same.

    Only game in development with the kind of play you want is Darkfall, which sadly is probably vaporware.

  • LumsterLumster Member Posts: 230

    Gosh I'm getting so sick of you trolls and flamers, especially from post 1 guys, get a life.

    1773 kiddie hardcore roxors activate your brain before calling anything or anyone carebear. There are more colors than black and white.


    I only post that for others:
    http://mmorpg.com/gamelist.cfm/thread/79563


    WAR wouldn't work with equipment looting anyway, they want war/rvr/pvp everytime and everywhere whenever you want. Not going to happen when you lose your carefully custimized armor and weapons.
    Though WoW pvp is nothing like WAR pvp, in WAR pvp/rvr actually means something and is far more realistic and tactic/teamwork based.

    And you actually can loot stuff in pvp, but only generated and not from players.

  • Waaagh!Waaagh! Member Posts: 28
    already stated above.  Able to loot corpses, but it's nothing from their inventory. It will be like looting a mob.
  • PantasticPantastic Member Posts: 1,204

    Oh no, the guy with no previous posts here won't play if he can't grief people, I'm so distraught.

  • HersaintHersaint Member UncommonPosts: 366

    Ugh, whats the point of looting your enemy and taking his weapons? I'd rather take his home! Give me his castle, the capitol city, his homeland. He can have his bullets and sword for his grave. Only griefers and gankers want to have corspe looting.

    Just my opinion, which is worth .029 euros.

    ::::18::

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  • NoctiqueNoctique Member Posts: 216


    Originally posted by Etaanaru

    Paul Barnett (actually, maybe it wasn't, it was some developer on one of the videos; check out the video threads) stated that you NEVER lose your items via PvP; you do get loot from your fallen foes, but it is generated in a similar way to monster loot.
    You never know though, they might come out with a "hardcore" server or two, but I'd be doubtful.


    Summed up exactly, not much else can be said.

    Stated core looting but its generated like a mob so you dont loose items. but the victor gains them

    Die Noctique, By Day and Night

  • PantasticPantastic Member Posts: 1,204

    There's not that much point to 'hardcore' servers like that, most people who rant about corpse looting want to be able to loot other people, not be looted themselves.

  • SonofSethSonofSeth Member UncommonPosts: 1,884


    Originally posted by Pantastic

    There's not that much point to 'hardcore' servers like that, most people who rant about corpse looting want to be able to loot other people, not be looted themselves.


    Maybe true in most cases, but it's geting realy old caling all players that want corpse loot and PK consequences griefers and 733t children.

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  • LumsterLumster Member Posts: 230

    True, still it wont work with war.

    I wouldn't mind a war server with pk/looting rulesets, if some people want to play on a crippled gameplay server then let them.

  • SonofSethSonofSeth Member UncommonPosts: 1,884


    Originally posted by Lumster

    True, still it wont work with war.
    I wouldn't mind a war server with pk/looting rulesets, if some people want to play on a crippled gameplay server then let them.


    Crippled gameplay is something worth discussing, and it doesen't necessarily have to be how you see it.

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  • LumsterLumster Member Posts: 230

    Why would i want to discuss that? I don't want to play on such a server, and WAR wont support looting gear anyway, the game is not designed for it.

    That's what most ffa, pk people don't get, a game has to be designed for that way like uo. Otherwise you just waste and cripple the gameplay.

  • PantasticPantastic Member Posts: 1,204


    Originally posted by SonofSeth
    Maybe true in most cases, but it's geting realy old caling all players that want corpse loot and PK consequences griefers and 733t children.

    Why do you want full corpse loot on death if not to grief people? According to what's been released, you're going to be able to get money and items from PVP (they just won't take away from the dead guy), and there are going to be consequences for dying (even WOW has consequences for dying, alibet small ones). If people who want to kill someome and take all of their stuff so they can't play until they go get more really don't want to grief people, what's their motivation exactly? None of the 'full loot' crowd ever seem to do more than say something that boils down to "STFU Carebear N00B" when asked what they expect full looting to add to the game.

  • LumsterLumster Member Posts: 230

    Some want people to fear death just like in real life. They argue that fear of death penalties makes people be more careful and use some tactics. The strange thing is that in every arcade game or simulation, i see people use tactics to win even without any penalties, cause losing is punishment enough.
    Then some people compare WoW to every mmorpg and say that without harsh death penalties every mmorpgs ends up like WoW. Yea you know, cause death penalties are the only thing that makes a good mmorpg.

    Anyways, player looting and other harsh penalties and time stinks wont work with WAR, for the reasons i stated above. And that's actually what the devs think.

  • PantasticPantastic Member Posts: 1,204

    Right, plus I don't buy the 'fear of death penalties' bit because they never talk about penalties in general, it's always specifically that they want to kill people and take their stuff, no other penalties even contemplated.

  • sniperhearthsniperhearth Member Posts: 2

    is a war.

    full loot.

    ____________
    Officer of CATS
    ____________

  • LumsterLumster Member Posts: 230

    Another post 1 guy.


    Yea we should make WAR like a real war, with perma death and stuff. That would be fun.

  • nero0102nero0102 Member Posts: 74
    Yes once you die your account is closed, everything else is carebear 

    Great business plan.

    It's amazing how quickly people lose sight of the big picture, and that this is an optinoal form of entertainment.  PK looting will directly affect their bottom line in a negative way.

    Why in the hell would any modern MMO even try it, unless they were aiming at that very specific niche market?

    "Durrr I dunno I just want to loot PK's hurr hurr hurrrrrrr"


  • Waaagh!Waaagh! Member Posts: 28

    In development:   Car battery to nipple mod. 

    Basics:  a car battery is wired to your computer and in turn wired to your nipples.  When you take a hit, you get shocked .  If you're character dies, well... have a will prepared.  Anything less than that is carebear. 

    Seriously, they won't alienate that large of a player base to cater to a few. 

  • Size-TwelveSize-Twelve Member UncommonPosts: 478
    I don't think full-loot would work in WAR, but I do like it for other games, and I'm no griefer or leet kid.

    The problem is that it has to be a specific style of MMO for it to work. 99% of MMO's are item-centric. You advance your character through levels, and then you advance them by the gear you obtain. Full-loot doesn't work in these types of MMO's, and since most people have never seen anything else, it gives full looting a bad name.

    In the only full-loot game I ever played (Forsaken Lands), it wasn't about character advancement, but about character interaction. Once you capped out at level 50, your character was basically as advanced as he could get. You could join certain game-generated guilds to earn new abilities, but basically you were done. The point after 50 was to kill other people. There was a PK cap, which meant only people within 7 levels were flagged to keep it fair, but otherwise you fought a war.

    When people died you took their stuff...or you didn't. It was up to you. Gear was easy to come by, and someone who knew how, and where to reequip, could get a full suit of decent gear in 15 minutes. If you were a moderate PKer, with some kills under your belt, it was also possible to kill another player for their gear, even while naked, in a short period of time.

    After a certain number of deaths.....your character died. It was a large number - like a thousand, and by that time usually you were ready to make a new character, and start over again anyway. Most people rerolled long before their mains perma-died. But there it was.  You didn't spend time continuously advancing your character trying to gain an advantage. The fun was in the player interaction. At level 50, it was guild vs. guild, good vs. evil. You spent more time PKing, and forming alliances than you did PvEing at that point.


  • ArkdawgArkdawg Member Posts: 45
    The only problem with a system like Forsaken is it still appeals to a smaller audience of players, who are looking to play for the PvP aspect.  That system is still going to alianate a large part of the Casual gamers, who might want to participate in PvP, but they also find entertainment in gettting their toon a certain look or visual style that they are not going to want to have to go collect the same equipment to obtain everytime they get killed in a PvP area.  This will lead to more people being leary or refusing to participate in the RvR which the game is designed around.  The Key for Mythic is making the RvR accessable to those players, while still making it challenging enough of an engagement for the more hardcore gamer or PvP enthusiast.  I think that full Looting just doesn't allow enough flexability to maintain that balance. 
  • KushliusKushlius Member Posts: 3
    if there will be looting i will not play this game.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    Does anyone else think that WAR will be just litle too much like WoW?

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  • dapsykotikdapsykotik Member Posts: 133

    If I didn't kow what I was saying, well yes, SonOfSeth, it will be exactly like WoW... duh

    Can you just go away... you're making me sick. This is certainly not turning into a WoW 2.0 stop saying that. I wonder if you ever played DAoC, and if you do, how can you think such a thing.

    And if you didn't know, WoW wasn't the first MMO... stop comparing all to WoW.

    And it's not because you don't know what you are saying that you must bash a game and call it a WoW clone.

    And (yes another one), the game is far away from release, so why don't you just wait...

  • Waaagh!Waaagh! Member Posts: 28


    Originally posted by SonofSeth

    Does anyone else think that WAR will be just litle too much like WoW?


    Not anyone who's spent more than 30 seconds reading about WAR.
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