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EVE Oline goes live in China

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  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by Fadeus

    I am never in busy systems, I am usually around the Reset area which are near dead or were when I left most all the time. I home-based in Wirdalen which is almost always empty.
    I don't know how you can state you have never experienced lag in EVE, that statement really makes me question your honesty. Lag has always been a high topic about the game which is what brought on the server upgrades. Hell fleet battle lag was once a boiling issue.
    When were drones fixed? I would really have to beleive that to see it because they have made several attempts to fix it before I left. The return to drone bay function has never worked since implemented even though it has been addressed several times. And in the later attempts they managed to also break scooping them. Oh and have they fixed the horrible lag you get from launching drones yet? That is always a cool freeze up at the most improper of times.
    Escrow has been in the game since launch and the interface issues I mentioned have been since the game started booming. Why not shut off the initially query long ago to save THEM the bandwidth and us the agony? Only now is it going away and the server problems have been around for a very long time.
    You can argue my specific points again if you like but they are just off the top of my head and not the only ones that made me leave. I don't think you got the point of my original post or you just wanted to counter me. I am not gonna get into a bullet point arguement over it. You enjoy the game and find the issues I mentioned tolerable, cool. I didn't.


    As I stated I have never experienced lag as bad as what you stated. Any lag I have experienced is well within what I would consider acceptable limits. I have not been involved in any fleet battles since the 'Great Northern War' way back when, so I haven't experienced fleet battle lag. The return to drone bay bug was able to be recreated reliably by redundancy and they implemented a fix in the last patch, I have not had the problem since. Drones have not attacked gangmates since the 3910 patch. The drone launch lag is like half a second anyways so I'm not sure what you expect them to fix there.

  • apertotesapertotes Member Posts: 363


    Originally posted by Minsc

    Originally posted by Fadeus
    The market lag has been a minimal improvement even with all the hardware upgrades. There is a cool new bug that won't let you select anything on the screen. It's really cool when you can't warp away from a ganker or tough mission because nothing on the screen is selectable. My buddy has lost 2 battleships due to that bug and I almost lost 1.
    I have not had any issues with market lag at all, also have not encountered the bug where you can't select anything. Which system are you doing missions in? Is it one of the superbusy high-sec lvl 4 agents?
    Mission lag the last time I ran missions a few weeks ago was a tragedy. They had me down to 1/4 sheilds before I could even start targetting anything. This problem happenned to me consistently connected to a 100mb ethernet network tagged onto a corporate T1 line and it was apparently that it wasn't my end because the rats had NO problem attacking me while I sat there useless for 3 minutes.
    Have not experienced lag like this in the game EVER, again how busy was the system you were in?
    Unless they finally addressed it drones will randomly attack other players. They still don't return to drone bay properly leaving you waiting for them to dock for god knows how long (this problem has been around since the drone respec and they apparently aren't to concerned with getting it fixed soon).
    These have both been fixed.
    The interface is still slugglish even on a solid fast computer with a 6800 GT (Seemingly because their queries take so long). The overview doesn't remember settings properly and chat doesn't remember all your chat sessions unless that was fixed in the last week.
    Both fixed in last weeks patch I believe.
    Off the top of my head that is what I recall. I dealt with them for quite some time but frankly I got tired of them boasting about new players coming on while I am still dealing with their network that doesn't seem to be able to handle it well.
    Other stupidness: going into the escrow screen by default queries everything instead of coming up empty and letting you choose a proper search so you have to wait an eternity for it all to load. I often don't do things in the game simply because I do not feel like dealing with the interface when doing it. I loath searching the market because it's so dam slow.
    Escrow is gone with the contract system. Why would they bother fixing a system that is going to be replaced soon?
    Now the flame Fadeus because he doesn't know what he is talking about because EVE rocks and CCP is the shizzle may commence.

    i just wanted to add that for me scrow has always kept the latest settings, meaning that if i wanted to see only items on my system, or region, next time i open it, it shows me only those items until i decide to see scrows available everywhere.

    about drones, yes, they have been fixed, or so it seems. i just made some missions with a domi and it didnt gave me any problems at all. the lag you mention when releasing drones is still there though, bad luck.

    about general lag, its been at least 2 or 3 months since i havent suffered at all, even on very busy systems (jita or hageken) and with 3 instances of the game opened at the same time.

    worst thing is mission lag, but for me it has never been very bad. i have never been even targetted by the rats before i regained control over my ship.

    anyhow, it is true that there are some bugs. but i never experience them on my game time

  • -Thraxor--Thraxor- Member UncommonPosts: 139


    Originally posted by BobCrazyton

    Originally posted by Minsc

    Originally posted by Marku
    another mmorpg ruined? :(
    separate server due to chinese laws and such, won't effect the original server at all....except for maybe speeding up updates with additional revenue. Some people aren't going to like how well it is doing in China though as it ruins their arguments that Asians don't like sci-fi games.


    I could imagine the conversations

    "You wan bai gold?"

    "No u?"



    LOL that one cracked me up.

    Glad to see EVE is still moving up though, more subs means more $$$ for resrouces/devs/ and whatnot.

    Kudo's CCP
  • Anan7Anan7 Member Posts: 13


    Originally posted by Gameloading
    oh wow, they made an open beta, so everybody can join for free and they bought one expensive server, if they really try hard, they might even impress me some day.

    Yeah, im sure CCP spend every waking hour thinking of stuff to impress you.
  • MW2KMW2K Member UncommonPosts: 1,036


    Originally posted by Anan7

    Yeah, im sure CCP spend every waking hour thinking of stuff to impress you.

    I'm sure they spend many sleepless nights wondering how to impress a few people. Why wouldn't they?

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Novaseeker
    There seems to be some confusion here.

    The game itself passed 100k subs only in February 2006.  My guess is that now there are somewhere between 110k and 130k subs for the game.

    The 30k concurrent users is in the China OB, not the live game server for London.  London's PCU (peak concurrent user figure) is still between 25-27k on Sundays.

    In terms of the growth, as of June 2005 there were around 60k subs and 13k PCUs, as of September 2005 it was up to 70k subs and 15k PCUs, as of the end of October 2005 it was up to around 80k subs and 17k PCUs, and then between then and January 2006 it jumped to 22k PCUs, 23k PCUs in February 2006 (when EVE passed the 100k subs mark), and in April the last announcement was made of 25.6k PCUs.

    So the picture is steady growth and then a huge push during the fall and winter of 2005-2006 (when online games generally thrive), which appears to be levelling a bit now that the summer months are upon us in the Northern hemisphere.  In the period from June 2005 to June 2006, EVE pretty much doubled in subs and PCUs, which is great growth for an independent game. 


    Thanks that meshes with what I thought though I thought subs were a little lower in June 2005 but I can live with that :)  We're at least in the same ballpark :)

    And your statement about doubling in size from June 2005 through June 2006 also jibes with my statement that since the CU in SWG EVE has seen dramatic growth, even more growth in the months after November 2005 when the NGE alienated even MORE SWG players.  The other poster tried to brush off the affect of SWG refugees but I would posit that the combination of WoW attrition and SWG Refugees is what has contributed to the rapid growth of EVE.  There are a LOT of people I know who used to play SWG that went to EVE when the CU, and then the NGE, hit.

    And I've never disputed that EVE has had steady growth since the day it opened.  I was just pointing out that it's seen a very dramatic spurt of growth in the past year and it happens to coincide with the relative collapse of SWG where 60-70k players have up and left that game (probably more like 100k actually but SOE won't say and SirBruce's numbers for SWG look a bit generous considering other information that's been gleaned from the 'net regarding SWG's population).  If only half of those players had gone to EVE (Remember, EVE is the only other real option for a SCI FI MMO with Space Combat) that would be an increase of 30-50k subscribers (which jibes with the nearly doubling of the size of the playerbase)

    That was my only point.  EVE has benefitted, in it's lifespan, from the collapse of E&B which contributed directly to EVE growing from approximately 33k subscribers (at the time) to over 60k subscribers.  Then it plateau'd for quite a while and started jumping in size again last summer, coincidentally right when people were leaving SWG in droves and then rapid growth again this past winter when SWG drove off even MORE of it's playerbase with the NGE.   Anecdotal data indicates that SWG's two major revamps (CU and NGE) did contribute to the recent rapid growth of the playerbase.

    EVE is a great game :)  It's also managed to benefit from the collapse of it's two major rivals in the "Sci-Fi in Space" genre.   It's too bad we don't have good numbers for AO.  I bet they saw a huge spurt of growth in the same period as well.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Minsc

    Originally posted by Fadeus

    I am never in busy systems, I am usually around the Reset area which are near dead or were when I left most all the time. I home-based in Wirdalen which is almost always empty.
    I don't know how you can state you have never experienced lag in EVE, that statement really makes me question your honesty. Lag has always been a high topic about the game which is what brought on the server upgrades. Hell fleet battle lag was once a boiling issue.
    When were drones fixed? I would really have to beleive that to see it because they have made several attempts to fix it before I left. The return to drone bay function has never worked since implemented even though it has been addressed several times. And in the later attempts they managed to also break scooping them. Oh and have they fixed the horrible lag you get from launching drones yet? That is always a cool freeze up at the most improper of times.
    Escrow has been in the game since launch and the interface issues I mentioned have been since the game started booming. Why not shut off the initially query long ago to save THEM the bandwidth and us the agony? Only now is it going away and the server problems have been around for a very long time.
    You can argue my specific points again if you like but they are just off the top of my head and not the only ones that made me leave. I don't think you got the point of my original post or you just wanted to counter me. I am not gonna get into a bullet point arguement over it. You enjoy the game and find the issues I mentioned tolerable, cool. I didn't.

    As I stated I have never experienced lag as bad as what you stated. Any lag I have experienced is well within what I would consider acceptable limits. I have not been involved in any fleet battles since the 'Great Northern War' way back when, so I haven't experienced fleet battle lag. The return to drone bay bug was able to be recreated reliably by redundancy and they implemented a fix in the last patch, I have not had the problem since. Drones have not attacked gangmates since the 3910 patch. The drone launch lag is like half a second anyways so I'm not sure what you expect them to fix there.



    Fadeus has always posted honestly about EVE and I know him from two games (SWG and EVE) and trust him.  Some of the things he's talking about were problems in the game when I left so I know they were at least true when I left.  I tend to trust him when he says things about an MMO that we've both played because he's typically not a hater nor a fanboy of any given game. 

    I think I'll wait till Kali goes live to try the game out again.  Sounds like there are still growing pains from the recent burst of growth.  I had a feeling there would be. 

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • SuitepeeSuitepee Member Posts: 921

    Can't wait to get back into EVE after my holidays this month. 30 days well spent, although I was devoted in last few days sadly to learning a Level 5 Learning skill as I had exams to revise for.

    Glad to see CCP are still doing well with their masterpiece of a MMO. It's mature community help sets high standards,in my opinion,and part of the appeal of EVE is just that.

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by Elnator

    Originally posted by Minsc

    Originally posted by Fadeus

    I am never in busy systems, I am usually around the Reset area which are near dead or were when I left most all the time. I home-based in Wirdalen which is almost always empty.
    I don't know how you can state you have never experienced lag in EVE, that statement really makes me question your honesty. Lag has always been a high topic about the game which is what brought on the server upgrades. Hell fleet battle lag was once a boiling issue.
    When were drones fixed? I would really have to beleive that to see it because they have made several attempts to fix it before I left. The return to drone bay function has never worked since implemented even though it has been addressed several times. And in the later attempts they managed to also break scooping them. Oh and have they fixed the horrible lag you get from launching drones yet? That is always a cool freeze up at the most improper of times.
    Escrow has been in the game since launch and the interface issues I mentioned have been since the game started booming. Why not shut off the initially query long ago to save THEM the bandwidth and us the agony? Only now is it going away and the server problems have been around for a very long time.
    You can argue my specific points again if you like but they are just off the top of my head and not the only ones that made me leave. I don't think you got the point of my original post or you just wanted to counter me. I am not gonna get into a bullet point arguement over it. You enjoy the game and find the issues I mentioned tolerable, cool. I didn't.

    As I stated I have never experienced lag as bad as what you stated. Any lag I have experienced is well within what I would consider acceptable limits. I have not been involved in any fleet battles since the 'Great Northern War' way back when, so I haven't experienced fleet battle lag. The return to drone bay bug was able to be recreated reliably by redundancy and they implemented a fix in the last patch, I have not had the problem since. Drones have not attacked gangmates since the 3910 patch. The drone launch lag is like half a second anyways so I'm not sure what you expect them to fix there.



    Fadeus has always posted honestly about EVE and I know him from two games (SWG and EVE) and trust him.  Some of the things he's talking about were problems in the game when I left so I know they were at least true when I left.  I tend to trust him when he says things about an MMO that we've both played because he's typically not a hater nor a fanboy of any given game. 

    I think I'll wait till Kali goes live to try the game out again.  Sounds like there are still growing pains from the recent burst of growth.  I had a feeling there would be. 


    I never claimed he was lying, just that I haven't experienced any of the problems that he has. I connect to EVE from Ontario and it has always been solid as a rock for me and lag minimal. Others have had really bad lag and crash all the time. There can be a lot of reasons why that would happen that don't necessarily have to do with EVE server all the time. Internet connection quality can be very volatile and if you're ISP has crappy routing it can make things worse. I'm not saying that the server isn't the problem, but there are many other things that can exacerbate the situation as well.
  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Elnator


    Thanks that meshes with what I thought though I thought subs were a little lower in June 2005 but I can live with that :)  We're at least in the same ballpark :)
    And your statement about doubling in size from June 2005 through June 2006 also jibes with my statement that since the CU in SWG EVE has seen dramatic growth, even more growth in the months after November 2005 when the NGE alienated even MORE SWG players.  The other poster tried to brush off the affect of SWG refugees but I would posit that the combination of WoW attrition and SWG Refugees is what has contributed to the rapid growth of EVE.  There are a LOT of people I know who used to play SWG that went to EVE when the CU, and then the NGE, hit.
    And I've never disputed that EVE has had steady growth since the day it opened.  I was just pointing out that it's seen a very dramatic spurt of growth in the past year and it happens to coincide with the relative collapse of SWG where 60-70k players have up and left that game (probably more like 100k actually but SOE won't say and SirBruce's numbers for SWG look a bit generous considering other information that's been gleaned from the 'net regarding SWG's population).  If only half of those players had gone to EVE (Remember, EVE is the only other real option for a SCI FI MMO with Space Combat) that would be an increase of 30-50k subscribers (which jibes with the nearly doubling of the size of the playerbase)
    That was my only point.  EVE has benefitted, in it's lifespan, from the collapse of E&B which contributed directly to EVE growing from approximately 33k subscribers (at the time) to over 60k subscribers.  Then it plateau'd for quite a while and started jumping in size again last summer, coincidentally right when people were leaving SWG in droves and then rapid growth again this past winter when SWG drove off even MORE of it's playerbase with the NGE.   Anecdotal data indicates that SWG's two major revamps (CU and NGE) did contribute to the recent rapid growth of the playerbase.
    EVE is a great game :)  It's also managed to benefit from the collapse of it's two major rivals in the "Sci-Fi in Space" genre.   It's too bad we don't have good numbers for AO.  I bet they saw a huge spurt of growth in the same period as well.


    While the effect of EnB's closure on EVE is undeniable, I would disagree with the effect that SWG's issues have had. While SWG exiles may account for a few thousand (5k or so) accounts, the games have radically different styles and mechanics. The majority of the people whom I know to have joined EVE from SWG either failed to play through the trial, or didnt stay in the game for more then a month or two.

    Half of SWG's lost subscribers going to a game which has the same environment but a radically different playstyle is wildly optimistic. Its been my experience that the large majority of people who come from SWG simply do not like EVE.
  • ElnatorElnator Member Posts: 6,077


    Originally posted by Minsc

    Originally posted by Elnator

    Originally posted by Minsc

    Originally posted by Fadeus

    I am never in busy systems, I am usually around the Reset area which are near dead or were when I left most all the time. I home-based in Wirdalen which is almost always empty.
    I don't know how you can state you have never experienced lag in EVE, that statement really makes me question your honesty. Lag has always been a high topic about the game which is what brought on the server upgrades. Hell fleet battle lag was once a boiling issue.
    When were drones fixed? I would really have to beleive that to see it because they have made several attempts to fix it before I left. The return to drone bay function has never worked since implemented even though it has been addressed several times. And in the later attempts they managed to also break scooping them. Oh and have they fixed the horrible lag you get from launching drones yet? That is always a cool freeze up at the most improper of times.
    Escrow has been in the game since launch and the interface issues I mentioned have been since the game started booming. Why not shut off the initially query long ago to save THEM the bandwidth and us the agony? Only now is it going away and the server problems have been around for a very long time.
    You can argue my specific points again if you like but they are just off the top of my head and not the only ones that made me leave. I don't think you got the point of my original post or you just wanted to counter me. I am not gonna get into a bullet point arguement over it. You enjoy the game and find the issues I mentioned tolerable, cool. I didn't.

    As I stated I have never experienced lag as bad as what you stated. Any lag I have experienced is well within what I would consider acceptable limits. I have not been involved in any fleet battles since the 'Great Northern War' way back when, so I haven't experienced fleet battle lag. The return to drone bay bug was able to be recreated reliably by redundancy and they implemented a fix in the last patch, I have not had the problem since. Drones have not attacked gangmates since the 3910 patch. The drone launch lag is like half a second anyways so I'm not sure what you expect them to fix there.



    Fadeus has always posted honestly about EVE and I know him from two games (SWG and EVE) and trust him.  Some of the things he's talking about were problems in the game when I left so I know they were at least true when I left.  I tend to trust him when he says things about an MMO that we've both played because he's typically not a hater nor a fanboy of any given game. 

    I think I'll wait till Kali goes live to try the game out again.  Sounds like there are still growing pains from the recent burst of growth.  I had a feeling there would be. 


    I never claimed he was lying, just that I haven't experienced any of the problems that he has. I connect to EVE from Ontario and it has always been solid as a rock for me and lag minimal. Others have had really bad lag and crash all the time. There can be a lot of reasons why that would happen that don't necessarily have to do with EVE server all the time. Internet connection quality can be very volatile and if you're ISP has crappy routing it can make things worse. I'm not saying that the server isn't the problem, but there are many other things that can exacerbate the situation as well.



    Typically the problems I always saw with network connectivity to the servers occurred in / on the other side of the atlantic.  My route took me through the DC pop then across the ocean.  No other server in the *world* has ever given me as many fits as EVE did when I played it (network connectivity wise)... I've played Ryzom, AO and several other games that are hosted outside the US as well so it's not my local network, it's somethging relatively specific to getting to the EVE server.  Dunno if it's in england or somewhere just outside them.  I've never dug that far into it.  I just know that the connection my route to the servers takes was prone to problems.  It wasn't bad ALL the time but when it was bad it was REALLY Bad... unplayably so.  I recall rubberbanding clean across the solar system a few times.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ElnatorElnator Member Posts: 6,077


    Originally posted by RollinDutch

    Originally posted by Elnator


    Thanks that meshes with what I thought though I thought subs were a little lower in June 2005 but I can live with that :)  We're at least in the same ballpark :)
    And your statement about doubling in size from June 2005 through June 2006 also jibes with my statement that since the CU in SWG EVE has seen dramatic growth, even more growth in the months after November 2005 when the NGE alienated even MORE SWG players.  The other poster tried to brush off the affect of SWG refugees but I would posit that the combination of WoW attrition and SWG Refugees is what has contributed to the rapid growth of EVE.  There are a LOT of people I know who used to play SWG that went to EVE when the CU, and then the NGE, hit.
    And I've never disputed that EVE has had steady growth since the day it opened.  I was just pointing out that it's seen a very dramatic spurt of growth in the past year and it happens to coincide with the relative collapse of SWG where 60-70k players have up and left that game (probably more like 100k actually but SOE won't say and SirBruce's numbers for SWG look a bit generous considering other information that's been gleaned from the 'net regarding SWG's population).  If only half of those players had gone to EVE (Remember, EVE is the only other real option for a SCI FI MMO with Space Combat) that would be an increase of 30-50k subscribers (which jibes with the nearly doubling of the size of the playerbase)
    That was my only point.  EVE has benefitted, in it's lifespan, from the collapse of E&B which contributed directly to EVE growing from approximately 33k subscribers (at the time) to over 60k subscribers.  Then it plateau'd for quite a while and started jumping in size again last summer, coincidentally right when people were leaving SWG in droves and then rapid growth again this past winter when SWG drove off even MORE of it's playerbase with the NGE.   Anecdotal data indicates that SWG's two major revamps (CU and NGE) did contribute to the recent rapid growth of the playerbase.
    EVE is a great game :)  It's also managed to benefit from the collapse of it's two major rivals in the "Sci-Fi in Space" genre.   It's too bad we don't have good numbers for AO.  I bet they saw a huge spurt of growth in the same period as well.

    While the effect of EnB's closure on EVE is undeniable, I would disagree with the effect that SWG's issues have had. While SWG exiles may account for a few thousand (5k or so) accounts, the games have radically different styles and mechanics. The majority of the people whom I know to have joined EVE from SWG either failed to play through the trial, or didnt stay in the game for more then a month or two.

    Half of SWG's lost subscribers going to a game which has the same environment but a radically different playstyle is wildly optimistic. Its been my experience that the large majority of people who come from SWG simply do not like EVE.




    How is it a stretch?  Everyone *I* knew who played SWG at least *tried* EVE when they left SWG.  ***everyone*** that's a PA of over 300 people.  Sorry I think you're mistaken.  The growth of EVE began abruptly after the CU and spiked abruptly after the NGE.  You can't just dismiss that.  Not without facts beyond "I don't think".  Sorry but you can't.  The anecdotal data is overwhelming that SWG's collapse has a large deal to do with the sudden and rapid growth of EVE.  Sure there are other factors feeding into it as well but SWG's demise is one of them.  And your assertation that it's radically different would be incorrect.  Both are Skill based, rather than level based, games.  Which is one of the biggest appeals that SWG had to it's veteran players.  Far moreso than anything else.  The ability to be whatever you want and train whatever you want was one of SWG's greatest features.  EVE is the only other game on the market that really has that.  AO and Ryzom being the next closest things but EVE is the closest thing SWG players have to another *sandbox*.  Ryzom isn't quite a sandbox and AO certainly isn't.  So yes, a very large number of SWG players do like EVE.  Half may be over stating but certainly a good chunk of that growth came from SWG... not all of it, certainly... but I'd say a hell of a lot more than 5000 players.

    I'm not saying that all 10,000 concurrent players/50k accounts that EVE Grew by are former SWG vets... but I'd be surprised if a good chunk of them weren't.  Certainly more than 5000 accounts.

    Currently Playing: Dungeons and Dragons Online.
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    Still in: A couple Betas

  • herculeshercules Member UncommonPosts: 4,925
    Be intresting to see how many go pay to play as the 200k is for open beta.
  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by hercules
    Be intresting to see how many go pay to play as the 200k is for open beta.

    They were up to 360K registered a few days after the announcement, not sure how many more have registered since then but I figure they'll have 500k registered by the end of beta, how many will go pay I have no idea. Well have to see how it goes.
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