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My Final Thoughts: MMORPGS = JUNK

2

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  • SpathotanSpathotan Member Posts: 3,928
    LOL @ Darktongue

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by godpuppet
    Two Words.

    Eve Online.


    What about it?

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • VhalnVhaln Member Posts: 3,159


    Originally posted by Salvatoris

    Well, I see it differently than you. I think MMO games have the potential to be video game holy grail I have been searching for since I was playing on a Vic20 with a tape drive.


    This is what keeps me coming back, despite my agreement that the genre in its current state is pretty much worthless.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • hadzhadz Member Posts: 712


    Originally posted by Spathotan

    Originally posted by godpuppetTwo Words.Eve Online.
    What about it?

    What he's saying is...EVE Online is a prime example of WHY MMOs are junk.

    If you want to pay $15 a month to wait 300 hours (doing nothing, mind you) for your skills to level up; then you are a prime candidate for wrecking the next-gen of MMOs as well, by signalling to game developers that they don't need to provide you any entertainment (or inventiveness) as they squirrel the $15 bucks off you every month.

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by hadz

    This thread makes me laugh...
    People complain about MMOs being junk, they say they're glorified time-sinks, they say the genre hasn't progressed from 10 years ago...blah blah blah.
    Then when a genre-redefining game (ie. Guild Wars) comes along. People say...it's not a MMORPG...blah blah...it doesn't have a persistent world...blah blah...it's not this...it's not that. Let me say, GW is BETTER than any MMORPG out there, and if it's not strictly a MMORPG...WHO CARES!!? It redefines what a MMORPG should be!
    Get off your high horses and play the best Online game out there...GW! You might even (heaven forbid) convince other MMO-makers that they don't have to CHARGE MONTHLY fees to make a profit either...or maybe you're happy to keep paying $15 a month for a genre you think is crap anyway. Fools ;)
    PS. No I'm not employed by GW (or connected companies) and yes, I've played many many MMOs. (I've played 18 of games on the "Released Games" list on the left, for at least a month each, and am in 5 or 6 betas at the moment. You can't say I don't know my stuff) Fair enough if you have tried GW (and I mean really given it a go) and not liked it. But if you're just being stubborn or game-snobbish then think again my friends.


    Whats that noice!? omg, its the FANBOY alarm!

    GW? the best online game? are you smoking? its pretty good, but the best? don't make me laugh.
  • hadzhadz Member Posts: 712


    Originally posted by Gameloading
    Whats that noice!? omg, its the FANBOY alarm!GW? the best online game? are you smoking? its pretty good, but the best? don't make me laugh.

    Nice to see I have my own personal fanboi alarm following me around...I'm honored GL, honored ::::08::

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by hadz


    Originally posted by Spathotan

    Originally posted by godpuppet
    Two Words.Eve Online.
    What about it?


    What he's saying is...EVE Online is a prime example of WHY MMOs are junk.

    If you want to pay $15 a month to wait 300 hours (doing nothing, mind you) for your skills to level up; then you are a prime candidate for wrecking the next-gen of MMOs as well, by signalling to game developers that they don't need to provide you any entertainment (or inventiveness) as they squirrel the $15 bucks off you every month.


    Ok. Thats understandable, EvE is the ultimate time sink in todays gaming world. Its truly the best at what it does, bore the "player" into depression.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • Jerek_Jerek_ Member Posts: 409

    the games are what you make them.  Sometimes you just have to stop comparing them to other games, play like you never played a MMORPG before, and see where it takes you.

    Instead of comparing every game you play to that great time you had in UO at whatever time, MAKE the fun yourself, start a guild, lead something, make it happen.  The odds are, someone in UO or some group did the same for you to give your great time, so repeat it.

    Maybe less blame on the games, more focus on the players?  Everyone hates on WoW because it leads you around by the nose for content, but if games don't do that, who makes the content?  You as the player do.  And if your a lazy bitch, wanting a free ride better than WoW but not willing to help... to bad?

  • Blaze323232Blaze323232 Member Posts: 196
    i disagree with ^^....a game is not what YOU make it, its what the makers make it (makes sense right?)..don't try to convince me that Barbie's Horse Adventure isn't a good game because I was making it a bad game...oh wait this doesn't really apply..maybe if i get past the fact that its barbie then.....I DIGRESS! don't try to convince me that  "insert name of crappy game" is not a good game because the gamers made it bad! it is bad because the game is bad...idea, content, (or lack of) whatever it is, the game is the thing that is bad, not the player.  I mean of course its opinionated but bad games get bad reviews, end of story!

    image

  • Jerek_Jerek_ Member Posts: 409

    I wasn't trying to say that there aren't bad games, or that everyone should be happy with every game, or even that the state of MMORPG's is good!

    however-  I meet a lot of people that are not satisfied with anything that isn't as good as -insert favorite game ever here-.  Maybe they start from beta this time, looking to repeat the 'magic'.  They don't find the community (even if they don't name it) or the uniqueness, or whatever they are looking for.  Well, those people bitching, are the ones that in the early times, would have had to MAKE the community, participate, and build it themselves.

    the game needs to have certain qualities and be up to date, sure.... but the community, which is at the heart of a lot of this type of complaint, is built by the players... if all you do is stand in line with your hand out, don't expect much.

  • ivan50265ivan50265 Member Posts: 67

    Well I still like playing them, and have fun doing whatever it is you intend to do.

  • Blaze323232Blaze323232 Member Posts: 196
    i agree with you in the aspect that without community (almost spelled communist there : l ) its not really an mmorpg, for example SWG is now more like guild wars since there are a total of 8 players online on each server...sad really

    image

  • magicalstevemagicalsteve Member Posts: 116


    Originally posted by GungaDin

    I've just about had it with these MMORPGS.  I've played at least 10 different ones and they all just follow the same formula.  Make a RPG, put it online, and charge monthly. 
    Thats about it.  The only MMORPGS i've enjoyed were Ultima Online (before Trammel) and SWG when it was skill based and not level based liked now. 
    We basically just run around these worlds going from lvl 1 to 100 , needing new expansions to get to the higher levels and they throw in a huge loot system that keeps us paying and playing.   Its all just a huge time sink. 
    I still feel they have taken a step back from UO.   There you had your characters set, loot did not make or break you.  Skill based so when your characters where developed you could then enjoy the game without having to worry about taking time off and losing out to people that might be a higher level then you when you came back.  You didnt have to keep up with the Jones'.  
    What the worlds should have is a totally interactive environment based on player run events, player run wars and player run economy. 
    Next, you dont want static type quests to be the forefront of all the game play.   What really works is live ingame events or quest created weekly on the fly.  Ingame annoucements giving some direction or news, otherwise its just and RPG with people running from pt A to B. 
    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore.  I can get the same thrills playing solo or playing some FPS games online with groups of people for free.   I'm sure this has already been talked about many of times.  I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.


    You are officially now a MMORPG vetern.

    ...There are two types of MMORPG veterans:

    The first type has played MMORPG's enough to realise that the majority of them  follow the same fundamentally flawed template. They then wander the streets waiting for something innovative to come along.

    The second type also realise this, but don't mind too much and just keep playing :).

    The only words I can say to ease the pain are:
    Eve Online, Roma-Victor, Darkfall, Player-Run UO Shards, WWII Online, SWG Emu, Face of Mankind, Shadowbane.

    .. A year ago I would also have said Dark and Light.

    (Nice post btw)
    .
  • munkey102munkey102 Member Posts: 19
    Good for you 
  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by hadz

    This thread makes me laugh...
    People complain about MMOs being junk, they say they're glorified time-sinks, they say the genre hasn't progressed from 10 years ago...blah blah blah.
    Then when a genre-redefining game (ie. Guild Wars) comes along. People say...it's not a MMORPG...blah blah...it doesn't have a persistent world...blah blah...it's not this...it's not that. Let me say, GW is BETTER than any MMORPG out there, and if it's not strictly a MMORPG...WHO CARES!!? It redefines what a MMORPG should be!
    Get off your high horses and play the best Online game out there...GW! You might even (heaven forbid) convince other MMO-makers that they don't have to CHARGE MONTHLY fees to make a profit either...or maybe you're happy to keep paying $15 a month for a genre you think is crap anyway. Fools ;)
    PS. No I'm not employed by GW (or connected companies) and yes, I've played many many MMOs. (I've played 18 of games on the "Released Games" list on the left, for at least a month each, and am in 5 or 6 betas at the moment. You can't say I don't know my stuff) Fair enough if you have tried GW (and I mean really given it a go) and not liked it. But if you're just being stubborn or game-snobbish then think again my friends.


    It seems like you love Guild Wars so much, that you don't even read their official website. It is not an MMORPG, because they said so. Please, spare us the fanboy talk.

    image

  • TyrgrisTyrgris Member Posts: 321

    I agree with last poster...

    Plus why the big deal about $15 bucks a month? If you buy a pop from a vending machine once a day, you spent more on pop than what an MMO costs. Atleast you don't just piss that out. You have something to show for your money, plus you have hours of fun. A pop only last less than an hour and goes flat if you have it around longer.

    As for GW, I turned out giving it to a friend and still he won't give up his WoW time to even go check it out.

    I think all GW is in this genre is an alternative for kiddies that belong to the free gaming whiners club.

    Hadz, go back to making more mmorpg.com accounts so you can continue your agenda of trying to keep GW up in the top ten list. Shees, I am surprised your friends from Runescape aren't doing the same.

    BTW, GW is the BIGGEST, LARGEST and MOST KNOWN.....POS out to date. Anyone that plays that game are F'ing LOSERS!!!!! I rather go play a single player game any day before I EVER, EVER login to that POS game again.

  • NullapaxNullapax Member Posts: 401


    Originally posted by Tyrgris

    BTW, GW is the BIGGEST, LARGEST and MOST KNOWN.....POS out to date. Anyone that plays that game are F'ing LOSERS!!!!! I rather go play a single player game any day before I EVER, EVER login to that POS game again.


    So you don't think i should give it a try then ?

    OP - you have become bored with MMORPG's, live with it and move on.
  • mxo_cosamxo_cosa Member UncommonPosts: 13

    Im realy not active on this forums but wanted to state my oppinion on this matter. ATM I dont think theres any MMORPG on the market that is realy GREAT. I loved SWG before all the CU shit but it was not because it was a good MMO it was because I had some great people to play with. Personaly I think all games today except WoW is making theire money because of theire community. WoW is the only game that simple and entertaining enough to enjoy without people. Its one of the few MMOs that Ive tried that got decent story behind the missions and is simple at the same time with enjoyable if cartoonish graphics. Now the bad part about WoW is how you have to keep playing to keep up with your friends. Personal I hate that and combined with WoW not having that great community (some people may not agree with me on this, but compared to other games I felt like it was all about the grind even when grouping). Personaly I wish they made a single player RPG based on warcraft or a warcraft 4 instead.

    Personaly the best MMORPG I ever played was Matrix online the first month(s) the whole story thing was amazing there was several IG events with Staff playing major characters like Niobie, Morpheus, The Merovingian (and so on) It was a huge amount of RP (to much at some points my guild almost fell apart during a player event because of disagreement) It was just a great feeling. On top of these events there was player made radios and a IG media player that made it even more enjoyable. The game was HORRIBLE it was a missions system where u called picked up missions and they were pretty much the same just in diffrent spots. But the community and player events is what made it the best MMO Ive ever played.

    Then they sold or gave it to SOE not sure about the details there and now they got theire very own CU ^^ YAY!

    But anyways this is just my oppinions and im not to experienced in the MMORPG world even if Ive played about 10 or so MMOs (AO,EQ,EQ2,WoW,MxO,UO,SWG,DDO,RO and a lot of beta,open beta and trial ones) Some may consider this a lot of MMOs but considering the amount on the market (way to many crappy ones) I wouldnt call it a lot.

    Also Ive tried GW but GW aint a MMORPG its close but its not a MMORPG it just isnt big enough in amount of diversity through equipment, proffesions or skills. Personaly I felt like playing Diable 2 online.

    Guild Leader - The Northern Pact - Norwegian/Swedish Ebonheart Pact Guild in Elder Scrolls Online

  • TyrgrisTyrgris Member Posts: 321


    Originally posted by Nullapax

    Originally posted by Tyrgris

    BTW, GW is the BIGGEST, LARGEST and MOST KNOWN.....POS out to date. Anyone that plays that game are F'ing LOSERS!!!!! I rather go play a single player game any day before I EVER, EVER login to that POS game again.

    So you don't think i should give it a try then ?

    OP - you have become bored with MMORPG's, live with it and move on.


    Well, that is your call. But I will forewarn you that the maturity level there is even worse than WoW. Trust me on this. That was one of the reasons why I uninstalled it in addition to the group only adventures and all the worlds a stage towns.
  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    I think the problem is that the focus from the business angle has changed.

    Where once the idea of an MMORPG was to have a monthly fee because of necessity, now the reason companies are creating MMORPGs is because they get to charge for a game repeatedly, as opposed to a mere action/adventure title, where they only charge once.

    Before the developers said, "what can we do to create the best world?"

    Now they say, "what can we do to get and retain subscription monies?"

    I remember when this genre first started.  People asked Origin and the like, "what does the subscription buy us?"  The answer was a good one, "more content each month," which actually sounded like a good plan.

    These days, can anyone really make the claim that 1 month's subscription money equals one month's greater content?

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • TyrgrisTyrgris Member Posts: 321


    Originally posted by Beatnik59

    I think the problem is that the focus from the business angle has changed.
    Where once the idea of an MMORPG was to have a monthly fee because of necessity, now the reason companies are creating MMORPGs is because they get to charge for a game repeatedly, as opposed to a mere action/adventure title, where they only charge once.
    Before the developers said, "what can we do to create the best world?"
    Now they say, "what can we do to get and retain subscription monies?"
    I remember when this genre first started.  People asked Origin and the like, "what does the subscription buy us?"  The answer was a good one, "more content each month," which actually sounded like a good plan.
    These days, can anyone really make the claim that 1 month's subscription money equals one month's greater content?



    Now even others are picking up on the addtional fees they can squeeze out of a game. Take Battlefield2 for example. Instead of another expansion they are now doing this online purchase of booster packs where they charge you $10 bucks for a few more maps, weapons and vehicles. So instead of them giving us a map editor, they are just making the maps and charging us for it.

    Shees, and I thought PC games took us awa from paying to play games like we use to in the old arcades, now they are bringing it slowly back and we are paying on our own computers.

    I can understand charges for services like maintaining a network of systems so we all can play in large communities, but now they are starting to nickle and dime us to death on added minor stuff that we could easily do in addition maybe even better than their own dev dev....NwN as for example.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    My only comment would be that I don't see anything wrong with putting an RPG online. If you like cooperative gameplay, and you like RPGs, it makes a lot of sense to try to put them together.

    image

  • Distortion0Distortion0 Member Posts: 668


    Originally posted by hadz

    This thread makes me laugh...
    People complain about MMOs being junk, they say they're glorified time-sinks, they say the genre hasn't progressed from 10 years ago...blah blah blah.
    Then when a genre-redefining game (ie. Guild Wars) comes along. People say...it's not a MMORPG...blah blah...it doesn't have a persistent world...blah blah...it's not this...it's not that. Let me say, GW is BETTER than any MMORPG out there, and if it's not strictly a MMORPG...WHO CARES!!? It redefines what a MMORPG should be!
    Get off your high horses and play the best Online game out there...GW! You might even (heaven forbid) convince other MMO-makers that they don't have to CHARGE MONTHLY fees to make a profit either...or maybe you're happy to keep paying $15 a month for a genre you think is crap anyway. Fools ;)
    PS. No I'm not employed by GW (or connected companies) and yes, I've played many many MMOs. (I've played 18 of games on the "Released Games" list on the left, for at least a month each, and am in 5 or 6 betas at the moment. You can't say I don't know my stuff) Fair enough if you have tried GW (and I mean really given it a go) and not liked it. But if you're just being stubborn or game-snobbish then think again my friends.


    The only good thing about GW is the lack of a monthly fee. One feature doesn't make a revolution, especialy because Guild Wars is the most boring 'MMO' on the market. It has almost no features aside from it's boring arse combat and people quite simply wouldn't pay a monthly fee for it. The PvP would be alot better if you didn't have to grind for skills. I bought by the way, I still think I got a good deal out of it because I can go back and play it anytime I want but it's not revolutionary or innovative, you still get what you pay for.
  • wjrasmussenwjrasmussen Member Posts: 1,493


    Originally posted by Beatnik59

    I think the problem is that the focus from the business angle has changed.
    Where once the idea of an MMORPG was to have a monthly fee because of necessity, now the reason companies are creating MMORPGs is because they get to charge for a game repeatedly, as opposed to a mere action/adventure title, where they only charge once.
    Before the developers said, "what can we do to create the best world?"
    Now they say, "what can we do to get and retain subscription monies?"
    I remember when this genre first started.  People asked Origin and the like, "what does the subscription buy us?"  The answer was a good one, "more content each month," which actually sounded like a good plan.
    These days, can anyone really make the claim that 1 month's subscription money equals one month's greater content?


    I think you are off a bit on your  history.  Back in the 80's and early 90's there were online games where you paid per hour.  Yes, per hour.  There were people racking up bills over $100.00 per month playing just a single game. Market forces have change that model of making money.  $15.00 per month is dirt cheap.
  • Distortion0Distortion0 Member Posts: 668


    Originally posted by wjrasmussen

    Originally posted by Beatnik59

    I think the problem is that the focus from the business angle has changed.
    Where once the idea of an MMORPG was to have a monthly fee because of necessity, now the reason companies are creating MMORPGs is because they get to charge for a game repeatedly, as opposed to a mere action/adventure title, where they only charge once.
    Before the developers said, "what can we do to create the best world?"
    Now they say, "what can we do to get and retain subscription monies?"
    I remember when this genre first started.  People asked Origin and the like, "what does the subscription buy us?"  The answer was a good one, "more content each month," which actually sounded like a good plan.
    These days, can anyone really make the claim that 1 month's subscription money equals one month's greater content?

    I think you are off a bit on your  history.  Back in the 80's and early 90's there were online games where you paid per hour.  Yes, per hour.  There were people racking up bills over $100.00 per month playing just a single game. Market forces have change that model of making money.  $15.00 per month is dirt cheap.



    Would per hour really be that bad as long as the price is kept down. If I play 5 hours a day(averaged) then that is 140 hours a month. I'd rather pay $16 or $17 for 150 hours that I can use whenever I feel like than pay $15 a month. What if my computer breaks? Or I feel like having a life for a month?
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