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30+ age group playing MMORPGS

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  • SouldrainerSouldrainer Member Posts: 1,857



    Originally posted by poopypants

    Get real man! $500,000 to make a decent MMOG, yeah right; try $5,000,000. minimum for a low level MMOG!

    WoW cost more than $75,000,000. and millions of man-hours to create...WoW is a decent MMOG. But, alas, it is only the McDonalds of the video game industry!

    Make no mistake, MMOG developers aren't taking any chances 'cause they don't have to; they know there will be plenty of retards who will be mesmerized by their hype and hand over $40. to get in the door and $15. a month for rent.



    Guessing really doesn't make it true.  A simple MMO can be made in flash with a few of your friends for under $500 US.  Many software companies advertise that a game like WOW would cost around $21 million to create. 

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  • Originally posted by Souldrainer




    Originally posted by poopypants
    Get real man! $500,000 to make a decent MMOG, yeah right; try $5,000,000. minimum for a low level MMOG!

    WoW cost more than $75,000,000. and millions of man-hours to create...WoW is a decent MMOG. But, alas, it is only the McDonalds of the video game industry!

    Make no mistake, MMOG developers aren't taking any chances 'cause they don't have to; they know there will be plenty of retards who will be mesmerized by their hype and hand over $40. to get in the door and $15. a month for rent.




    Guessing really doesn't make it true.  A simple MMO can be made in flash with a few of your friends for under $500 US.  Many software companies advertise that a game like WOW would cost around $21 million to create. 

    You, like the other guy, are completely delusional and have no real understanding of the this subject at all.
    You might be able to make a poor quality single player game with a measly little $500,000. budget,  but you won't even be able to buy the software needed to make a low level MMOG for that much!


  • triketrike Member Posts: 83




    Originally posted by Tyrgris

    Originally posted by Arcken

    definately a different mindset between us and babyboomers.
    Whats funny though is what finally made me realize the last vestiges of my youth were gone was seeing a car commercial aimed specifically at us. It was complete with earringed, tattoed spiky haired alt rocker look alike lol.

    No doubt, what's next? Led Zeppelin playing over the intercom n retirement centers!



    Go watch Clockwork Orange again, and check out Alex's parents.
  • triketrike Member Posts: 83


    Originally posted by sleepyguyftl
    Well what do you think companies should do to make games more friendly to 30+ gamers?




    They need to be casual-gamer friendly.  I'm over 40, and many of the gamers in my guild are, as well.  We have the responsibilities that come with being an adult -- kids, mortgages, ill parents, bills, overtime, all kinds of real life commitments.  We may only have 20 or 30 minutes to play, and we can't always hold to a schedule because stuff comes up.

    Our lives are full and complicated, so we need a game that we can jump onto, mess about it, and then go take care of all the minutiae in our mundane lives.  When some kid boasts about how he got the "Uber leet sword of +2 goodness" because he went on a raid for seven hours and got an accidental drop, I don't envy him; instead I think, "Get a life."

    At the end of the day, a lot of people just want to unwind.  They come home from work, take care of the kids/pets/parents, get dinner ready, pay the bills, do some laundry and so on.  After all that, they finally get a chance to relax.  They log into their game of choice, play for 30 minutes or maybe an hour, then head off to bed.

    If MMO companies want a taste of all that discretionary spending, they need to make games that cater to the people who have the money.  If a company isn't willing to do that, then my wife and I will be sticking to games like Zuma and single-player RPGs where we can pause any time for an indefinite period so we can take care of whatever minor household emergency has come up.  And to put it in perspective, I can't recall an evening where I didn't have to get up at least twice to take care of something.

  • FadeFade Member Posts: 419
    come play ww2ol we have some old fellas that play along right with the young kids.

    _________________________________
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    proud member of BKB http://www.bkbhq.com/

  • sleepyguyftlsleepyguyftl Member Posts: 648


    Originally posted by trike

    They need to be casual-gamer friendly.  I'm over 40, and many of the gamers in my guild are, as well.  We have the responsibilities that come with being an adult -- kids, mortgages, ill parents, bills, overtime, all kinds of real life commitments.  We may only have 20 or 30 minutes to play, and we can't always hold to a schedule because stuff comes up.

    Our lives are full and complicated, so we need a game that we can jump onto, mess about it, and then go take care of all the minutiae in our mundane lives.  When some kid boasts about how he got the "Uber leet sword of +2 goodness" because he went on a raid for seven hours and got an accidental drop, I don't envy him; instead I think, "Get a life."

    At the end of the day, a lot of people just want to unwind.  They come home from work, take care of the kids/pets/parents, get dinner ready, pay the bills, do some laundry and so on.  After all that, they finally get a chance to relax.  They log into their game of choice, play for 30 minutes or maybe an hour, then head off to bed.

    If MMO companies want a taste of all that discretionary spending, they need to make games that cater to the people who have the money.  If a company isn't willing to do that, then my wife and I will be sticking to games like Zuma and single-player RPGs where we can pause any time for an indefinite period so we can take care of whatever minor household emergency has come up.  And to put it in perspective, I can't recall an evening where I didn't have to get up at least twice to take care of something.




    Aren't City of Heroes and City of Villians just exactly what you are talking about? You certainly can sit down, play a few missions, then stop.
  • caine6621caine6621 Member UncommonPosts: 210


    Originally posted by Arcken
    Dont get me wrong, ive met some very mature teenagers, and have no problem those specifically. However there are few diamonds and mostly rough. :)

    I actually befriended a 12 year old kid on SWG (I am 35).......talk about mature.  he hung out with most of us who were adults and you couldn't tell.

    There are only 10 types of people in this world, those that understand binary and those that don't

  • AelfinnAelfinn Member Posts: 3,857

    Definately yes, most of the recent MMOs out there cater to kids who were given too much freedom with their parent's credit cards, just look at WOW's playerbase.

    Age of Conan is trying to attract the older crowd instead, but we will have to wait to see how successful that effort is

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • CillasiCillasi Member UncommonPosts: 335


    Originally posted by Nullapax

    Originally posted by Arcken

    Im rapidly approaching my 30th birthday
    (sorry kids, you arent as much fun to hang out with when yer not a kid yourself)

    Imagine how I feel - I'm 47 in a couple of months


    Oh pleeeze!!  Try 54 - next week!  However, I do think I've finally burned out on the current crop of MMOs.  Not even interested in trying WoW. 
  • SouldrainerSouldrainer Member Posts: 1,857



    Originally posted by poopypants

    You, like the other guy, are completely delusional and have no real understanding of the this subject at all.
    You might be able to make a poor quality single player game with a measly little $500,000. budget,  but you won't even be able to buy the software needed to make a low level MMOG for that much!




    I've seen it.  There's a zombie game where you explore a city whith other players.  The graphics are terrible, but it's done in flash and there is a finite character progression.  You can also potentially interact with thousands of other players.  What genre is this?

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  • EromErom Member Posts: 66


    Originally posted by Cillasi

    Originally posted by Nullapax

    Originally posted by Arcken

    Im rapidly approaching my 30th birthday
    (sorry kids, you arent as much fun to hang out with when yer not a kid yourself)

    Imagine how I feel - I'm 47 in a couple of months


    Oh pleeeze!!  Try 54 - next week!  However, I do think I've finally burned out on the current crop of MMOs.  Not even interested in trying WoW. 


    Wow!  I thought I was the old man!  Hehehe... Just kidding!  But sometimes I feel like it.  I'm 40 and play Ryzom and I think the next oldest person in my guild is 30, needless to say I'm always the old man.  The rest are between 14 and 25.  But I play with a good group of folks who for the most part favor the maturity they do have.

    But Getting back to the original question, I don't think MMO companies are purposefully trying to squeeze the 30+ crowd out of the market but their decisions do seem to be based upon sales figures.  The average age of the folks who spend the largest amount of money on games is 29.  Most of those folks spend their money on consoles and console games, so it's no wonder that many new MMOs are focusing on FPS style and PvP.

    I don't know what the answer is to deflect MMOs from their collision course with MMOFPSs and back on track to MMORPGs but outrage hasn't seemed to do the trick and WoW didn't help either.  If I had to take a wild guess I would say it would half to be someone taking a chance and then coming up with something so fantastic that they rival WoW subscriptions.  Then people would stop trying to make MMORPGs like WoW and more like the new kid on the block.  But until that happens, expect WoW to continue to set the pace of MMO.


  • YeeboYeebo Member UncommonPosts: 1,361
    I'm 34, and i would say just the opposite.  In the olden days, you pretty much had to be a college student or a shut-in to make any progress in MMORPGs.  Today's casual player friendly games are far more inviting to those balancing families, jobs, and other RL activities with their gaming. Even older titles have had to become "easier" to cater to the aging demographics of their core player base.  It is far far easier to level solo or in small groups now in EQ and DAoC for example.  If you have been playing these games on and off since launch you know exactly what I'm talking about. 

    Depth = greater appeal to more experienced gamers.  Sometimes this is gen X-ers that have been gaming since 256 megs was an unthinkable amount of RAM for a game to require.  However, you have to keep in mind that the harsh learning curves associated with old school MMORPGs are as much of a turn off to older players that might want to try a game but are new to the genre as they are to younger players that haven't tried anything. 

    Time Sinks Mandatory = (not the same as depth) appeals to those with lots of spare time.  This is the exact opposite of the lifestyle that most employed adults lead.   That's why timesinks have been removed or lessoned in so many of the older MMORPGs. 




    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • PantasticPantastic Member Posts: 1,204

    I agree with Yeebo, games built around huge timesinks are for kids and 'older non-adults' (the parents' basement crowd). From everything I've ever seen about it, EQ (one of the examples in the original post) is not set up to support adults who actually have jobs and possibly spouses and kids, it's a game about spending large uninterrupted blocks of time on a schedule for raids, large uninterrupted blocks of time camping needed spawns, and large blocks of time grinding out levels with a group.

    "I'm over 30, I like this thing, therefore everyone over 30 like it too" is just silly. I am over 30, and the last thing that I would want to spend time on is a game like EQ. Give me games that are fun, that don't need me to play on a schedule ('lets run the castle saturday at 5' is fine, 'we will be raiding friday and saturday from 8pm-2am every week' isn't), that have interesting decisions to make, that are designed so that I will never spend an entire gaming session bored, and other things that are completely opposite the EQ experience and I'll hop on board. Give me a 'challenge' to see how long I can sit in a chair killing frogs to level up, or to see how much crap I'll put up with from a guild, or to see if I can get the first blow in on a camped mob, and I'm just not interested.



  • Originally posted by Souldrainer










    I've seen it.  There's a zombie game where you explore a city whith other players.  The graphics are terrible, but it's done in flash and there is a finite character progression.  You can also potentially interact with thousands of other players.  What genre is this?



    Their called browser games.

    I've never played one so I have no idea what their like. I haven't really paid much attention to these games 'cause they really aren't that compelling. I love technology, especially state-of-the-art technology, and so I'm very attracted games that require the high-end gear. I haven't played a MMOG in more than 2 years 'cause they just don't have the quality that many single player games do.

    On the other hand, we'll have the PS3 coming out this fall and I'm very curious as to what MMOGs will be like on that platform. They will stomp the shit out of PC MMOGs, that's a given, but by how much?
  • grimbojgrimboj Member Posts: 2,102


    Originally posted by MentalCrash

    The mmo market isn't changing due to the fact of it cost 500k + to make a mmo now adays a decent one. The mmo makers are not takeing chances cause there thinking if its not broke why fix it?


    The average mmo has atleast 10 developers on 30k a year ... thats 300k in wages with say 2 years development.
    600k wages. Presuming that they just take the 350k cookie cutter dev kit - thats 1mil. I know some people will whine and moan about the 350k figure for the dev kit but Ive lost my link to pwn them with :( So you will just have to believe me for now. Once you add on some BS like offices etc youre looking at maybe 1.5mil for a crap game that looks the same as all the others.

    There are a lot of variables tho. If you are generalising about korean mmos like Laghaim and its variants then they are all owned by the same company which just adds new textures and animations and can probably roll out a cookie cutter mmo for say 200k.

    It does cost about $100m for the high budget mmos because they make the engine from scratch (when they dont need to) and make all their own textures, sounds etc. They pay for scripters, artists, voice overs etc etc etc. If its a franchise they have to pay millions in franchise rights (i.e. "Warcraft"). This is where it gets silly as theyre pumping a $100m into a game that *is* fundamentally the same as every other game out there.

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • RavenStJRavenStJ Member Posts: 309


    Originally posted by poopypants

    Make no mistake, MMOG developers aren't taking any chances 'cause they don't have to; they know there will be plenty of retards who will be mesmerized by their hype and hand over $40. to get in the door and $15. a month for rent.


    Wrong, some companies do screw their games in hopes of being as vanilla as wow, eve or all the generic games out here... SOE is a prime example of this retardation...

    BUt back on Trac k, I am a 30++ gamer, that grew up on muds, mush, moo, and dont know if anyone has heard of  Islands of Kesmai,  or even Meridian 59.. all the way to NWN, BG.. to the phenom of current games such as the forementioned  Warcraft... or the dying horse SWG....

    I really wish for a thinking rpg.. similiar to pre cu SWG, most are grinding mills of mediocre.. no real imagination...

    Its like getting acar  (cuda for example .. yeah everyone says wow, you may love it, but you want more...


  • KyarraKyarra Member UncommonPosts: 789
    A thinking game like pre cu swg.why oh why can't sony suck it up and just make pre cu servers?
  • MotalofPowerMotalofPower Member Posts: 36
    don't you guys have like jobs and families and stuff?
  • vendrisvendris Member Posts: 246


    Games like Guildwars and City of Villians/Heroes are far better for me than any of the "old school" MMORPGs.  Just as background info, I'm 35 years old, I'm married, own a home, I have two children, and a full time job.  So, a lot of what used to be free time when I was a kid is now gone.  I can, if I'm lucky, squeeze in a couple of hours of gaming in the evenings before I go to bed.  For an MMO to be fun for me and fit into my life, I need to be able to log in, do something fun and meaningful, and log out within the space of an hour. 

    I can't adhere to raid schedules (*shakes fist at Blizzard and their stupid raid calendar / instance reset schedule).  I don't want to waste game time looking for groups, traveling between warp gates, waiting on boats and blimps, or walking for an hour across the world. I do, however, enjoy large multiplayer games that I can play with my friends and enjoy "hanging out" virtually.

    I play games to relieve stress, wind down at the end of the day, and enjoy a little escapism.  Games that demand that I play them according to the games schedule, and not my own, aren't going to get played by me.  It seems to me, more and more developers are understanding that us "old timers" who were the first generation of people to grow up playing video / computer / console games, still want to game, but have other priorities and limited time  I see *more* games catering to my generation these days, and not less.
  • MotalofPowerMotalofPower Member Posts: 36
    Well, sry. Well I am (refer to final fantasy character for description) Its just that my dad will every once and a while play soulcaliber 2 with me but doesn't have the time (or interest) to delve into the world of mmo's. Sorry if I offended anyone. Heck the monthly fee keeps us (13 and below) away anyway so mmo's are catered to you guy if anyone transfers to Silkroad (lol) C-yah there. Once again Sry. 
  • exanimoexanimo Member UncommonPosts: 1,301


    Originally posted by Tyrgris

    Originally posted by xxxmonkxxx Hehe my old man feels way different, he plays WoW and claims its too hard... here I am playing counter-strike source with one hand, eating with the other and watching tv at the same time. Silly old people with their lack of motor skills. Bah, WoW is a MMO that leads you by the hand. However, playing CCS with one hand? hmmm...HACKER!!!
    Oh BTW, CSS is old. BF2 is where the action is. Only nubs play CSS. Shees and I am almost 42..


    i was reading all posts , but i had to quete this

    HL2DM is where the action is , BF2 is for no life grind players , i mean , you have to grind your level to get the uber weapons ???? thats BS in a FPS

    ok back on topic , im 31 , i didnt play much mmos , but i did play a lot of computer games since ZXspectrum

    its true companies try to hit the young in the market , they are the ones who need a xmas present , but i think there are good games like GUILDWARS where you need to learn what 900 skills do , find good combinations of professions and skills , call einstein

    image

  • HeartlandHeartland Member Posts: 103


    Originally posted by Arcken

    Im curious, has the mmo world discounted the very people that helped make it big? ...(dont even try to squeeze an EVE online ad in here, ill throw up, again, or in two months after Ive aquired the right amount of skill points to vomit correctly.)


    Well, 31 here, and while I enjoy a certain amount of simple gameplay (CoH/CoV once in a while for me) I also feel like a lot of games are missing a complexity layer that would make it a lot more fun and last longer.

    And I'm sorry Arcken but...just wait for it...terribly sorry but... 

    ...while far from perfect, EVE is the only game that currently provides me with this. Sorry for mentioning it, but it's true in my particular case. I would love a fantasy game with that same dark, slow, non-classed, pseudo-realistic style that requires more long-term strategy. Lord of the Rings would have been a perfect setting for this, but I'm not sure it will suit me. Dark and Light looked like it could be it, but it turned out to be...well, Dark and Light.

    Edit: Oh, and just for the record, MMORPG indeed attract me less and less these days. Maybe its the novelty wearing off, or maybe it's the lack of games that suit me. There are swathes of offline games that are just as fun without the annoyance factor that comes with the online games - Oblivion, The Operational Art of War III, Football Manager 2006, Combat Mission, Knights of the Old Republic, Civ IV, Il-2 Sturmovik, Falcon 4, etc, etc. For the online part I find myself more and more drawn into the BattleTech universe, playing hex-based boardgame battles on the MegaMek Java client, tied into the strategic layer with the MekWars engine. Game price: 0$ Subscription fee: 0$ Amount of fun: a lot.
  • ArckenArcken Member Posts: 2,431


    Originally posted by Heartland

    Originally posted by Arcken

    Im curious, has the mmo world discounted the very people that helped make it big? ...(dont even try to squeeze an EVE online ad in here, ill throw up, again, or in two months after Ive aquired the right amount of skill points to vomit correctly.)

    Well, 31 here, and while I enjoy a certain amount of simple gameplay (CoH/CoV once in a while for me) I also feel like a lot of games are missing a complexity layer that would make it a lot more fun and last longer.

    And I'm sorry Arcken but...just wait for it...terribly sorry but... 

    ...while far from perfect, EVE is the only game that currently provides me with this. Sorry for mentioning it, but it's true in my particular case. I would love a fantasy game with that same dark, slow, non-classed, pseudo-realistic style that requires more long-term strategy. Lord of the Rings would have been a perfect setting for this, but I'm not sure it will suit me. Dark and Light looked like it could be it, but it turned out to be...well, Dark and Light.

    Edit: Oh, and just for the record, MMORPG indeed attract me less and less these days. Maybe its the novelty wearing off, or maybe it's the lack of games that suit me. There are swathes of offline games that are just as fun without the annoyance factor that comes with the online games - Oblivion, The Operational Art of War III, Football Manager 2006, Combat Mission, Knights of the Old Republic, Civ IV, Il-2 Sturmovik, Falcon 4, etc, etc. For the online part I find myself more and more drawn into the BattleTech universe, playing hex-based boardgame battles on the MegaMek Java client, tied into the strategic layer with the MekWars engine. Game price: 0$ Subscription fee: 0$ Amount of fun: a lot.


    Its all good lol. Ive desperately wanted to get into EVE, but as many times as Ive tried, i just cant get immersed into it. Ive tried multiple times since 2004, and cant seem to stick with it any more than 1 month.
  • exanimoexanimo Member UncommonPosts: 1,301

    i tryed eve and i love it the minute i got out of the tuturial , if i had a credit card i would play it i think , i do have a job , but im afraid of credit cards.

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