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No AA company (i think they're 2 different companies under Nc), game is JUST from Richard Garriott, maker of the 1st mmog ever (Ultima Online).
I don't understand what's FPS to you and what's for people and who decides what it is anyway, and what's RPG so We should call this and every game just Mmo.
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Auto Assault is developed by Netdevil.
Tabula Rasa is developed by Destination Games.
but they both got NCsoft as a publisher, but not as developer
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Its a FPS in the same way Hellgate London is a FPS. Its not really, it just looks like, and plays sort of like one.
I suggest you check the Killer Betties preview from E3. Heres a snippet "Game play was serious a rush. It felt like the FPS games where you can go-go-go for hours at a time with your heart beating just a bit faster than usual. Except it's NOT an FPS. There's a real community out there fighting these space bugs. Even in the demo I could feel a sense that you really needed to accomplish things collaboratively, and, man, that's fun"
Killer Betties preview
FPS is a first person shooter where the direction in which you click launchers the ammo from a weapon literally. Counter-Strike, Planetside, Battlefield etc. You do not target a mob but you fire in its direction and where the bullet hits the mob dictates the damage done etc. By the sounds of it this game is an rpg as the review directly references spell bars and targetting. Bit dissappointing and yet another mis-leading marketing compaign
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I fail to see how it is misleading. In every interview when asked if this is an FPS, they said no, not its core. Heck, I've yet to see any screenshots or videos from a first person view. It has shooter aspects but twitch shoot isn't one of them. This probably won't attract too many shooter players from the first hearing, but is a welcome change to MMORPG players. Many of the E3 previews have been very positive and I hope that the fact that it isn't a true FPS won't dissuade some from at least trying it out.
Obviously you have never played these FPS RPGs: Deus Ex, System Shock 1 and 2, Clive Barker's Undying, Vampire the Mascarade Bloodlines, etc,. etc. Maybe you should expand your list of videogames and stop playing Battlefield. It's not because guns are used in a game and/or use as well the first person shooter interface, that it makes it a shoot-them-all-fest à la Battlefield. Tabula Rasa is a PvE FPS MMO game, and there is no misleading anywhere in their marketing campaign.
Hmpf I thought it was too simple.
I still like the distinction between targeting and no targeting, it's brilliant, but You can't call Deus Ex and System Shock FPSr's, so I guess Deus Ex is a First-Person Roleplaying Shooter.. But TR doesn't have free aiming mechanism so it's just mmorpg, not to mention that i'm counting on a gameplay as deep and mature just as that in Deus ex .. I can't imagine this game to be a silly story-based Planetside clone...There are gonna be instanced levels... well maybe they're gonna work like a level in Deus Ex, with situational choices to be made, with different "engagement styles".. only problem so far is that i haven't seen urban scenarios
Ultimately I believe the short forms for genres are quite obsolete and shouldn't even be used today..
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Thats because the urbs got owned
If they had a suburban setting it would be getting half-life 2 copycat comments.
I guess if enough people want a ruined city scape they can always add that in an expansion
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Yes - think what they could do with a urban landscape
- we could be destroying bridges
- collapsing sky scrapers to form fire lanes
- make our own barricades from rubble, car wrecks
I would see these being instanced missions that would then change the battlefield.
I agree.. and that is exactly the distinction I think most reasonable people make. If a game has a target lock system, where you don't have to actually aim.. it isn't an FPS. I'll go a little further, so SWG doesn't fall in that category... Your shot should fire, even if it is going to miss. I hated that about the NGE combat... you had to aim and shoot, but the gun would only fire if the shot was going to hit the target...
Also, thanks to the OP for bringing the topic up.. i was under the impression that this was an MMOFPS.. Knowing it isn't, I am much less likely to get it.
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The fact that it isnt a true FPS shouldnt stop people who like FPS from enjoying it.
Hellgate London has a similiar targeting system (from what I have read) and they have been getting good reports from FPS players who tried it at E3.
But I guess if you really really want a true MMOFPS - then Huxley is in development so hopefully that will give you the action you crave.
Absolutely agreed.. it seems quite clear that the goal was avoiding a too thick actiony and "realistic" feeling to combat... I wonder what specific time during development this change was made... Personally i m not fond of games in which combat itself becomes an important and central matterthat inevitably steals space from strategy and larger-ranged visual.... I had enuff of powerplaying i don't want fighting games.
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dont bold it, when you're wrong, Wolf...
it is NOT an "FPS"... TR hopes to emulate the "SENSE" of fps gameplay.... thats it..
even adhereing that "sense" of gameplay, it is still closer to a third person shooter, than a first person shooter...
Sigh... internet communities are the devil... a developer cant make an example without it instantly becomming cannon... and the moment every game freak sounds interested, because of a slip of the term, The marketing department of the game jumps all over it like a fat kid on a cupcake.
can we please stop spreading rumors and lies, once and for all, people?
TR is not, in any way an "FPS". It is an RPG. Your character's skills, and your own cleverness are the only determiners to game success.... NOT "Twitch reflex".
Personally the less action there is, the happier i'll be.
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If you are referring to Tabula Rasa then I guess you are going to be disappointed.
The setting of the game is a war torn battfield in the future, which means a lot of the game is going to be played out on the battlefield, which implies a lot of action.
Even the instanced missions - I would expect the majority of these would be against enemy forces to destroy or capture certain things, or on the flip side to defend certain objectives from enemy forces. Which again implies a lot of action.
The fact that the game has a FPS feel alone implies a lot of action.
We havent seen much info on other aspects of the game, but the crafting / salvage info we have seen is all designed to support action on the battlefield - upgrade weapons, craft ammunition, upgrade armour, salvage things to make ammo, batteries, health kits.
A true FPS - in the tradition of Halo, Half Life, Doom, etc. means that you - as the player - see the world through your avatar's eyes.
You still have to aim (some even offer target locks), and fire. Any time you can see the virtual world as your avatar sees it (as is the case in Guild Wars, when you zoom all the way into first person view), you're playing in the first person or first person mode: you see everything in the world BUT your avatar the way he sees it.
When most people confuse MMOs with first person shooters, they're really talking about "twitch fighting", which is pressing the same button or sequence of buttons repeatedly and rapidly to dispatch your enemies. Most FPS games offer this style of combat. Most MMOs, otoh, feature things like skill/power recharges which prevent someone from "twitch attacking" (part of the reason for this is the latency in time it takes to get hit/miss/position and damage data back from the server in on-line games).
Many people want "twitch fighting" in MMOs, though most MMOs are not designed to handle it due to server and bandwidth limitations, but virtually all can be made to be viewed in "first person" mode.
The two are completely different issues.
In a typical FPS, the player has to aim accurately to hit the enemy at all. There is usually no autoaiming and locking on a target, instead the crosshairs have to be exactly over the target when firing. Using a third party program for autoaiming in a FPS is considered cheating, and those who are caught are usually kicked or even perma-banned from the server.
Also, most FPS games allow very fast kills, often with one shot. So you have to aim fast as well as accurately, else the fight is over before you have started to fight back. The combination of having to shoot fast and accurately is the essence of "twitch fighting".
Edit and P.S.:
It is true that "twitch fighting" MMOs were not very succesful in the past, but with increasing computing power and broadband internet connections this problem should be solved.
Call Of Duty I was a "twitch" game that did well in battles of 50-60 players, and I expect future MMOs to handle even more.
Auto Assault is a pve mmorpg.
Tabula Rasa is a pve mmorpg.
Its just my personal preference that I dont like this pseudo 'hold the button' down combat. Ive played almost every western mmorpg on the market and when I say its misleading Im referring to the CGI movie where the character is quite obviously aiming at the mob.
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