Originally posted by Rekrul Originally posted by Spathotan This all looks familiar. Oh wait, now I know. Its the same thing I hear/see/read him say and somebody post every other day.
Whats done is done, Raph has served his purpose and is now meaningless to this game, constantly debating over what he did/didnt do, discussing his thoughts and will's and wishes will get nobody nowhere...very slowly.
He, who doesn't learn from historical mistakes, is bound to repeat them.
Yes but the only way to get past a mistake. Is to move on , With what you have learned.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by auntisocial I would really love to talk to you guys about your take on women in gaming. It seems to me (and this is just my take) that Raph's vision included a social aspect of the game that had been missing and took advantage of it. I say this but I admit my viewpoint may be skewed because I haven't played very many computer games. Raph included something that happens to us in real life. We work (combat), we get tired and need to recharge. In real life, many of us go out for a drink -- which he basically included in the game by having combatants visit the cantinas. For me, this was seen as a HUGE opportunity for the gaming community. I'm not saying women don't like to be warriors or Jedi, etc. ... I just thought this was a great insight, added something completely natural and gave the gaming community something new to draw a female population. I'm not trying to be sexist or suggest that there aren't any professions that might not appeal or that woman can't become. Just saw it as quite an advantage and wondered why they would squander such an opportunity. Why assume you can only appeal to younger men and not younger women? When I read things written by Raph I see such a wider circle of potential gamers than is currently aspired to. Of course, I come from a situation where my father's database engine ideas were shunned for the traditional relational database design, which to me is incredibly cumbersome and clunky (so perhaps I relate to genius recognized but not accepted into the mainstream). I come from a line of computer nerds of the opposite gender. I'm not trying to hijack this thread ... in fact, I'll take it to a different thread if anyone is interested in this discussion. Thanks! Regards, Aunti Isn't Raph married to a woman developer/gamer, or am i confused? It would make him think more about women gamers at least. Seems that when most devs think about women in gaming, its just to make sure the female avatars have double d's that bounce.
I think he just likes to think big anyways, the more you offer in a game the more people you attract, its pretty simple.
I feel like most mmo developers are building single player games that you just happen to be able to play with other people. Raph wants to build worlds where the focus is interacting with people first, and in order to make that more interesting, you try to attract the most diverse playerbase possible. That's how it felt in swg.
One thing i always like about swg is how it never had roleplaying and pvp servers, everyone was mixed up together. I dont know if that was on purpose or not, but I really feel like that helped the Eclipse community, by adding diversity or spice. Im sure the rp'rs and non-pvp'ers would have appreciated different servers at times, but thats another topic.
Originally posted by auntisocial I would really love to talk to you guys about your take on women in gaming. It seems to me (and this is just my take) that Raph's vision included a social aspect of the game that had been missing and took advantage of it. I say this but I admit my viewpoint may be skewed because I haven't played very many computer games. Raph included something that happens to us in real life. We work (combat), we get tired and need to recharge. In real life, many of us go out for a drink -- which he basically included in the game by having combatants visit the cantinas. For me, this was seen as a HUGE opportunity for the gaming community. I'm not saying women don't like to be warriors or Jedi, etc. ... I just thought this was a great insight, added something completely natural and gave the gaming community something new to draw a female population. I'm not trying to be sexist or suggest that there aren't any professions that might not appeal or that woman can't become. Just saw it as quite an advantage and wondered why they would squander such an opportunity. Why assume you can only appeal to younger men and not younger women? When I read things written by Raph I see such a wider circle of potential gamers than is currently aspired to. Of course, I come from a situation where my father's database engine ideas were shunned for the traditional relational database design, which to me is incredibly cumbersome and clunky (so perhaps I relate to genius recognized but not accepted into the mainstream). I come from a line of computer nerds of the opposite gender. I'm not trying to hijack this thread ... in fact, I'll take it to a different thread if anyone is interested in this discussion. Thanks! Regards, Aunti
That is the one thing that is seriously lacking from the current iteration of SWG. I was talking with my friend about this yesterday. A lot of us hated the buff lines and shuttle waits and downtime from excessive Battle Fatigue, but when I think about it, that was where I met the most people and got to know other members of the community. I currently play CoV and the game is a lot of fun, but there really is no opportunity to meet other people. In SWG you could hang out at the Cantina, bring some friends over to see your pad, and other things like that. Ever flirt with an entertainer in Coronet just to pass the time while you are losing battle fatigue? Sure it was a time sink, but think about the people who became guildies and friends because you had nothing better to do than test out your emotes.
Also this aspect is what appealed to me. It is probably what led to the fast downfall of SWG (from rags, to riches, to dumps.) a lot of people got to know other people, they would take of f to other games, but many of them came back because of the community (that’s why I hung around so long) but when a new game came out, people left together to play other games. Most of my remaining active guild members left with me to go to CoV after the last combat upgrade when combat became slower. We now have friendships that span 2 games and we still enjoying the camaraderie we found in SWG. That is what I truly miss about SWG. Pre-Cu. When SOE decided we wanted instant gratification, we lost a lot of that. It’s funny what you take for granted in a game.
Originally posted by auntisocial I would really love to talk to you guys about your take on women in gaming. It seems to me (and this is just my take) that Raph's vision included a social aspect of the game that had been missing and took advantage of it. I say this but I admit my viewpoint may be skewed because I haven't played very many computer games. Raph included something that happens to us in real life. We work (combat), we get tired and need to recharge. In real life, many of us go out for a drink -- which he basically included in the game by having combatants visit the cantinas. For me, this was seen as a HUGE opportunity for the gaming community. I'm not saying women don't like to be warriors or Jedi, etc. ... I just thought this was a great insight, added something completely natural and gave the gaming community something new to draw a female population. I'm not trying to be sexist or suggest that there aren't any professions that might not appeal or that woman can't become. Just saw it as quite an advantage and wondered why they would squander such an opportunity. Why assume you can only appeal to younger men and not younger women? When I read things written by Raph I see such a wider circle of potential gamers than is currently aspired to. Of course, I come from a situation where my father's database engine ideas were shunned for the traditional relational database design, which to me is incredibly cumbersome and clunky (so perhaps I relate to genius recognized but not accepted into the mainstream). I come from a line of computer nerds of the opposite gender. I'm not trying to hijack this thread ... in fact, I'll take it to a different thread if anyone is interested in this discussion. Thanks! Regards, Aunti
Well, old SWG....Was for everyone.
Ya know, when I moved to SWG from AO, nearly my whole guild from AO followed, and most of the community I was in.
The entertainer/RP community, or basicly the whole party community. And yes, many of those were female gamers. And the "battlecharge" was: Finally a game were non combat had a role.
Almost none of those people I came over with, survived the AFK-tainer wars. They went back to AO, because at least, despite having no role in the game, gamers came to them, in the "empty" bars of Rubi-Ka to have a good party time and to "wind down".
Most SWG radio stations were actualy at the time, made by that AO community...
It was a game for everyone, not just the whacka-mole gamers that also buy the korean hackn-slash click click click click click games.
Originally posted by LilT What is he working on now? because im so there.
As someone pointed out. The "rumor" is Koster is at Bioware Austin. But there is a wee bit more to that rumor. The rumor is that Gordon Walton is with Koster and Vogel (Who I believe is confirmed to be at BioWare Austin). Incase no one remembers those other two guys. Vogel and Walton and Koster are the ones who penned 99% of the SWG initial design document. Vogel left SOE after getting sick of fighting upper management (I'd assume that means Smed and LA). Walton left due to "creative differences" and now we see Koster left finally becuase he felt like a 3rd wheel. All rather interesting. Given the quality of BioWare games in general and that Vogel is working there I can't wait to hear what BioWare is working on. Add Koster and Walton to the mix and we have ourselves a winner of an MMO! Well, unless it's yet another damn fantasy MMO.
Originally posted by plong Originally posted by auntisocial I would really love to talk to you guys about your take on women in gaming. It seems to me (and this is just my take) that Raph's vision included a social aspect of the game that had been missing and took advantage of it. I say this but I admit my viewpoint may be skewed because I haven't played very many computer games. Raph included something that happens to us in real life. We work (combat), we get tired and need to recharge. In real life, many of us go out for a drink -- which he basically included in the game by having combatants visit the cantinas. For me, this was seen as a HUGE opportunity for the gaming community. I'm not saying women don't like to be warriors or Jedi, etc. ... I just thought this was a great insight, added something completely natural and gave the gaming community something new to draw a female population. I'm not trying to be sexist or suggest that there aren't any professions that might not appeal or that woman can't become. Just saw it as quite an advantage and wondered why they would squander such an opportunity. Why assume you can only appeal to younger men and not younger women? When I read things written by Raph I see such a wider circle of potential gamers than is currently aspired to. Of course, I come from a situation where my father's database engine ideas were shunned for the traditional relational database design, which to me is incredibly cumbersome and clunky (so perhaps I relate to genius recognized but not accepted into the mainstream). I come from a line of computer nerds of the opposite gender. I'm not trying to hijack this thread ... in fact, I'll take it to a different thread if anyone is interested in this discussion. Thanks! Regards, Aunti
One of the things I really liked most about SWG when it first went live was the number of non-traditional gamers who played it. I spent most of the first 6 months playing with a real life husband/wife duo who I met while "playing" doctor in the Moenia hospital. The local cantina was filled with some of the most entertaining characters who would enthrall you with their stories, make you spurt milk out your nose with their jokes and antics, and just made the world feel like a real world. Grandparents, stay at home moms, middle aged bankers, young and old alike played SWG, and that was something I've never seen before or since. It was sad when the decision was made to just ignore those professions and they withered away, because that was a world I truely enjoyed playing in.
It wouldn't have been Eclipse server would it? If so and your name was Rieko then this is the wife you speak of :-) Me and my husband were constantly getting fixed up in the Moenia hospital after launch of game. Curious to know if this is you or just someone who fixed up another husband/wife team that played the game when it was well worth playing.
Comments
Yes but the only way to get past a mistake. Is to move on , With what you have learned.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For the Horde!
That is the one thing that is seriously lacking from the current iteration of SWG. I was talking with my friend about this yesterday. A lot of us hated the buff lines and shuttle waits and downtime from excessive Battle Fatigue, but when I think about it, that was where I met the most people and got to know other members of the community. I currently play CoV and the game is a lot of fun, but there really is no opportunity to meet other people. In SWG you could hang out at the Cantina, bring some friends over to see your pad, and other things like that. Ever flirt with an entertainer in Coronet just to pass the time while you are losing battle fatigue? Sure it was a time sink, but think about the people who became guildies and friends because you had nothing better to do than test out your emotes.
Also this aspect is what appealed to me. It is probably what led to the fast downfall of SWG (from rags, to riches, to dumps.) a lot of people got to know other people, they would take of f to other games, but many of them came back because of the community (that’s why I hung around so long) but when a new game came out, people left together to play other games. Most of my remaining active guild members left with me to go to CoV after the last combat upgrade when combat became slower. We now have friendships that span 2 games and we still enjoying the camaraderie we found in SWG. That is what I truly miss about SWG. Pre-Cu. When SOE decided we wanted instant gratification, we lost a lot of that. It’s funny what you take for granted in a game.
Well, old SWG....Was for everyone.
Ya know, when I moved to SWG from AO, nearly my whole guild from AO followed, and most of the community I was in.
The entertainer/RP community, or basicly the whole party community. And yes, many of those were female gamers. And the "battlecharge" was: Finally a game were non combat had a role.
Almost none of those people I came over with, survived the AFK-tainer wars. They went back to AO, because at least, despite having no role in the game, gamers came to them, in the "empty" bars of Rubi-Ka to have a good party time and to "wind down".
Most SWG radio stations were actualy at the time, made by that AO community...
It was a game for everyone, not just the whacka-mole gamers that also buy the korean hackn-slash click click click click click games.
The last of the Trackers
As someone pointed out. The "rumor" is Koster is at Bioware Austin. But there is a wee bit more to that rumor.
The rumor is that Gordon Walton is with Koster and Vogel (Who I believe is confirmed to be at BioWare Austin). Incase no one remembers those other two guys. Vogel and Walton and Koster are the ones who penned 99% of the SWG initial design document. Vogel left SOE after getting sick of fighting upper management (I'd assume that means Smed and LA). Walton left due to "creative differences" and now we see Koster left finally becuase he felt like a 3rd wheel.
All rather interesting.
Given the quality of BioWare games in general and that Vogel is working there I can't wait to hear what BioWare is working on. Add Koster and Walton to the mix and we have ourselves a winner of an MMO! Well, unless it's yet another damn fantasy MMO.
Anyway, thought I'd share the rest of the rumor.
Oh and Wepps is a total dumbass incase no one has said that already.
It wouldn't have been Eclipse server would it? If so and your name was Rieko then this is the wife you speak of :-) Me and my husband were constantly getting fixed up in the Moenia hospital after launch of game. Curious to know if this is you or just someone who fixed up another husband/wife team that played the game when it was well worth playing.