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what were the changes in SWG that made everyone leave/ so angry

So I have no idea but would be interested in knowing what they did that is so bad.
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  • RekrulRekrul Member Posts: 2,961
    The game used to be golf.

    Then they told everyone to piss off.

    And they changed it into hockey.


  • DrachmannDrachmann Member Posts: 14
    NGE was the last blow, that made people leave. Everything changed with the neg combat, professions, loot everything change, even the people. 

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Rekrul
    The game used to be golf.Then they told everyone to piss off.And they changed it into hockey.

    Hahaha, I love that explanation. ::::20::

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ryanmarshallryanmarshall Member Posts: 58
    can someoen explain
  • jrscottjrscott Member Posts: 1,252


    Originally posted by ryanmarshall
    So I have no idea but would be interested in knowing what they did that is so bad.

    Where have you been?!?

    I'll start with a couple (other than saying they set the old game on fire and gave us a stinking pile of poo in its place) and let others add on.

    1. They dumbed the game down by reducing the number of professions from well over 30 to 9 (or 12 if you count the 4 variations of Trader).
    2. They made it so you could only have skills from one profession instead of choosing what skills you wanted to learn.  (Some fanboi will say "They are implementing the Expertise System to give choice back", but that does not change the fact they removed our choice and we got mad about it.  Adding choice back in after 100,000 people quit and place voodoo curses on you does not count.)

    Ok, everybody, contribute one or two to bring our friend up to speed.

    I realize I said I quit. I never said it was forever :)

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by ryanmarshall
    can someoen explain

    There are a million threads already asking this question and explaining them if you go back into the older threads, you are asking people to re-explain themselves. Do alittle digging, the answers are already there.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Salt +10

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  • ebenholtebenholt Member Posts: 312

    You had a virtual world where you could allmost do anything. The game had depth with interdependence between professions. You hand no levels (so to speak) and could put your experinece in skills you saw fit.

    Then SoE stripped the game from +32 professions down to 9 (14) and made your progression linear with a level based system. You could say they made the game to be like most DIKU type MMOs. In that process all depth, complexity and challange was removed and the good community the game once had was shattered.

    "There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"

  • jrscottjrscott Member Posts: 1,252


    Originally posted by Fadeus


    Originally posted by ryanmarshall
    can someoen explain

    There are a million threads already asking this question and explaining them if you go back into the older threads, you are asking people to re-explain themselves. Do alittle digging, the answers are already there.


    Seriously, asking somebody to read?  Auntie Nancy will not be pleased when she hears of this!  Don't you ever feel like not going through 30000 posts?  In the time it took you to tell him to look for himself, you could have said, "And SOE did this and that" without terribly deep analysis.  After all, the forum is here for discussion as much as it is research. 

    Plus, there may be a new reason not already documented.  I dream of a day Obraik logs on here and posts: "That's It!!!  I've had it!  I quit!  SOE Bastards!"  That would just make my day. 

    I realize I said I quit. I never said it was forever :)

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by jrscott

    Originally posted by Fadeus


    Originally posted by ryanmarshall
    can someoen explain

    There are a million threads already asking this question and explaining them if you go back into the older threads, you are asking people to re-explain themselves. Do alittle digging, the answers are already there.


    Seriously, asking somebody to read?  Auntie Nancy will not be pleased when she hears of this!  Don't you ever feel like not going through 30000 posts?  In the time it took you to tell him to look for himself, you could have said, "And SOE did this and that" without terribly deep analysis.  After all, the forum is here for discussion as much as it is research. 

    Plus, there may be a new reason not already documented.  I dream of a day Obraik logs on here and posts: "That's It!!!  I've had it!  I quit!  SOE Bastards!"  That would just make my day. 


    I did...it just happened to be April Fools that day

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  • jrscottjrscott Member Posts: 1,252


    Originally posted by Obraik
    I did...it just happened to be April Fools that day



    I might have believed it anyhow, out of sheer hope.

    That sounds like something Thunderheart would do on April 1 next year:  Announce Pre-CU Servers. 

    I realize I said I quit. I never said it was forever :)

  • ebenholtebenholt Member Posts: 312


    Originally posted by jrscott

    Originally posted by Obraik
    I did...it just happened to be April Fools that day


    I might have believed it anyhow, out of sheer hope.

    That sounds like something Thunderheart would do on April 1 next year:  Announce Pre-CU Servers. 


    Torres did that this year. They removed the announcement when they realized it maybe wasn't such a good joke...

    "There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by ebenholt
    I might have believed it anyhow, out of sheer hope.
    That sounds like something Thunderheart would do on April 1 next year:  Announce Pre-CU Servers. 
    Torres did that this year. They removed the announcement when they realized it maybe wasn't such a good joke...

    That sounds about Torres speed...

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by ebenholt

    Originally posted by jrscott

    Originally posted by Obraik
    I did...it just happened to be April Fools that day


    I might have believed it anyhow, out of sheer hope.

    That sounds like something Thunderheart would do on April 1 next year:  Announce Pre-CU Servers. 


    Torres did that this year. They removed the announcement when they realized it maybe wasn't such a good joke...


    No...it was player made.  Much like the recent CNN article about Smedley being stalked :P

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  • haxxjoohaxxjoo Member Posts: 924


    Originally posted by ryanmarshall
    So I have no idea but would be interested in knowing what they did that is so bad.


    They took a polished semi balanced game and decided to reduce it to a beta stage and promised a whole lot of stuff they knew they couldn't and wouldn't deliver (collison detection for example). 

    I support the concept of the NGE.  I do not support its implimentation.

  • ebenholtebenholt Member Posts: 312


    Originally posted by Obraik



    Originally posted by ebenholt
    Torres did that this year. They removed the announcement when they realized it maybe wasn't such a good joke...


    No...it was player made.  Much like the recent CNN article about Smedley being stalked :P


    It was? I remeber it was in the Announcement section of the official forum but got taken out after a few hours. But you might be right

    "There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Obraik
    No...it was player made.  Much like the recent CNN article about Smedley being stalked :P

    Drat!

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Bama1267Bama1267 Member UncommonPosts: 1,822

     Its sad, SWG was one of the most emersive games i had ever played. I still remember the day I finally got the first rebel deatchment HQ on Gorath...then watched it exploited  and destroyed in a month. Of course a month was quite some time considering our guild had almost every Imperial guild on Tattaoine busting on it 24/7. SOE was never much of a fixer of exploits or a balancer of proffessions...I left sooon after.

     Missing the game, I decided to make another run at it a couple months later. This time I would be Imperial and wreak havoc on all who would oppose the emperor. Leveling and going through Imperial ranks was cake compared to the life of a rebel. I soon was an officer and had 2 at-sts fighting...err doing my missions for me. I soon stumbled across a city known as darkside mountain on tatooine(kauri server). Met many great people there. After a while , it was time to move on again.

     Came back to check out JTL for a month but wasnt really impressed. Still gave the game props though as it was definately a fun game to play. A while ago, I just had to check out the damage of the game though. Downloaded the game and activated my spy account that was never sold...heh yeah-game was good enough to have 2 accounts. Logged in, logged out-enough said.

  • TymoraTymora Member UncommonPosts: 1,295

    The whole core of the game was changed.  That is enough to drive away many players.  When you order steak, you expect to be eating steak throughout your dinner.  You'd probably get upset if it were suddenly changed to fish, especially if it was rotten.

    I didn't like the class changes and how many classes were taken out of the game.  This severly dumbed-down the game.  The profession I used to play was no longer viable, and left me with an empty feeling, as well as totally dismissed.

    I didn't like how they made combat twitchy and clicky.  I have F.E.A.R, Half-Life 2, Doom 3, Star Wars Battlegrounds 2, GUN, Brothers in Arms: Road to Hill 30, and other first person shooters that I would much rather play when I want that fast action combat.  I don't want this in a mmorpg.

    I didn't like the iconic classes, and after trying out the NGE, I didn't get that Star Warsy feeling that it was suppose to give.  If I want that, I play Knights of the Old Republic, or even Star Wars; Empires at War, but I really appreciated the freedom and personality that the original SWG had.  It is all gone now.

    I really didn't like how SOE took a game that had a decent following and changed it.  It did need work and it had a lot of improvement still to make, but a major change to a long running mmorpg is not fair to existing players.  After the success of WoW, I resent the fact that SOE tried to copy Blizzards success through these changes in the NGE, and got so angry that I cancelled my Station Pass and even considered cancelling EQ2 and avoiding SOE altogther.  I am glad I didn't do that.  EQ2 is still my favorite mmorpg and SOE hasn't ruined it yet.

  • milton1970milton1970 Member Posts: 347

    My anger at SOE had a few different phases throughout the game, eventually I left.

    1.Overt/Covert status change that got rid of the tef system and let carebears run around coronet with their atst's with absolutely no risk whatsoever. The whole onleave/sf system was a big step back to cater to whiners.Tefs were great fun

    2.Introduction of CU and the level system, I did learn to adapt eventually but hated the idea that I'd been royally shafted by a bunch of suits who have no idea about the game they were selling. Level system borked half the templates in the game and made ents totally worthless, very annoying indeed.

    3.Too many jedi, there should have been a cap per server, and there still should be.

    4.Introduction of NGE - dull lifeless boring stupid badly-designed and certainly not worth any sort of subscription fee.

    /cancel

    In summing up, basically SOE catering to whiners who didnt want to be killed in pvp and all wanted to be jedi and didnt want to work hard for the best equipment, hence the loot-based badly working pos that's currently available.

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by ebenholt

    Originally posted by Obraik




    Originally posted by ebenholt
    Torres did that this year. They removed the announcement when they realized it maybe wasn't such a good joke...



    No...it was player made.  Much like the recent CNN article about Smedley being stalked :P


    It was? I remeber it was in the Announcement section of the official forum but got taken out after a few hours. But you might be right


    Yeah, the person that did it cloned the SOE forums to make it look more realistic.  The URL exposed it though :D

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  • zoey121zoey121 Member Posts: 926

    When we say change we do not just mean classes proffesions but tools we worked on for months, goals, we had set for our charcters for ages and took time to accomplish, items we treasured were made compeltely worthless and or skills that were not only nerffed but no longer in the game.

     It was changed from a skill based system to a level based system in cu. They took skills from certain classes and changed them into loot gathering when before it was a interdenpendant game. If one was a smuggler had great relationships with local crafters for there needed tools to do their jobs those items were taken from the crafters and turned into loot base only items which one had to camp for in order to get.

     Nge left out many players that use to love swg mainly the handicap folks. While folks were surprised to learn there were so many of us playing they did not know or realize how many of us were playing till nge hit and we discovered it was very hard for us with physical difficulites to play well a game we had enjoyed playing for 2 + years and had planned to continue to play.

     They changed the classes that were there, and totaly cut from the game jobs, classes, proffessions, that had been in the game since the beginging of the game. Then there was the tool bar issue the ui issue was changed to a non adjustatable , lack of choices for camera angle and screen shots which use to be fun collecting made it hard to do so with the tilted to the left over the shoulder camera angle.

     While so many of these changes were implemented with nge, there were things they were slow to do such as not adding collision dection to the mob ( which was promised 6 months into nge and still is not present yet)

     With nge came on the tails of two weeks after a expansion was released which promised certain items to certain classes, so folks bought the expansion only to find out two weeks latter those items were not around and there classes they were designed for were no longer in the game period.

     The developers are in a catch up mode 7 months latter and 3 years into the game basic core issues should not be the focus but polishing the already there and adding too should be the key.

      With every patch there are serious issues that were reported on the test center but went live anyway.

     At this point and time new systems are still being added expertease system. The jedi of course got theirs first then bh and then on down the line.

      The smugglers were promised the ability to smuggle since beta that never came to be live. They were promised revamp after revamp and it still hasn't happened. It is now schudueled sometime during Chapter 3, but given what they did to the entertainers revamp and smugglers past history not many smugglers left believe the revamp will occur. Most are waiting for Rouge 5 to state " due to how things panned out we feel more work is needed to make this the best system it can be"

       While other games have gladly implemented classic servers including there own eq , many are hoping that soe/lucus arts will do the same. Time will tell where this offering ends up.

  • ReachwindReachwind Member Posts: 275
    Changes that made people leave?

    - They added holocrons that gave people hints on how to open a jedi slot that lead to the community and economy collapsing as nearly everyone stopped playing and started grinding.
    - They made a pass at fixing the character defenses and at the same time gave everyone an increase which lead to template stacking and the unbalancing of all combat.
    - They gave entertainers the ability to buff mind which lead to wide spread AFK botting which killed the entertainer community.
    - They added particle effects and removed combat animations.
    - They sped up character speed to the point people complained that their character reminded them of the Benny Hill chases.
    - The changed from a dynamic skill system ala UO to a linear level progression ala EQ.
    - They removed the combat que and auto target/fire and replaced them with a point and click system which made the game impossible for anyone but those with quick reflexes.
    - They killed the RP imersion by adding in content from SW episode 1, 2 and 3 when the game originally launched as being set between Episode 4 and 5.
    - They removed all interdependance between classes.
    - They removed any and all need to play with the other players.
    - They removed all downtime.
    - They changed the UI and the default keymap.
    - They changed the chat style.
    - They added Jedi as an alpha class that unbalanced PvP but made them a grind to get and make good.
    - They turned around and removed Jedi as an alpha class after half the people playing had the character and made it a starter class.
    - They removed player constructed GCW bases.
    - They gave everyone politician mastery.
    - They added giant fly away text to everyone and removed the combat log.
    - They added instant travel.
    - They removed player bounties. (later stealing UO's old system and calling it new)
    - They removed the FRS.
    - They removed TEFs (temporary engagement flags).
    - They removed faction troops.
    - They removed all "scout" content.
    - They removed SCS (single character server).


    That's all I could think of off the top of my head.


    Former SWG beta tester and player

  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by Rekrul
    The game used to be golf.

    Then they told everyone to piss off.

    And they changed it into hockey.




    Or something like this:

    This game used to be chess and they changed it to checkers.

    To sum it up, SOE decided to add to the game by subtraction. 

    They subtracted (short list):

    20+ professions
    A mix and match skill system that let you spend 250 skill points on whatever you wanted
    Strategic MMO combat
    Player bases
    An endgame for post full template (ie: going for Jedi)
    About 90,000 subscribers


  • ResetgunResetgun Member Posts: 471

    My top reasons:

    1. SOE/LA's attitude towards their paying customers. They did give only 2 week warning, before huge changes. They didn't give refunds for those players who game changed from virtual sand box to plastic  "happy" kid garden.
    2. SOE/LA's lack of vision and strong leadership. They changed game direction every financial quarter. Countless number of combat and Jedi revamps - but no new crafting, social or sandbox features.  
    3. Game quality dropped from late beta quality to early alpha quality. They thought that time to market (xmas) was more important than high quality.
    4. Removal of free skill based system. Changed to level and simplified character development.
    5. Removal of player based economy. Changed to loot and quests based economy.

    Please notice: I don't really care about new NGE shit combat system. It would have been fine for me, if they would have changed combat fully working FPS. I don't play MMORPGs, because I want fight. If I want to fight, I will play Battlefield, Half-Life or American's Army. In essence, biggest reasons for me was SOE/LA's attitude, not game.

    Top dogs and marketing whores in SOE/LA hierarchy never really understood SWGs orginal sandbox concept. They couldn't predict, control and understand SWG's customer base, so they tried to copy WoW's concept and it's huge success. Maybe they were right and SWG's orginal sandbox content was wrong for SW related product. Maybe adventure MMORGPs with powerful and iconic characters would be better and more suitable for SW world. However - majority of customers, who were playing SWG before NGE, DID NOT WANT TO PLAY SIMPLE ADVENTURE MMORPG. Instead of changing SWG, they should have created totally new MMORGP.

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

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