After reading post after post against solo content in WoW, I want to know why
everyone is so against solo content? I don't care that the Ms in MMORPG stand for Massively Multiplayer, if I want
to solo I should be able to. If I want a solo dungeon, why can't I have that?
Why should MMOs all be about forced grouping?
All of my friends solo most of the time, they only group to raid. Why do all games have 5, 10, 15, 20, 24, 25, 40 man dungeons and no solo dungeons?
I think MMOs should be all about flexibility and choice. If I want to solo and live with worse drops, why can't I have that choice? If I want to group with x number of people to get better drops, I always have that as an option.
I think dungeons (especially instanced ones) should be variable. The more people that go in, the harder the dungeon and the better the drops.
MMOs shouldn't cater to one playstyle. However you choose to play, should be supported. If I want to raid with 50 people, then the game should support it as much as it should support the soloer.
Comments
While I agree that lack of solo content in a game turns me off, I also think that grouping is essential to a good MMO. For example, have you ever compared one hour spent grinding solo to one hour spent grinding in a group? Maybe it's just me but the time goes by a lot faster and I tend to have a lot more fun when I"m being social.
I think a few games try to force players to be social and that always goes badly. Just look at the home page of this site. DDO has buckled and is adding solo content after being so rigidly group orientated.
Its just hard to find a game with a nice mix of both.
- SWG Refugee (Xenocaw Metteec , SF Server)
Which FF Character Are You?
Or have multiple players which id highly recommended to take out powerful npcs of many types.
So either by player cooperation or PvP.
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There should be solo content like in SWG it was in the form of crafting and grinding etc. The social part tho was the big PVP fights and the instances/dungeons.
I think there should be solo content but not the whole game like WOW
Plus it's a mmorpg, your meant to group if you wanna solo everything play RPGs
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Becauses its an mmo...if you want to solo play single player games such as Elder scrolls Oblivion and such.
Whats the point of an mmo if everyone solo's? Ruins the game imo
Most, if not all MMORPG players solo at some point or another, some more some less.
Fact of the matter is that quite a large playerbase, the largest I would say and I think most developers would agree, solo for quite a bit of their online time.
You only have to view the current games, they are all more or less solo friendly, even DDO wich was supposed to be the ultra hardcore forced group game decided to take a step back from their original design.
Same with EQ2 that had little to no solo content at release, now it has an abundance.
To the people who say "Go play a single player RPG" I will pose a question.
If you remove the grouping ability from any of these games does that make them bad?
Or at least worse then most single player RPG's out there?
Of wich there are very few these days anyhow, the best RPG's at this point, regardless of number of players or size of groups, are the online ones.
I will take the same stand on this as I do with most things, people who object to other peoples personal preferences, ones that have little to no impact on themself, are idiots plain and simple.
And reading the replies here just underlines that last statement.
Or are you all just the scraps of the PR people for Oblivion?
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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"why play a MMORPG (Mass MULTIPLAYER ONLINE RPG) and want to solo, why not play Oblivion or console games "
No to pick on the poster that replied with that... actually its a spin.
I always laughed because I'd see that on the VN DAoC forums.
Then the same person the next day would be complaining about how their 8 man (group) gets run over by zergs all the time. Then they ask why can't people respect groups in a "realm" versus "realm" game.
I mean to me its the same thing. If you are like an outcast because you want to "solo". Why does the same not apply to people that only want to run a group in a game where its realm versus realm. I mean its not 8 v 8 or whatever...
Which is why I believe all play styles need to be supported to some degree.
I like the idea more of most outland zones containing solo content. Then having epic/raid whatever you want to calll them areas for groups. I personally don't have any issue if group/raid areas give better gear etc...
I don't think its really that hard to give content the the solo/small group people as well as the large group/raid people. To many just focus on one... and even some of those don't do that one thing very well.
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I personaly find it stupid when companys use there solo content as a sales point. On adds etc. "More solo content" etc etc, it kinda goes against the whole concept of the mmo.
I REALLY find it funny that DDO has done this, espesally since they had the coolest tag line I have ever seen for a MMO "Friends dont let friends play solo". Talk about going backwards. LOL
Holy crap, I agree with Poopy!
I think some of you didn't understand my point.
I never said that I was antigrouping or antiraiding. I said that has it's place. I never said I never
wanted to interact with another person. I said that there should be solo dungeons, not just solo quests.
I never said that a game had to cater to only one play style. I typically play 30-50 hours per week. How could I
could I find groups at 4am in the morning and 5pm in the evening on a consistant basis to fit my schedule?
Here is what I am suggesting:
There is an entrance to the Lair of the White Dragon (an instance dungeon). It should scale based on the number of people that enter it. If one person enters it, then it should have risks and rewards for a soloer, if 40 enter it, it should scale up rewards and risks.
My post did bring out people saying that I shouldn't play MMOs if I want to solo. Like I said, all of my friends that play, solo most of the time. They solo before raids, the solo on days they don't raid. I have yet to meet anyone that groups all the time.
I guess I shouldn't have made my title to my thread what I did, because I already knew the answer as some of the people have posted.
It's a balance I like to find the happy medium to, to be perfectly honest. I level'd up 5 60's in WoW and due to other online games I'd played, had long since learned to keep my social skills in check and occassionally group up with folks to learn how to function properly in a group with the given class I was playing. And it worked well..
D.
So many games, so little time!
That may not seem to make sense, and in theory, you can say people who want to group have only themselves to blame if they don't group, but reality is a lot more complicated than that. Even when you can find a group in a solo-friendly game, it tends to suck compared to the game that's built for grouping. If a game doesn't push grouping, there are all sorts of reasons grouping doesn't work out as well as it does in games that do make it almost mandatory.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.