Originally posted by Takai001 Oh god... This is a grim day for Guild War players. The greatest thing about this game is what kind of skill you got... Now... Oh god... Guild Wars is just like the rest of the Online games
Wow, you completly misinturpeted the word "Skill". It's not the physical skills your character has, but it's how good you actualy are at the game.
Being able to get "X elite here" does not make you more "skillful". These PvP packs are honestly not going to imballance anything, at all.
First off, who the hell realy needs every skill? Not many. And, as i've said in other posts, it doesn't matter how many skills you have but you can only use 8, and you need to know how to use them.
So honestly, i'm confused by your post. You complain about Guild Wars becoming "like the rest" when it's still very, very different.
i don't see why you should be so angry about this move. if your pve, you already got all the goods. if your pvp, you've either got all the goods or are interested in this. if your about to buy the game only to pvp, you're REALLY interested. can u plz tell me WHERE is this GW store, is it online or something? i couldn't find any link on the GW site so i presume it's the NCsoft online store. please help tnx in advance
As the first PVP guild in the alpha test, I can tell you that we constantly tried to tell them that the initial game was not launching with enough PVP content, maps, ladders, and PVP stats. We also tried to tell them that having just one PVP ladder for 8 people and leaving the other forms of PVP (4 man arena and HoH) unranked would undervalue those PVP outlets, and put the focus on grinding to compete at the top of the 8v8 ladder. We were also against the skill point system, and preferred the skill charm system that was rolled out during the BWE's.
Anyway the fact is that a few hundred thousand MMORPG PVP and FPS PVP guilds bought into the hype of "skill over time spent", only to be seriously jacked up and disrespected the first 6 months of GW retail. The community managers called us the Vocal Minority, and told us to STFU. After that a steady and regular exodus of quality guilds and players left the game, and didn't buy future Arenanet products.
What Arenanet is trying to do now (2 years later) is give us the original product that the PVP audience asked for (close to instant PVP ability). But they don't want to give new skills for the expansion classes until sometime afterwards, and that might or might not effect the PVP rankings.
Maybe this scheme will work or maybe it won't, but personally I feel like they are exploiting the PVP community by making us pay for what they promised at the initial release. Either way, they haven't and won't get anymore dollars from me or most of my guild for the way they bungled and disrespected the PVP aspect of the game initially. Companies shouldn't backpeddle on what they promise at release, and if they do we don't give them another shot. Just like Cryptic studios hasn't provided half of the PVP content they promised at retail release (base raids still not working), and they won't ever see another dime from us.
On the flip side, we fully support the devs who are making Fury Online
Originally posted by LrdHades As the first PVP guild in the alpha test, I can tell you that we constantly tried to tell them that the initial game was not launching with enough PVP content, maps, ladders, and PVP stats. We also tried to tell them that having just one PVP ladder for 8 people and leaving the other forms of PVP (4 man arena and HoH) unranked would undervalue those PVP outlets, and put the focus on grinding to compete at the top of the 8v8 ladder. We were also against the skill point system, and preferred the skill charm system that was rolled out during the BWE's.
Anyway the fact is that a few hundred thousand MMORPG PVP and FPS PVP guilds bought into the hype of "skill over time spent", only to be seriously jacked up and disrespected the first 6 months of GW retail. The community managers called us the Vocal Minority, and told us to STFU. After that a steady and regular exodus of quality guilds and players left the game, and didn't buy future Arenanet products.
What Arenanet is trying to do now (2 years later) is give us the original product that the PVP audience asked for (close to instant PVP ability). But they don't want to give new skills for the expansion classes until sometime afterwards, and that might or might not effect the PVP rankings.
Maybe this scheme will work or maybe it won't, but personally I feel like they are exploiting the PVP community by making us pay for what they promised at the initial release. Either way, they haven't and won't get anymore dollars from me or most of my guild for the way they bungled and disrespected the PVP aspect of the game initially. Companies shouldn't backpeddle on what they promise at release, and if they do we don't give them another shot. Just like Cryptic studios hasn't provided half of the PVP content they promised at retail release (base raids still not working), and they won't ever see another dime from us.
On the flip side, we fully support the devs who are making Fury Online
But look at other people in this thread. They complain that PvPers are getting it easy and like how all the work they put into unlocks gives them a leg up.
Anet has a funky balancing act to perform that most other games of this genre just neglect completely. I think their original design was to hybridize the whole thing while making PvP fun and easy to get involved in. Now they have come to realzie there actually is a significant market that simply doesn't care taht much about PvE.
You can't blame them for underestimating the lack of interest in PvE. That is what most of these games sell and I think GW was originally made with the idea that is was jsut as much PvE as PvP.
But now you have the case where you have pure PvEers, hybrid people like me, and pure PvPers. GW always allowed people to expand their repertoire purely via PvP, but I suspect that this was more meant not to scare some people away and to make people's PvP time not be competitive with their PvE time.
They probably did listen to you, but believed the landscape of the market was different. And I don't blame them. There are so many people who demand "progression" and all that. They probably did beleive you were a vocal minority but that is because they were listening to the wrong group. Well actually you are a vocal minority, but you happen to have a silent majority that agrees with you . The thing is that Anet had a cross section of the RPG market in mind and a lot of those people scream about all sorts of things that, it seems to me, Anet was trying to satisfy.
Now they have gotten to the point where I think they are seeing there is a significant market of people who want fast and readily available action that has a signficant amount of tactical and strategic (for GW this would be the build analysis) and do not give two figs about PvE stuff like "progression" and all that.
I don't think you should blame them for making a mistake. Companies make all sorts of mistakes. They weren't dissing you, they just thought you were wrong. And given the rather peculiar nature of this market and that they are actually pulling people from related but different markets it is not surprising that they estimated wrong.
It is definetly a good move, I don't see how this will turn off PVErs. I think it might just attract more PvPers outside the game who wants to get into the action right away. Choice is always good and this is what many people have been asking from the beginning. Anet is looking into things people are willing to pay for (suggestions from the community) and this is probably one of them
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
So, let's focus on that sales report. Does anyone know how to read it?
I got that Guild Wars made 53 billion Won (hence the W mn in the corner, indicating Won as the currency and million as the denomination, 53,000 in the 2nd Quarter of 2006). That's $55,000,000 give or take. They don't list servers as an upkeep cost (either because it's phenomenally low or they thought they could sneak it past their share holders, you guess which is more likely), so how do we figure that Guild Wars is losing money? That's $55 million USD in one fiscal quarter. Not bad. Not as great as say WoW, but the upkeep is much less also.
All I'm saying is that while NCSoft is proving that they're profit margin is slimming, there's also a good chance that GW is not the cause. Now that factions has already come out, the sales will dwindle of course. But once they start up Nightfall, I'm sure they'll show a huge jump again. If 53 billion Won is the score heading up to the release of Nightfall, I wouldn't be surprised to see a much higher sales figure after its release.
Best of luck to ArenaNet either way. I hope someone who can actually read this report will shed some light for us. Cuz I see a 28% Year over Year increase for GW while all other NCSoft games are failing or deady steady.
Originally posted by Bonzar So, let's focus on that sales report. Does anyone know how to read it?
I got that Guild Wars made 53 billion Won (hence the W mn in the corner, indicating Won as the currency and million as the denomination, 53,000 in the 2nd Quarter of 2006). That's $55,000,000 give or take. They don't list servers as an upkeep cost (either because it's phenomenally low or they thought they could sneak it past their share holders, you guess which is more likely), so how do we figure that Guild Wars is losing money? That's $55 million USD in one fiscal quarter. Not bad. Not as great as say WoW, but the upkeep is much less also.
All I'm saying is that while NCSoft is proving that they're profit margin is slimming, there's also a good chance that GW is not the cause. Now that factions has already come out, the sales will dwindle of course. But once they start up Nightfall, I'm sure they'll show a huge jump again. If 53 billion Won is the score heading up to the release of Nightfall, I wouldn't be surprised to see a much higher sales figure after its release.
Best of luck to ArenaNet either way. I hope someone who can actually read this report will shed some light for us. Cuz I see a 28% Year over Year increase for GW while all other NCSoft games are failing or deady steady.
I'm not real certain. I know NCSoft did lose some money in North American markets due to various things. They reduced their staff in NA soon after AA reelased. But my understanding is that GW was actuall doing well in NA, although less successful in the non-Korean parts of the East. And that most of there problems were from AA and financing Tabula Rasa. When they reduced NA staff I was playing AA and most people considered Lineage and GW to be their main money makers, especially GW in NA.
I think people are just projecting NCSoft problems onto GW.
But considering that like 1/3 of the Autum season ladder had Japanese teams, it would seem to me that GW is doing fine in Japan. And Japan was part of the Taiwan/non-Korean Eastern release of GW with the factions campaign. Taiwan seems to be pretty low though.
I'm not real certain. I know NCSoft did lose some money in North American markets due to various things. They reduced their staff in NA soon after AA reelased. But my understanding is that GW was actuall doing well in NA, although less successful in the non-Korean parts of the East. And that most of there problems were from AA and financing Tabula Rasa. When they reduced NA staff I was playing AA and most people considered Lineage and GW to be their main money makers, especially GW in NA.
I think people are just projecting NCSoft problems onto GW.
But considering that like 1/3 of the Autum season ladder had Japanese teams, it would seem to me that GW is doing fine in Japan. And Japan was part of the Taiwan/non-Korean Eastern release of GW with the factions campaign. Taiwan seems to be pretty low though. Ok, lets make this REAL clear.
NCSoft laid off internal management and PR staff. This has little bearing on games they release as they are more of an investment company than anything else. There is no bearing on this in relation to ArenaNet, Cryptic, or any of the other studios they are working with.
People approach them with games, if they like them they invest in the games and publish them. They then expect a return on their investment.
With that being said, the developers they work with are INDEPENDANT DEVELOPERS. Look at Cryptic for example. They are now working with MS on the Marvel game.
I wish more people actually worked inside the game industry and understood this stuff, instead of just flying off the handle and running their mouthes when they don't know what they are talking about.
I'm not real certain. I know NCSoft did lose some money in North American markets due to various things. They reduced their staff in NA soon after AA reelased. But my understanding is that GW was actuall doing well in NA, although less successful in the non-Korean parts of the East. And that most of there problems were from AA and financing Tabula Rasa. When they reduced NA staff I was playing AA and most people considered Lineage and GW to be their main money makers, especially GW in NA.
I think people are just projecting NCSoft problems onto GW.
But considering that like 1/3 of the Autum season ladder had Japanese teams, it would seem to me that GW is doing fine in Japan. And Japan was part of the Taiwan/non-Korean Eastern release of GW with the factions campaign. Taiwan seems to be pretty low though. Ok, lets make this REAL clear.
NCSoft laid off internal management and PR staff. This has little bearing on games they release as they are more of an investment company than anything else. There is no bearing on this in relation to ArenaNet, Cryptic, or any of the other studios they are working with.
People approach them with games, if they like them they invest in the games and publish them. They then expect a return on their investment.
With that being said, the developers they work with are INDEPENDANT DEVELOPERS. Look at Cryptic for example. They are now working with MS on the Marvel game.
I wish more people actually worked inside the game industry and understood this stuff, instead of just flying off the handle and running their mouthes when they don't know what they are talking about. Well its even a little more complex because some Devs are part of NCsoft and some aren't. Anet is actually a subsidiary (or some other similar bussiness arrangment) but NetDevil (makers of AA) are completely independent.
Originally posted by Gameloading eh...what exactly is so bad about this? o.o
Guild Wars has been a big pvp game from the start. I always found it silly you HAVE to do the entire PVE campaing to be able to play PVP in a competive way. this is just a solution for people who don't want to play the PVE campaing, and just buy the game for the PVP.
I think its a great idea, really.
Well said, I completely agree. The focus of Guild Wars has always been PvP and this helps level the field for players that don't want to or cannot afford to spend the time playing the PvE game to get everything they need. Remember, the PvE game was never intended to be a requirement for the PvP portion of Guild Wars.
Originally posted by Torak I don't know how much you know about NCSoft but I can tell you this. GW is losing money and is currently opperating in the red according to the latest NCSoft Quarterly report. here The game failed miserably in Asia which they where banking on to keep it going. Factions took to long to release (it was originally planned for 6 months after launch) and sales where far below expectations. Like all expansion trends, nightfall will probably perform even lower. Its hard to say where the future of GW is going. It looks rosey on the outside but things are not so good on the inside.
That report says Guild Wars earnings are up 28% on last year and Guild Wars has approximately double the amount of accounts as it did a year ago. An increase of about 1,000,000 players/customers.
Doesn't look like bad news to me. Quite the opposite. I wish all my assets gained 28% a year and my products doubled their total sales each year.
I think the non subscription model is looking pretty healthy still.
Originally posted by baff Originally posted by Torak I don't know how much you know about NCSoft but I can tell you this. GW is losing money and is currently opperating in the red according to the latest NCSoft Quarterly report. here The game failed miserably in Asia which they where banking on to keep it going. Factions took to long to release (it was originally planned for 6 months after launch) and sales where far below expectations. Like all expansion trends, nightfall will probably perform even lower. Its hard to say where the future of GW is going. It looks rosey on the outside but things are not so good on the inside.
That report says Guild Wars earnings are up 28% on last year and Guild Wars has approximately double the amount of accounts as it did a year ago. An increase of about 1,000,000 players/customers. Doesn't look like bad news to me. Quite the opposite. I wish all my assets gained 28% a year and my products doubled their total sales each year. I think the non subscription model is looking pretty healthy still. They cant loose accounts since accounts are always active (no monthly fee). Earnings going up can be a good sign (could mean they have much lower costs this year also).
Nightfall is a standalone product so it doesnt need to follow the expansion trend.
.... im sure most of that vote for NO is from people that played the game 2 weeks and got bored, or didnt even play it , what do you guys know about what guildwars should have or not in the in game store.
unlock skills was requested by players , thats why its there . a lot of people only like to pvp in guildwars , they dont like to kill A.I. if they want all the skills unlocked fast , they pay for it ... who cares .. let them be.
the game is balenced in a way , that having all skills unlock doesnt mean you will be a top player , it helps you to be at the level of those that have all skills unlock , but experice in combining skills builds you cant buy. that you must learn with your own brain.
Originally posted by Reps not sure if this has been posted yet, couldnt find it though.
"Guild Wars players now have the opportunity to purchase PVP Unlock Packs for all Prophecies skills! For $9.99 USD (8.99, £5.99), you can unlock all of the 70+ Prophecies skills for a single profession. For $39.99 USD (35.99, £23.99) you can unlock all 450+ Prophecies skills for the 6 professions. Once unlocked, skills can be used by any of your PvP characters. Head to the Guild Wars Official Store to take advantage of this much-requested opportunity ."
Wtf? Does that mean total noobs can just buy all their skills? =/ that's pretty lame.
Originally posted by Reps not sure if this has been posted yet, couldnt find it though.
"Guild Wars players now have the opportunity to purchase PVP Unlock Packs for all Prophecies skills! For $9.99 USD (8.99, £5.99), you can unlock all of the 70+ Prophecies skills for a single profession. For $39.99 USD (35.99, £23.99) you can unlock all 450+ Prophecies skills for the 6 professions. Once unlocked, skills can be used by any of your PvP characters. Head to the Guild Wars Official Store to take advantage of this much-requested opportunity ."
Wtf? Does that mean total noobs can just buy all their skills? =/ that's pretty lame.
No it just means that those who are into the PVP only or have PVP only characters can unlock all the skill for their PVP only characters even if their PVE characters have not unlocked those skills prior to this. To unlock a skill just means it's available to your PVP only characters use, not you PVE characters.
Honestly, at this point I wouldn't worry about GW taking steps toward "that road". With the release of NIGHTFALL, I see them starting to create their own path/road .
Originally posted by Reps not sure if this has been posted yet, couldnt find it though.
"Guild Wars players now have the opportunity to purchase PVP Unlock Packs for all Prophecies skills! For $9.99 USD (8.99, £5.99), you can unlock all of the 70+ Prophecies skills for a single profession. For $39.99 USD (35.99, £23.99) you can unlock all 450+ Prophecies skills for the 6 professions. Once unlocked, skills can be used by any of your PvP characters. Head to the Guild Wars Official Store to take advantage of this much-requested opportunity ."
Just another example of an MMO industry whoring itself to powergaming children. I didnt like the game BEFORE this, and now I hope someone gets spinal cancer.
Originally posted by Kruniac Originally posted by Reps not sure if this has been posted yet, couldnt find it though.
"Guild Wars players now have the opportunity to purchase PVP Unlock Packs for all Prophecies skills! For $9.99 USD (8.99, £5.99), you can unlock all of the 70+ Prophecies skills for a single profession. For $39.99 USD (35.99, £23.99) you can unlock all 450+ Prophecies skills for the 6 professions. Once unlocked, skills can be used by any of your PvP characters. Head to the Guild Wars Official Store to take advantage of this much-requested opportunity ."
Just another example of an MMO industry whoring itself to powergaming children. I didnt like the game BEFORE this, and now I hope someone gets spinal cancer. You sir, are an example of what's wrong with society. I hope you enjoy all the bad karma you're racking up, enjoy.
I see no issues with what they are doing at all. As it's been stated, GQ is like Magic The gathering, in where you can have everything out there, but not know how to use them, while others may only have a fraction of the skills, but can own you up and down.
No, I do not like GW, but I do hope they continue to make games and flourish.
Originally posted by Kruniac Originally posted by Reps not sure if this has been posted yet, couldnt find it though.
"Guild Wars players now have the opportunity to purchase PVP Unlock Packs for all Prophecies skills! For $9.99 USD (8.99, £5.99), you can unlock all of the 70+ Prophecies skills for a single profession. For $39.99 USD (35.99, £23.99) you can unlock all 450+ Prophecies skills for the 6 professions. Once unlocked, skills can be used by any of your PvP characters. Head to the Guild Wars Official Store to take advantage of this much-requested opportunity ."
Just another example of an MMO industry whoring itself to powergaming children. I didnt like the game BEFORE this, and now I hope someone gets spinal cancer. Haha. Maybe if this was EQ or WoW then your powergaming thing would make sense. Having all skills unlocked is just a convienence. The pre mades everyone gets are as powerful as anything else and have elites in the build. The pre-made crip-shot ranger is quite nice and was taken from builds created by top guilds. And Crip-shot is a common and well used PvP build.
So maybe you should save your vitriol for games like WoW and EQ which are far more filthy with and encouraging of powergaming children. Afterall that is the whole point of the "progression" in thsoe games. GW has hard and solid limits on power, that do not feature creep over time.
Paying for the unlock seems a little rich for my liking, but the concept of all PvP players competing from within the same available skillsets is must for any serious PvP game.
For Guild Wars PvP it's a great idea because there's no inherent advantage being bought cause it's more like having a full deck of cards. You still have to know how to play the cards correctly to match circumstances. If I PvPed I'd buy them in a heartbeat.
Originally posted by spiritglow For Guild Wars PvP it's a great idea because there's no inherent advantage being bought cause it's more like having a full deck of cards. You still have to know how to play the cards correctly to match circumstances. If I PvPed I'd buy them in a heartbeat.
Spiritglow
EXACTLY!!!!! *DING DING DING!!!* Give the Spiritglow a prize, someone gets it. Face it if you're not into PVE why should you have to pay for the whole shabang. And no, personally I like both, so I do buy the whole enchilada.
Comments
Being able to get "X elite here" does not make you more "skillful". These PvP packs are honestly not going to imballance anything, at all.
First off, who the hell realy needs every skill? Not many. And, as i've said in other posts, it doesn't matter how many skills you have but you can only use 8, and you need to know how to use them.
So honestly, i'm confused by your post. You complain about Guild Wars becoming "like the rest" when it's still very, very different.
I have no problem with it. Some people only want to PvP. More power to em.
Anyway the fact is that a few hundred thousand MMORPG PVP and FPS PVP guilds bought into the hype of "skill over time spent", only to be seriously jacked up and disrespected the first 6 months of GW retail. The community managers called us the Vocal Minority, and told us to STFU. After that a steady and regular exodus of quality guilds and players left the game, and didn't buy future Arenanet products.
What Arenanet is trying to do now (2 years later) is give us the original product that the PVP audience asked for (close to instant PVP ability). But they don't want to give new skills for the expansion classes until sometime afterwards, and that might or might not effect the PVP rankings.
Maybe this scheme will work or maybe it won't, but personally I feel like they are exploiting the PVP community by making us pay for what they promised at the initial release. Either way, they haven't and won't get anymore dollars from me or most of my guild for the way they bungled and disrespected the PVP aspect of the game initially. Companies shouldn't backpeddle on what they promise at release, and if they do we don't give them another shot. Just like Cryptic studios hasn't provided half of the PVP content they promised at retail release (base raids still not working), and they won't ever see another dime from us.
On the flip side, we fully support the devs who are making Fury Online
Supreme Leader Hades
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Anet has a funky balancing act to perform that most other games of this genre just neglect completely. I think their original design was to hybridize the whole thing while making PvP fun and easy to get involved in. Now they have come to realzie there actually is a significant market that simply doesn't care taht much about PvE.
You can't blame them for underestimating the lack of interest in PvE. That is what most of these games sell and I think GW was originally made with the idea that is was jsut as much PvE as PvP.
But now you have the case where you have pure PvEers, hybrid people like me, and pure PvPers. GW always allowed people to expand their repertoire purely via PvP, but I suspect that this was more meant not to scare some people away and to make people's PvP time not be competitive with their PvE time.
They probably did listen to you, but believed the landscape of the market was different. And I don't blame them. There are so many people who demand "progression" and all that. They probably did beleive you were a vocal minority but that is because they were listening to the wrong group. Well actually you are a vocal minority, but you happen to have a silent majority that agrees with you . The thing is that Anet had a cross section of the RPG market in mind and a lot of those people scream about all sorts of things that, it seems to me, Anet was trying to satisfy.
Now they have gotten to the point where I think they are seeing there is a significant market of people who want fast and readily available action that has a signficant amount of tactical and strategic (for GW this would be the build analysis) and do not give two figs about PvE stuff like "progression" and all that.
I don't think you should blame them for making a mistake. Companies make all sorts of mistakes. They weren't dissing you, they just thought you were wrong. And given the rather peculiar nature of this market and that they are actually pulling people from related but different markets it is not surprising that they estimated wrong.
It is definetly a good move, I don't see how this will turn off PVErs. I think it might just attract more PvPers outside the game who wants to get into the action right away. Choice is always good and this is what many people have been asking from the beginning. Anet is looking into things people are willing to pay for (suggestions from the community) and this is probably one of them
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
I got that Guild Wars made 53 billion Won (hence the W mn in the corner, indicating Won as the currency and million as the denomination, 53,000 in the 2nd Quarter of 2006). That's $55,000,000 give or take. They don't list servers as an upkeep cost (either because it's phenomenally low or they thought they could sneak it past their share holders, you guess which is more likely), so how do we figure that Guild Wars is losing money? That's $55 million USD in one fiscal quarter. Not bad. Not as great as say WoW, but the upkeep is much less also.
All I'm saying is that while NCSoft is proving that they're profit margin is slimming, there's also a good chance that GW is not the cause. Now that factions has already come out, the sales will dwindle of course. But once they start up Nightfall, I'm sure they'll show a huge jump again. If 53 billion Won is the score heading up to the release of Nightfall, I wouldn't be surprised to see a much higher sales figure after its release.
Best of luck to ArenaNet either way. I hope someone who can actually read this report will shed some light for us. Cuz I see a 28% Year over Year increase for GW while all other NCSoft games are failing or deady steady.
I think people are just projecting NCSoft problems onto GW.
But considering that like 1/3 of the Autum season ladder had Japanese teams, it would seem to me that GW is doing fine in Japan. And Japan was part of the Taiwan/non-Korean Eastern release of GW with the factions campaign. Taiwan seems to be pretty low though.
I think people are just projecting NCSoft problems onto GW.
But considering that like 1/3 of the Autum season ladder had Japanese teams, it would seem to me that GW is doing fine in Japan. And Japan was part of the Taiwan/non-Korean Eastern release of GW with the factions campaign. Taiwan seems to be pretty low though.
Ok, lets make this REAL clear.
NCSoft laid off internal management and PR staff. This has little bearing on games they release as they are more of an investment company than anything else. There is no bearing on this in relation to ArenaNet, Cryptic, or any of the other studios they are working with.
People approach them with games, if they like them they invest in the games and publish them. They then expect a return on their investment.
With that being said, the developers they work with are INDEPENDANT DEVELOPERS. Look at Cryptic for example. They are now working with MS on the Marvel game.
I wish more people actually worked inside the game industry and understood this stuff, instead of just flying off the handle and running their mouthes when they don't know what they are talking about.
I think people are just projecting NCSoft problems onto GW.
But considering that like 1/3 of the Autum season ladder had Japanese teams, it would seem to me that GW is doing fine in Japan. And Japan was part of the Taiwan/non-Korean Eastern release of GW with the factions campaign. Taiwan seems to be pretty low though.
Ok, lets make this REAL clear.
NCSoft laid off internal management and PR staff. This has little bearing on games they release as they are more of an investment company than anything else. There is no bearing on this in relation to ArenaNet, Cryptic, or any of the other studios they are working with.
People approach them with games, if they like them they invest in the games and publish them. They then expect a return on their investment.
With that being said, the developers they work with are INDEPENDANT DEVELOPERS. Look at Cryptic for example. They are now working with MS on the Marvel game.
I wish more people actually worked inside the game industry and understood this stuff, instead of just flying off the handle and running their mouthes when they don't know what they are talking about.
Well its even a little more complex because some Devs are part of NCsoft and some aren't. Anet is actually a subsidiary (or some other similar bussiness arrangment) but NetDevil (makers of AA) are completely independent.
Good job Arena, I know where my money is going.
That report says Guild Wars earnings are up 28% on last year and Guild Wars has approximately double the amount of accounts as it did a year ago. An increase of about 1,000,000 players/customers.
Doesn't look like bad news to me. Quite the opposite. I wish all my assets gained 28% a year and my products doubled their total sales each year.
I think the non subscription model is looking pretty healthy still.
Doesn't look like bad news to me. Quite the opposite. I wish all my assets gained 28% a year and my products doubled their total sales each year.
I think the non subscription model is looking pretty healthy still.
They cant loose accounts since accounts are always active (no monthly fee). Earnings going up can be a good sign (could mean they have much lower costs this year also).
Nightfall is a standalone product so it doesnt need to follow the expansion trend.
.... im sure most of that vote for NO is from people that played the game 2 weeks and got bored, or didnt even play it , what do you guys know about what guildwars should have or not in the in game store.
unlock skills was requested by players , thats why its there . a lot of people only like to pvp in guildwars , they dont like to kill A.I. if they want all the skills unlocked fast , they pay for it ... who cares .. let them be.
the game is balenced in a way , that having all skills unlock doesnt mean you will be a top player , it helps you to be at the level of those that have all skills unlock , but experice in combining skills builds you cant buy.
that you must learn with your own brain.
Guild - http://lightness.goodforum.net/
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Wtf? Does that mean total noobs can just buy all their skills? =/ that's pretty lame.
No it just means that those who are into the PVP only or have PVP only characters can unlock all the skill for their PVP only characters even if their PVE characters have not unlocked those skills prior to this. To unlock a skill just means it's available to your PVP only characters use, not you PVE characters.
You sir, are an example of what's wrong with society. I hope you enjoy all the bad karma you're racking up, enjoy.
I see no issues with what they are doing at all. As it's been stated, GQ is like Magic The gathering, in where you can have everything out there, but not know how to use them, while others may only have a fraction of the skills, but can own you up and down.
No, I do not like GW, but I do hope they continue to make games and flourish.
Haha. Maybe if this was EQ or WoW then your powergaming thing would make sense. Having all skills unlocked is just a convienence. The pre mades everyone gets are as powerful as anything else and have elites in the build. The pre-made crip-shot ranger is quite nice and was taken from builds created by top guilds. And Crip-shot is a common and well used PvP build.
So maybe you should save your vitriol for games like WoW and EQ which are far more filthy with and encouraging of powergaming children. Afterall that is the whole point of the "progression" in thsoe games. GW has hard and solid limits on power, that do not feature creep over time.
Paying for the unlock seems a little rich for my liking, but the concept of all PvP players competing from within the same available skillsets is must for any serious PvP game.
Guild Wars is ahead of the pack for PVP.
Spiritglow