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Just tell me why it's so so BORING

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  • oumarch110oumarch110 Member Posts: 38

    After about six months of playing, game is pretty lifeless. How many times can you run to a mission terminal, run/drive to waypoint, kill mission, rinse and repeat.?

    I have tried most profession, but most of it just rehashing same mobs with different skins.

    Economy is borked due to exploiters.

    Vehicles did help, but classes are so unbalanced that its painful to log in. Content is either bland and repetitve, or severely lacking.

    Starting to add more dungeons into game, but not very Star Warsy...more like EQ.

    Ruined an excellent license, with poor execution.

    Runesabre has lots of problems (created by Holocron) to fix.

    I still am clinging to a hope that one day the nightmare will be over and the game they promised will return.

  •   Oumarch110,

     

     Have you checked out the unofficial PvP servers yet?

     Have you checked out joining any of the hundreds of PAs (Player Associations)?

    Just from being in a PA the game can take on a whole different, and new life.

    SWG is a SCS game, which means PAs (aka guilds) are even more intended for players than in any other game ever made.

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  • jaytitanjaytitan Member Posts: 4

    Let me just throw in my opinion. I played SWG for 5 months after pre-ordering it. The game isn't AS bad as people make it out to be. It is however fundamentally flawed and anyone who can't see that is blinded by the SW license. The skill system is one I like I enjoyed feeling like my characters development was up to me and that I wasn't tied into a class. On the down side for others the lack of a guided leveling system (IE ME KILL ME SMASH ME GET STRONGER!!!) can be repetitive and boring...even for the most inclined to this system SWG becomes something very repetitive. Why is SWG this way because it was designed for people compelled by SW interested in RPing in the SW universe not for the person who want to simply achieve a high level. SWG devs didn't do much to balance this.

    Then in a mistake that can only be rivaled by getting involved in a land war in Asia. They took the most annoying, most inane, most mind numbing part of this game (filling those little skill boxes) and placed a huge reward on the other side. The ultra powerful UBER power gamers dream the Jedi. Hmmmm almost as if they wanted to get rid certain types of players. In the kicker the end all be all of follies this profession of Jedi was a "broken profession" lol....good one SWG. The PVP that power gamers seem to crave was so frill free it almost made you want to run back to that mission terminal and kill those annoying chuba's for another 1hr or until you got to whatever number the scouting terminal dictated was enough lol. So here you stand Jedi was just too much the holocrons ooooooh the holocrons but you did make it to Commando just in time to Nerfed lol. Sorry kiddies those big explosions in know way indicate your superiority to others. I could go on and on about this but if you haven't read between the lines yet you'll never get it hehe.

    SOE wanted to sell an virtual world where people could RP the SW universe. The immersion of the game was in the license and the recreation of star warsian elements. That’s the only thing worthwhile in the box you paid $49.99 for. The problem is with people constantly running around filling chat boxes with how THEY OWN...and how much damage they hit for on there last shot or how much XP they got for a kill in group combat or how long they camped a spawn. It kills the only worthwhile elements of the game. SOE? deceive? oh no....SOE made a fatal mistake in making a game that wandered away from the status quo in this genre.....SOE compounded that mistake by rushing this game to the shelves...SOE almost buried this game when they tried to please everyone and ended up just pissing most people off.

    SWG sucks....if your a power gamer....swg sucks if you love pvp...swg sucks if you hate tedious crafting and combat but, if you love the idea of stepping into the Star Wars universe and role-playing a character if your more concerned about playing that character than you are about filling up little boxes then you will love SWG. Lastly if your a casual player who want to be powerful this game will never appeal to you. If your looking to spend 4-5hrs a day on a game you will have more long lasting fun playing with old star wars figurines than you will with SWG's repetitive game play.

    When this game first came out they bragged and bragged that this game would appeal to the casual gamer....what they didn't tell you is REALLY only appeals to the most casual of gamers.
    Jay Sin

  • sarnseregsarnsereg Member Posts: 40

    i played this game for 6 months. and i quit and it is boring, repetitive to the extreme, and anti-social.

    everyone wants a jedi. so they find a way to solo everything and ignore people. my PA fell apart after the holocrons because no one cared about the PA they cared about powerleveling throgh the professions.

     

    that led to a lot of AFK dancers and musicians. not a lot of people to hunt with since htey are all soloing with commando, TKA, creature handler, etc etc etc.

    ou do the same thing over and over. get amission, go kill, come back and do it again.  no interesting quests otehr than the warren when i quit.  the themeparks were all teh same.. 25 missions of go kill X and come back and talk to me or run to Y and then run back and talk to me.

     

    they flopped on adding content that was meaningful in this game. they left it full of eye candy and carrots on strings to keep you playing.

  • oumarch110oumarch110 Member Posts: 38

    [quote]Originally posted by xplororor
    [b] Oumarch110,

    Have you checked out the unofficial PvP servers yet?
    Have you checked out joining any of the hundreds of PAs (Player Associations)?
    Just from being in a PA the game can take on a whole different, and new life.
    SWG is a SCS game, which means PAs (aka guilds) are even more intended for players than in any other game ever made.

    [/quote]

    Yes I have. I have been involved with 2 guilds/PA during my tenure. None have been worth a dime. All were just greedy leet doods that only wanted to camp phat loot. I know not all guilds are like that, but it gets old.

    As started to investigate a third PA, that is when the Xmas holocrons were distrubed, and at that point, every guild I talked to was hologrinding. I dont need a PA for that.

  • ElnatorElnator Member Posts: 6,077

    Have to agree.... SWG is one of the most boring level grinds I've ever played. I got sick of it during beta but decided to stick to it in final for a while and the game is just one long arduous level grind. Then, when you want to move towards Jedi (which, face it, everyone does) you have to go through that level grind again... and again... and again...

    I've sworn off all games made by SOE. Every title they have come out with since EQ is a level grind. I wish like hell someone would mimic the Ultima Online style. Where you gain skill for what you do, not experience that turns into levels.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas




  • Originally posted by jaytitan

    Let me just throw in my opinion. I played SWG for 5 months after pre-ordering it.

     SWG is now 8 solid months old. The game has radically changed in the last 3 months. (Dec 2003 - present). It's changed enough that your opinion doesn't cover enough the the game.

    Lastly if your a casual player who want to be powerful this game will never appeal to you.

     This of course is your opinion. Now name a single other MMORPG that allows casual gamers to be powerful? SWG is the only MMORPG that allows casual gamers a chance to kill a vet player. It is the only game that allows casual gamers to become powerful. This is not just my opinion, this is a fact after me on purpose creating accounts and playing them for 2 hours a day or less.

     - Players can buy and sell items while offline.

     - Players can craft, mine resources, while offline.

     - The Casual player can get their own NPC armies to protect them vs NPCs that try to kill them, and vs other players in PvP.

    If your looking to spend 4-5hrs a day on a game you will have more long lasting fun playing with old star wars figurines than you will with SWG's repetitive game play.

      Again, this is your opinion. I guess right now you are playing with your Star Wars figures that you purchased in 1978? image

    When this game first came out they bragged and bragged that this game would appeal to the casual gamer....what they didn't tell you is REALLY only appeals to the most casual of gamers.
    Jay Sin

       Now here you are incorrect. SWG never ever "bragged" about anything. In fact, the marketing was very low key. There was no pre-release official hype (other than word of mouth advertising.) It was not until a few months after release that SWG started making Banner ads on the internet. And they are not even all over the place.

     The SWG game DEVs simply stated what their target market was. SW fans who have never played a MMORPG before, and who have a life (family, kids, job, other responsibilities aka limited play time.).

    This is not "bragging" this is simply stating their mission statement. Bragging is showboating..... aka ...... unnecessarily puffing oneself up in front of opponets before or after a fight. Also known as "trashtalking". When hordes of WoW fans blitz other game sites talking about how great WoW is.... that is bragging. When other game DEVs go to other game sites, and talk about how great their game is, that is bragging.






  • Originally posted by Elnator

    Have to agree.... SWG is one of the most boring level grinds I've ever played.

     What other MMORPGs have you played?

    I got sick of it during beta

     SWG is right now nothing like it was in Beta. Talking about, and bringing up SWG in Beta is moot.

    but decided to stick to it in final for a while and the game is just one long arduous level grind. Then, when you want to move towards Jedi (which, face it, everyone does) you have to go through that level grind again... and again... and again...

     You say you played SWG "for a while" ..... when exactly was the last time you played SWG?

     And no, not everyone wants to become a Jedi. Players (like me) who have been following SWG for the past 4 years know that the original intention behind the game was not to become a Jedi. Thus many players have not been "tricked" by the LucasArts advertising of SWG as a type of Jedi Outcast.

     I will agree that the current advertising of SWG that pushes Jedi is not right. There is a HUGE discussion about this at the official SWG forums. Right now the blame is with LucasArts. They did the new marketing.

    I've sworn off all games made by SOE. Every title they have come out with since EQ is a level grind. I wish like hell someone would mimic the Ultima Online style. Where you gain skill for what you do, not experience that turns into levels.

     I guess you are lying then when you say you've played SWG after beta. Because in SWG one gets experience for what they do. Use a rifle get exp for rifle. Dance and get xp for dancing. Play an instrument and get xp for using an instrument. Skin monsters and take their hides and get xp for doing that.

     BTW, Asheron's Call is also another Skill Based game. It simply got held back and released right after EQ and has since lived in EQ's shadow. AC is a successfull MMORPG though.



    =========================
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  • Originally posted by Rhoklaw
     

    You know, there really is no difference between gaining exp for "Levels" and gaining skill points for "Skills."

      There is a difference between a Level Based game, Skill Based game, and there are even games with different mixes. Like AO for example which is 50% Level Based/50% Skill Based.

    Think about it, in order to get better at something in UO, you had to utilize that particular skill, correct? Uhm, forgive me if I'm wrong here, but thats exactly how SWG is.

      You are correct. Both UO, SWG, (and AC, and to some point AO) use the same/simular Skill Based systems. SWG is unofficially UO2. ALL the game DEVs from UO worked on, and created SWG. One of them later went back to UO. (I still remember you Sunsword image ) And I pointed this out in my last post above to the guy who said UO was different than SWG heheh.

     

    Even EQ, where all skills utilize "exp" from mob killing, it's still the same overall affect. You have to "do" something in order to get "better" at something.

     Not true. See here is how it is:

     In UO, AC, SWG to craft one has to get the crafting materials, then make the items. To become a musician, one has to get an instrument, and play different songs. To make droids one has to .... make droids. To become an architect one has to build buildings. A Skill Based game is just like in Real Life.

     In EQ, to become good at anything, to do anything, one must kill, kill, kill, kill. Want to craft? You need to kill. Want to get crafting materials? One must kill. Want to craft high level items? One must kill high level monters.

     Now imagine in real life that to become a school teacher you have to first go join the Army and kill 1,000 enemies? Or to become a Fireman, computer programmer, carpenter, banker, baker, winemaker, muscian, you have to go kill 10,000 enemies?

     In order to get anything done in EQ, or any Level Based game, one is forced to first kill and gain levels. One is forced to do things that have nothing at all to do with the skill one wants to learn.

    In UO, SWG, AC, one is not forced to do things that have nothing to do with the skill one wants to learn.

     

    UO doesn't hand out free skills and for good reason, the game would die off from boredom in about 2 hours. Without level grind and skill trees, you might as well be playing an FPS. I'm not saying I enjoy the grind, but there really is a purpose to it and it's called achievement.

      I agree with you here. But there is also room for improvement. And there have been improvements. Most notably in Anarchy Online and SWG. Which allow players to learn skills from doing missions. Gain faction points, and perks from doing missions. In SWG for example, one can get a mission to find a rare ore in order to advance. Or rescue a hostage to gain faction points which gain faction perks - without having to kill a single enemy. Same with AO, there are missions to gain items, ways to gain skills, without having to kill.

     The thing with UO (and AC, SWG, and AO) is players are not forced to do unrelated activities in order to pursue the skill they want.

    You get to do things other people cant, build things other people cant, fly things other people cant and so on.

      Exactly. Just like a computer programmer can't do what a chef does. Or a fireman is not called to do a plumber's job. They all do what they want to do. Now imagine that to become a chef one was required to first learn how to ski? Or to become a Train conductor one had to first learn how to ride a horse?

     In a Skill Based game, everyone has a chance to actually role-play their characters as they want. To actually become individuales instead of "Paladin #3,402" , or "Monk #1,098".

    Only thing EQ screwed up was twinking, which is by far a worse scenario for online games then level grinding. Then again, thats just my opinion and I've only played 75% of MMO's out to date, starting with the original Meridian 59.

      Twinking is in EVERY game. Not just EQ. Did twinking "screw up" EQ? IMHO no. It actually added to EQ's life. Also EQ was ment on purpose to allow and have twinking. Why?

     - EQ has the most amount of varried races/species out of any online game that a player can choose from. Hobbits, Trolls, Catpeople, lizardpeople, gnomes, Barbarian, Ogre, and far, far, faaar, more.

     - EQ allows players to have far, far, more than 1 character per server. Players can have many, many, characters per server.

     Thus the game is designed to allow twinking to happen. It even encourages twinking.

    And again, twinking cannot be stopped. All games have it. It can be curbed.... as the case with SWG which has SCS (Single Character Server). There still is twinking in SWG, since many gamers will still purchase multiple accounts. But with SCS twinking has been seriously curbed.... in EQ twinking is available to every single player. In SWG twinking is not available to every single player.

     EQ is still a successfull game. EQ, which yes has many negatives, has more positives than negatives though. There are also many players who are fans of BOTH Level Based games and Skill Based games. imageimage

     




     Oh yeah, I think it is cool that you have memories of Meridian 59!

    One day I'd like to poll the "ancient MMORPG vets" about it heheh.

    BTW, from your personal experiences, do you consider Meridian 59 a MMORPG?

    (There's been numerous debates some saying M59 was the first graphical MMORPG. Some say it only allowed a few hundred players online at the same time and not thousands of players so it isn't a MMORPG.)


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  • ElnatorElnator Member Posts: 6,077

    Actually the first MORPG was not M59, it wasn't even the first graphical MORPG.

    The first graphical MORPG was Online AD&D on AOL back in the early 1990's. The first MORPG was DIKUMUD which was not graphical. Another early MORPG was Multiplayer Battletech on the GENIE network in the early 1990's as well.

    I've played MOG's since Tradewars back on multi-user BBS's in the 80's. And the debate here has gotten quite interesting. What I found uncannily boring in SWG was the combat system. Maybe I didn't give it enough of a chance but it struck me as mostly a point-click-watch the fight kind of game with a few special moves. The skill system was tedious at best, consisting of make-widget, destroy widget, make widget, destroy widget, ad nauseum.

    In SWG, AC and EQ, to name a few areas that are listed as 'crafting/skill' games with things to do besides combat the only way to GET those things was to buy them. I didn't mess with crafting much in SWG after it released, I mostly levelled and tried to have fun in other ways but I believe you also have to purchase your components in SWG as well.

    To me this is not truely a skill system because you are still forced to have a way to come up with income to start yourself as a crafter, and, for a good part of it, to keep yourself going (especially in AC, EQ and AO). If you don't adventure, you don't get "free" money (in most of these) so you can't afford to become a great crafter unless you have friends helping you.

    In UO you can do ANYTHING you want to with your character. You can be the worlds best blacksmith and never spend a single coin on anything. You can even diversify a little and make all your own tools.

    I didn't play M59 long because I was still very heavily involved in Multiplayer Battletech (solaris at that point) and didn't have much time for M59. I didn't like having to pay an hourly fee either.

    There is another game out, Horizons, which is a truely skill based game. You don't have to buy ANYTHING to craft. You have no need of 'income' from hunting to continue your work because all of the resources used to make items are able to be gathered by the player from the surrounding environment. Need wood? Like in UO, just go chop down a tree.

    As I said, SWG is a good game, I just found it painfully boring. Horizons is another very good game that I found painfully boring (they really need to put in some items for the adventurers besides crafted ones).

    As to what MOG's I've played?
    Multiplayer Battletech - GeNIE Network
    NeverWinter Nights - AOL
    Dikumud, various muds throughout my college days.
    M59 briefly, but didn't like the cost.
    UO
    EQ
    AC
    AO
    MPBT - 3025 (Beta, EA cancelled the project)
    DAOC
    E&B
    EVE - Beta
    Jumpgate
    PlanetSide
    SWG - Beta and about 1-2 months final
    Horizons

    Toyed around with a few other ones but can't even remember their names. Mostly stuff that had free trials

    As I said, I've played a lot of MMO's out there. SWG just struck me as excruciatingly boring level grind from hell. I wasn't into the crafting side of things because of how tedious it was just to get to a point where you could make something or do something that was actually useful.

    As to skill vs. level based systems the post prior to mine was very thorough about explaining the differences. EQ is NOT a skill based system. It's level based, 100%. DAOC isn't even a skill based system, it is also 100% level based. And, as I mentioned above, unless you can obtain everything needed for your craft yourself, for free or can obtain the funds to do so relatively easily without having to go out and kill monsters/whatever, it's still not a truely skill based system. Because the need to kill things to obtain funds forces you to do something you may not desire to do.

    Just my opinion. Your mileage may vary.

    Currently Playing: Dungeons and Dragons Online.
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  • FuzzyVikingFuzzyViking Member Posts: 7
    You have not played SWG until you have been in a good guild. Nuff said.

  • AlrealAlreal Member Posts: 20

    I have been playing SWG from Beta; Personally for me it is missing that little spark.

    I dont beleive it is in any particular area, I love the look and the sounds of the place, although view distance is a little short and I would prefer a little more ambient sound, I have really enjoyed the skill system, the ability to pick and chose and develop a character as you want is a wonderful change. (Went from Fencer/Pistoleer to Medic/Armoursmith image )

    But it is definately missing something, the cities are too quiet and there isnt enough activity there (Ok except Coronet which is a cesspit, a veritable hive of scum and villainy - but thats just PC beggers).

    Once you have reached a decent level (Theyre still there) or havea good group you can take on pretty much anything and go anywhere but even that is a little samey, there is little purpose to exploring every corner of the many planets aside from having done that. (POI tab has made it for exploring lite).

    I really dont know what is wrong with this game, there is just something lacking.

    Ok, I am wittering and shall stop. I have enjoyed this game immensley for many months, far far longer than any single player game, but not as long as DAoC or AO. Give it more of a go there is much more than 3 days worth.

  • ElnatorElnator Member Posts: 6,077

    "You have not played SWG until you have been in a good guild. Nuff said."

    People say that about every MMO that others find boring. Fact of the matter is an MMO should not require you to join a guild in order to enjoy it.

    While I grew tired of EQ I had just as much fun out of a guild as I did in a guild. Same for DAOC. I had lots of fun both in and out of guilds. It didn't really matter. Guilds gave me a few more options of things to do but they weren't required in order to enjoy the game. Any game that "in order to really enjoy it you need to be in a guild" is lacking something. SWG is one of those titles that I keep seeing "you won't really enjoy it unless you're in a guild" I would have to agree with that assessment because, playing by myself with a couple friends we got bored with it and hated it. This leads me to the "This means it's lacking something". A game shouldn't require you to be in a guild to have fun.

    Just my opinion.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • j7007j7007 Member Posts: 57

    After almost a month of playing i have to say this: the game has a great potential , bugs are almost removed, gew things are still missing. Probably after the release of  new expansion the game will become more promising and interesting but now we still have time to know the world more and to get used to it. There are many powerplayers  but if you paly the game few hours a week, it does not matter, you can still enjou it with the biggest potential of Role-Playing on the market at the moment.

     I feel sorry i named my discussion group how i did but from the beginning the game itself does not look so interesting, it shines after some time, and this time came to me after a month. GIVE IT A CHANCE

    Forever Young, Forever Drunk

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  • ElnatorElnator Member Posts: 6,077


    Originally posted by Rhoklaw
    The reason games are group or guild based is well, game designers choice. I for one never understood it either, but hey, its just the way it is. Every game on the MMO market will be more appealing with groups or guilds that are involved deeply with the game. Lone wolves are rarely ever considered a popular trend in MMOs. So if you want to be a lone wolf, dont expect a MMO game to fulfill your every desire cause MMOs are not designed for solo players.


    That's not entirely true. I've played multiple MMO's. Somewhere back in this thread I listed a few of them. Only a few have left me completely bored when playing alone. SWG was one of them. To me an MMO should be fun even if you're not in a guild. I agree that GROUPING is important but being in a *guild* or *league* or *Clan* should be optional and should not be required in order to have fun in a game. To me that is a huge mistake to make as an MMO designer. Yes, it should be MORE fun to be in a guild but it should not require one to be in a guild to have fun. Also a good MMO should have some fun in it for the true solo player as well because we all wind up soloing at some point or other in an MMO and that shouldn't be a 'boring' time.

    Just my opinion.

    I will say that I haven't tried SWG since about 2 months after it's release so I have no idea what it's like now. But from personal experience with other SOE titles I don't think it's very likely that it's changed all that much in the past few months. I may give it a whirl after it's first expansion.

    Perhaps it's biggest problem is that they've titled it "Star Wars Galaxies" but it has no spaceflight. It's got a star wars title but when I played it, other than the music and races it just didn't FEEL like Star Wars to me. If that makes sense.

    Currently Playing: Dungeons and Dragons Online.
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  • AlrealAlreal Member Posts: 20

    I can understand why developer concentrate on group play, but just because it is a massive multiplayer game doesnt mean people should be forced into grouping. Solo play should be viable.

    I prefer MMO's not because it means I can go out hunting with friends, although that is a benefit, it is more to be in a world populated with something more than paper thin AI characters. To have real people with real reactions around me, if I am out in the wilds and scream for help in a single player game I simply die (Oh rarely can you scream either image ) and do a quickload, In an MMO someone can actually come and help me out if i die I die and there are penalties. It is simply more interesting.

  • ElnatorElnator Member Posts: 6,077

    Exactly. Nobody ever said that an MMO should be easy enough for a solo player to excel in. But there are things BESIDES combat that make MMO's fun.

    Also, if you read my post you would have seen that I said while GROUPING should be encouraged joining a GUILD should not be required to have fun in the game. One of the things I detest seeing on any MMO review is "If you don't join a good guild you won't really enjoy the game". Frankly if an MMO requires you to join a "good" guild to have fun then the developers have failed in developing a game that is truely fun. To me if I see something like that it tells me that the only thing that makes the game fun and/or addictive is the other players.

    EverQuest NEVER had that problem. Nor did DAOC. It was fun to join a guild, sure, but you could have just as much fun, sometimes more, by stayiing out of a guild and just grouping with whomever you felt like grouping with.

    Anyone who buys into the "You must join a guild" mentality is letting game developers off too easy. Games should be fun for a variety of people. And yes, even the solo players should have the ability to have fun now and then as well. I'm not saying the game should be GEARED towards the soloist. But the game shouldn't require you to group 100% of the time.

    99% of the fun I had in EQ had nothing to do with being in a guild. Same goes for DAOC. Same for MPBT. Same for Anarchy Online. Same for Ultima Online. Those are examples of truely successful MMO's that have 'cracked the code' of making the game rewarding for groups and guilds without spoiling the fun for those who don't want to guild and, in fact, for those who like to solo as well.


    Currently Playing: Dungeons and Dragons Online.
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  • ElnatorElnator Member Posts: 6,077


    As for the space expansion for SWG, it was known for a very long time it wasn't going to be ready at release. Anyways, that whole discussion is mute because it IS coming out and by the sound of it, there will be plenty of ships to choose from, not to mention customization. Yes, this expansion will put SWG back on the silver platter and bashers will have to eat their feet and swallow hard as Im quite sure SWG is going to continue to improve dramatically over the next 3-6 months.

    No, frankly none of us will 'eat our feet' as you like to say it. We said all along that we'd give it another try once the expansion came out and that the game just wasn't worth our time until space flight was/is an option. To me Star Wars isn't running around with a blaster killing various nasty critters. It's flying a freighter and trying to smuggle illegal goods past imperial starships or flying a fighter in combat.

    And yup, we knew it wasn't coming out at release, we still tried the game out and found problems with it. Just because you like the game "as is" doesn't mean everyone should, or does. We have issues with the game that have been listed, ad nauseum. Star Wars Galaxies, RIGHT NOW, just doesn't feel like star wars. As I said, I'm planning to give it a whirl again once they come out with the expansion. But as of now it's just not worth the money.

    Currently Playing: Dungeons and Dragons Online.
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  • ElnatorElnator Member Posts: 6,077

    Rhoklaw,

    I'll agree that we have different things we like about Star Wars. Yes having vehicles would be a pluss. Zipping around in a landspeeder or on a swoop would be a blast. Or even having missions that had a theme to them would help.

    But to say this:



    However, since your an individual who prefers to solo

    After I have repeatedly said I love to play in a group is just silly. I'm very GROUP oriented. I'm just not into guilds. Probably because in every single guild I have ever been in it's eventually turned into some horrendous fight at the end over who's going to control how the guild works or who's going to be in charge or what kind of guild it's going to be.

    I much rather being OUT of a guild but grouping with friends. So your solo arguement just doesn't make sense. Let's agree that we enjoy different aspects of the Star Wars universe. The time spent on planets in the movies wasn't spent running around killing various critters either. They were just hanging out for the most part, getting information or what have you. There was very little fighting of 'monsters' in Star Wars. Mostly they fought against storm troopers ;)

    That's why I don't feel like I'm in star wars. If I want to go kill critters all day there are plenty of other venues that feel more real doing that to me. When I think star Wars I think of going to the cantina and hiring a ship. Or flying some folks or equipment somewhere on some distant world. Maybe having to avoid imperial patrols or fighting off pirates in space. Then when I get there having to deal with whatever I encounter.

    Maybe I have a bigger vision of Star Wars than the average Gamer, maybe I just expect too much out of an MMO that uses a Star Wars title ;) I dunno. But to sum it up as I'm a soloist after I've repeatedly said that Group play is what an MMO is mostly about is silly. Yes MMO's are group oriented. But they shouldn't require a GUILD. And they should still offer the soloist something to do. Because, no matter how you dice it, everyone spends at least a little time in an MMO solo.

    The new space expansion will make the game much more fun for people like me who love that aspect of Star Wars. As I said, for me, if all it's about is running around killing critters all day there isn't much point in playing. Star Wars is supposed to be an epic battle between the Empire and the Rebellion... SWG just doesn't feel like that at all.


    Currently Playing: Dungeons and Dragons Online.
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    Still in: A couple Betas

  • oumarch110oumarch110 Member Posts: 38



    Originally posted by j7007

    After almost a month of playing i have to say this: the game has a great potential , bugs are almost removed, gew things are still missing.




    I stopped reading there. YOu have to be kidding about bugs right? Please tell me you are.

    Yes a few things are missing...like content, fun, interesting gameplay, space...should i go on.

    I really really want to like this game, but just cant bring myself to do it.

  • HelldogHelldog Member Posts: 169



    Originally posted by darkwarhamme

    SWG was made much different than the mainstream linear gaming. Instead of just level grind to get to lvl 65 (EQ) you don't have levels.
    You said you went brawler and artisan. Artisan is a big RP class, being as all you do is build things for people. What I think you missed out on is the grouping, the player interaction.
    You stated that you saw everything as "Offline", so i guess you were in a bad city, because every city i go to there is always high activity. Also the server you picked might not be the most populated.
    What it sounds like is that most people don't seem to like the non-linear game style the SWG offers. It doesn't guide you like other MMORPG's (RO, EQ, and FFXI). SWG is meant for you top choose what you want to do, maybe pick a side of the Galactic war, and then Role Play. I mean hey, thats why it is called an MMO-RPG.



    that would keep people busy

    your arguments......

    Galactic war: pvp a gang of 10max cause else the server crashes on decent GCW events

    Roleplay: come on, u should know better- it is an OVERALL BAD mmo if it doesnt keep the not so talented RPG'ers busy (sure u RPG by just getting proficient in a profession...)

    SWG Dev Spirit: players create your own content, we'll rake in the money

    this is not the way it works

     

    really, the more I look at SWG the less depth I see in this game

    for my part they could have rushed it (like they did) but shoulda kept working on the game with the same team, I think they are working at less than 5% the original dev team (and 4%of those employees are checking with the billing instead of developping)




  • Originally posted by Helldog

    really, the more I look at SWG the less depth I see in this game
    for my part they could have rushed it (like they did) but shoulda kept working on the game with the same team, I think they are working at less than 5% the original dev team (and 4%of those employees are checking with the billing instead of developping)




     Exactly were are you getting this information from that 95% of the original SWG DEV team has left?

     Links? Post sources? Magazine articles and dates? Newspaper articles and dates? Gamesite links?

    =========================
    ======= SIGNATURE =========
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    MMORPG games I've played:
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    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
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    http://community.webshots.com/user/capt_xplororor

    More games:
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  • HelldogHelldog Member Posts: 169



    Originally posted by xplororor



    Originally posted by Helldog

    really, the more I look at SWG the less depth I see in this game
    for my part they could have rushed it (like they did) but shoulda kept working on the game with the same team, I think they are working at less than 5% the original dev team (and 4%of those employees are checking with the billing instead of developping)



     Exactly were are you getting this information from that 95% of the original SWG DEV team has left?

     Links? Post sources? Magazine articles and dates? Newspaper articles and dates? Gamesite links?


    =========================
    ======= SIGNATURE =========
    =========================
    MMORPG games I've played:
    -------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
    -----------
    http://community.webshots.com/user/xplororor_archives01


    im talking about the feel of development rate


     

  • ElnatorElnator Member Posts: 6,077





    SWG is meant for you top choose what you want to do, maybe pick a side of the Galactic war, and then Role Play. I mean hey, thats why it is called an MMO-RPG.


    I see several problems with just this chunk of your post:
    1) Galactic war.
    It's not a galaxy, it's 5 planets. There is no way to conquer territory so what's the point of a 'war'? Endless battles killing each other for no gain, no purpose and no land acquisition? How is this a war please?

    If you could conquer planets for 1 side or the other (rebels/empire) then it would qualify as a WAR. It still wouldn't qualify as a GALACTIC war because a galaxy consists of a lot more than 5 star systems that you can't even fly between.

    2) Role Play? Um... I played for 5 months in Beta and for 2 months retail... I honestly didn't see much roleplay at all going on. mostly just folks grinding their skills/abilities as fast as they could so they could make that next cool widget. Just to destroy it over and over again, ad nauseum.. Or adventurers level grinding like mad to reach jedi...

    3) Combat was very basic when I was playing. Basically point-click-attack. Wait for result.

    Don't get me wrong, the game has good points but, for me, the bad points ruined the overall feel of the game. It's not Star Wars Galaxies... it's Star Wars Planets. It's certainly not a galactic WAR more like a planetary skirmish where no land trades hands just people dying for no real reason.

    If you want to play in a game where combat means something then AO, DAOC, Shadowbane all do the PVP aspect better. SWG has a long way to go to qualify in any of the areas you tried to highlite.

    Currently Playing: Dungeons and Dragons Online.
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    Still in: A couple Betas

  • HelldogHelldog Member Posts: 169



    Originally posted by Elnator




    SWG is meant for you top choose what you want to do, maybe pick a side of the Galactic war, and then Role Play. I mean hey, thats why it is called an MMO-RPG.

    I see several problems with just this chunk of your post:
    1) Galactic war.
    It's not a galaxy, it's 5 planets. There is no way to conquer territory so what's the point of a 'war'? Endless battles killing each other for no gain, no purpose and no land acquisition? How is this a war please?

    If you could conquer planets for 1 side or the other (rebels/empire) then it would qualify as a WAR. It still wouldn't qualify as a GALACTIC war because a galaxy consists of a lot more than 5 star systems that you can't even fly between.

    2) Role Play? Um... I played for 5 months in Beta and for 5 months retail... I honestly didn't see much roleplay at all going on. mostly just folks grinding their skills/abilities as fast as they could so they could make that next cool widget. Just to destroy it over and over again, ad nauseum.. Or adventurers level grinding like mad to reach jedi...

    3) Combat was very basic when I was playing. Basically point-click-attack. Wait for result.

    Don't get me wrong, the game has good points but, for me, the bad points ruined the overall feel of the game. It's not Star Wars Galaxies... it's Star Wars Planets. It's certainly not a galactic WAR more like a planetary skirmish where no land trades hands just people dying for no real reason.

    If you want to play in a game where combat means something then AO, DAOC, Shadowbane all do the PVP aspect better. SWG has a long way to go to qualify in any of the areas you tried to highlite.



    Exactly! there is NO point at all in the game

    u don't feel you're even a part of any universe at all......

     

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