It looks like you're new here. If you want to get involved, click one of these buttons!
Imagine a huge world populated with hundreds of thousands of people who are in total control of the environment which means that cities are planed and built by architects, armour and weapons forged by blacksmiths some of whose trademarks are recognized by many for its quality, clothing styled and made by tailors according to customers order. Barbers and image designers are able to change your hair cut and make up according to the city’s events; variety of jewellery available to your choice designed and made by masters of precious metal crafting. Add on top of this your own house designed, built and decorated to your fancy, city events ran by players them selves such as ball nights, fair days, arena fights, royal hunting and many more. In this game it’s all about choice weather you want to become a known crafter, run popular among players tavern business or be a noble knight of the royal cavalry. The choice is yours and it starts with the creation of your character when you are customizing his or her face, hair color and cut, body shape, voice and motion. Outfitting is an important part of people’s life and before stepping into the world you will be able to “hire” NPC tailor to satisfy your needs.
There will be times when monarchies will be getting involved in wars fighting for the freedom or territory and those times will require you to protect your home and push enemies back to where they came from. Siege or battles in open its all about your general’s tactic and strategy, command of officers, discipline of an army and your own heroism and skills weather you fight in tight formation among other warriors on foot, strike in fast and light skirmish formations or smashing enemy’s defenses in ranks of frightening heavy cavalry.
Combat is totally interactive and allow you to suddenly change your fighting technique according to the type of foe you stand against and since it won’t take a lot of blows to end someone’s life its all about “block and parry” which is beautifully animated rather than “tank and heal”. Even though unique system requires you to not only develop characters skills but also train your own, sometimes during massive PvP battles or fighting endless waves of monster it comes to only “cut and crash” enemy’s skulls and bodies type of fighting.
Marksmen are exactly what they are – marksmen. It requires guts to calmly aim at a huge beast which is approaching you at high speed but a well placed shot will end its life and make it fall right before your feet.
Mages are recognized for not only their mystery powers but also for their Intelligence and Wisdom. It takes patience, commitment and integrity to be a spell caster but in return they get matchless abilities which open doors to terrific powers.
Do what you like and don’t be afraid to try other skills. There are no restrictions but those determined by players them selves.
…Its all about choice… and choice is only yours my friend.
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
Comments
Question is mainly targeted to those kind of players who are currently doesn’t playing any MMORPG or unhappy with the one they are playing at this moment.
Give us your opinion on the type of environment described above and what do you expect out of the game which you are ready to play for a long time (at least 5 years). If you have more to add, something else you want your game to offer, please do so. What in your believe MMOs are lacking today and what is your desirable element of the gameplay.
Many thanks!
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
The rest looks appealing, but this part would ring warning bells to me. It sounds like the old D&D idea of mages being very weak at low levels, but very powerful at high levels. I've never been an admirer of that, and I think it's especially bad in an MMORPG, where a player is more likely to spend a long time with a character.
If the idea was more along the lines of making mages highly dependent on strategy, so that a properly played mage is the dealiest thing out there but a badly played mage is very weak, then it looks like it could lead to a different problem - as soon as high-end gameplay (PvE or PvP) gets dominated by the top mages, the game's forums would be filled with "OMGWTF nerf mages now!!!!!", and even if they didn't get nerfed, players would probably feel like they needed a mage to compete.
Maybe I'm biased as an ex-SWGer, but I'm 100% convinced that MMO classes should all be equally good/playable choices at low levels and high levels (as equal as possible, anyway), and should all have room for strategic gameplay to make a difference. That way, a player's choice can be based purely on what he wants to play based on roleplay or playstyle.
Dasharr Eandall, SWG, Smuggler/Pistoleer (retired after 2.5+ years)
I wouldn't. 50$ a month is just too expensive for me.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
Make me a Cyberpunk MMOG like this and we'll talk...
Sounds great. I agree with PyscoJuggalo.
Magic System...IMO it should be like Arx Fatalis (a regular RPG) where you had to copy a symbol in the air with your mouse to cast.
and people of all kinds inhabit all kinds of positions and places in life aswell
The rest looks appealing, but this part would ring warning bells to me. It sounds like the old D&D idea of mages being very weak at low levels, but very powerful at high levels. I've never been an admirer of that, and I think it's especially bad in an MMORPG, where a player is more likely to spend a long time with a character.
If the idea was more along the lines of making mages highly dependent on strategy, so that a properly played mage is the dealiest thing out there but a badly played mage is very weak, then it looks like it could lead to a different problem - as soon as high-end gameplay (PvE or PvP) gets dominated by the top mages, the game's forums would be filled with "OMGWTF nerf mages now!!!!!", and even if they didn't get nerfed, players would probably feel like they needed a mage to compete.
Maybe I'm biased as an ex-SWGer, but I'm 100% convinced that MMO classes should all be equally good/playable choices at low levels and high levels (as equal as possible, anyway), and should all have room for strategic gameplay to make a difference. That way, a player's choice can be based purely on what he wants to play based on roleplay or playstyle.
You absolutely 100% right mate. I just have to state that I intended to say that apart from magic combat (which I agree must be equal to melee and range) they also should have other specific sides of their class which has nothing to do with combat. Such an example could be Secret Teachings which allows them to gain access to certain quests. Mages then would be the ones who lead group of players into the action. In most fantasy books mages are the smartest characters and usually leaders or advisors of the leaders in the story line. I believe that many players who play mages aren't exactly much into combat action type game play but after extraordinary Role Play which cant be ignored by developers. The other aspect of this concept is a intention to reward mages for all their hard work as they are usually the hardest once to raise.
Originally posted by PyscoJuggalo
Sounds like a good start. Add an underworld (where goods are smuggled between enemy kingdoms), Bounties and assassinations, mercinary options, pirates/highway men, animal taming ect... and it would definately peek my intrest
That would be waste to miss all that mate since it has so much influence on loads of people
Originally posted by poopypants
Originally posted by PyscoJuggalo
Sounds like a good start. Add an underworld (where goods are smuggled between enemy kingdoms), Bounties and assassinations, mercinary options, pirates/highway men, animal taming ect... and it would definately peek my intrest
That would be waste to miss all that mate since it has so much influence on loads of people
Originally posted by poopypants
Originally posted by poopypants
Your ideas are great, truly and most sincerly, but i would never play a fantasy game...they're a magnet for gay guys and middle aged housewives.
Make me a Cyberpunk MMOG like this and we'll talk...
Lol how about Superpunk a$$ tattoed barbarian with two meanest serpent blades in his hands and spiked wide leather straps across his body
Yay! We got first main story line character
Originally posted by zakarath
Sounds great. I agree with PyscoJuggalo.
Magic System...IMO it should be like Arx Fatalis (a regular RPG) where you had to copy a symbol in the air with your mouse to cast.
Originally posted by zakarath
Sounds great. I agree with PyscoJuggalo.
Magic System...IMO it should be like Arx Fatalis (a regular RPG) where you had to copy a symbol in the air with your mouse to cast.
Lol how about Superpunk a$$ tattoed barbarian with two meanest serpent blades in his hands and spiked wide leather straps across his body
Yay! We got first main story line character
Originally posted by zakarath
Sounds great. I agree with PyscoJuggalo.
Magic System...IMO it should be like Arx Fatalis (a regular RPG) where you had to copy a symbol in the air with your mouse to cast.
Originally posted by zakarath
Sounds great. I agree with PyscoJuggalo.
Magic System...IMO it should be like Arx Fatalis (a regular RPG) where you had to copy a symbol in the air with your mouse to cast.
Sounds great. I agree with PyscoJuggalo.
Magic System...IMO it should be like Arx Fatalis (a regular RPG) where you had to copy a symbol in the air with your mouse to cast.
Sorry mate, im not familiar with that game. Could you please give little more details on "copy a symbol in the air" part. It sounds like it has potential to go with general concept. Thanks
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
How about making the setting more like the americas before columbus came. Or like Central/Southern Africa.
Do some research. I will help, I know a fair amount about these places before they were colonized and would love to learn more.
Ok, lets see if i can explain this right.
Ligner
ok, Linger, it's like this.
Say you get a new scroll. You click to learn it. On the screen it shows a drawing in front of what the spell sholud look like. ( like a a right triangle with lines through it). If you get the drawing right, you cast it, if not *back to the drawing board*.
Personally i think this would be great in PvP, making mages a little easier to kill <----( I find mages hard to kill) :-/
Not sure if that was a good explanation or not so... meh
BUT: I would not pay for it sight unseen. Too many aspiring sandboxes have fallen flat on their face. You'd need to have a free trial period like EVE does.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Lots of options customization and great graphics are not the only part of a game.
a mage would kill a warrior pretty easily if he is far enough away. but some marksmen would easily kill a mage. but a warrior could kill marksmen easily.
But this is only to build on. You could have guns for marksmen which could go through armor more easily causing more damage to warriors or if you wanted skirmish as marksmen with a warrior to take him down. and remember the more main classes the better the fights will usualy be. unless a class is much more overpowered than another.
in SWG when i played it some of the classes just realy sucked. sure the pistoleir worked alright against other pistolers but rifles were too far away and any of the melee classes just ran out and killed you.
the price will also have to be cheaper like maby 5 or 10 pounds a month and you can download the client.
having to buy a game which you have to pay for realy puts alot of people off.
I would play it you can bet on it. In fact I would bring all my friends with me. There is NOTHING global like that has been done before and I belive that gameplay of yours is next generation of MMORPG's concepts.
...and then finally people will stop talking about WoW so much
hmm do they actually draw something in the air (right symbol) with the mouse or just selecting correct picture? I might check on that game since that concept is totally new to me.
Originally posted by hedgewan
I dont mind fantasy, but Im tired of working for kings/rulers in feudal type systems in lands very similar to old europe or asia. ITS SO OLD!
How about making the setting more like the americas before columbus came. Or like Central/Southern Africa.
Do some research. I will help, I know a fair amount about these places before they were colonized and would love to learn more.
Thing is that most of the games are trying to repeate that mideval structure some fail more some less. I only offer to copy social structure (you have choice not to be part of it remember) but eviroment it self will be filled with fantasy content and that alone should make people feel the difference between "old age" and fantasy surrounding.
Originally posted by Taram
Sounds like UO on steroids I like it.
BUT: I would not pay for it sight unseen. Too many aspiring sandboxes have fallen flat on their face. You'd need to have a free trial period like EVE does.
I agree on that 100%. To believe in such invention people needs to have a taste of it first
I agree on that 100%. To believe in such invention people needs to have a taste of it first
I agree on that 100%. To believe in such invention people needs to have a taste of it first
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
If you say the first, then sure!
Im sorry guys. Im kinda new to this..
What does "sandbox" means lol
Im sorry guys. Im kinda new to this..
What does "sandbox" means lol
Wiki meaning of sandbox. http://en.wikipedia.org/wiki/Sandbox_(video_games)
Ok, let me put it this way:
"player power" is going to be potentially equal which means that if you are one class that doesnt mean you have advantages against one class and disadvantages against another. Its all about how you play your character.
Now, regarding gameplay, Im not expecting anyone to become or reach certain level or goal or achieve something. Its totally up to player him or her self. Their rank in the guild is ONLY their social status which surelly gives them some advantages yet you will see general of an mighty army who are not nessesary stronger than mercenary whos staying next to him. According to this players have choice to be who they want to be without being penalised for not taking role possitions in the game.
Most important players desires developers must capitalize on is having Fun and be able to make Choice (penalized choices arent count).
Thank you for your opinion!
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
Im sorry guys. Im kinda new to this..
What does "sandbox" means lol
Wiki meaning of sandbox. http://en.wikipedia.org/wiki/Sandbox_(video_games)
Ahh... hmmm thank you for that explanation
Looks like all that time I have been playing with sandboxes hehe
I wish I could run my own fashion store in the game. I used to play alot with color of clothing in AC.
lets see who else have their desires what they want MMO to offer them? very interesting if im the only one who dont want to hunt all the time lol
lol mate I have sci-fi gameplay concept nearly done as well hehe
But sure thing: give us your ideas since sci-fi games are based on very similar laws.
Cheers!
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC