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Sad news today from Danish developers Runestone. Seed, their non-combat MMORPG, is soon closing its doors after a few months of service. The company has simply run out of money. Below is a letter from CEO Lars Kroll Kristensen.
Weve reached the end of the road [September 28, 2006] Open letter to the community For the past two months, I and a few others have attempted to sell a partnership deal to a long list of publishers and MMO companies, trying to raise the capital we needed to finish the game properly, and re-launch it in a form it, and especially you the community, deserve. While we have received a great deal of interest, we have not been able to close a deal. The harsh reality is that we have now officially run out of money, and out of options, and therefore, we cannot pay salaries, rent or hosting fees. What this means to you, is unfortunately that you will only be able to play Seed for a very limited time. We will have a little goodbye ceremony this Sunday at 20 CEST. I will be there, in the garden, as Magellan. He was the first character online, and he will be the last. I hope some of you guys will be there too, even if the occasion is sad. After that day, the servers may be less stable and reliable, and AD GMs will only be online on their own free time, if at all. Same goes for Runestone Staff. For us, it means that the dream of Seed and Runestone is over. It has been a wild, weird ride, full of frustration, triumph, joy, stress and fun, but never boredom. We have all learned incredibly much about game development, the gaming business and MMOs. Weve made some major mistakes, and some smart moves along the way, but in the end, we simply tried to do too much, with too few funds, which I guess is a typical Rookie, and even veteran error. I, for one, would do it all over again, although I would do a great many things differently next time around. For the MMO community and business as such, the rise and fall of Runestone probably doesnt mean that much, but I hope MMO execs out there reading this letter will draw the *right* conclusions from Runestone and Seed, and *not* the wrong ones. One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea. It isnt. I am still fully convinced that a role play-centric game is not only a good idea: Its a great idea. It just needs to be better executed. Seed has many of the right qualities for such a game, and I still firmly believe that, given sufficient funding, we could have created a great game. Unfortunately, we will never know. Weve reached the end of the road, and to all those of you who have followed us along this wild, weird ride I say a big, big thank you. Its been a pleasure serving you our game, and your constant faith in us has been a major morale booster when times seemed tough. I hope Seed gave you some enjoyment, some great times and some fun along the way, maybe even some new friends. I hope you will demand more from your future games in terms of role playing with other players, and in terms of player influence in the world. Cause thats what role playing games and role playing communities are all about. The people playing them. Lars Kroll Kristensen |
You can find out more on the Seed website.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
thats really sad news
i followed the progress of this game since a very early stage - i even got into beta - unfortunately i had bad timing and the beta was over exactly that day i wanted to play it for the first time
also it was kinda hard to get info what this game was about
besides that the graphics are definately a matter of taste
if there had been some kind of trial i had tried it and who knows maybe i would have liked it
but yah its sad to see the hard work of some ppl go down like this
all the best to you guys
SWG, Eve, Planetside 2, EQN, Star Citizen
Things went bad when investors pushed them to releace it early. This is a fact that the devlopers themselves said when they did releace "We are releacing to early".
The graphics were great, strong art directions, and the gameplay unique.
I was really hoping they would survive.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
It's really sad when an MMO dies. Like when MM3.0 died I felt like part of my life was going to waste. It felt like I was losing a friend or something. I guess it's sad that I got that attached to a game. That's the general idea though, isn't it? If people didn't get attached then they wouldn't be successful. I'd love if some company read this letter then gave seed an option to thrive. I've never played it but I'd try it.
Michael.
This is sad but I had a feeling this would happen, especially since they were being forced to push out the game. The concept though is great and here's hoping they or someone bring the concept back out.
This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.
It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Yes, there are alot of other games out there that are bigger.. but, "Small Fries" should have their turn also with the player-base!!
Good luck with what ever you now do in the future!
"Huntress"
Sorry the game was a wash good luck on your next mmo
It is sad, and I feel a bit responsible because I would not longer support the game after it was released too early and incomplete, but that never meant that I wasn't still a fan of the game. I wanted it to succeed, mainly because I am a believer that roleplay-centric, non-combat mmorpgs can be successful and fun.
As Lars mentioned, it was not properly executed, but I figured with time ( and more funds ), Runestone would correct the things that were done wrong, and at that time I was surely going to return to play their game.
He's is also right when he said these games are all about the community, something you still obviously haven't pick up on yet, Jorev.
Hmm, doesnt look like the end is near just yet!, this posted just this afternoon on the seed forums:
How can a game closing be a good thing for the MMO market?
Not everyone wants to play SOE and Blizzard games... what a boring market THAT would be. Just because some MMO's have large playerbases, doesn't mean they're any GOOD. LOL
Here's wishing smaller MMO companies and niche games thrive! Nothing like having a CHOICE.
Best of luck to the developers and staff of SEED. May they find a nice small company that develops a game that shows these big companies that it takes more than money to be successful in this market. Maybe then we'd have better customer service, more interesting games with people who actually CARE about the games they create and not just the bottom line.
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
I've been with SEED ever since I found it, long before Beta.
SEED spell-bound me with its no-combat concept, its graphics and its community.
I find this a very sad day and I will miss this game, the Ring and the people I played with.
I wish the staff the very best. They were a very likeable group, and did actually listen to the community. If we are lucky Seed will be revived.
You know, I started the game not too long ago. I won't lie, it was rough going in an "alpha" way. There was a lot of hangs, and a lot of crashes. I have to tell you though that if it were any other game, I'd leave and not look back.
Yet there is something about Seed that made me really, really want to fight through it all, and progress through the story. It wasn't the best situation, but it was something worth playing. Perhaps because, unlike every other game out there, I never had to worry about having some 1337d00d saying, "u join our guild and twink out." Nobody ever said to me, "we don't need ur roleplay foofoo crap, cuz we need more mobs and more DPS." Nobody ever said to me, "if you ain't on ventrillo, you can't play."
There were plenty of solo things to do at all hours, and plenty of things you could do as a group. I guess what made some not understand Seed if they played an MMOFPS is that a lot of people came to Seed for the character-driven nature of it, and not the "button mashing." It was a great platform for deep storytelling, and shared fiction.
The style and setting really made you feel like you were part of the story, and out of all the games I ever played, it had the most helpful playerbase and GM staff. Perhaps because they knew that they had to fight to keep the game growing, against all odds. Given the state it was in, I was impressed at how hard Runestone worked to fix things on the fly.
I think all of us there wanted to see the game survive, but I also think that everyone knew deep down it was just a matter of time before the game shut down. Make no mistake about it though, it was never the concept and the gameplay that brought Seed down. To tell you the truth, the concept and gameplay were the only things that made the game survive for as long as it did. My only regret is that I didn't get more involved sooner, so I'd experience a whole lot more of the gameplay. I never saw any other region besides Recspace before yesterday.
A truly thought provoking, deep, loveable MMO, and one that I'll never forget, that was destroyed by the politics and economics of the gaming business before it ever had a chance to prove itself.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
What the hell does a small playerbase have to do with anything? If that small playerbase had wanted to play WoW then they would have already. Am I missing the joke or something?
What the hell is wrong wtih niche games?! I honestly never thought I'd see the day that somoene would moan that not all gamers are playing the same games, you do know what the rest of the gaming world thinks of MMO players don't you? Before Blizzard gave us the Fisherprice MMORPG, MMO's were niche games next to the might of the FPS etc...
In fact it's not THAT long ago that owning a PC and playing games on it made you a "niche" gamer in most parts of the world.
This is what happens when you release a game early. I was very interested in the game but when I read about the early release I quickly decided that I would play the game until it was at least a few months old because I knew what state it would be in and I wasn't interested to pay for another beta test.
Hope this will serve and a reminder to both developer and more importantly investors. Pushing for an early release will not give you your money back sooner, it will only make sure you never get them back.
"Memories are meant to fade. They're designed that way for a reason."
Sometimes I think developers focus too much on trying new things, and not enough on making things fun. I fell that is the case with Seed.
That is pretty much how I feel about them. The "no combat" thing seemed more like a gimmick to get people's attention than a real gameplay decision. Having decided not to have any type of combat in their game, they didn't find anything to replace it with. The fact is they made a game with very very little to do, and asked their subscribers to pretend they was something to do... and call that role-playing. Role-playing should go on top of game mechanics, not in place of them.
I don't think their problem was doing too much, like they stated in that press release.. It was the exact opposite in my opinion. If they thought there was a small segment of the gaming community that wanted an empty stage to roleplay on, they should have found a way to include that option in a game with enough of a potential playerbase to keep the lights on.
"One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea."
I personally hope that is exactly the consensus that that comes out of this deal.
-----Zero Punctuation Eve Online Review-----
Hopefully the company can find some way of keeping the game going, I mean if Shadowbane can continue to go strong, hey, you never know right?
I know. Who needs originality and innovation when you have quality rehash?
Oh yeah. That's right. Millions of us. Silly of me to forget.
Seed tried something new. Did it work? That's debatable. Was it trying to further the genre in a different direction than it's going? Without a doubt. If you're waiting for the big companies to step up and bring us something truly fresh and new, you might as well have a seat and take a number.
I know. Who needs originality and innovation when you have quality rehash?
Oh yeah. That's right. Millions of us. Silly of me to forget.
Seed tried something new. Did it work? That's debatable. Was it trying to further the genre in a different direction than it's going? Without a doubt. If you're waiting for the big companies to step up and bring us something truly fresh and new, you might as well have a seat and take a number.
I don't think it was the new that killed Seed. I think it was the grinding. I think we could all learn a little from that.
I don't think this game failed because it was non-combat. The Sims Online is non-combat and it has sold a bagillion copies. Second Life and Project Entropia are non-combat. Toontown is sort of non-combat. There are probably other examples.
From what I have read the problem was you have non-combat + unusual graphics + a sandbox style of play with limited content + a science fiction setting (in which people are accustomed to combat) + it was marketed to an audience accustomed to something else + too little funds to get it where they wanted it.
Add all that up and you have a very, very small audience.
This seems like a nice group of people and I'm sorry their game is closing, but they did take some huge risks with this title, you have to admit.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests