Originally posted by Billius8 Best game world was EQ1.
No. EQ1 had a terrible world design. I quit playing after 3 months because the world designers, devs, and support team were all on crack. Hyboria is the best setting in any medium ever and will be feature in Age of Conan. Robert E. Howard's Hyboria is responsible for the creation of the phenom we all know as Swords and Sorcery. Not Tolkein, Howard.
If you have ever swung a sword, cast a spell, fought a monster, or entered a medieval setting in a video game, you have Robert E. Howard to thank. He awakened the post WWI world to the idea of medieval adventures. Know your literature before you open your big yapper.
Originally posted by Billius8 Best game mechanics and crafting were WOW.
Best game mechanics and crafting were WOW.
This is the point where you were so far off base I had to stop reading your post. Best game mechanics: COH/V because you can make any character you want. Best crafting: DAOC.
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Its pretty simple, EQ and WoW type games exploded in popularity made tons of money, got mainstream hippies into MMOs who dont like PvP or strict roleplaying
games on the same wave like guild wars were also record breakingly succesful. Were at the end of that wave, games like WAR, vangaurd etc etc that look like modified versions of WoW/EQ come out in heaps this year. Once this pseudo-pvp genre stops making money due to over saturation, another stage of forced innovation will take place. For right now cartoony youth MMOs are big.
Everytime a game makes it big it creates its own sub-genre monopoly of the main genre. making zero innovation games like above mentioned is putting money in the bank for developers. I mean look at dungeons and dragons new MMO that couldnt have taken more than 5 minutes and the cost of plastic CDs and servers to whip up with pure profit because it has a major title, shiny graphics, and will be sitting next to WoW in wal mart saying "NEW"
Im more occupied with what the next wave will be.
Worst case scenario it would go back to some eastern anime stuff for video game mag "scene" type teeny boppers
likely we see the return of pretty good PVP games (darkfall and ToC are pioneering that but both might never even launch so maybe some more professional developers will beat them to it) Conan looks ok even though im a fan of the original Robert E howard novels and the website basically says its going to alter the offensive stuff out that reflected the racist and scientific views of Howard/Lovecraft aka we can look forward to "help me stack these logs to open the magic gate" type crap because everything in original conan series was offensive so why bother?
Best case scenario for me personally im hoping some historically accurate non-magic MMOs will come out, if anyone here has played a game you can download a free demo of called Mount & Blade, that in a large MMO format would i think be a success.
10 years isn't really what I would call new for a game genre... Especially considering the games are stagnating, using the same features (less of them even) as their predecessors, just with shinier graphics. Regretably I never got the chance to play UO, but I have friends who did... The amount of features and things to do in that game was amazing, and unfortunately I don't see any developers putting forth the effort to recreate some of what UO had.
I too miss the old days of MMO gaming (strange since I'm only 20)... I played The Realm Online from '96-'99 or so... I may have been only 10 at the time, but to keep a 10 year old's interest all the way until age 13 is definately something to say. Nothing has come close to that (for MMOs at least, I've been playing Counterstrike for 4+ years). Every year or so I resubscribe to The Realm (which is, unless I'm wrong, the longest running MMORPG), but its low numbers kinda keep me from getting back into it. There are some things in that game that I would love to see redone in a new MMO... It was like playing a console RPG but with tons of other people. Turn based instanced combat (people outside would see a cartoon-esque combat cloud) was awesome, and if a good game could pull that off again I'd be their biggest fanboi .
Originally posted by Billius8 And no, it's not because the virgin MMORPG experience is a one time whirl. It's because I see nothing, nothing, nothing on the horizon that's going to top or dramatically innovate over what has been done in the past. Best game world was EQ1. Best game mechanics and crafting were WOW. No game has taken both of those and merged them together (badass world and badass mechanics). And no future game seems to be coming even close. Want to know what your MMORPG's have transformed into? Do you? This forum. Your past MMORPG's were "game+chat", and now only the "chat" is left. And so, like jaded gamers who should have been more ambitiuous in life, we sit before our computers and chat, because there is really nothing worth playing. If there were a worthwhile game, I'd be in it and not here.
Are you stupid or something? WoW's crafting system is a joke, it shouldn't even be in the game! As far as game mechanics I think its really fun to farm an instance for loot, and its even better to kill X of Y and get Z xp. WoW is the flavor of the year gamewise. As soon as another MMO thats half decent comes out WoW will take a hit.
Originally posted by gestalt11 Originally posted by Ulujain Originally posted by Gameloading I think its because your first time in an mmorpg only happens once. I personally never got that great feeling again.
QFT
I think this is true for many people, fortunately I think Super Mario Brothers and the original Link pwns everything else so I approach everything as viewing them all as equally inferior and therefore don't run into this problem.
Afterall what can ever compare to sticking a bomb in a dodongo's mouth? Nothing that is what. I think this is true for many people, fortunately I think Super Mario Brothers and the original Link pwns everything else so I approach everything as viewing them all as equally inferior and therefore don't run into this problem.
Afterall what can ever compare to sticking a bomb in a dodongo's mouth? Nothing that is what.
I almost wholeheartedly agreed with this post.... Fortunatly for me it has happened twice..... i popped my mmo cherry with EQ, and even thou it 'sucks, lags, and bugs' its very hard for anyone to deny that it was the mother of all mmo's, and that i would estimate about 60% of people playing mmo's started on EQ..... I loved the game, hated the leveling and all that, but i loved the people....
lucky for me, i got my cherry popped again, by a game called Shadowbane, while once again people will say 'sucks, lags, and bugs... especially lags, and bugs... haha' it was the only true pvp game i have ever played. While it still had a great pvmobs, the PvP aspect of it was harsh and in your face. I dont know of any other game where people would stay up till like 6 in the morning to siege and enemies city and so forth, for about 3 weeks in a row... which is a bit different from camping a mob in a camp.
I still hope there is going to be another MMO that will be groundbreaking like the previous 2 i mentioned, but as i look upon the titles coming out, and the ones in production my heart saddens ..........
I thought Dark and Light will achive something new, which in many ways it did, but in the end it failed due to lack of updates at lunch time..... The next game im waiting for is StarGate: Worlds.
I almost wholeheartedly agreed with this post.... Fortunatly for me it has happened twice..... i popped my mmo cherry with EQ, and even thou it 'sucks, lags, and bugs' its very hard for anyone to deny that it was the mother of all mmo's, and that i would estimate about 60% of people playing mmo's started on EQ..... I loved the game, hated the leveling and all that, but i loved the people....
lucky for me, i got my cherry popped again, by a game called Shadowbane, while once again people will say 'sucks, lags, and bugs... especially lags, and bugs... haha' it was the only true pvp game i have ever played. While it still had a great pvmobs, the PvP aspect of it was harsh and in your face. I dont know of any other game where people would stay up till like 6 in the morning to siege and enemies city and so forth, for about 3 weeks in a row... which is a bit different from camping a mob in a camp.
I still hope there is going to be another MMO that will be groundbreaking like the previous 2 i mentioned, but as i look upon the titles coming out, and the ones in production my heart saddens ..........
I thought Dark and Light will achive something new, which in many ways it did, but in the end it failed due to lack of updates at lunch time..... The next game im waiting for is StarGate: Worlds.
EDIT: as a side note to the whole "crafting system" that depends on what kind of games u look at. if ur only looking at "popular" games then yeah maybe WoW.. tbh i only played wow in beta and i hated it so i dont know how crafting works.. but if u look at games overall then, u need to look at Horizons, which failed because it was MAINLY a crafting game, and u should look at the "A Tale in The Desert" series, which are pretty much based on crafting only and nothing else.....
It's called "sense of wonder". I had it when I first played Doom. I had played Wolfenstein, Blake Stone, etc, beforehand but Doom blew me away. Nothing, no matter how technologically advanced or ooh-aah in any area, that has come along since has spun me out as much.
It's the same with MMORPGs - EQ1 wasn't my first, but it's the first one that made my jaw drop and made me go wow. There's been many games since that are arguably superior in every way to EQ1, but they lack the sense of wonder that EQ1 gave.
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Its pretty simple, EQ and WoW type games exploded in popularity made tons of money, got mainstream hippies into MMOs who dont like PvP or strict roleplaying
games on the same wave like guild wars were also record breakingly succesful. Were at the end of that wave, games like WAR, vangaurd etc etc that look like modified versions of WoW/EQ come out in heaps this year. Once this pseudo-pvp genre stops making money due to over saturation, another stage of forced innovation will take place. For right now cartoony youth MMOs are big.
Everytime a game makes it big it creates its own sub-genre monopoly of the main genre. making zero innovation games like above mentioned is putting money in the bank for developers. I mean look at dungeons and dragons new MMO that couldnt have taken more than 5 minutes and the cost of plastic CDs and servers to whip up with pure profit because it has a major title, shiny graphics, and will be sitting next to WoW in wal mart saying "NEW"
Im more occupied with what the next wave will be.
Worst case scenario it would go back to some eastern anime stuff for video game mag "scene" type teeny boppers
likely we see the return of pretty good PVP games (darkfall and ToC are pioneering that but both might never even launch so maybe some more professional developers will beat them to it) Conan looks ok even though im a fan of the original Robert E howard novels and the website basically says its going to alter the offensive stuff out that reflected the racist and scientific views of Howard/Lovecraft aka we can look forward to "help me stack these logs to open the magic gate" type crap because everything in original conan series was offensive so why bother?
Best case scenario for me personally im hoping some historically accurate non-magic MMOs will come out, if anyone here has played a game you can download a free demo of called Mount & Blade, that in a large MMO format would i think be a success.
I too miss the old days of MMO gaming (strange since I'm only 20)... I played The Realm Online from '96-'99 or so... I may have been only 10 at the time, but to keep a 10 year old's interest all the way until age 13 is definately something to say. Nothing has come close to that (for MMOs at least, I've been playing Counterstrike for 4+ years). Every year or so I resubscribe to The Realm (which is, unless I'm wrong, the longest running MMORPG), but its low numbers kinda keep me from getting back into it. There are some things in that game that I would love to see redone in a new MMO... It was like playing a console RPG but with tons of other people. Turn based instanced combat (people outside would see a cartoon-esque combat cloud) was awesome, and if a good game could pull that off again I'd be their biggest fanboi .
WoW is the flavor of the year gamewise. As soon as another MMO thats half decent comes out WoW will take a hit.
QFT
I think this is true for many people, fortunately I think Super Mario Brothers and the original Link pwns everything else so I approach everything as viewing them all as equally inferior and therefore don't run into this problem.
Afterall what can ever compare to sticking a bomb in a dodongo's mouth? Nothing that is what.
I think this is true for many people, fortunately I think Super Mario Brothers and the original Link pwns everything else so I approach everything as viewing them all as equally inferior and therefore don't run into this problem.
Afterall what can ever compare to sticking a bomb in a dodongo's mouth? Nothing that is what.
I almost wholeheartedly agreed with this post.... Fortunatly for me it has happened twice..... i popped my mmo cherry with EQ, and even thou it 'sucks, lags, and bugs' its very hard for anyone to deny that it was the mother of all mmo's, and that i would estimate about 60% of people playing mmo's started on EQ..... I loved the game, hated the leveling and all that, but i loved the people....
lucky for me, i got my cherry popped again, by a game called Shadowbane, while once again people will say 'sucks, lags, and bugs... especially lags, and bugs... haha' it was the only true pvp game i have ever played. While it still had a great pvmobs, the PvP aspect of it was harsh and in your face. I dont know of any other game where people would stay up till like 6 in the morning to siege and enemies city and so forth, for about 3 weeks in a row... which is a bit different from camping a mob in a camp.
I still hope there is going to be another MMO that will be groundbreaking like the previous 2 i mentioned, but as i look upon the titles coming out, and the ones in production my heart saddens ..........
I thought Dark and Light will achive something new, which in many ways it did, but in the end it failed due to lack of updates at lunch time..... The next game im waiting for is StarGate: Worlds.
I almost wholeheartedly agreed with this post.... Fortunatly for me it has happened twice..... i popped my mmo cherry with EQ, and even thou it 'sucks, lags, and bugs' its very hard for anyone to deny that it was the mother of all mmo's, and that i would estimate about 60% of people playing mmo's started on EQ..... I loved the game, hated the leveling and all that, but i loved the people....
lucky for me, i got my cherry popped again, by a game called Shadowbane, while once again people will say 'sucks, lags, and bugs... especially lags, and bugs... haha' it was the only true pvp game i have ever played. While it still had a great pvmobs, the PvP aspect of it was harsh and in your face. I dont know of any other game where people would stay up till like 6 in the morning to siege and enemies city and so forth, for about 3 weeks in a row... which is a bit different from camping a mob in a camp.
I still hope there is going to be another MMO that will be groundbreaking like the previous 2 i mentioned, but as i look upon the titles coming out, and the ones in production my heart saddens ..........
I thought Dark and Light will achive something new, which in many ways it did, but in the end it failed due to lack of updates at lunch time..... The next game im waiting for is StarGate: Worlds.
EDIT: as a side note to the whole "crafting system" that depends on what kind of games u look at. if ur only looking at "popular" games then yeah maybe WoW.. tbh i only played wow in beta and i hated it so i dont know how crafting works.. but if u look at games overall then, u need to look at Horizons, which failed because it was MAINLY a crafting game, and u should look at the "A Tale in The Desert" series, which are pretty much based on crafting only and nothing else.....
Okkkkaaayyyyyyyyyyyy
It's called "sense of wonder". I had it when I first played Doom. I had played Wolfenstein, Blake Stone, etc, beforehand but Doom blew me away. Nothing, no matter how technologically advanced or ooh-aah in any area, that has come along since has spun me out as much.
It's the same with MMORPGs - EQ1 wasn't my first, but it's the first one that made my jaw drop and made me go wow. There's been many games since that are arguably superior in every way to EQ1, but they lack the sense of wonder that EQ1 gave.