The Chronicles of Spellborn features an elaborate crafting system at release. Players can buy/collect thousands of different recipes that function as a crafting container. When all resources are found, players can turn in the completed recipe at one of the crafting npcs to get the crafted item.
The only difference with other known crafting systems is the fact that you don't have to make 100 white shirts before you have the skills to make the armour that you really wanted to make.
Ok in TCoS you can craft stuff,but not like in WoW where you can just a blacksmith or an enchanter (and you dont have to make the same thing 50 times to get what you really want ) ect ect.Crafting in TCoS you just have to find a recipe e.g. random drop or buying it of a NPC, then you go out and get all the mats you need then you just bring it to the NPC crafter then you got your armor or whatever it is .Well i hope I've everything you need to know (im half alseep).
P.S here is the official website if you need more info http://tcos.com/ .
In a german pcmag interview they said that "they know of these people who like to push buttons for hours, not our world".
The "crafting" in TCoS seems to be just a "miniquest" for lootitems (e.g. get the drop, then start getting 3 more (ressources) and find the npc to combine)...
Weapons and armor are mostly for looks in TCoS. You get alot to start with(like in CoH) but some of them have to be unlocked. So, crafting a sword won't get you uberness, you'll just have a fancy, shinny sword. In order to this, apparently you have to find a recipie(apparently blacksmiths always have some recipies for you), get the ingrediants, return to the blacksmith w/ ingrediants and get your fancy new sword.
If you want uberness then you'll hunt sigils. These can be slotted in your body, weapon and skills to improve them. It seems a bit like CoH's enhancements.
Not much has been said about either of these. You'de be better off looking up crafting or sigils on the TCoS website than listening to me.
Originally posted by Freeze_TCoS Hello, The Chronicles of Spellborn features an elaborate crafting system at release. Players can buy/collect thousands of different recipes that function as a crafting container. When all resources are found, players can turn in the completed recipe at one of the crafting npcs to get the crafted item.
The only difference with other known crafting systems is the fact that you don't have to make 100 white shirts before you have the skills to make the armour that you really wanted to make.
I have overlooked this game, but after reading the quote about not pushing buttons to craft, I think it is time to research this game.
While I like crafting, I hate WoW's crafting system. I think the collection system will be a nice change of pace for me, who really needs to make a dozen blue overalls?
Originally posted by Freeze_TCoS Hello, The Chronicles of Spellborn features an elaborate crafting system at release. Players can buy/collect thousands of different recipes that function as a crafting container. When all resources are found, players can turn in the completed recipe at one of the crafting npcs to get the crafted item.
The only difference with other known crafting systems is the fact that you don't have to make 100 white shirts before you have the skills to make the armour that you really wanted to make.
The NPC crafts wich saves a lot of players lost ingredients when you fail to craft and grinding of a x level blacksmithing. Its still a 'crafting' system where the player only has to get the ingredients. Remember this game is not about who has the most elite rarest hardest to craft weapon. Less time to spend on getting your weapon = more time to actually play with it. Of course there will be people who want the rarest of the rare to feel like they are better then others but the ingredients will be rarer so you will still be able to get an item others don't have, isn't that the reason crafting exist?
Originally posted by Freeze_TCoS Hello, The Chronicles of Spellborn features an elaborate crafting system at release. Players can buy/collect thousands of different recipes that function as a crafting container. When all resources are found, players can turn in the completed recipe at one of the crafting npcs to get the crafted item.
The only difference with other known crafting systems is the fact that you don't have to make 100 white shirts before you have the skills to make the armour that you really wanted to make.
I hate crafting. So I'm not complaining about this system.
Was a Legendary Tailor in the early days of DAOC. God how I hated that. Standing there for hours pushing buttons and looking at the advance-bar filling up. Talk about wasting time. (same goes for Wow)
This is a game for people with a real life and a job. People that still know how to communicate to people face to face. Not only through forums and chat-windows.
The system in TCOS is good. You want something crafted, you search the recipe and ingredients. When you have those, you have your item. Doesnt matter if you call it gathering or crafting. Who gives a damn?
I kinda like it that hardcore players and kiddies don't like this game. This means the community could actually be great.
Smed : Umh Sir, crafting ? Many like it, not all but some ...
Chief : Noooo! Crafting is for those who like to push buttons !
Smed : Umh, ok Sir, ill tell them to stay away!
Chief : So what about beta ?
Smed : We, umh .. we had to say open beta will be later.
Chief : WTF ? Ok, but our fanbase is ok ?
Smed : Umh .. yes .. from time to time they keep posting in our forums, they like crafting they say.
Chief : What about the Fanbois ?
Smed : Of course they say crafting is t3h evil and will ruine the game if its brought in.
Chief : Fine, what about those Aimbots and thelike ?
Smed : Oh ... Chief, sorry, but i gotta run !
Bringing it down to :
Ok, crafting is NOT needed for a game, as far as my car would do without navigation system. Doesnt needs big tires, no leather, no sound system.... and so on .. you know what i mean ?
Smed : Umh Sir, crafting ? Many like it, not all but some ...
Chief : Noooo! Crafting is for those who like to push buttons !
Smed : Umh, ok Sir, ill tell them to stay away!
Chief : So what about beta ?
Smed : We, umh .. we had to say open beta will be later.
Chief : WTF ? Ok, but our fanbase is ok ?
Smed : Umh .. yes .. from time to time they keep posting in our forums, they like crafting they say.
Chief : What about the Fanbois ?
Smed : Of course they say crafting is t3h evil and will ruine the game if its brought in.
Chief : Fine, what about those Aimbots and thelike ?
Smed : Oh ... Chief, sorry, but i gotta run !
Bringing it down to :
Ok, crafting is NOT needed for a game, as far as my car would do without navigation system. Doesnt needs big tires, no leather, no sound system.... and so on .. you know what i mean ?
Alright, before you even charge at the fanbois(moi), you have to define crafting. Because as of right now, you are saying that this isn't crafting because it's run through NPCs, and to that arguement the most sensible reply is 'Not-unh'
Horizons : Players build a bridge with their skills to open a new island
EQ1 : They make just good consumables
EQ2 : They make your house look good
... and so on. They skilled, they build.
If you think that TCoS "Crafting" is real Crafting, why has everyone the same Skill and Job ?
It's, like said before, just a copy of the EQ2 collection system. Which plays a very minor role in EQ2. Sure, it could be pushed to a major role in TCoS. But it wouldn't be crafting. Barry himself said more ore less, that crafting is silly and wont be in. (in my opinion he even insulted them)
So don't try to tell anyone TCoS is crafterfirendly. There are games out that are, and despite they are not WoW, they found their niche and exist
edit : horizons had so genius crafting events that even the dearest adventurer stood still for a minute
It has allready been done, but wont be done in TCoS
2nd edit : Just to make it easy : Can you go to a TCoS Crafter and say you need a new weapon ? Nope :=)
Originally posted by caithleen Crafting is know as players who build something.
Examples :
Horizons : Players build a bridge with their skills to open a new island
EQ1 : They make just good consumables
EQ2 : They make your house look good
... and so on. They skilled, they build.
If you think that TCoS "Crafting" is real Crafting, why has everyone the same Skill and Job ?
It's, like said before, just a copy of the EQ2 collection system. Which plays a very minor role in EQ2. Sure, it could be pushed to a major role in TCoS. But it wouldn't be crafting. Barry himself said more ore less, that crafting is silly and wont be in.
So don't try to tell anyone TCoS is crafterfirendly. There are games out that are, and despite they are not WoW, they found their niche and exist
edit : horizons had so genius crafting events that even the dearest adventurer stood still for a minute
It has allready been done, but wont be done in TCoS
Well, I see what you mean by crafting events now. That does sound pretty cool. But TCoS never set out to be a crafting game. I don't see why you are complaing that it isn't. 'Is there crafting?' is a completely different question from what you are asking.
Is there crafting?('Can players make their own items?') Yes, it's run through NPCs.
To answer your questions,which have nothing to do with 'Is there crafting?' :
Will we be able to specialise in specific areas of crafting? No Will we be able to build bridges? No Will we be able to build buildings and keeps? Possibly, through guilds, when Shard Conquests are opened. Is this game 'crafterfreindly'? Not really.
No one said that the game was 'crafterfriendly', we said player could make and customise their own items.
PS: I've heard alot about Horizons lately. Did it become the new Ultima Online or something?
You wouldnt believe its still running .. becuase crafter fans love it.
Crafting is what a player does, where he advances. No one advances by doing collections. And, Barry, PR Manager AFAIK told that crafters are stupid.... thats allmost enough. Ill get a longer post with references made after sleep
See, I don't get the difference between Crafting and Collection. As far as I can tell, collection is just the part of crafting where you gather the items and crafting is just where you push your button and make your prize. The only difference I can see between TCoS's 'crafting' and other methods is other methods are tiered or leveled so that everone cannot make everything and TCoS anyone can find any recipie. Am I missing anything or am I just not seeing why anyone being able to make anything is a big deal?
Comments
They might add it in the future.
-NetNomad
Hello,
The Chronicles of Spellborn features an elaborate crafting system at release.
Players can buy/collect thousands of different recipes that function as a crafting container.
When all resources are found, players can turn in the completed recipe at one of the crafting npcs to get the crafted item.
The only difference with other known crafting systems is the fact that you don't have to make 100 white shirts before you have the skills to make the armour that you really wanted to make.
More info can be found on www.tcos.com
Cheers,
Freeze
PR manager TCoS
www.tcos.com
Ok, I see two differing quotes here. So which is it? Is there crafting or no?
Ok in TCoS you can craft stuff,but not like in WoW where you can just a blacksmith or an enchanter (and you dont have to make the same thing 50 times to get what you really want ) ect ect.Crafting in TCoS you just have to find a recipe e.g. random drop or buying it of a NPC, then you go out and get all the mats you need then you just bring it to the NPC crafter then you got your armor or whatever it is .Well i hope I've everything you need to know (im half alseep).
P.S here is the official website if you need more info http://tcos.com/ .
Cheers
dunpel
jebiga
No crafting in the common sense in TCoS.
In a german pcmag interview they said that "they know of these people who like to push buttons for hours, not our world".
The "crafting" in TCoS seems to be just a "miniquest" for lootitems (e.g. get the drop, then start getting 3 more (ressources) and find the npc to combine)...
Weapons and armor are mostly for looks in TCoS. You get alot to start with(like in CoH) but some of them have to be unlocked. So, crafting a sword won't get you uberness, you'll just have a fancy, shinny sword. In order to this, apparently you have to find a recipie(apparently blacksmiths always have some recipies for you), get the ingrediants, return to the blacksmith w/ ingrediants and get your fancy new sword.
If you want uberness then you'll hunt sigils. These can be slotted in your body, weapon and skills to improve them. It seems a bit like CoH's enhancements.
Not much has been said about either of these. You'de be better off looking up crafting or sigils on the TCoS website than listening to me.
This isnt a CRAFTING system...
It's a COLLECTION system.
Elaborate? lol
EQ2 has something like this already, though EQ2 has a CRAFTING system as well as a COLLECTION system.
Stop misleading people plz.
While I like crafting, I hate WoW's crafting system. I think the collection system will be a nice change of pace for me, who really needs to make a dozen blue overalls?
This isnt a CRAFTING system...
It's a COLLECTION system.
Elaborate? lol
EQ2 has something like this already, though EQ2 has a CRAFTING system as well as a COLLECTION system.
Stop misleading people plz.
No comments Freeze?
lawl, you can clearly see that he is their PR manager.
Trying to sell some gathering system as crafting...
Remember this game is not about who has the most elite rarest hardest to craft weapon. Less time to spend on getting your weapon = more time to actually play with it.
Of course there will be people who want the rarest of the rare to feel like they are better then others but the ingredients will be rarer so you will still be able to get an item others don't have, isn't that the reason crafting exist?
I hate crafting. So I'm not complaining about this system.
Was a Legendary Tailor in the early days of DAOC. God how I hated that. Standing there for hours pushing buttons and looking at the advance-bar filling up. Talk about wasting time. (same goes for Wow)
This is a game for people with a real life and a job. People that still know how to communicate to people face to face. Not only through forums and chat-windows.
The system in TCOS is good. You want something crafted, you search the recipe and ingredients. When you have those, you have your item. Doesnt matter if you call it gathering or crafting. Who gives a damn?
I kinda like it that hardcore players and kiddies don't like this game. This means the community could actually be great.
Thats right, a variety of good gameplay makes a good game, and not having crafting takes away from variety.
BOOOOO NO CRAFTING BOOOOO!
Thats right, a variety of good gameplay makes a good game, and not having crafting takes away from variety.
BOOOOO NO CRAFTING BOOOOO!
Dear Samiel, I hope that's sarcasm. Devs make the items diverse, not crafting. Ever played a single player RPG?
Chief : Smed, make them a MMOFPS.
Smed : Allright, Sir !
Smed : Umh Sir, crafting ? Many like it, not all but some ...
Chief : Noooo! Crafting is for those who like to push buttons !
Smed : Umh, ok Sir, ill tell them to stay away!
Chief : So what about beta ?
Smed : We, umh .. we had to say open beta will be later.
Chief : WTF ? Ok, but our fanbase is ok ?
Smed : Umh .. yes .. from time to time they keep posting in our forums, they like crafting they say.
Chief : What about the Fanbois ?
Smed : Of course they say crafting is t3h evil and will ruine the game if its brought in.
Chief : Fine, what about those Aimbots and thelike ?
Smed : Oh ... Chief, sorry, but i gotta run !
Bringing it down to :
Ok, crafting is NOT needed for a game, as far as my car would do without navigation system. Doesnt needs big tires, no leather, no sound system.... and so on .. you know what i mean ?
Crafting is know as players who build something.
Examples :
Horizons : Players build a bridge with their skills to open a new island
EQ1 : They make just good consumables
EQ2 : They make your house look good
... and so on. They skilled, they build.
If you think that TCoS "Crafting" is real Crafting, why has everyone the same Skill and Job ?
It's, like said before, just a copy of the EQ2 collection system. Which plays a very minor role in EQ2. Sure, it could be pushed to a major role in TCoS. But it wouldn't be crafting. Barry himself said more ore less, that crafting is silly and wont be in. (in my opinion he even insulted them)
So don't try to tell anyone TCoS is crafterfirendly. There are games out that are, and despite they are not WoW, they found their niche and exist
edit : horizons had so genius crafting events that even the dearest adventurer stood still for a minute
It has allready been done, but wont be done in TCoS
2nd edit : Just to make it easy : Can you go to a TCoS Crafter and say you need a new weapon ? Nope :=)
Well, I see what you mean by crafting events now. That does sound pretty cool. But TCoS never set out to be a crafting game. I don't see why you are complaing that it isn't. 'Is there crafting?' is a completely different question from what you are asking.
Is there crafting?('Can players make their own items?') Yes, it's run through NPCs.
To answer your questions,which have nothing to do with 'Is there crafting?' :
Will we be able to specialise in specific areas of crafting? No
Will we be able to build bridges? No
Will we be able to build buildings and keeps? Possibly, through guilds, when Shard Conquests are opened.
Is this game 'crafterfreindly'? Not really.
No one said that the game was 'crafterfriendly', we said player could make and customise their own items.
PS: I've heard alot about Horizons lately. Did it become the new Ultima Online or something?
Crafting is what a player does, where he advances. No one advances by doing collections. And, Barry, PR Manager AFAIK told that crafters are stupid.... thats allmost enough. Ill get a longer post with references made after sleep
BOOOOOOOO!