Will the release of AoC be as big as when WoW first came out? Will there be as many players as there are on WoW, im still making the disicsion whether to buy this game on release or not. Big communities really doesn't bother me too much but ,hopefully, there wont be as much Noobs on Aoc servers. (I do live in hope)
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I don't think so. If you want to start as good as WoW you need a lot of money to invest into marketing and you need a big playerbase. WoW has a lot of fans so it was easier for them. New games have much harder time imo. =]
Sorry for my weak english, i hope you understand me o_O
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
7 million subs is alot to beat..
I think that Age of Conan will be SORT OF like WoW.
The industry-standard set by WoW may just be met and exceeded in some ways by AoC, but I don't think any MMO will ever be as successful as WoW has been - at least not until the market grows even more. My guess is that the next game to support that many concurrent users will come from a console MMO that delivers incredible single-player quality gameplay with multiplayer elements - just because of the larger market base.
However, AoC will be among the next group of PC MMOs that WoW really created the funds for by showing proof, even more than Everquest, that there is a ton of money to be made in the market. The problem for AoC and the other really awesome-looking AAA MMOs that are coming up (Gods and Heroes, Warhammer Online, etc.) will have to compete with each other AND with WoW.
A lot of EQ's and WoW's overwhelming successes have been due to the fact that they've just dominated the competition in overall quality (for their time period). While DAoC and UO were great games, they were the little brothers of EQ much like CoH, Guild Wars, and EQ II are all great games (in their own ways) but don't compare well to WoW (at least to the majority of gamers - I realize that mileage varies between different players).
I'm totally looking forward to this new era. I'm extremely fond of MMOs and I think that strong competition and several AAA MMORPGs to choose between will broaden the genre and bring us all a ton of fun gameplay.
Another reason for WOW's horrible community is the fact that Blizzard had close to no CS support.. Funcom is the other side of the spectrum, they have possible the best CS in MMORPG's to date.. Their CS's are a active bunch and will appear ingame live to hand out punishment when they are notified.
I find this out the hard way when me and some friends were being spawn camped, so I trained some guards on our attackers (which was agianst the rules)... 10 minutes after the altercation I was visited by a ARK and GM giving me a stern warning.. Trust me I firmly believe that if people get out of hand like they did all the time in WOW, they will find themselfs punished.
As far as AOC being another WOW as far as numbers, I don't think there is anyway in hell that AOC will come close to those numbers...
Blizzard had a huge playerbase with
Diablo 1 2
Starcraft
WarCraft 1-???? (never played it)
All those games sold well over 1 million copies
Funcom has
The Longest Journey
Anarchy Online
DreamFall
WIth the exception of TLJ I don't think none of those games sold 1 million.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
seriously... if you think AoC will be sort like WoW... you're on the wrong way of the track... the next WoW is WAR.. everyone knows it and im happy with that... all those that first experience MMORPG with WoW will look for somthing alike... and WAR is the same thing.. cartoonish graphic, elf, orc, dwarf..etc.etc.. those who wanna try something different will get on AoC.. but i doubt many will...
WoW may be the biggest MMORPG or all time atm... it was when it first come out.. but most of the player are NEWs players... check on DAOC and ask who tried WoW... on EQ2.. every other games... then ask them why they left... why they came back on the game they were playing before the play WoW... there may be lots of players... many that hav played.. but it doesnt mean the game is a super game... and i relay doubt AoC will be like that... WAR = WoW... they may have new skill system and PvP system.. but at the end its same thing again...
check screenshot and read more on AOC ... you'll understand that there's a big difference between the two games...
Damarl - I was speaking about WoW's overall quality. Obviously AoC will not be similar to WoW in gameplay.
The summary of my statement is: AoC, along with G&H and WAR, look like they will be as high quality as WoW, but none of them will share WoW's enormous success because there will finally be a lot of AAA quality MMOs for players to choose between. They'll all be successful - just not wildly successful in the way that WoW has become.
I think AoC will be a great niche game. They will probably consider themselves lucky with an intial subscriber base of 300,000.
Yeah, I'm hoping for a universe closer to the EVE Online style myself. I haven't played EVE much, but they only have 200-300 thousand subscribers (I think?). However, I've ghosted around the community and it seems like a really lively bunch. I'm hoping that the open-endedness of EVE will be present in AoC through the Border Kingdoms and that this will generate a small but active community far different than anything present in WoW.
btw...wow is only popular because A) its a fad its easy C) Blizzard fanbois...
" A) its a fad its easy C) Blizzard fanbois..."
1. Warcraft has been around for 10 years or so it's far from a fad.
2. WoW is as easy as other MMO's, what your definition of easy? Cleaner interface?
3. Fanbois? When you have a good series of games for over 10 years, i suggest you would have a fan base.
Blizzard marketed the game great, they appealed the game to the average gamer, and they have a great IP. That is why WoW is the leader.
I heard rumors of EA making a Harry Potter online. If that ever happened i guarentee you it would have more subs then WoW.
1. Wow is a big name company game and unfortunately is the most stable thing out there.
2. Yeah it's been around for awhile. Big fricken deal! So has pacman!
3. Yeah it has a fanbase. But what other mmo's have warcraft, starcraft and diablo games backing up the rep!
You can market a game great when you have single/multi mixes like those mentioned above and try your hand at an mmo. Gee! Where'd all the capital come from???
Harry Potter??? For the kiddies lad...
Played Wow, D and L, AOC, GW, Eve, Rift and many more insignificant games.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Movies and books don't mean a game will be a huge hit.. But having other games that 'did it in a big way' usually doe's.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
in additon to other reasons already mentioned, i don't see the realistic (i.e. non-cutesy) graphics and low fantasy setting being globally popular. many players seem to look for games with a more "high fantasy" setting and sparkly effects.
Personally i would like to see a more stable set of servers for AoC's elease than a sh*tload of subscribers.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
2) Wow has a very clean interface...so no...the monotony of wow...the lack of any real death penalty...
3) Was this actually an arguement or were you agreeing.
and that really goes for your whole statement...were you arguing or agreeing with me that these are the only reasons wow is popular?
it has no indeepth concept at all, no storyline.
ive been playing since beta to this month october. now i have ended my journey there.
the main theme about wow is grinding, if it isnt for items its for honor. there is nothing else. the maps are too small to be of any exploring.
my last guild we raided instanced almost every day just to get items. thats all.
what if going to be diffrent in BC nothing. a new continent and 2 races and 2 professions nothin much.
over 1.5 years nothing new came to wow and now they are realeasing this pathetic expansion that only gives more grinding.
Firstly AoC hasn't been in development that long, I would be surprised if its any good.
Secondly people predicted WoW would be a flop, now they predict it doesn't have longevity. As it comes upto its 2nd year with 7 million subscribers (current not total) and an expansion on the cards, couple with the fact that their are many people still playing Diablo 2, can't see WoW going down the pan any time soon.
As for 12 year olds in WoW, sure there is always bad eggs in any batch, but I have seen other games just as bad.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve