Hmm, this actually brings up one of my less obvious grudges with the current form of MMOGs - the over-dependency on "successful" accomplishments.
With regard to the topic at hand, however, I suppose I would choose whichever one might afford me a more chaotic mode of play and more often than not this would appear to be a magic user of sorts.
This is because as a role player, I have always preferred to play in the mind set of a person who is for all intents and purposes unheroic. It can take various forms like abject cowardice, sheer ineptitude or the uncanny misfortune of just having things never go truly "right" but the result is usually the same - a task is rarely, if ever, accomplished in the traditional manner i.e. heroically successful. Outright failure not withstanding, the task does get "accomplished", the situation gets resolved for better or worse and my character becomes the experience the richer.
It's just a shame that the MMOGs of today don't really afford this sort of play style very well. Partly I believe this to be an issue of simple technological limitation but ultimately I also do see it as a general lack of creativity on behalf of contemporary game designers. As a fellow designer and avid student of social networking myself, I'm saddened to see how few of the teams behind up-coming titles seem to be taking into consideration that the players are essentially their greatest resource when it comes to breathing life into these sort of worlds.
At this point, it has to be said that one game I'm following particularly close these days is Hero's Journey. From what I can tell it seems Simutronics may well be trying to take a different spin on the nature of "why" and "how" people accomplish the tasks they do and I'm eagerly looking forward to seeing how it eventually turns out.
Goodness knows we could use some more "outside the box"-thinking and I for one will be greatly anticipating the time when the industry as a whole begins to realise this.
hrrmmm...i dunno im pretty all around. i loved healing in EQ, I loved DMG in WoW. and I loved Archer in AC and AL. Im not to sure, i would like to play a healing class again, if i play another MMO i want to "give my all" in. such as STO, im ganna be Medical, so, i suppose ill go with
Comments
Hmm, this actually brings up one of my less obvious grudges with the current form of MMOGs - the over-dependency on "successful" accomplishments.
With regard to the topic at hand, however, I suppose I would choose whichever one might afford me a more chaotic mode of play and more often than not this would appear to be a magic user of sorts.
This is because as a role player, I have always preferred to play in the mind set of a person who is for all intents and purposes unheroic. It can take various forms like abject cowardice, sheer ineptitude or the uncanny misfortune of just having things never go truly "right" but the result is usually the same - a task is rarely, if ever, accomplished in the traditional manner i.e. heroically successful. Outright failure not withstanding, the task does get "accomplished", the situation gets resolved for better or worse and my character becomes the experience the richer.
It's just a shame that the MMOGs of today don't really afford this sort of play style very well. Partly I believe this to be an issue of simple technological limitation but ultimately I also do see it as a general lack of creativity on behalf of contemporary game designers. As a fellow designer and avid student of social networking myself, I'm saddened to see how few of the teams behind up-coming titles seem to be taking into consideration that the players are essentially their greatest resource when it comes to breathing life into these sort of worlds.
At this point, it has to be said that one game I'm following particularly close these days is Hero's Journey. From what I can tell it seems Simutronics may well be trying to take a different spin on the nature of "why" and "how" people accomplish the tasks they do and I'm eagerly looking forward to seeing how it eventually turns out.
Goodness knows we could use some more "outside the box"-thinking and I for one will be greatly anticipating the time when the industry as a whole begins to realise this.
Healing class
Rogue or any type of melee that does good damage really sometimes mana users too altho i hate downtime due to low mana ><
When did i Realize I Was God...
I Was Praying And I Realized That I Was Talking To Myself