Yes it IS sad indeed, despite what some morons may say on these boards... I didnt play the game, it really wasnt my cup of tea, but it is always sad when some people put their lives and energy in creating something different and it doesnt work out because they are swallowed by the majority... I'm tired of this one and only way of thinking, if i knew about the game's difficulties, maybe i'd have played it a bit just to help them out, not that it would have made any difference, but...
I beta tested it, gave it a try. It did have a huge amount of lag during the test but I found they cleaned that up a bit later, even going so far as to delay a month to get that sorted out. I don't fault them on the graphics, its a style, not one I really liked all that much but it worked ok. The main issue I felt was just the numerous bugs I had encountered but by all accounts didn't seem to get fixed well into the release. That coupled with teh fact of a non-combat mmorpg didn't have much of a draw from the normal space/mmorpg crowd. I didn't see this ever becoming a huge wow success but it was defintely one with out of the box thinking for mmorpg's of today (non-combat).
yeah i'd definetly agree... in the beta, they really struggled with lag and keeping the servers up, but when they were the gameplay seemed great. so what if it didnt have combat? it was a great idea imo, and the graphics were great.
I was so looking forward to playing Seed Online...it would have been my first MMOG in more than two years! I now have to wait until next year when Tabula Rasa comes out. I ain't happy about that.
Surely the MMORPG.com writers have already begun working on an article that gets to the bottom of this mess. Right? Who's responsible for this? I want names dammit!
Need to start black-ballin' these idiot investors!
That is exactly the heart of the matter. Runestone really wasn't to blame for the failure in as much as their backers. Anyone that played in Open Beta and followed the project knew that the backers forcing them to go direct from beta to live with not time in between to even attempt to fix all the issues wasn't going to give the game much of a chance. Yet many people still stuck with it. I didn't. Considering the POS condition that the client was in during beta I wasn't going to put up with that flustration after it went live. Runestone developers and the team as a whole were always nice. They replied to everyone best they could. I respect them and I hope they all can find a project to work on with backers that actually have a clue.
-------------------------------- Currently Playing: Guild Wars 2 and Path of Exile
Comments
I didn't play Seed, but I sympathize greatly with the community. It is horrible for a game with such a devoted community to be closed down.
But from what I read in the SEED forums, at least some of the community have plans to migrate to SOR. I hope that works out.
Godspeed guys
Yes it IS sad indeed, despite what some morons may say on these boards...
I didnt play the game, it really wasnt my cup of tea, but it is always sad when some people put their lives and energy in creating something different and it doesnt work out because they are swallowed by the majority...
I'm tired of this one and only way of thinking, if i knew about the game's difficulties, maybe i'd have played it a bit just to help them out, not that it would have made any difference, but...
I beta tested it, gave it a try. It did have a huge amount of lag during the test but I found they cleaned that up a bit later, even going so far as to delay a month to get that sorted out. I don't fault them on the graphics, its a style, not one I really liked all that much but it worked ok. The main issue I felt was just the numerous bugs I had encountered but by all accounts didn't seem to get fixed well into the release. That coupled with teh fact of a non-combat mmorpg didn't have much of a draw from the normal space/mmorpg crowd. I didn't see this ever becoming a huge wow success but it was defintely one with out of the box thinking for mmorpg's of today (non-combat).
So long Seed, and Thanks for all the fish!
http://www.forceofarms.com/index.php
yeah i'd definetly agree... in the beta, they really struggled with lag and keeping the servers up, but when they were the gameplay seemed great. so what if it didnt have combat? it was a great idea imo, and the graphics were great.
Surely the MMORPG.com writers have already begun working on an article that gets to the bottom of this mess. Right? Who's responsible for this? I want names dammit!
Need to start black-ballin' these idiot investors!
--------------------------------
Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
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