Originally posted by Cerion If it BioWare isn't making a Star Wars based MMO (my guess would be KotOR), then why all the secrecy? If it were any other intellectual property, why wait to announce the project details? It makes no sense. Yet if it were KotOR Online, it would make sense for BioWare to hold off announcing their plans in order for SOE to maximize profits from SWG. If people found out that another Star Wars MMO was in the works, they might not waste time with SWG:NGE. My guess then would be that BioWare would wait until after the Christmas shopping season to spring the news.
Because if you believe the rumors...
As part of the deal to get SWG2, Bioware will take over development of SWG and oversee it until then.
The delay in announcing is being attributed to either giving the new box a bit of time to "sell" before announcing, or supposed tensions between $OE and Bioware over takeover issues.
At this point, knowing how long Bioware is talking about taking to make this... they could afford to wait until January or February to announce.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Originally posted by acmtalk " GFW: And what of player-created content? Player-built cities, player-run businesses, that sort of thing? RV: There'll definitely be an economy in our game, like WoW. But is our game going to be a simulation? No. Our game is an entertainment experience. JO: If we're going to create immersive, epic stories that are believable, that really goes against having a simulation-type world. Those two things don't go together well. GW: And putting the onus on players to create all the fun is ... a challenge."
Hehe, I guees Our dream that Bioware Would bring something SWG like, is pretty much dead, By the amount of "WOW like comments", I see another Allmost WOW Clone, But better to come out.
even if we are going to get a SWG2, it will definetly not be anything at all like SWG pre-cu, cu. nge, emu, whatever.....
Hence my loss of interest....
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Economy in WoW is good. Very good as a matter of fact.
Sorry for vagueness, but I don't remember details.
There is a set of resources split among 4,5? professions. Each player can only take atmost 2 of those.
There are crafting professions which convert these resources into tangible items. Once again, player gets 1? of these.
The items crafted are split among 3? types. - Ingredients (available to all) - Consumables (Different types usable by different classes) - Enhancements (add attributes to existing items)
Consumables are well balanced, so that supply and demand match. They are available in apt quantities yet market is kept stable. Since all consumables are both produced and consumed across all classes evenly, there are no market spikes.
All items are looted. Large part of them is transformed into money, smaller part is converted into ingredients, remainder are items immediately used or re-sold. There are no decorative or useless items of any kind.
The grind oriented gameplay consistently opens access to higher level items, requiring you to constantly upgrade all aspects of your gear, including consumables.
This economy works very well with even mediocre influx of new players.
Compare this to SWG. All, except a dozen or even less items are undesirable. Grind is pointless and unsatisfactory, since you simply cannot sell anything except for the handful of perfect items. Flaws in implementation of resource gathering have led to overharvesting, working severly against resource market. Majority of resources (95%+) are worthless, so is majority of items (98%). They cannot be resold, converted into money or used in any other way. There is no feedback and all items follow straight path: resource -> item -> destroyed through decay.
Without any meaningful loop other than resource -> decay, the only aspect you end up with is hoarding intermediate products. There is no other mechanism that would enforce trade. The market turns into a replenish, rather than obtain. It becomes the epiphany of disposable mass-produced consumer market.
That isn't to say that SWG had bad economy by design. It was abysmal in implementation and lack of attention. It only worked for the purpose of SWG for two reasons. One was socially driven by players, through advertising, friendly deals, on-the-spot crafting. The other was the constant influx of new players and players switching professions. Economy used profession grind to fuel itself, rather than the "need" for items.
The monument to these flaws is seen on bazaar of today. Almost every single item there is worthless, undesirable and completely and utterly useless. Not only that, but it cannot be even converted into anything meaningful. In WoW, every single item being sold is useful, has value, and has even a nominal monetary value.
Yes, WoW has fantastic (one of the best) MMORPG economies. It has a great economy for for mmorp*GAME*.
On one hand, you have the 7.5 million strong WoW fan base. On the other, take the Star Wars fanatics and lure them into playing MMORPG. What happens next? Simple, war of the titans! But developer BioWare is not really gunning for that. If they had their way, there will be no mention whatsoever of their WIP title until they are quite happy with it.
"There hasn't really been anything that's been built to beat it WoW yet. But we just want to be competitive. Will some people who play WoW play our game? Of course. But we'd be better off if we got new customers, too. It's not a zero-sum game out there," explains Gordon Walton, co-studio director for the upcoming MMO Star Wars: Knights of the Old Republic III.
"The key points we're gonna do that no one's done before in an MMOG are bring story, character and emotion to it," shares other co-director Rich Vogel. Furthermore, most guys at BioWare, if not all, agree that most MMO of today do not offer creative and exciting quests. They have even coined a term for them: FedEx Quests (Get this hullabaloo, deliver in Thingamagoop, etc).
Aside from that, BioWare wouldn't share any specific detail any longer save for one. "We don't want players to be stuck grinding through the same content over and over again. We want to encourage players to continue to make progress in their story, to do new quests, consume new content, constantly move forward," Creative Director James Ohlen hinted.
Originally posted by Rekrul Economy in WoW is good. Very good as a matter of fact.
Sorry for vagueness, but I don't remember details.
There is a set of resources split among 4,5? professions. Each player can only take atmost 2 of those.
There are crafting professions which convert these resources into tangible items. Once again, player gets 1? of these.
The items crafted are split among 3? types. - Ingredients (available to all) - Consumables (Different types usable by different classes) - Enhancements (add attributes to existing items)
Consumables are well balanced, so that supply and demand match. They are available in apt quantities yet market is kept stable. Since all consumables are both produced and consumed across all classes evenly, there are no market spikes.
All items are looted. Large part of them is transformed into money, smaller part is converted into ingredients, remainder are items immediately used or re-sold. There are no decorative or useless items of any kind.
The grind oriented gameplay consistently opens access to higher level items, requiring you to constantly upgrade all aspects of your gear, including consumables.
This economy works very well with even mediocre influx of new players.
Compare this to SWG. All, except a dozen or even less items are undesirable. Grind is pointless and unsatisfactory, since you simply cannot sell anything except for the handful of perfect items. Flaws in implementation of resource gathering have led to overharvesting, working severly against resource market. Majority of resources (95%+) are worthless, so is majority of items (98%). They cannot be resold, converted into money or used in any other way. There is no feedback and all items follow straight path: resource -> item -> destroyed through decay.
Without any meaningful loop other than resource -> decay, the only aspect you end up with is hoarding intermediate products. There is no other mechanism that would enforce trade. The market turns into a replenish, rather than obtain. It becomes the epiphany of disposable mass-produced consumer market.
That isn't to say that SWG had bad economy by design. It was abysmal in implementation and lack of attention. It only worked for the purpose of SWG for two reasons. One was socially driven by players, through advertising, friendly deals, on-the-spot crafting. The other was the constant influx of new players and players switching professions. Economy used profession grind to fuel itself, rather than the "need" for items.
The monument to these flaws is seen on bazaar of today. Almost every single item there is worthless, undesirable and completely and utterly useless. Not only that, but it cannot be even converted into anything meaningful. In WoW, every single item being sold is useful, has value, and has even a nominal monetary value.
Yes, WoW has fantastic (one of the best) MMORPG economies. It has a great economy for for mmorp*GAME*.
Bioware creates games.
You apparently do not know how a good game economy works. Because that is not a good one at all.
Good ones?
SWG-pre-cu, Eve.
The rest are nothing more than Globally listed items with a listing fee. That I'm aware of.
WoW is a closed market of ever increasing goods and week demand due to no outlets or loss and ever increasing uselessness of items. This is topical of loot centric games.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
"GFW: And what are your personal goals in all this?
GW: I just want to entertain a lot of people. We are story-telling creatures. Story really helps make entertainment experiences more accessible.
RV: I just want to be on South Park."
hehe ^^
there was also another thing that got my attention. when they said somthing like "when its ready" when asked about when we could be playing the game... this is a huge bonus imo
well hopfully this will not be a wow-clone, looks like they are doing the same thing blizzard did taking the best things out there and making a good mmo
i really hope they make it good
Sorry for typos... dyslexic and just too damn lazy to proof read every post for 30 min (yes i am aware of spell check but it does not help that much
Originally posted by Rekrul Originally posted by MMO_Man
Games that will reference WoW will fail. Hard and fast. Hello: Vanguard - DoA. Hello: Ryzom - how's bancrupcy and donations going? Hello: DnL - both subscribers having fun? Hello: EQ and EQ2. Bleeding decreased yet? No?
Copy WoW and die.
Have you ever played Ryzom? It is nothing like WoW, it's a skilled based sandbox game. Yea...
It's fantasy with fantasy mobs and spells and such.
Eve is not-wow. Auto-assault is not-wow. Planteside is not-wow.
If you have a toolbar, spells and mobs scattered around the world that give xp, then it's WoW. Or better yet, whatever you're trying to do, WoW does it better. And if you happen to fall in that bucket, and don't have levels, then your game is broken in the first place.
*This* is the true impact of WoW. You have never played Ryzom, just admit it.
Posted Nov 28, 2006 at 07:48AM by Ryan A.Listed in: News, Star Wars KOTORTags: Star Wars, BioWareOn one hand, you have the 7.5 million strong WoW fan base. On the other, take the Star Wars fanatics and lure them into playing MMORPG. What happens next? Simple, war of the titans! But developer BioWare is not really gunning for that. If they had their way, there will be no mention whatsoever of their WIP title until they are quite happy with it.
"There hasn't really been anything that's been built to beat it WoW yet. But we just want to be competitive. Will some people who play WoW play our game? Of course. But we'd be better off if we got new customers, too. It's not a zero-sum game out there," explains Gordon Walton, co-studio director for the upcoming MMO Star Wars: Knights of the Old Republic III.
"The key points we're gonna do that no one's done before in an MMOG are bring story, character and emotion to it," shares other co-director Rich Vogel. Furthermore, most guys at BioWare, if not all, agree that most MMO of today do not offer creative and exciting quests. They have even coined a term for them: FedEx Quests (Get this hullabaloo, deliver in Thingamagoop, etc).
Aside from that, BioWare wouldn't share any specific detail any longer save for one. "We don't want players to be stuck grinding through the same content over and over again. We want to encourage players to continue to make progress in their story, to do new quests, consume new content, constantly move forward," Creative Director James Ohlen hinted.
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
"JO: I'm a huge story guy. I want to play in a world where I feel like I'm reading a good book, where I feel like I'm there. I have lots of fun with World of WarCraft, but it's not because of the story or characters. So if we made characters you could care about and believe in ... that would be huge."
Yep... GG SWG, you did have this.
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Originally posted by Celestian I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Yeah cause not wanting your MMO to do a 180 degree turn on basic design principles after being out for two years is SOOOO unreasonible.
said it once and ill say it again .... WoW is the WORST thing that could have happened to the MMO industry. the Simplicity of the game is going to set back the MMO genre a long way.
I'm no longer interested in Bioware's new MMO. The idea of running quests all the way to max level is discouraging. The lack of the simulation feel and being forced into a predetermined role is a big downer for me. Sure I love a good story, but a good story can happen around "your own" story as well.
Who are most into stories in the MMO genre right now? The PvPers? The Raiders? The RPers? I would have to say the RPers are most into stories, but Bioware forgets that RPers also write their own stories...even in WoW. We just mold our stories to be believable in the scheme of the overall picture. Now everyone who plays the Bioware game will be playing the same story, having the same Epic adventure, but with their own chosen class, whose role is already predetermined.
Bioware is really good at what they do, but what they are offering isn't what I want. It would be nice if they created a KOTOR type game with their D20 system and the feats and etc, in an open world, simulation like with player ran cities, and an overall plot to give us a general direction of how to play in the world. SWG was kind of like this. SWG has EP4's story to fall back on and people that know the story have a general direction of how to play in the game world. You either are Imperial, Rebel, or Neutral. The rest was up to you. That is enough story and direction to make me happy.
Originally posted by XApotheosisX help us Raph Koster .. you're our only hope.
said it once and ill say it again .... WoW is the WORST thing that could have happened to the MMO industry. the Simplicity of the game is going to set back the MMO genre a long way.
Wow lacks depth, but it does provide a good deal of polish and fun.
Examples of fun :
- the map that you can explore and the xp you gain from finding poi's was a very cool thing.
- questing system was the best so far I have seen in a mmorpg
- the advancement from 1 area to another was nicely done.
- the combat system, altho it isnt twitch based, still is quite fast and dynamic, well done, imho.
My list goes on and on.
I hope that Blizzard continues with their world pvp objectives and expand on that concept.
I quited WoW a few months ago, but the new stuff that is in latest patch, also the stuff in next patch and burning crusade all look very good to me. So I am going to resub.
The best fun I ever had in a mmorpg was in DAoC, so I have high hopes for Warhammer Online, but still there is fun to be had in WoW.
What I hope for Warhammer is the Wowification of DAoC, keeping the good RvR and depth of DAoC but taking the easy to learn, hard to master approach of WoW.
edit
oh this was about SWG all I can say atm is RIP. ( and yes it still hurts )
Greetings,
Cyber.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Nope, that one is false. The one I speak of is on an exclusive site that you need sponsorship to get in and view.
Originally posted by tillamook Originally posted by Celestian Originally posted by tillamook to bad you can't re-read that big rumor since alot of what was in that was in this article.
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Nope, that one is false. The one I speak of is on an exclusive site that you need sponsorship to get in and view.
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Nope, that one is false. The one I speak of is on an exclusive site that you need sponsorship to get in and view.
Are none of you gonna even acknoledge the fact that that post references one of the devs as a developer of the new MMO Star Wars: Knights of the Old Republic III.
Jesus christ, you guys are so worked up about trying to verbally smack each other down, you can't discuss anything.
I will admit it sucks to see that abunch of developers are all playing a game I was sick of months ago is a bit disheartening.
However, it would make sense that you'd get your design team to play and experience the major hitters so that they can see the flaws inherent in the system.
If I was a team leader that's what I would do. You find the strengths and weaknesses, improve on them both, 86 the flaws, and streamline the rough spots.
GFW: And what of player-created content? Player-built cities, player-run businesses, that sort of thing?
RV: There'll definitely be an economy in our game, like WoW. But is our game going to be a simulation? No. Our game is an entertainment experience.
JO: If we're going to create immersive, epic stories that are believable, that really goes against having a simulation-type world. Those two things don't go together well.
================
That was as far as I read, and all I needed to know. Even if the Star Wars rumors are true, this wouldn't be the game for me. PASS.
Comments
As part of the deal to get SWG2, Bioware will take over development of SWG and oversee it until then.
The delay in announcing is being attributed to either giving the new box a bit of time to "sell" before announcing, or supposed tensions between $OE and Bioware over takeover issues.
At this point, knowing how long Bioware is talking about taking to make this... they could afford to wait until January or February to announce.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Hence my loss of interest....
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
yey, big economy in wow, rofl.
Sounds like this will be a wow ripp off.
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.
skill based......sandbox
skill based......sandbox
skill based......sandbox
skill based......sandbox
skill based......sandbox
skill based......sandbox
skill based......sandbox
<sigh>
I hate levels.
Thalos Vipav
Star Wars Galaxies: R.I.P.
Sorry for vagueness, but I don't remember details.
There is a set of resources split among 4,5? professions. Each player can only take atmost 2 of those.
There are crafting professions which convert these resources into tangible items. Once again, player gets 1? of these.
The items crafted are split among 3? types.
- Ingredients (available to all)
- Consumables (Different types usable by different classes)
- Enhancements (add attributes to existing items)
Consumables are well balanced, so that supply and demand match. They are available in apt quantities yet market is kept stable. Since all consumables are both produced and consumed across all classes evenly, there are no market spikes.
All items are looted. Large part of them is transformed into money, smaller part is converted into ingredients, remainder are items immediately used or re-sold. There are no decorative or useless items of any kind.
The grind oriented gameplay consistently opens access to higher level items, requiring you to constantly upgrade all aspects of your gear, including consumables.
This economy works very well with even mediocre influx of new players.
Compare this to SWG. All, except a dozen or even less items are undesirable. Grind is pointless and unsatisfactory, since you simply cannot sell anything except for the handful of perfect items. Flaws in implementation of resource gathering have led to overharvesting, working severly against resource market. Majority of resources (95%+) are worthless, so is majority of items (98%). They cannot be resold, converted into money or used in any other way. There is no feedback and all items follow straight path: resource -> item -> destroyed through decay.
Without any meaningful loop other than resource -> decay, the only aspect you end up with is hoarding intermediate products. There is no other mechanism that would enforce trade. The market turns into a replenish, rather than obtain. It becomes the epiphany of disposable mass-produced consumer market.
That isn't to say that SWG had bad economy by design. It was abysmal in implementation and lack of attention. It only worked for the purpose of SWG for two reasons. One was socially driven by players, through advertising, friendly deals, on-the-spot crafting. The other was the constant influx of new players and players switching professions. Economy used profession grind to fuel itself, rather than the "need" for items.
The monument to these flaws is seen on bazaar of today. Almost every single item there is worthless, undesirable and completely and utterly useless. Not only that, but it cannot be even converted into anything meaningful. In WoW, every single item being sold is useful, has value, and has even a nominal monetary value.
Yes, WoW has fantastic (one of the best) MMORPG economies. It has a great economy for for mmorp*GAME*.
Bioware creates games.
experience."
I'm sorry, you need to warn me to have a bucket ready when I'm about to read Marketing-speak.
http://mmorpg.qj.net/Star-Wars-KOTOR/cid/3121
KOTOR sequel readies itself to battle WoW
Posted Nov 28, 2006 at 07:48AM by Ryan A. Listed in: News, Star Wars KOTOR Tags: Star Wars, BioWare"There hasn't really been anything that's been built to beat it WoW yet. But we just want to be competitive. Will some people who play WoW play our game? Of course. But we'd be better off if we got new customers, too. It's not a zero-sum game out there," explains Gordon Walton, co-studio director for the upcoming MMO Star Wars: Knights of the Old Republic III.
"The key points we're gonna do that no one's done before in an MMOG are bring story, character and emotion to it," shares other co-director Rich Vogel. Furthermore, most guys at BioWare, if not all, agree that most MMO of today do not offer creative and exciting quests. They have even coined a term for them: FedEx Quests (Get this hullabaloo, deliver in Thingamagoop, etc).
Aside from that, BioWare wouldn't share any specific detail any longer save for one. "We don't want players to be stuck grinding through the same content over and over again. We want to encourage players to continue to make progress in their story, to do new quests, consume new content, constantly move forward," Creative Director James Ohlen hinted.
[Via CVG] Permalink | Email this | Linking Blogs | Digg It! | Comments [0]
Good ones?
SWG-pre-cu, Eve.
The rest are nothing more than Globally listed items with a
listing fee. That I'm aware of.
WoW is a closed market of ever increasing goods and week demand due to no outlets or loss and ever increasing uselessness of items. This is topical of loot centric games.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
GW: I just want to entertain a lot of people. We are story-telling creatures. Story really helps make entertainment experiences more accessible.
RV: I just want to be on South Park."
hehe ^^
there was also another thing that got my attention. when they said somthing like "when its ready" when asked about when we could be playing the game... this is a huge bonus imo
well hopfully this will not be a wow-clone, looks like they are doing the same thing blizzard did taking the best things out there and making a good mmo
i really hope they make it good
Sorry for typos... dyslexic and just too damn lazy to proof read every post for 30 min
(yes i am aware of spell check but it does not help that much
Copy WoW and die.
Have you ever played Ryzom? It is nothing like WoW, it's a skilled based sandbox game.
Yea...
It's fantasy with fantasy mobs and spells and such.
Eve is not-wow. Auto-assault is not-wow. Planteside is not-wow.
If you have a toolbar, spells and mobs scattered around the world that give xp, then it's WoW. Or better yet, whatever you're trying to do, WoW does it better. And if you happen to fall in that bucket, and don't have levels, then your game is broken in the first place.
*This* is the true impact of WoW.
You have never played Ryzom, just admit it.
I sleep with a pillow under my gun.
I sleep with a pillow under my gun.
What, you mean this one?
http://www.mmorpg.com/discussion2.cfm/thread/100413/page/1
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
http://www.greycouncil.org/
And here is one paragraph I liked myself...
It reminds of somthing..... hmm...
"JO: I'm a huge story guy. I want to play in a world where I feel like I'm reading a good book, where I feel like I'm there. I have lots of fun with World of WarCraft, but it's not because of the story or characters. So if we made characters you could care about and believe in ... that would be huge."
Yep... GG SWG, you did have this.
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
help us Raph Koster .. you're our only hope.
said it once and ill say it again .... WoW is the WORST thing that could have happened to the MMO industry. the Simplicity of the game is going to set back the MMO genre a long way.
I'm no longer interested in Bioware's new MMO. The idea of running quests all the way to max level is discouraging. The lack of the simulation feel and being forced into a predetermined role is a big downer for me. Sure I love a good story, but a good story can happen around "your own" story as well.
Who are most into stories in the MMO genre right now? The PvPers? The Raiders? The RPers? I would have to say the RPers are most into stories, but Bioware forgets that RPers also write their own stories...even in WoW. We just mold our stories to be believable in the scheme of the overall picture. Now everyone who plays the Bioware game will be playing the same story, having the same Epic adventure, but with their own chosen class, whose role is already predetermined.
Bioware is really good at what they do, but what they are offering isn't what I want. It would be nice if they created a KOTOR type game with their D20 system and the feats and etc, in an open world, simulation like with player ran cities, and an overall plot to give us a general direction of how to play in the world. SWG was kind of like this. SWG has EP4's story to fall back on and people that know the story have a general direction of how to play in the game world. You either are Imperial, Rebel, or Neutral. The rest was up to you. That is enough story and direction to make me happy.
Wow lacks depth, but it does provide a good deal of polish and fun.
Examples of fun :
- the map that you can explore and the xp you gain from finding poi's was a very cool thing.
- questing system was the best so far I have seen in a mmorpg
- the advancement from 1 area to another was nicely done.
- the combat system, altho it isnt twitch based, still is quite fast and dynamic, well done, imho.
My list goes on and on.
I hope that Blizzard continues with their world pvp objectives and expand on that concept.
I quited WoW a few months ago, but the new stuff that is in latest patch, also the stuff in next patch and burning crusade all look very good to me. So I am going to resub.
The best fun I ever had in a mmorpg was in DAoC, so I have high hopes for Warhammer Online, but still there is fun to be had in WoW.
What I hope for Warhammer is the Wowification of DAoC, keeping the good RvR and depth of DAoC but taking the easy to learn, hard to master approach of WoW.
edit
oh this was about SWG all I can say atm is RIP. ( and yes it still hurts )
Greetings,
Cyber.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
http://www.mmorpg.com/discussion2.cfm/thread/100413/page/1
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Nope, that one is false. The one I speak of is on an exclusive site that you need sponsorship to get in and view.
http://www.mmorpg.com/discussion2.cfm/thread/100413/page/1
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Nope, that one is false. The one I speak of is on an exclusive site that you need sponsorship to get in and view.
Bwaaahahahahahahahahaha, don't get me started.
I sleep with a pillow under my gun.
Hmmm
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Don't click here...no2
http://www.mmorpg.com/discussion2.cfm/thread/100413/page/1
Cause the guy saying this has nothing to do with SWG is right, this has absolutely nothing to do with SWG. The only similarity is that Bioware is making a star wars game. It says nothing about phasing out SWG or them "taking oveR" development of said game or of a "pre-cu" server.
I fell sorry for bioware, you swg "pre-cu" guys are freakish fanatics that have unreal expectations. No matter what they do you won't be happy so I dunno why anyone is "snapping" anyone.
Nope, that one is false. The one I speak of is on an exclusive site that you need sponsorship to get in and view.
Bwaaahahahahahahahahaha, don't get me started.
-------------------------------------------ualuealuealeualeBwaaahahahahahahahahaha,
NGE Refugee.
Are none of you gonna even acknoledge the fact that that post references one of the devs as a developer of the new MMO Star Wars: Knights of the Old Republic III.
Jesus christ, you guys are so worked up about trying to verbally smack each other down, you can't discuss anything.
I will admit it sucks to see that abunch of developers are all playing a game I was sick of months ago is a bit disheartening.
However, it would make sense that you'd get your design team to play and experience the major hitters so that they can see the flaws inherent in the system.
If I was a team leader that's what I would do. You find the strengths and weaknesses, improve on them both, 86 the flaws, and streamline the rough spots.
GFW: And what of player-created content? Player-built cities, player-run businesses, that sort of thing?
RV: There'll definitely be an economy in our game, like WoW. But is our game going to be a simulation? No. Our game is an entertainment experience.
JO: If we're going to create immersive, epic stories that are believable, that really goes against having a simulation-type world. Those two things don't go together well.
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That was as far as I read, and all I needed to know. Even if the Star Wars rumors are true, this wouldn't be the game for me. PASS.
-----Zero Punctuation Eve Online Review-----
THINK ABOUT it the HeroEngine not the swg one --can you say vamp the mask by whiite wolf/ccp that why ccp did not say they may do that game