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weak pvp system.

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  • rungardrungard Member Posts: 1,035
    Originally posted by ofir7786

    Ganking lowbies, in my opinion, should be possible, but an extremely hard task. i'm not talking about making the lowbies harder to kill.

    Let me explain.



    Way back in the beginning of DAoC, i was levelling my armsman in one of the starter zones(prydwen server, albion), when suddenly i saw this message: X was killed by Sinister.

    Now sinister was a well known hunter from midgard, a nice fellow, who found a way to get past the guards. now that was through exploiting a loophole in the system, but that's not my point.



    My point is, that once he started killing, the entire eye of albion was on him. "Sinister has invaded! all those who spot him send X a whisper!!", it was getting harder and harder for him to remain unnoticed, and if it weren't for his great skills at stealthing and using the environment to his advantage(using trees and shades, to remain unseen like a shadow), he would have been cought and killed after 3 kills. You would imagine that i would forget this after 5 years, but i didn't forget getting killed by sinister that time. Why? it was fun watching one guy outsmart an entire realm. It was fun to be whispering those that lead the realm about important realm affairs when i was level 15.



    So, in my opinion, it should be possible to somehow get past the barrier that gets you to the lowbie areas, but really really difficult to remain there, or get anything good out of it, except the feeling of challenge.
    finally someone who understands. Not suprisingly you did play daoc.
  • Havoc01Havoc01 Member Posts: 113
    Originally posted by rungard

    Originally posted by ofir7786

    Ganking lowbies, in my opinion, should be possible, but an extremely hard task. i'm not talking about making the lowbies harder to kill.

    Let me explain.



    Way back in the beginning of DAoC, i was levelling my armsman in one of the starter zones(prydwen server, albion), when suddenly i saw this message: X was killed by Sinister.

    Now sinister was a well known hunter from midgard, a nice fellow, who found a way to get past the guards. now that was through exploiting a loophole in the system, but that's not my point.



    My point is, that once he started killing, the entire eye of albion was on him. "Sinister has invaded! all those who spot him send X a whisper!!", it was getting harder and harder for him to remain unnoticed, and if it weren't for his great skills at stealthing and using the environment to his advantage(using trees and shades, to remain unseen like a shadow), he would have been cought and killed after 3 kills. You would imagine that i would forget this after 5 years, but i didn't forget getting killed by sinister that time. Why? it was fun watching one guy outsmart an entire realm. It was fun to be whispering those that lead the realm about important realm affairs when i was level 15.



    So, in my opinion, it should be possible to somehow get past the barrier that gets you to the lowbie areas, but really really difficult to remain there, or get anything good out of it, except the feeling of challenge.
    finally someone who understands. Not suprisingly you did play daoc. No stealth classes in WAR, so you kill one guy, theres a big chance you will be swarmed by many high ranking players.



    And why do you want to kill lowbies anyway? You get no loot, no exp, no "pvp" points, nothing. All I can see is that you like killing people with no chance to fight back.
  • ofir7786ofir7786 Member Posts: 61
    Originally posted by Havoc01

    Originally posted by rungard

    Originally posted by ofir7786

    Ganking lowbies, in my opinion, should be possible, but an extremely hard task. i'm not talking about making the lowbies harder to kill.

    Let me explain.



    Way back in the beginning of DAoC, i was levelling my armsman in one of the starter zones(prydwen server, albion), when suddenly i saw this message: X was killed by Sinister.

    Now sinister was a well known hunter from midgard, a nice fellow, who found a way to get past the guards. now that was through exploiting a loophole in the system, but that's not my point.



    My point is, that once he started killing, the entire eye of albion was on him. "Sinister has invaded! all those who spot him send X a whisper!!", it was getting harder and harder for him to remain unnoticed, and if it weren't for his great skills at stealthing and using the environment to his advantage(using trees and shades, to remain unseen like a shadow), he would have been cought and killed after 3 kills. You would imagine that i would forget this after 5 years, but i didn't forget getting killed by sinister that time. Why? it was fun watching one guy outsmart an entire realm. It was fun to be whispering those that lead the realm about important realm affairs when i was level 15.



    So, in my opinion, it should be possible to somehow get past the barrier that gets you to the lowbie areas, but really really difficult to remain there, or get anything good out of it, except the feeling of challenge.
    finally someone who understands. Not suprisingly you did play daoc. No stealth classes in WAR, so you kill one guy, theres a big chance you will be swarmed by many high ranking players.



    And why do you want to kill lowbies anyway? You get no loot, no exp, no "pvp" points, nothing. All I can see is that you like killing people with no chance to fight back. You kind of missed the point. People like sinister don't kill lowbies because they like killing people with no chance to fight back. They like the thrill of the chase.

    It's not the feel of the kill, its the feel of getting away with it.



    It will be a shame if there will be no stealth in the game in any form... as fun as it is going straight forward and bashing skulls, there should be other choices.



    Note: i never ganked and i never played a stealth class. however, i do think these things should be allowed, in spite of all the times i've been ganked and backstabbed, as it adds more depth and challenge to the game.
  • phenoix63phenoix63 Member Posts: 23
    Ha, the Sinister thing reminds me of me in Gadgetzan with Feign Death, aimed shooting newbies. The joy of it :). Untill i have to pay for my repair bill, from the times that it glitches and they don't think i'm dead.

    "Peace is in the eye of the beholder"

  • TinybinaTinybina Member Posts: 2,130
    Originally posted by phenoix63

    Ha, the Sinister thing reminds me of me in Gadgetzan with Feign Death, aimed shooting newbies. The joy of it :). Untill i have to pay for my repair bill, from the times that it glitches and they don't think i'm dead.


    Oh yeah the JOY! OF IT!!! Woohooo I just killed something that had no chance to fight back!!!!!



    You should just log off and go outside and start shooting tree squirls or better yet just start picking fights with the elementary kids that walk by on the way home from school. They can't fight back either..





    And this is just another reason why I am so freaking happy that people like you will now be forced to fight equal levels. Like I said before in AO (a mans PVP game) if you wanted to PVP you had to fight people your own level that could put up a decent fight. 





    As for your gankers ahhh poor babys, perhaps Darkfall will come out one day so you can go back to your cowards erm I mean ganking ways.. That or you can always boot up WOW and go gank crazy in STV or some other low level zone.. Ahh the challange!!!





    P.S as for the little story of that coward in DOAC comming and killing low levels and then hiding when people came and started to look for him.. I have done that to many times to count, take WOW for example as a level I would often prowl outside of Gadgetzan (not exploting some bug scrub). If I was bored of looking for a team I would take my Shammy, mage, druid etc and go pick fights with alliance.. Pretty soon after killing about 10 of them I would have a goon squad looking for me too, the only difference here is that they were all my level (both the people I killed and the ones hunting me) not some 20 levels lower.



    In PS I would hot drop on someones base (by my damn self) and then begin to run around the base killing everyone I could and then go hide (rinse and repeat).



    Bottom line is that I did the same thing you gankers would do, except I did it to people my same level....I don't expect most of you to understand this concept so flame away.. But it really don't matter now does it, since you won't be able to do it in WAR lol.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • PantasticPantastic Member Posts: 1,204


    Originally posted by Evlionn
    Pretty much. One of the main purposes of ganking is to get the other side to quit (or reroll onto another server/side, but primarily to quit). I know a few people who tend to do that, and generally, if they can get someone to quit permanently, they mark it as a win. Some people get their jollies in wierd ways, sad to say.

    Right, I remember reading that a lot on WOW boards, and it was really funny to read those realm boards later. Why? Because on some servers they succeeded... and then started crying that there was no opposing side. I remember specifically that server with the somethingawful.com guild, which prided itself on ganking and camping, had people spamming other boards begging people to roll alliance on their server because their BG waits (for horde no less) were around 2 hours and no allies bothered with world PVP. If you discourage people on the other side from playing, you end up having no one to play against.

    Plus it should be obvious to anyone with an ounce of sense that game companies in general don't want to enable people in the game to convince paying customers to stop playing.

  • WizardBlackWizardBlack Member Posts: 156
    Originally posted by rungard


    there is something inherently wrong with the way they are setting up the pvp system.
    It makes no sense that if you arent the appropiate tier you "simply cannot attack" lower end players in specific areas.
    i would like to propose an alternative system that makes sense from a gameplay perspective.
    Each side would have "stealthed" roaming npc assasins who are high end npc tracker/killers. The lower the tier of the zone, the higher number of these assasins, who move around the maps like ghosts looking for targets of a specific range. i.e if you didnt want tier 4 players in a tier 3 area, they would only be agressive towards tier 4. They would only attack players they considered a "challenge" and wouldnt bother with appropiate tier players as they provide no challenge. Since these npc's are trackers, anyone coming in expecting to gank.. will probabally end up being ganked by these guys.
    this allows for a few things:
    1) you dont need hard mechanics to "prevent" players from playing, as the soft mechanics will provide a deturant.
    2) this allows lower end players to participate in the killing of these high end guys since they will have help. It will also help players stay on their toes as the threat can be real.
    3) from a gameplay perspective you havent prevented anyone from doing what they want, but you have put in a signifigant risk for doing so.
    4) it will be more fun for the players who choose this activity as it will provide signifigant challenge for them as well.
     
    personally it just makes sense to solve in game proplems with in game solutions before resorting to "stone wall" rules to protect players. This is a pvp game after all.
     
      
     1. Yes you do and no it won't.
    2. What is the point of that, counter-ganking? If you want to gank ppl, find another game; that simple.
    3. Yeah, so people will find a way around your "stealthed NPC uber-ninjaz" (since it's a 'challenge' and therefore possible) and will gank the piss out of stuff all day long. It's either that, or they are impossible to beat and therefore a pointless exercise.
    4. Translation - Pwease let me gank duh wittle guyz.
    Personally, I think it's a weak excuse to say you simply can't "suspend disbelief" based on that little mechanic but could otherwise.
     
  • VhalnVhaln Member Posts: 3,159
    I remember being ganked by higher levels in DAOC, in the frontiers, or in darkness falls, and as annoying as it was, it really gave a feeling of how much more powerful that high level character was (how much more powerful they should be is another question entirely...)



    I'd say that was a good thing overall. Part of what makes levelling treadmills treadmills is that people are always fighting the same cons. It's when they fight someone who's as weak as they used to be that how strong they've become really shows.



    Should it be common? No, I hated when it was too rampant. I can't count the number of times I'd be in a group, and we'd come across some poor grey, probably trying to do a quest, and they'd pound him into the dirt while I just stood there shaking my head. I'm not for ganking lowbies, but I do question the wisdom of making it impossible.



    I'm sure the devs could make it difficult enough that it'd be pretty rare, without completely preventing it. If people find ways around thier deterrent too often, they could always just make it a stronger deterrent. Look at a game like EVE, where it's possible to gank anyone anywhere, but how often are newbies ganked in high sector space?

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • MakauoleMakauole Member Posts: 12

    If someone much higher than you destroys you in the blink of an eye I do not consider that a gank, just a rude waste of my time. What I do consider  a true GANK is this... after entering combat with a mob or 2 ,you have used most of your health and mana, and someone of a level near yours uses the advantage & drops down on you kicking your butt into the dirt laughing all the way. Thats a Gank! I am cool with this, because you have the oportunity to rez, hunt them down and bring the pain! So the way I see it ganking will live on in WAR. And I wont have to worry about some high level weenie wasting my time. 

  • WizardBlackWizardBlack Member Posts: 156

     

    Originally posted by Makauole


    If someone much higher than you destroys you in the blink of an eye I do not consider that a gank, just a rude waste of my time. What I do consider  a true GANK is this... after entering combat with a mob or 2 ,you have used most of your health and mana, and someone of a level near yours uses the advantage & drops down on you kicking your butt into the dirt laughing all the way. Thats a Gank! I am cool with this, because you have the oportunity to rez, hunt them down and bring the pain! So the way I see it ganking will live on in WAR. And I wont have to worry about some high level weenie wasting my time. 
    Now that I have no problem with, but the previous poster's typical smashing by MUCH higher level players sucks. I seriously wouldn't care if even that was a "now and again" thing, but some people go out of their way to repeatedly kill you as fast and as ruthlessly as possible. That I would equate to stalking in a sense. As long as they stay at it, you are not going to get anything done. Those abusers are the ones that ruin it for everyone.
  • ofir7786ofir7786 Member Posts: 61
    Mythic's weak spot was always in the rash solutions they gave to problems.



    They prefer nuking away problems instead of actually thinking it through. (Nerf Bat anyone?)
  • JaysperJaysper Member UncommonPosts: 1
    Wouldn't you want to help your lower leveled friend if he got ganked by a "twink"?
  • WizardBlackWizardBlack Member Posts: 156
    Originally posted by Jaysper

    Wouldn't you want to help your lower leveled friend if he got ganked by a "twink"?
    No, that is downright rude to gank a lowbie with a twink, not some sort of invitation to get someone your own level to come fight you. Be a man and go look for that guy in the first place; not drag a lowbie into it.
  • waverat81waverat81 Member Posts: 287
    Originally posted by Jaysper

    Wouldn't you want to help your lower leveled friend if he got ganked by a "twink"?
        From the way they're talking, would it be possible to even "twink" a character in WAR? Maybe just abit, but I don't think they'll be as overpowering like WoW.
  • FeldronFeldron Member UncommonPosts: 337

    Ah, have you guys every played the table top warhammer minitures game

    i take it not

    Any way the battles are intended to play out like the table top version but with more of a scermishing lay out, as you could hardly player players to just sit in formation, and wait to fight if not in the front line

    any ways you will be hopefully pleased with the end result

    and as far as lvl goes you likely to be more vaulable at the mid lvl then at the high lvls if they go by the table top system

    the high lvl character might take up 60-120 points or more

    where the mid lvls 20-40 points

    so your likely to be better off with just a few high lvls and all the other players low to mid lvls for a good fight

    they where going to have dogs of war in the game so later in the game if all players where high lvls its likely to end up like 4-6 players on each side with the npcs making up the bulk of the army and the higher lvls would likely be shouting invites to the lower lvls as player controled would be better then ai

  • ZappyZappy Member Posts: 65

    Mythic should add the folloing message when you try to attack lowbies:

    "You think about slaying the weakling orcgoblinempirechaosdark elfhigh elf , but remember that you should be back in the real frontier killing enemies that are actually worth a damn."

  • FeldronFeldron Member UncommonPosts: 337
    Originally posted by Zappy


    Mythic should add the folloing message when you try to attack lowbies:
    "You think about slaying the weakling orcgoblinempirechaosdark elfhigh elf , but remember that you should be back in the real frontier killing enemies that are actually worth a damn."



    ? you really don't know much about the table top game

    if they do follow it closely the low lvl character can kill the higher lvl (normally with just a few other low lvl characters)

    so no the high lvl character is not going to win just because they are higher lvl, if they follow the table top which they said they are

    so more then likely you going to see high lvl character charges out in front other they main forces only to die or the higher lvl char is ganged up on by 2-3 other players and again every dead

    also if a higher lvl character dies all of your forces in the area are debuffed majorly unless another leader takes their place

    kill the higher lvl player would wipe out all forces in the area easily because of this and that makes higher lvl players hugh targets

    basically the higher lvl character are you generals they die and you are very close to losing the intire fight

    the higher lvl players are likely to be behind the front lines or close up but just still behind the front lines not on the front line itself

    if they are they just lost the fight for their intire side

    yeah so basically don't exspect to just power lvl up and then think you can push around the lower lvls because you will die over and over and over again 

  • Parsifal57Parsifal57 Member Posts: 267
    Originally posted by rungard


    there is something inherently wrong with the way they are setting up the pvp system.
    It makes no sense that if you arent the appropiate tier you "simply cannot attack" lower end players in specific areas.
    i would like to propose an alternative system that makes sense from a gameplay perspective.
    Each side would have "stealthed" roaming npc assasins who are high end npc tracker/killers. The lower the tier of the zone, the higher number of these assasins, who move around the maps like ghosts looking for targets of a specific range. i.e if you didnt want tier 4 players in a tier 3 area, they would only be agressive towards tier 4. They would only attack players they considered a "challenge" and wouldnt bother with appropiate tier players as they provide no challenge. Since these npc's are trackers, anyone coming in expecting to gank.. will probabally end up being ganked by these guys.
    this allows for a few things:
    1) you dont need hard mechanics to "prevent" players from playing, as the soft mechanics will provide a deturant.
    2) this allows lower end players to participate in the killing of these high end guys since they will have help. It will also help players stay on their toes as the threat can be real.
    3) from a gameplay perspective you havent prevented anyone from doing what they want, but you have put in a signifigant risk for doing so.
    4) it will be more fun for the players who choose this activity as it will provide signifigant challenge for them as well.
     
    personally it just makes sense to solve in game proplems with in game solutions before resorting to "stone wall" rules to protect players. This is a pvp game after all.
     
    Hmmm NPC guards in a PvP environment ? sorry but I prefer Mythics approach.



    Athough actually applying severe faction penalties to ganking so that a point is reached (very Quickly) that the ganker is KOS with his own factions NPC guards would be a better solution (But the mechanics of applying the penalty fairly would be horrendous) i prefer Mythics current somewhat simplistic approach until there is reliable code to sort out who started the fight and who they are grouped with etc.
      
     
     
  • Parsifal57Parsifal57 Member Posts: 267
    Originally posted by ofir7786

    Mythic's weak spot was always in the rash solutions they gave to problems.



    They prefer nuking away problems instead of actually thinking it through. (Nerf Bat anyone?)

     Much like Blizzard eh? , at least mythic think things through (even though they don't come up with the preferred solution) , whereas Blizzard show no sign of even thinking about the solution to a problem and almost always apply a knee jerk fix to something that usually doesn't need a fix in the first place.
  • ZappyZappy Member Posts: 65

     

    Originally posted by Feldron

    Originally posted by Zappy


    Mythic should add the folloing message when you try to attack lowbies:
    "You think about slaying the weakling orcgoblinempirechaosdark elfhigh elf , but remember that you should be back in the real frontier killing enemies that are actually worth a damn."



    ? you really don't know much about the table top game

    if they do follow it closely the low lvl character can kill the higher lvl (normally with just a few other low lvl characters)

    so no the high lvl character is not going to win just because they are higher lvl, if they follow the table top which they said they are

    so more then likely you going to see high lvl character charges out in front other they main forces only to die or the higher lvl char is ganged up on by 2-3 other players and again every dead

    also if a higher lvl character dies all of your forces in the area are debuffed majorly unless another leader takes their place

    kill the higher lvl player would wipe out all forces in the area easily because of this and that makes higher lvl players hugh targets

    basically the higher lvl character are you generals they die and you are very close to losing the intire fight

    the higher lvl players are likely to be behind the front lines or close up but just still behind the front lines not on the front line itself

    if they are they just lost the fight for their intire side

    yeah so basically don't exspect to just power lvl up and then think you can push around the lower lvls because you will die over and over and over again 

    Dont try to tell me what I dont know. Even if its true, because it dont make a difference in this case.

    Its true that three or even two lower level enemies should and probably will be able to kill a higher level.

    But what is there to stop a full group of opted tier 4 players from wiping out every last un-opted, inexperienced lowbie?

    If the game allowed it, they would dominate the battlefield, leaving no room for the players that are the respective tier for that zone.

     

     

    edit: and so its clear, I was not serious about them adding that message...



  • FeldronFeldron Member UncommonPosts: 337

    The answer is again for the table top game

    MORALE

    the party of 4 higher lvl are worht lets say 600 points that means they are faceing 15-30 lower lvl players

    the higher lvls much kill over half the enemy to effect morale the lower lvl just have to kill 1 higher lvl and then the higher lvl are now reduce to peons because of morale and butchered plus any other forces in the area are also dead and all because the high lvl bunched up

    The morale feature is in the game you can read about it and they said it would be crippling

    note in the table top game all force in the area could be wiped out with the death of the leader

    you can't bunch up you cant charge the enemy you can't let your self get killed as a high lvl player

    also in some campains/fights the death of your main leader is an instant loss

  • elvenangelelvenangel Member Posts: 2,205
    Originally posted by Feldron

    Originally posted by Zappy


    Mythic should add the folloing message when you try to attack lowbies:
    "You think about slaying the weakling orcgoblinempirechaosdark elfhigh elf , but remember that you should be back in the real frontier killing enemies that are actually worth a damn."



    ? you really don't know much about the table top game

    if they do follow it closely the low lvl character can kill the higher lvl (normally with just a few other low lvl characters)

    so no the high lvl character is not going to win just because they are higher lvl, if they follow the table top which they said they are

    so more then likely you going to see high lvl character charges out in front other they main forces only to die or the higher lvl char is ganged up on by 2-3 other players and again every dead

    also if a higher lvl character dies all of your forces in the area are debuffed majorly unless another leader takes their place

    kill the higher lvl player would wipe out all forces in the area easily because of this and that makes higher lvl players hugh targets

    basically the higher lvl character are you generals they die and you are very close to losing the intire fight

    the higher lvl players are likely to be behind the front lines or close up but just still behind the front lines not on the front line itself

    if they are they just lost the fight for their intire side

    yeah so basically don't exspect to just power lvl up and then think you can push around the lower lvls because you will die over and over and over again 



    Trying to actually make an MMO work like a minatures game would be Code programmer suicide.    Theyr'e talking about lowbie specific areas where much high level playesr could go but can't interfer with the lowbies, this guy thinks they should be able to smack a lowbie around.  Honestly  Its just an excuse to bully newbie players which often scares off new players when its done on a continual basis.  Maybe its an easy way out to just not allowe it at all, but considering you get XP from pvp in this game I think they're just sparing lowbies the horror of being Farmed.  

    This is an MMO there's no point system for what characters can be in your battlegroup.  The game is a level / skill system.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    There is just too many artificial limitations.

    I understand the need for it, and reasons which are more then justyfied, be it reasons of server stability, PVP fairness, griefing issues, general gameplay mechanics and whatnot...

    This game will have a similar stigma as GuildWars, because many people will hesitate to call it a real MMORPG, again, because there is just too many artificial limitations.

    Fun? Yes! Interesting? Yes! New? Sure, but it will lack immersion some players crave.

    But hey!  Shut up grandpa, you are history, the future is now, so stfu!

    image

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by rungard
    It makes no sense that if you arent the appropiate tier you "simply cannot attack" lower end players in specific areas.

    ??? If you seriously think that there's something you really don't understand at all. What does anybody gain for attacking "auto-win" targets?

    Anyone of you who has probably come from a Sandbox/Full-Loot PvP game should just... lock yourself into a freeze room for a couple of days, to cool down a little. Then start visiting Warhammeronline.com and other sites to GET TO KNOW WHAT THE GAME IS ABOUT!

    This game is about PVP! Yeh, RVR then. It's all about CHALLENGE. Unless you can fully loot players under your level why should you kill them? It's a simple waste of time, no exp, no nothing. You might say "it's fun" but then I ask you "why the hell are you playing such a worthless game?" where you have to beat down people who can do nothing do stop you. That, and then I want to ask what's the matter with you for doing so.

    While that works in theese types of games just get the picture, it won't in this game. It's construction isn't like anything I've ever seen before. And though you people might whine your butts off for not being able to walk around anywhere killing anything just look at the TIERS. There are 4 of them which will mean there won't be any strong limitations anyhow. Just 4, not 30+. So you'll advance relatively fast through them anyway and it's at Tier 4 when you're done for the action. Previous Tiers you should only see as "training" for the real deal. The fact that the lower tiers will have tons of meaning for the overall war doesn't matter it's still just training.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by SonofSeth
    There is just too many artificial limitations.
    I understand the need for it, and reasons which are more then justyfied, be it reasons of server stability, PVP fairness, griefing issues, general gameplay mechanics and whatnot...
    This game will have a similar stigma as GuildWars, because many people will hesitate to call it a real MMORPG, again, because there is just too many artificial limitations.
    Fun? Yes! Interesting? Yes! New? Sure, but it will lack immersion some players crave.
    But hey! Shut up grandpa, you are history, the future is now, so stfu!

    o so your the one that resurected this thread?....a MONTH later? /sigh

    Cause 7 pages wasnt enough space discuss this topic thoroughly enough...

    image

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