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There was no way Glip would be able to lock all of the "FIX THIS CRAP" threads that would be spammed on their forums.
This game will be great in a year or two. It saddens me that Sigil had to pull a Turbine and release a game that is so obviously still in an early beta stage. Is it playable? Yes. Is it polished? Far from it. Is it bugged? So many bugs not even Orkin would accept a job this big.
Chunk dropping. Texture rendering. Broken quests. Client crashes. And that is just a start.
Considering I have a top of the line 1950 GTX video card with an AMD Athlon X2 64 4,800 with 2 gigs of ram, you'd think I'd be ok.
Ya, I'd make sure I shut down official forums too and let SoE handle it. They are good at ignoring forums and CS issues.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Comments
I agree completely! I believe Sigil is overwhelmed with the task before them. They need better/more programmers yet have no budget to get them. So we will sit and wait while one or two people sift through millions of lines of code trying to figure out what’s causing all the problems. Clearly an early beta release and I would close down the forums too. I would like to know what the specs for the devs and Brad are. I’m sure they are having the same problems as the rest of the public even the fanbois who are in denial.
They knew the game was not ready.
Now the actual code bugs are tricky. But then again what game has been released without bugs? If there ever was a game it didn't last. As there are always bugs in a game. Theres always gonna be something wrong. Alls I'm saying is try looking at the glass thats half full, not half empty.
Sorry, just thought I'd give being a flaming retard a shot. I agree with you.
Could you please post a link to saying this game was designed for DX10? This game has been in the works for nearly FIVE years. DX10 wasn't even a concept then. So I don't buy the DX10 excuse at all.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
"I can't even play the game and my system is top of the line!"
Well for starters what game would that be if that was really the truth? weather it be Software or Hardware, somewhere down that line something isn't top of the line. People complaining about graphics but not trying to do anything to improve. Theres about 4 different graphic guides out there that increase your fps rate and don't sacrifice graphics qualtiy either.
So before I go ranting....No it isn't difficult at all to see people complain about something that is absurd.
This post is pointless. Read the NYT Article, brad said the game isnt ready, but they ran out of money and had to release. If they didnt release now the game never comes out. Is that better then this ? Heck no. You guys just have no clue how much it cost to maintain a game or develop it. Lets break it down
Brad said they spent 40 mil to develop it. They have over 100 employees.
So for each month your paying 100 employees say
45k a Year. SO divide 45k/12 months * that by over 100 employees = 375,000 PER month for that and that is being nice about the salary they prob avg 10-15k more a year and its over 100 employees.
Now you got the publishing cost that they and sony share. Then you got Bandwidth, server, server techs, the several people it takes to implement the daily patches they are doing, the hundreds of hours of OT they are giving because of it.
It prob cost well over $425,000 a month to keep this game up. They spent 40 million in 4 years of development. They simply ran out of money and without a release they would not have anyone to fix it.
Someone said they had a few programmers to go over the million lines of code, no they have tons of them to go over a million lines of code. Im not defending this game, it isnt done and simply unplayable for some. If they could of waited 6 months they should of. But the facts are none of use are paying the 400k + per month it cost to keep the game up. You gotta understand they had to have some kind of revenue coming back in to them. Say they got 50k players * 15$ a month you think that keeps the game up with almost no profit to speak of after there cut with sony. Again im not saying the game is ready, im just trying to explain why they released it in the stage its in.
As I've said before, not everyone wants to jump through a bunch of fansite hoops to get answers. They like going to the official site to ask a question and have it answered by someone who works on the game, so they know their issue was acknowledged.
A lot of the complaints from people with hi-end specs suggest that the problems with the game aren't spec related, but maybe incompatibilities with certain set-ups. Yes, yhere are about 4 guides out there - not all them work for everybody. How you assume that they do work for everyone is beyond me.
Origanally sigil were working with microsoft. Microsoft wanted vanguard to be a vista only game and not allow it to run on xp. dx10 can only run on vista so it was origanally planned to run on dx10.
Game developers change there plans as time goes by. They didn't think on the first day of comming up with vg that it would be a dx10 game. Your logic isn't very logical.
Origanally sigil were working with microsoft. Microsoft wanted vanguard to be a vista only game and not allow it to run on xp. dx10 can only run on vista so it was origanally planned to run on dx10.
Game developers change there plans as time goes by. They didn't think on the first day of comming up with vg that it would be a dx10 game. Your logic isn't very logical.
The whole DX10 thing just does not make sense. I thought that Vanguard used the Unreal 2.5 engine. The Unreal 2.5 engine uses DirectX9 - ergo the game was not designed for DirectX10 (at release anyway - who's to say what expansions may bring). Or has Sigil updated the engine to DX10, in which case why use 2.5, or a 3rd party engine at all?
I'm not sure about that, though.
nevermind
I miss DAoC
I'm not sure about that, though.
That is correct.
During beta they stated the engine is heavily modified and the game does work with dx10 and it did during beta.
Origanally sigil were working with microsoft. Microsoft wanted vanguard to be a vista only game and not allow it to run on xp. dx10 can only run on vista so it was origanally planned to run on dx10.
Game developers change there plans as time goes by. They didn't think on the first day of comming up with vg that it would be a dx10 game. Your logic isn't very logical.
This is a false statement, please read on.
Microsoft did NOT want the game to be vista only. Microsoft wanted teh game released in july, they told sigil this and pressured them to do so. Sigil took forever and eventually MS got sick of it and had the Xbox 360 to deal with and wanted out. So Sigil got Sony to buy them out of the MS deal. Which they did.
I'm not sure about that, though.
That is correct.
During beta they stated the engine is heavily modified and the game does work with dx10 and it did during beta.
If you look at all the games that are DX 9 and are being made for DX 10, the developers of those games say ALL the artwork has to be done TWICE. You have two different libraries. You have a DX 9 art library and a DX 10 art library. Take DX 10 from Age of Conan for example. They said to get DX10, you will be on a different version of the game. Sure, DX 9ers and DX 10ers will be able to play on the same servers, but the artwork that each other sees is SEPERATE. It isn't just a quality/setting difference.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
During beta they stated the engine is heavily modified and the game does work with dx10 and it did during beta.
What I'm starting to believe, then, is it was all those tweaks and mods to the Unreal 2.5 engine that are causing all of the problems people are having now. Their tweaks made the game work for them, but somewhere in the code, it appears to have broken the game for particular rigs, since performance is so random for people.
I find it very hard to believe that all of the problems that people are reporting for Vanguard are due to the end user and their computer setup. A fair amount of it has to come from whatever they did to shoehorn Unreal 2.5 into DX10/Vista compliance.
During beta they stated the engine is heavily modified and the game does work with dx10 and it did during beta.
What I'm starting to believe, then, is it was all those tweaks and mods to the Unreal 2.5 engine that are causing all of the problems people are having now. Their tweaks made the game work for them, but somewhere in the code, it appears to have broken the game for particular rigs, since performance is so random for people.
I find it very hard to believe that all of the problems that people are reporting for Vanguard are due to the end user and their computer setup. A fair amount of it has to come from whatever they did to shoehorn Unreal 2.5 into DX10/Vista compliance.
The game wasnt made for DX10 or vista. IT was developped years before vista. As in they started before they would of even had a version of vista and dx10 to work with.
The game does and did work with dx10 and vista beta during the games beta. They never said it was compatable thou, they simply said if it works for you it works but they cant offer support for it during beta. But your right and wrong on the problem being there side.
How big is the game 20 gbs ? The artwork and files are huge, the loading time simply isnt fast enough in most Video Cards, HD, CPUs to handle the Gigs of files the game swaps in and out every second. This game in GBs is 5 times the size of EQ, WOW, EQ2. They simple did no compression at all and its costing them. The files the game loads are to big and its showing.
Which Final Fantasy Character Are You?
Final Fantasy 7
Infinity: The Quest for Earth, space-sim MMO with a seamless procedural galaxy.
If you're not happy with Vanguard play another game.
Still waiting for your Holy Grail MMORPG? Interesting...
For the record. Dev do visit fan sites:
http://www.silkyvenom.com/pages/devtracker/ (need registration i think)
http://forums.tentonhammer.com/search.php?searchid=25618 (need registration)
So.... They do know the game is "crap"
eqnext.wikia.com